SPSTEAMPULSELIVE ANALYTICS
Fortify

Fortify Steam metadata

Holgersson Entertainment | Apr 8, 2016 | game

Released

0players observed · 23 September 2026 - 16:37:08 UTC

ActionIndieStrategyRTSTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,928
  • Revenue (VGI)$30,061
  • Review score74% positive

Fortify metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,928
  • Revenue (VGI)$30,061
  • Review score74% positive
  • Total reviews98
  • Release dateApr 8, 2016
  • DeveloperHolgersson Entertainment
  • PublisherHolgersson Entertainment

Genres: Action, Indie, Strategy

Company pages: Developer: Holgersson EntertainmentPublisher: Holgersson Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fortify Steam metadata

Fortify metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/378260/metadata
Steam Storehttps://store.steampowered.com/app/378260/
Steam Communityhttps://steamcommunity.com/app/378260
PCGamingWiki search
IGDB searchSearch IGDB for Fortify

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 73 positive, 25 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, Steam Achievements, Steam Cloud, Stats, Steam Leaderboards

Achievements

27

Platform releases
  • Steam 8 April 2016

Latest Steam announcements

  • Patch Notes, Version 1.1.1 - 11 April 2017

    Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything. In case you are still having problems, please let me know what your issues are and I will see if I can address them. When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that. Thanks for understanding.

  • Patch Notes, Version 1.1.1 - 11 April 2017

    Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything. In case you are still having problems, please let me know what your issues are and I will see if I can address them. When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that. Thanks for understanding.

  • Update 1.1! Resolution and UI update - 29 March 2017

    Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options. Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad. In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements th…

  • Update 1.1! Resolution and UI update - 29 March 2017

    Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options. Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad. In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements th…

  • Patch 1.0.6 - 16 April 2016

    Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.6 - 16 April 2016

    Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.5 - 14 April 2016

    Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of units Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try. Multiplayer When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game. Quite a lot of people were requesting these changes. I hope they work as you wanted! Thanks! /Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.5 - 14 April 2016

    Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of units Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try. Multiplayer When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game. Quite a lot of people were requesting these changes. I hope they work as you wanted! Thanks! /Jonas Holgersson Holgersson Entertainment

  • Patch notes 1.0.4 - 11 April 2016

    Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment

  • Patch notes 1.0.4 - 11 April 2016

    Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment

  • Patch Notes 1.0.3 - 11 April 2016

    Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night less dark Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2. Fixed game crash related to skill buttons Fixed game crash related to Ctrl+left click Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given. Multiplayer balance Increased cost of Ninjas Gold: 350 -> 450 Stone: 2 -> 8 Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles. As always, keep se…

  • Patch Notes 1.0.3 - 11 April 2016

    Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night less dark Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2. Fixed game crash related to skill buttons Fixed game crash related to Ctrl+left click Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given. Multiplayer balance Increased cost of Ninjas Gold: 350 -> 450 Stone: 2 -> 8 Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles. As always, keep se…

  • Tournament Information - 10 April 2016

    Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the Fortify Group chatCommunity Hub -> Group chat (link is in the top right) There, I will hang out and talk to you if you have problems or anything. (I'm already there and will be there the rest of the day at least until the tournament is finished. 2. Keep track of the challonge pagehttp://challonge.com/fortifyrelease Sign up here! 3. Topmost player in the bracket hosts gameIn each match on challonge, the player that has the highest seed hosts the game and names it "FORT Game X" where the game number is the one next to the match. Standard settings (Kill Gold 2, sometimes it defaults to 3. A glitch I have fixed for the…

  • Tournament Information - 10 April 2016

    Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the Fortify Group chatCommunity Hub -> Group chat (link is in the top right) There, I will hang out and talk to you if you have problems or anything. (I'm already there and will be there the rest of the day at least until the tournament is finished. 2. Keep track of the challonge pagehttp://challonge.com/fortifyrelease Sign up here! 3. Topmost player in the bracket hosts gameIn each match on challonge, the player that has the highest seed hosts the game and names it "FORT Game X" where the game number is the one next to the match. Standard settings (Kill Gold 2, sometimes it defaults to 3. A glitch I have fixed for the…

  • Patch 1.0.2 (HotFix 2) - 10 April 2016

    Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9. Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small. Tiny animation change to the sword in the menu. Looks slightly better Thanks for your patience everyone! I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it! Don't forget to sign up for the tournament if you have an hour or two on sunday! http://challonge.com/fortifyrelease Keep posting suggestions and any bug reports! Thanks! Best, Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.2 (HotFix 2) - 10 April 2016

    Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9. Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small. Tiny animation change to the sword in the menu. Looks slightly better Thanks for your patience everyone! I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it! Don't forget to sign up for the tournament if you have an hour or two on sunday! http://challonge.com/fortifyrelease Keep posting suggestions and any bug reports! Thanks! Best, Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.1 (First HotFix) - 9 April 2016

    Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the unit shooting areas. This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions! Have fun! /Jonas Holgersson Holgersson Entertainment

  • Patch 1.0.1 (First HotFix) - 9 April 2016

    Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the unit shooting areas. This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions! Have fun! /Jonas Holgersson Holgersson Entertainment

  • First feedback takeaways! - 9 April 2016

    Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten and that I hope to fix this weekend! Even before the release tournament Short-term quick fixes Steam Lobby names currently don't apply unless you hit enter before hitting "Create" Kings messengers volume is really low. It's a bug, will fix. Outposts should have a health bar on them Ctrl+C and Ctrl+V should save unit rotations as well When having a wider screen than 16/9, fullscreen doesn't work right (this is slightly more complicated, so maybe not in the first update. I'll try) The shooting areas are drawn below the mud pits around outposts (should be above) Castle or the UI should pulsate red when castle hp is…

  • First feedback takeaways! - 9 April 2016

    Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten and that I hope to fix this weekend! Even before the release tournament Short-term quick fixes Steam Lobby names currently don't apply unless you hit enter before hitting "Create" Kings messengers volume is really low. It's a bug, will fix. Outposts should have a health bar on them Ctrl+C and Ctrl+V should save unit rotations as well When having a wider screen than 16/9, fullscreen doesn't work right (this is slightly more complicated, so maybe not in the first update. I'll try) The shooting areas are drawn below the mud pits around outposts (should be above) Castle or the UI should pulsate red when castle hp is…

Patch notes and updates

S.noRelease datePatch nameGID number
111 April 2017Patch Notes, Version 1.1.175840229417735605
211 April 2017Patch Notes, Version 1.1.14249665521682990987
329 March 2017Update 1.1! Resolution and UI update4249665521682991104
416 April 2016Patch 1.0.64249665521682991216
514 April 2016Patch 1.0.54249665521682991346
611 April 2016Patch notes 1.0.44249665521682991460
711 April 2016Patch notes 1.0.4260454846518338267
811 April 2016Patch Notes 1.0.34249665521682991593
911 April 2016Patch Notes 1.0.3260454846517868937
1010 April 2016Patch 1.0.2 (HotFix 2)4249665521682991838
1110 April 2016Patch 1.0.2 (HotFix 2)260454846514117209
129 April 2016Patch 1.0.1 (First HotFix)4249665521682991972
139 April 2016Patch 1.0.1 (First HotFix)260454846512852221

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID378260
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateApr 8, 2016
DeveloperHolgersson Entertainment
PublisherHolgersson Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent74%
Positive reviews73
Negative reviews25
Total reviews98
Steam recommendationsNot available
Achievements27
Average playtime forever338 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/378260/

Short description

Fortify is a real-time strategy game with a tower defense twist. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the iron age, advancing to the medieval age, and later, the imperial age.

About this game

Fortify is a real-time strategy game with a tower defense twist. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the iron age, advancing to the medieval age, and later, the imperial age. Each new age enables important upgrades and allows for new techniques to defend your castle. The Steam Edition includes - Two mission maps - Multiplayer Player vs Player, tower defense style - Arcade mode: How long can you survive the attacks? - Real-time lighting and shadows - Achievements - Leaderboards And more Multiplayer mode plays just like normal, but instead of having enemies attack automatically, every monster that attacks you has been sent by your opponent. In order to gain an advantage you must learn to balance attack and defense.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
22Steam Achievements
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Fortify's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fortify's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fortify at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

Most visited Steam Store games

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8Xuan-Yuan Sword: The Clouds Faraway022 September 2026 - 23:12:08 UTC79
9Xuan-Yuan Sword: Mists Beyond the Mountains OST013 May 2026 - 17:14:59 UTC0

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Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
War Thunder70,29723 September 2026 - 15:32:27 UTC125,317781,076Gaijin Entertainment
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy63,37023 September 2026 - 15:37:28 UTC360,7612,058,145Rockstar North

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
eFootball™19,46623 September 2026 - 16:20:56 UTC33,925108,764KONAMI
Rocket League®16,72223 September 2026 - 15:02:16 UTC146,902579,707Psyonix LLC
Forza Horizon 616,06323 September 2026 - 16:23:04 UTC302,64594,239Playground Games
NBA 2K2712,94623 September 2026 - 11:37:37 UTC31,139Not availableVisual Concepts
Football Manager 202412,33923 September 2026 - 09:34:13 UTC88,89428,373Sports Interactive
Russian Fishing 49,96623 September 2026 - 04:56:35 UTC27,90689,773FishSoft LLC
NBA 2K269,17323 September 2026 - 16:32:20 UTC52,86321,330Visual Concepts
Assetto Corsa8,47623 September 2026 - 12:48:33 UTC20,019169,192Kunos Simulazioni
Umamusume: Pretty Derby6,82923 September 2026 - 16:28:49 UTC50,16755,753Cygames, Inc.

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