- Daily Deal - Valley, 75% Off - 11 September 2019
Today's Deal: Save 75% on Valley !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 16 at 10AM Pacific Time
- Daily Deal - Valley, 75% Off - 28 January 2018
Today's Deal: Save 75% on Valley !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
- Patch 1.05 - 26 January 2017
We have added a few new fixes in our latest build. One of the more exciting features is that speed runners can now skip cut scenes: ------------- -Fixed an issue where different machine language configurations could break subtitle parsing -Fixed an issue where an extra energy upgrade would be reported in level 'Soma Reactor' -Fixed an issue where the player could bypass the speed upgrade in the level 'Soma Reactor' -Added -force-opengl flag to the game's default linux launch. This prevents GLX crashes from happening -Added the ability to skip cutscenes in the first level -Fixed an issue where revisiting 'Wendigo Lake' would sometimes cause it's music to cut out ------------- I want to thank everyone for their continued feedback. We're nearing a point where I'd like to take all of our iterations on the game and push a patch to consoles. If you get any subtitle parse errors please email m…
- Patch 1.05 - 26 January 2017
We have added a few new fixes in our latest build. One of the more exciting features is that speed runners can now skip cut scenes: ------------- -Fixed an issue where different machine language configurations could break subtitle parsing -Fixed an issue where an extra energy upgrade would be reported in level 'Soma Reactor' -Fixed an issue where the player could bypass the speed upgrade in the level 'Soma Reactor' -Added -force-opengl flag to the game's default linux launch. This prevents GLX crashes from happening -Added the ability to skip cutscenes in the first level -Fixed an issue where revisiting 'Wendigo Lake' would sometimes cause it's music to cut out ------------- I want to thank everyone for their continued feedback. We're nearing a point where I'd like to take all of our iterations on the game and push a patch to consoles. If you get any subtitle parse errors please email m…
- Patch 1.04 - 31 October 2016
A few fixes have gone in to address the previous patch but likely the most exciting thing on the table is that the objectives window will now tell the player how many secrets remain to be found in the level. Patch notes: -------------------- -Fixed an issue introduced in the previous patch that rendered the controller inoperable while hookshotting -Fixed an issue making vertical and horizontal mouse speed more uniform with the camera's aspect ratio -Fixed a circumvent in 'Smoke Lake' -When returning to a level, the objectives widget in the corner will update the player on how many secrets remain Thanks for all of your patience!
- Patch 1.04 - 31 October 2016
A few fixes have gone in to address the previous patch but likely the most exciting thing on the table is that the objectives window will now tell the player how many secrets remain to be found in the level. Patch notes: -------------------- -Fixed an issue introduced in the previous patch that rendered the controller inoperable while hookshotting -Fixed an issue making vertical and horizontal mouse speed more uniform with the camera's aspect ratio -Fixed a circumvent in 'Smoke Lake' -When returning to a level, the objectives widget in the corner will update the player on how many secrets remain Thanks for all of your patience!
- Patch 1.03 - 17 October 2016
Hi Guys, Still working away at a number of issues but here's our latest patch release. This was put out to address some significant issues with our latest platform launch. Let me know if you have any questions or concerns. ----------------- -Fixed an issue where the left trigger was not responding correctly on mac and linux -Fixed an issue where the fov can stack causing a skewed 360 view -Fixed a circumvent that allows players to activate the elevator control in the soma facility from the outside of the room -Fixed an issue where the player would be unable to complete Smoke Lake by picking up the lake skipper, quitting the game and restarting -Enabled the developer console; it can be brought up with the '~' key. Warning!! using the "toggledebug" command will result in saving and achievements being disabled until the game is restarted. Using "togglegui" will eliminate player gui for the…
- Patch 1.03 - 17 October 2016
Hi Guys, Still working away at a number of issues but here's our latest patch release. This was put out to address some significant issues with our latest platform launch. Let me know if you have any questions or concerns. ----------------- -Fixed an issue where the left trigger was not responding correctly on mac and linux -Fixed an issue where the fov can stack causing a skewed 360 view -Fixed a circumvent that allows players to activate the elevator control in the soma facility from the outside of the room -Fixed an issue where the player would be unable to complete Smoke Lake by picking up the lake skipper, quitting the game and restarting -Enabled the developer console; it can be brought up with the '~' key. Warning!! using the "toggledebug" command will result in saving and achievements being disabled until the game is restarted. Using "togglegui" will eliminate player gui for the…
- Patch 1.02 - 3 October 2016
