Slam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews18
- Release dateJul 11, 2016
- DeveloperAera Studios
- PublisherAera Studios
Genres: Casual, Indie, Strategy
Company pages: Developer: Aera StudiosPublisher: Aera Studios
Slam Steam news
Slam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.1: VR Improvements - 12 July 2016
Quick patch today with some VR improvements: Added a better skybox and floor for VR modes to improve immersion Added ability to raise/lower puzzle (Options -> VR Setings -> VR Height) Scale option is now exposed in VR Settings rather than secret keys UI contrast improved for VR UI elements
- 1.0.1: VR Improvements - 12 July 2016
Quick patch today with some VR improvements: Added a better skybox and floor for VR modes to improve immersion Added ability to raise/lower puzzle (Options -> VR Setings -> VR Height) Scale option is now exposed in VR Settings rather than secret keys UI contrast improved for VR UI elements
- Final Release + VR Support - 11 July 2016
It's taken rather longer than it should have done, but I've added more levels to bring the total over 50 and brought the game out of Early Access to full release. As a fun extra bonus, I've also added in VR support (for the HTC Vive only at the moment) in case being able to wander round the levels in 3D helps you come up with solutions. You can also scale the world up and down with the - and = keyboard keys if you want - nothing quite like a full-size set of barrels rushing towards you during testing to get the heart pumping, really. There may be future releases with additional levels, but I am going to move the majority of my game development efforts onto a new project. The main time sink is designing them; if you have a good set of level ideas and want them in the game send them over; unfortunately the level pipeline is designed in a way where I can't build an editor for it, but it's…
- Final Release + VR Support - 11 July 2016
It's taken rather longer than it should have done, but I've added more levels to bring the total over 50 and brought the game out of Early Access to full release. As a fun extra bonus, I've also added in VR support (for the HTC Vive only at the moment) in case being able to wander round the levels in 3D helps you come up with solutions. You can also scale the world up and down with the - and = keyboard keys if you want - nothing quite like a full-size set of barrels rushing towards you during testing to get the heart pumping, really. There may be future releases with additional levels, but I am going to move the majority of my game development efforts onto a new project. The main time sink is designing them; if you have a good set of level ideas and want them in the game send them over; unfortunately the level pipeline is designed in a way where I can't build an editor for it, but it's…
- New Early Access Version 0.9 - 18 November 2015
Just a quick update - I've pushed out a new Early Access version with improved animation, more levels and a better level order. There'll be another set of levels soon, and then that will probably mark the final release!
- New Early Access Version 0.9 - 18 November 2015
Just a quick update - I've pushed out a new Early Access version with improved animation, more levels and a better level order. There'll be another set of levels soon, and then that will probably mark the final release!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 July 2016 | 1.0.1: VR Improvements | 4249665521682988403 |
| 2 | 18 November 2015 | New Early Access Version 0.9 | 4249665521682988630 |
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