Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3790940 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Broelbrak |
| Publisher | Broelbrak |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Classic '90s Cinematic Platformer, with modern procedural stealth horror. The rumors were true, the tape Jennifer stole from the school library was cursed. Now she's trapped in the TV! Escape the mazes of this liminal highschool nightmare or dig deeper to reveal its secrets.
About this game
Key Features: Celebration of 90s culture. Smooth 2D Pixelart animation combined with crusty pre-rendered 3D, harkening back to 90s games. Inspired by colorful cell-animated cartoons/anime, the Horror Movie Boom, and Young Adult novels. Classic deliberate platforming with a modern touch Platforming feels heavy and methodical, with emphasize on realistic grounded movement. Where actions have commitment and must be considered beforehand. With the addition of modern adjustments to soften the rough edges. Multiple gameplay layers The background and foreground layers provide the player with more movement options. Hiding behind or in front of objects, shimmying across tight ledges or climbing to another floor. Systemic Horror The monsters move around the map freely with almost as much movement options as the player, untied to strict patterns. They use sense-based systems to actually find the player and hunt them down. An overarching director system governs an ebb and flow in tension, keeping the horror fresh and unpredictable. Stamina Management Stamina functions as health, falling from great heights or getting caught by monsters reduces its maximum value. This means taking damage limits movement options, increasing the danger.
Supported languages
English * * languages with full audio support
