Drawn To Power news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3782620
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperChillMonk
- PublisherChillMonk
- Parent gameNot available
Genres: Adventure, Indie, Strategy
Company pages: Developer: ChillMonkPublisher: ChillMonk
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Drawn To Power Steam news
Drawn To Power news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Combat Flow & UI Improvements Update - 25 May 2026
Hello everyone!Just a quick update to say thank you to everyone who tried our demo. We’ve received a lot of valuable feedback, and we’re already working on implementing many of the suggested improvements.Our current focus is on quality-of-life updates that improve the flow of combat, phases, and turns. We’re redesigning parts of the card interaction system to make gameplay feel smoother, more intuitive, and less click-heavy overall.Here are some of the improvements currently in development:Cards flowing more naturally while viewing your handBetter placement and structure for phase controls and End Phase buttons to help keep player focus centered during combatAttack cards and strategy cards feeling more natural and effortless to playWe’re also building a smaller playable test version for these changes. Once it’s ready, we’ll add it to the demo so everyone can try it out.Thanks again for…
- Recently Released Demo + First Patch (v0.11) - 2 May 2026
A few days ago we released the demo for Drawn To Power, thank you to everyone who jumped in and shared feedback.After reviewing early play data, it was clear that one of our core mechanics, discarding cards to generate energy and enable combos, wasn’t fully coming through in the starting experience.This update focuses on making that playstyle more visible and rewarding from the very beginning.Core Mechanic ImprovementsSeveral starter cards now have added effects when discarded:Basic Attack → Gain +1 Resilience when discardedBasic Defend → Gain +1 Strength when discardedFocus → Gain +1 Stamina when discardedMighty Morsel → If discarded as your last card, draw 2 cardsThese changes should make discard-driven strategies more immediately impactful and open up stronger combo turns earlier in a run.Balance AdjustmentsTo support the stronger player scaling, some enemies have been adjusted:Kille…
- Preparing for Alpha Playtests + Deckbuilders Fest - 13 March 2026
Hey everyone!We wanted to share a quick update on what we've been working on lately. Even though things have been a bit quiet publicly, we've been busy behind the scenes getting an alpha playtest ready alongside a demo release planned for the upcoming Deckbuilders Fest.A lot of our recent work has been focused on polishing core systems, improving stability, and making sure the demo experience represents the game in the best way possible. We're really excited to finally get the game into more players’ hands soon and start gathering feedback.We've also recently updated our Steam capsule image - we're pretty happy with how it turned out. Huge thanks to our artist Canaveil for helping bring the game's style to life.click to go to Canaveil's CarrdWe'll have more to share as we get closer to the demo and playtest. Thanks for following along and supporting the project!— The Dev Team
- Basic Animations + New Tension and Counter Action System - 3 October 2025
Hey everyone!A few quick updates on what we’ve been working on these last few months. Development’s still relatively a one-person job (alongside being a full-time dad!), so progress isn’t lightning fast, but I’m excited to share what’s new...✨ New Enemy AnimationsInstead of static sprites, we now have very basic: idle, attack, hit, defend, and buff animations. Each setup with their own bones and movements. The spider was a lot of fun to create. I do want to improve on this system, but this is a start for now.⚡ The Tension SystemWe’ve also added a tension system: enemies now build tension based on specific playstyle triggers. When tension peaks, an enemy can break the flow with a counter action.In the example below, the enemy discards a random card from the player’s hand as its counter. You’ll notice the enemy’s tension rising just before this, in response to the previous card being play…
- Steam Page Live - 31 July 2025
Hey everyone!I’m excited to share that our Steam store page is now live! It’s a big step forward for the project. Progress has been steady, and while development is happening in between a busy schedule. I’m fully committed to bringing this world to life. The next goal is to have a closed playable test version to help us obtain early feedback.In the meantime, here’s a look at the updated concept for our main hero. I am really proud of how this game is evolving and can’t wait to share more soon.If you like what you see, feel free to wishlist the game. It really helps!Thanks for being here,
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 May 2026 | Recently Released Demo + First Patch (v0.11) | 1831432155573226 |
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