Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3790550 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $3.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $3.99 |
| Current price USD | $3.99 |
| Release date | Jun 28, 2025 |
| Developer | Serhat Marasligil |
| Publisher | Serhat Marasligil |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 9 user reviews |
| Positive review percent | 56% |
| Positive reviews | 5 |
| Negative reviews | 4 |
| Total reviews | 9 |
| Steam recommendations | Not available |
| Achievements | 20 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3790550/ |
Short description
What if Rock-Paper-Scissors became a roguelite extraction deckbuilder? You'll build a deck of deadly choices, master bizarre traits, and craft powerful hybrid cards. Extract your loot, or risk everything for the next floor. Sometimes, the best strategy is knowing when to run.
About this game
Everyone knows the rules. Nobody knows your hand. Rock beats Scissor. Scissor beats Paper. Paper beats Rock. You have known that since you were six. Now play it three slots at a time, against something that is also trying to read you, with your deck on the line. One throw, three slots, no take-backs Each round you commit a card to each of three slots and they resolve at once. No initiative, no turn order, no waiting to see what they do — you choose blind and find out together. Before you commit, the enemy gives you a tell. It is never the whole truth. Some archetypes lean on one type; some lie about it. Reading the tell is the game. The three types stopped being cosmetic A won slot pays a currency chosen by the type that won it: ROCK grants shield — HP you get to keep PAPER grants glue — the resource that fuses cards SCISSOR applies bleed — damage that arrives later, whatever they do next So a hand is not "which card is strongest". It is which payoff you need this floor, and you have to guess right about a card you cannot see. Fuse the winners Feed two cards and some glue into the forge and get a hybrid: 12 of them, each breaking the triangle in a different way. Glass Guillotine hits for double and destroys itself unless it kills. Mirage Blade forces a draw and denies them the slot. Type Lock tells you what is coming — the most expensive information in the game, and it has to be earned. Bank it, or go one deeper Loot is not yours until you extract. Every floor you clear, you choose: leave with what you are carrying, or push on and risk all of it. 24 floors, four playable classes, 25 enemy archetypes, 20 relics, 20 scrolls, 20 authored events, 10 curses and 20 ascension tiers for when normal stops being hard. Drawn in code. No AI art, no image files. There is not a single .png in this game. Every card face, every hand glyph, every hybrid mark, every enemy crest and the background itself is drawn at runtime by about a thousand lines of vector code. That is why it scales cleanly to any resolution, why the download is small, and why it looks like one thing rather than like assets gathered from six different places. You can check. Look in the install folder. Buil…
Supported languages
English, French, German, Spanish - Spain, Simplified Chinese, Turkish, Polish