We've been working hard listening to your feedback and implementing improvements for Valley. In this patch you can expect to see the following fixes: --------------------- -Added mac and linux platforms -Minor text and typo fixes -Fixed circumvention issues in Titan Rock -Fixed a respawn issue in Titan rock -Fixed circumvention issues in Smoke Lake -Fixed an issue where the player gets stuck beneath the crashed cannon in the Astra Facility -Added a missing death volume to a body of water in Sussurus Valley -Fixed 21:9 aspect ratio issues with the options menu and travel menu -Added an FOV slider to the gameplay menu -Lowered the volume of in-menu hover sounds -Prevented Amrita swarms from replaying their explosions as the player gets close to them --------------------- Thanks for your involvement, we really appreciate the feedback the community has given on this game and we look forward…
- Patch 1.02 - 3 October 2016
We've been working hard listening to your feedback and implementing improvements for Valley. In this patch you can expect to see the following fixes: --------------------- -Added mac and linux platforms -Minor text and typo fixes -Fixed circumvention issues in Titan Rock -Fixed a respawn issue in Titan rock -Fixed circumvention issues in Smoke Lake -Fixed an issue where the player gets stuck beneath the crashed cannon in the Astra Facility -Added a missing death volume to a body of water in Sussurus Valley -Fixed 21:9 aspect ratio issues with the options menu and travel menu -Added an FOV slider to the gameplay menu -Lowered the volume of in-menu hover sounds -Prevented Amrita swarms from replaying their explosions as the player gets close to them --------------------- Thanks for your involvement, we really appreciate the feedback the community has given on this game and we look forward…
- Patch 1.01 - 29 August 2016
Hey Guys, We wanted to get a patch out to you as soon as possible to address a few of the larger issues with the game. We'll continue to evaluate and fix problems for a later patch in the future but now, here's what to expect: ------------------------------------------------------------------ - Look sensitivity can now be set much lower - Added support for aspect ratios outside of 16:9 - Default look sensitivity has been lowered - Added a menu item to disable mouse smoothing - Framerate limitations are now set to 90fps when Vsync is set to 'off'. This is the highest available setting without upping physics performance drastically - Fixed some missing geometry in 'Titan Rock' that would lead the player away from the intended path - A dark path has been made clear in 'Titan Rock' - Fixed an issue were collision was missing in the 'Soma Reactor' - Fixed minor issues with game text - Fixed…
- Patch 1.01 - 29 August 2016
Hey Guys, We wanted to get a patch out to you as soon as possible to address a few of the larger issues with the game. We'll continue to evaluate and fix problems for a later patch in the future but now, here's what to expect: ------------------------------------------------------------------ - Look sensitivity can now be set much lower - Added support for aspect ratios outside of 16:9 - Default look sensitivity has been lowered - Added a menu item to disable mouse smoothing - Framerate limitations are now set to 90fps when Vsync is set to 'off'. This is the highest available setting without upping physics performance drastically - Fixed some missing geometry in 'Titan Rock' that would lead the player away from the intended path - A dark path has been made clear in 'Titan Rock' - Fixed an issue were collision was missing in the 'Soma Reactor' - Fixed minor issues with game text - Fixed…
- Wot I Think: Valley - 26 August 2016
Rare’s the game that has me really, truly laughing in sheer delight one minute, then cursing in irritation the next. First-person action-adventure Valley is full of wonderful ideas and has truly excellent movement, but it also jumps the shark so many times over the course of its few short hours that the poor old sea-beast’s fin is worn down to a bloody stump. …
- Now Available on Steam - Valley - 24 August 2016
Valley is Now Available on Steam! Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.
- Every Time You Die In Valley, The Countryside Dies Too - 30 July 2016
Everyone knows exoskeletons are the future of warfare. Call of Duty says so. But this game thinks they’re the saviour of the environment too. Valley is a first-person science-fiction adventure from the folks that horrified you with Slender: The Arrival . You’re dropped in a mysterious valley hidden among the Rockies and you are encased in the L.E.A.F. suit. This means you can run as fast as wild animals and leap over chasms in a single bound, as the trailer below shows. AND you can bring dead things back to life just by injecting them with a glowing life force (see blue deer above). But should you die and resurrect yourself , the natural world dies too. …
- Valley, the first-person exploration-adventure about life, death, and other consequences, is coming in August - 29 July 2016
Blue Isle Studio's Valley is my kind of game for the sake of clarity, a judgment I make without having played it because I can't quite figure out what it's all about. We described it as a first person action-adventure-type-thing about a guy in a supersuit in our April announcement post , which is accurate as far as it goes, but the story trailer released today suggests that there's more going on than just acrobatic sightseeing. There is also a release date: Blue Isle announced today that Valley will go live on Steam on August 24. Not even the description in the launch date press release is very helpful. The Valley is a magical hidden wonder in the middle of the Rocky Mountains. Filled with a variety of wondrous creatures and beautiful vistas, The Valley also holds the ancient Lifeseed relic, which according to legend is a bringer of death on a global scale, it says. The Valley s predece…