- Next Fest small update - 18 October 2025
Greetings, Captains!Next Fest is going to the end, and for this event we made a small update with some little changes:We made small balance for battle chance, because some players said the game is too hard.As we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.Engineers now repair more ship health with level (from 20 on level 1 to 50 on level 4). But starting from level 3, cooldown is now 25 turns.Added economy news that change prices of buying and selling ephrytium on stations, trade ships and mines.Improved crew interaction when you try to fire member. Now you will see confirmation message and can cancel this action.Also we added two new station missions to destroy Zuglu ships in the medium and hard mission sections.Fixed some small bugs and softlocks.We want to say this is still demo version of the game. So…
- Update demo for NEXT FEST - 13 October 2025
Greetings, Captains!We have a new update for you! Because we take part in the Steam NEXT FEST, we prepared an improved demo version:Added a tutorial to explain the main game mechanicsUpdated and changed the battle system a littleAdded a story quest line “Sector 1” (in the demo it is a short version)Worked on game balanceFixed some bugs and softlocksImproved the user interfaceReworked the domination systemAnd many other small updatesDuring the festival, we will read your feedback and, if possible, make quick fixes. But we must say that soon after the festival, we will close the demo version and publish a form for those who want to join testing. After that, we will stop updating the demo and focus only on the full game. Still, we want to share some things that will come in the future:A new alien race - depending on your choices, they can be your enemy or allyA new reputation system - use…
- Major demo update - 2 October 2025
Greetings, galactic captains!Today we’re rolling out a major update to our demo in preparation for the upcoming NEXT FEST. We’re still working on a few more features for the festival, but for now we’d like to share this new (and relatively stable) build with you.What’s new?Extended demo duration to 300 days.Added a galaxy screen with future sectors. Currently only the starting sector is available; the others will unlock at release.Introduced a news system — now you can follow what’s happening across the galaxy. Check it out at any station in the news section.Added a faction domination system within the sector (still in testing, but we aim to refine it by the festival).Reworked enemy ship classes and added more visual variety, so you can easily identify who you’re facing.Added tooltips for enemy ships (hover over an enemy ship to see more details).Tweaked the battle system and related te…
- Devlog #3 - 16 September 2025
Greetings, galactic captains!We have some news about development. Right now, we are preparing a new demo for NEXT FEST in October.First - the battle system. We are still working to make it more fun, but now it is easier to read and understand for the player.Second - we made unique skins for ship types. Every ship has a class, not only a level. For example, pirates have:Raider - stronger weapons, more damage;Brute - more health and strong attacks;Hunter - higher chance for critical damage.To show this better and give more character, we gave every type its own unique look.Third – more content and mechanics are coming. Sector system, new stations, new enemy ships, and more will wait for you in October.Stay tuned and follow the news so you don’t miss anything!
- Roadmap (AUG-OCT) - 26 August 2025
Greetings!We want to share our roadmap for the next months. After the Ukrainian Games Festival we got a new audience. We are very happy about this. We got your feedback and already fixed some things in the demo (you can still play it!).We also want to say that we are preparing for Steam Next Fest. We want to finish all points for this moment.Improvements of existing content:• Better combat system and easier to read• Add tutorial to the game• More game lore• Rework of reputation system• Better UINew content:• New enemy ships• New player ship hulls• Three new stations and new mechanics• Hire crew members at stations• Use reputation to change life in the sectorExtra:• Global map with 3 sectorsMore content is coming this roadmap is not the last one. We will share new details soon.Remember, we have a Discord channel. There we post news earlier and small dev updates. You can also give your fe…
- Hotfix 0.2.5 - 23 August 2025
Fixed text in repair and refuel pop-upsDemo version is now 200 turns (before it was 125)Small UI changes for some screen sizesAdded HP bar in battle to show ship health betterAdded escape button with success percentAdded post-process for more atmosphereSmall UI fixesAdded Discord and Wishlist buttonsAdded 1 new music track to make your journey more diverseAdded extended description for Navigator and Engineer
- 1000 wishlists! and discord server - 19 August 2025
Thank you very much for your support. During the festival we got more than 1000 wishlists. Yes, 1000 wishlists can look like a small number, but for our team it is a big event.We also got your feedback - some negative and some positive. Every feedback is good for us, because positive gives us motivation, and negative shows our weak points that we must improve.We are happy that our project could interest you.For this we made a Discord server, where we will share news and details of development, and also get feedback from you directly.Soon (in about 2 weeks) we will close the demo and invite volunteers for early testing with a form.Follow the updates. Thank you for being with us!
- Demo Version and Participation in Ukrainian Games Festival 2025 - 14 August 2025
Hello! Today I am happy to share that we are taking part in the Ukrainian Games Festival. For this event, we released a demo version of our game, and you can try it now.It is very important for us to get your feedback. This will help us make the game better and more interesting for you. At the end of the demo, or when you lose, you will see a pop-up where you can leave your feedback about the gameplay and, if you want, share your ideas for the future of the project.Please note: the demo version may have some bugs. Also, the save system is turned off for now because the game length is currently 125 turns.Thank you for being with us! We hope you will enjoy what we prepared.
- Devlog #2 — UI Changes - 11 August 2025
Greetings! Today we decided to share some small news about the project.UI and UX are an important part of the game. Of course, we want to make them better for a more comfortable gameplay experience. As we are preparing for an important event, we decided to improve our interface, make it more user-friendly, and place some elements in a better way. We are also working on the visual side of the project, so we have made some changes to the graphic assets too. We hope to get feedback from players soon, which will help us improve. So stay with us and watch for the next updates.
- Devlog #1 — Reworking the Combat System - 19 July 2025
So, we’re starting this small devlog to share more about the development process and the game itself.The combat system has always been one of the most important parts of the game. What we currently have is simple and casual. That’s why we decided to improve and expand it — to give the player more control over how battles play out, and to make the system more flexible overall.Now, both player and enemy ship hulls will have different levels of protection and specific weak points. Less protected parts will take less damage, while heavily armored areas — which are harder to hit — will take more. Still, even if you miss the target, there will be some minimal damage applied anyway.The game already has ship upgrades, hull purchases, and other elements that affect your ship — like the crew. In the future, we may add even more mechanics like that. This new flexible combat system gives us the fre…