Hermit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3787470
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperKrabworks Game Studios Inc.
- PublisherKrabworks Game Studios Inc.
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Krabworks Game Studios Inc.Publisher: Krabworks Game Studios Inc.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Hermit Steam news
Hermit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Patch Notes for 2026-09-22 - 22 September 2026
Pushed some small Halloween event changes to the demo beta installsHalloween changes, once completed, will be pushed to all players on October 1st
- Demo Patch Notes for 2026-09-15 - 15 September 2026
Disabled some of the new landscape grass meshes temporarily for performance debugging
- Demo Patch Notes for 2026-09-13 - 13 September 2026
Fixed some lighting issues that could cause flickering during the transition from night to dayFixed some issues with skylight exposure; skies will now appear more blue/saturated during the dayImplemented a new procedural landscape grass type that should allow for denser grass without causing significant performance costsFixed/cleaned up some streamed level actors in a few placesThe game now defaults to 07:00 on new playthroughs so that new players should typically have full daylight by the time they exit the tutorial dungeon
- Demo Patch Notes for 2026-08-28 - 29 August 2026
Significantly improved the look of curb splines with new custom curb meshesFixed an issue with the new ice and fire boss abilities
- Demo Patch Notes for 2026-08-27 - 27 August 2026
The following changes will be rolled out slowly on Beta branches first, with general roll out for all players coming later:Added new boss magic abilities to the ancient fire mageAdded new boss magic abilities to the ice captainImproved loading when exiting the tutorial dungeon to prevent asset pop-in in this area
- Demo Patch Notes for 2026-08-21 - 21 August 2026
Started work on a new quest / assets for upcoming September/October game festivalsCreated new 3D assets for streetlampsImproved the Parallax Occlusion Mapping on cobblestone and mud for the landscape; cobblestones now appears to proper depth
- Demo Patch Notes for 2026-08-17b - 17 August 2026
The following changes will be shipped to all demo install versions later this afternoon:Added new character creation parametersPlayers can now customize skin tone, hair darkness, hair redness, and eye color when making a new characterThe character creation camera now zooms in on the player character's portrait when editing hair/eyes, making the changes easier to seeFixed an issue with 1H animation blendspaces not playing footstep sounds sometimesFixed an issue with Mausoleum memory spawned cache guardians sometimes failing to attack the player when spawned after the player fails to open a sealed cache twice in a rowAdded new VFX/SFX to dodging and rolling
- Demo Patch Notes for 2026-08-17 - 17 August 2026
The following changes will ship later this afternoon to all demo install versions:Added support for vaulting for NPCsHumanoid characters will now vault smoothly over outdoor retaining walls instead of jumping
- Demo Patch Notes for 2026-08-16 - 16 August 2026
Finished work on updated catacomb meshesShipped an additional fix for potential 'Fatal Error' the first time the game is ever launched; there is still at least one potential cause for this issue being investigated, but for the moment simply launching the game a second time seems to always resolve the problemFixed a display issue with some catacomb material slots
- Demo Patch Notes for 2026-08-11 - 11 August 2026
The donkey will now make more varied braying noises when calledFixed an issue with the bed in the Gravenstaad player house being sometimes unusable
- Demo Patch Notes for 2026-08-10 - 10 August 2026
Books now have a more polished appearance, and will display text on the page more neatly as wellRe-created the book widget 2D UI elementsRe-wrote functions for pagination of book textAdded support for recommended graphics settings presetsGraphics settings preset buttons (in the graphics settings menu) will now auto-apply recommended settings for Low, Medium, High, and Ultra graphicsAdded several new small GPU performance optimizations
- Demo Patch Notes for 2026-08-09 - 9 August 2026
Fixed another potential issue with keybind remapping that could cause re-binding an action to fail when attempting to re-bind it to a key that is already in use
- Demo Patch Notes for 2026-08-08b - 8 August 2026
Fixed a secondary issue with key rebinding that could potentially cause keys to fail to rebind correctlyKeybinds are now sorted by group/function rather than alphabeticallyAdded a cheat codes console to the gameplay settings menu, with codes to be added in a future updateFixed a potential fatal error that could occur on some systems when the game is launched for the first time after a fresh install
- Demo Patch Notes for 2026-08-08 - 8 August 2026
Pushed recent changes to the Default install for all playersNote that the new quests / areas may conflict with some older save files
- Demo Patch Notes for 2026-08-07 - 7 August 2026
The following changes are live on the Public Beta and Private Beta today (and will be live on the default install when the rest of the changes from this week ship):Changing keybinds now no longer requires that the new key be unusedIf binding a key that is already in use, it will set the other use to 'Empty'This should make key rebinding much easier as it no longer requires that all new binds are not in use elsewhereUnbound keys now display as 'Empty' and a notification sound is played when a key is unboundThe 'reset all keybinds' button has been moved to the top of the control mapping UI
- Demo Patch Notes for 2026-08-06 - 6 August 2026
The following changes are live on the Public Beta and Private Beta today (and will be live on the default install once more stability testing is completed):There are now more dialogues with Mog throughout important areas of the demoFinished work on the final quest area for the Hermit DemoThis is the last quest area that will be developed for the Hermit demo, and represents the end of the main quest line for the demo and the winding down of development of new content (The Hermit Demo is now 5-10 hours of gameplay!)The new main quest requires accessing the previous main dungeon in order to obtain fire magicSinge (the fire AOE spell) can now melt frozen levers
- Demo Patch Notes for 2026-08-02b - 3 August 2026
Added support for different footstep sound effects on different surfacesFlash flame ability now requires line of sight in order to target an enemyFixed an issue with footstep audio not playing for some 2H and Longbow locomotion animations
- Demo Patch Notes for 2026-08-02 - 2 August 2026
The sleep UI for tents and beds has been re-designedSleeping UI now shows how sleep affects time passed in game (which affects enemy respawns) and status effectsSleeping UI now clearly shows current time and target time, as well as approximate light conditions for when you plan to wake upSleeping now burns through active food and status effects at a rate of 4% per hour slept
- Demo Patch Notes for 2026-08-01 - 2 August 2026
All changes from the previous patches will be pushed to the main public default branch for the demo tonight. New additional changes include:Added a craftable weapon stand that can display up to 6 weapons when deployed in player homesAdded a new, powerful fire spell that drops from the main demo quest dungeon bossFixed bugs/issues with the new 16-slot radial menuFixed an issue with worm type enemies sometimes disappearing after save/loadI am also currently investigating an issue where sleeping would not cause enemies to respawn after their respawn period, which may be fixed before this patch goes live.
- Demo Patch Notes for 2026-08-01 - 1 August 2026
The following changes will be live on the Public Beta and Private Beta branches for the Hermit Demo shortly:Bear traps can now spawn as hazards in dungeonsTraps can now spawn randomly so that their locations differ between dungeonsAll traps (including your own) can now be disabled by shooting them with a bow; this enables new dungeon gameplay when traps are detected earlyDoubled the number of slots available on the radial menu to 16The donkey now teleports to you directly if it remains stuck while trying to reach you for more than 5 seconds, potentially permanently fixing issues with the Donkey every becoming stuckFixed several other minor bugs and issues throughout the gameAdded an official Gameplay Guide & Tutorial Walkthrough to the guides section of the game's steam page
Patch notes and updates
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