- Cursebreaker Update #5 - 10 July 2026
Hope you all had a great Summer Sale! While we are busy working on the next major update, we thought we might split off some of the changes/improvements and bug fixes into a smaller update that you see here. Report any issues that you spot as usual! Bonus Promo: Check out our Discord for frequent discussions on everything Wayward! https://discord.com/invite/wayward Bonus Tip: Make sure to name your important tamed creatures so that they don’t de-spawn after becoming untamed! New Added a new particle effect system with simulated physics.Altars are now eligible for the Fanaticism magical property, applying to you when you're next to or diagonal from them. ImprovementsBase components like water containers can now be "protected," making it so the liquid itself can not be consumed in any crafts when protected.The Invoke action now displays with an action tier to help make it more obvious tha…
- Cursebreaker Update #4 - 12 April 2026
Good day (night?) all! We have another smaller update ready for release today. We wanted to get this one out a bit quicker to fix up some recent performance issues that have been widely reported, but the update kept growing. Apologies! I hope you all enjoy the rest of the changes, new additions, and improvements this time around! Please take a gander at the changelog below and send us a review or comment on your thoughts. Thanks! Bonus Tip: Frigid nights can be very cold and disruptive. Make sure to prepare yourself for this curse if it ever befalls upon you. Craft fur armor, and fill the rest of your slots with leather or metal armor. Build a campfire and make sure to keep it stoked! The closer you are to the fire, the warmer it is. Hold a lit torch, especially when away from your campfire. Use a bedroll to sleep, and make sure to keep it next to the fire for a less-interupted rest or…
- Cursebreaker Update #3 - 22 March 2026
We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy! Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends! Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past. NewAdded "Warding" and "Fortune" magical properties.Certain creatures will now damage multiple pieces of armor at a time.Added an initial curse option to the custom game options menu.You can now copy the current game's seed to your clipboard…
- Cursebreaker Update #2 - 20 December 2025
Only a few days remain until the big day, but who cares about that? We have an early update gift for you instead! In this update, we focused on improving lots of areas of the game and smoothing out some Curse mechanics. Oh ya, and tons of bug fixes, of course. Bonus Tip: If you are feeling like you want a bit more challenge (and reward) in the game, try exploring! The farther out from spawn, the harder creatures that will appear. If you travel to other islands using a boat/raft, creatures will progressively get harder and harder the farther away you are from your starting island. Need even more control? Try mastering the art of invoking all those runes you have been stockpiling! Bonus Promo: Wayward is currently -30% off as part of the Steam Winter Sale! Share the gift of getting destroyed by a Skeleton with all your loved ones this holiday season! NewThe multiplayer menu shows a list o…
- Cursebreaker Update #1 - 29 October 2025
It's patch night! After our launch on the weekend, you all have discovered quite a few issues. The release tonight will hopefully address some of the bigger ones, with more on the way. Keep 'em coming! Bonus Promo: Rumors are that our wonderful composer, Austin Dhillon may be working on a third soundtrack for Wayward. Both soundtracks are available on Steam and are currently -10% off: Bonus Tip: What's cordage? Cordage is a group of items in Wayward that are used to make things like string, ropes, and more. Basically, they are pieces of fiber. Cordage includes the following items: Badderlocks, Clematis Vine, Coconut Husk, Joshua Tree Leaves, Palm Leaf, Palapalai Frond, Plant Roots, Sheaf of Hay, Cattail Leaves, Sinew, Spider Silk, Stripped Bark, Stripped Leather, and Spikerush Sheaths. You can search/filter for cordage in your inventory, crafting and now (as of this update) dismantle wi…
- Major Update "Cursebreaker" Released - 25 October 2025
Over the last year, our so-called “minor” updates have been anything but small, so we thought we might try something a bit different this time around; instead, focusing on a special seasonal theme in the form of a major release. just in time for the big spooky day! Speaking of spookiness, have a peek at our teaser for this special update: Some stand-out features this time around include:New Trick or Treat Curse Mechanic: You are cursed! While awake at night, there’s a chance for random events to occur. The higher your curse level, the more frequent and potentially dangerous these events become. Added Jack-o’-Lanterns: A new spooky, curse-warding light source. Tree Update: Trees now include a new “Seeding” growth stage, and the “Bare” status is part of the tree’s life cycle, which now cycles back from “Bare” to “Budding”. Leaves from most trees now decay into “dried leaves”, which can ap…
- Testing Underway! - 18 October 2025
Testing is now underway for our next major update. You know what that means! It means taking a stroll over to the "Betas" section in Steam under Wayward and switching it over to the "Development Branch" and helping us test out all the new treats. There might be a few tricks as well if you catch my drift.Here Be Dragons Drakes As always, we would encourage you to back up your saves before trying this development branch of the game. By default, you can find your backups and save folders in the main Wayward directory. You can also export saves and global save data in-game if needed. More information on how to change branches here: Report any issues you spot! Here’s the unsorted changelog thus far:NewYou are cursed! At night, when awake, there is a chance of a random event occurring. The higher your curse level, the more random events, and the more danger you face...Added jack-o'-lanterns,…
- Runekeeper Update #6 - 17 August 2025
Hey all, Tonight, we have a patch ready that fixes that pesky invoking bug among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon! Have fun! Bonus Tip: Looking to unlock lots of recipes at the same time? Store your items in chests and position yourself between 7 of them, all surrounding you with lots of different items. New as of this patch, you can now use ALL adjacent chests, including the corners. Bonus Promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote New You can now squish slime balls, which will slow down the movement and skip turns of things that move over it.Added a new magical property to do with decay values for items and doodads. ImprovementsThe "Glowing" magical property now work…
- Runekeeper Update #5 - 30 June 2025
Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.More to come as always! Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the “backups” folder. More information on this is available here: Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale: New There is now a world cursor, showing the tile you are selecting for actions. ImprovementsIncreased crafting range for adjacent containers to include corners.You can now excavate when there are no open tiles below you (except in the case of deep water).Increased the render limit on human equipment. (T…
- Runekeeper Update #4 - 13 May 2025
We're starting this week off with the long-awaited Runekeeper Update #4. In this update, you'll find tons of bug fixes of course, but also some brand new systems/content and many improvements as well. There was a big focus on recent suggestions and quality of life changes here. And, if you were running into performance issues before, this update should help a lot in that regard too! More to come as always! The next update will be an even bigger update, likely in the form of the next major update, instead of this mini major update... Bonus Promo: Join us on Discord! It's the most active place to talk about Wayward: https://discordapp.com/invite/wayward Bonus Tip: Going forward, crafting recipes are now unlocked automatically as you discover and/or craft new items. You no longer have to have the items in your inventory all at the same time to discover new crafts with them. New Magical ite…
- Runekeeper Update #3 - 28 December 2024
Hello there, I hope you all have enjoyed/are enjoying your holidays! We have another batch of fixes and improvements ready for tonight. Thank you all for your reports and for helping us diagnose and troubleshoot many of these issues. We are continuing to monitor several ongoing issues; mostly to deal with memory leaks and container UI desyncs. These likely will continue to persist although will be much improved with this release. Bonus promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote Bonus tip: Reputation, karma, benignity, malignity or whatever you want to call it has been removed! Creature difficulty is now based on territories. Creatures get harder and harder as you expand outwards on your island, or if you travel to a new island, creature difficulty will be inversed and ge…
- Runekeeper Update #2 - 22 December 2024
Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements! As always, let us know if you spot any other issues! Bonus tip: You can perform actions automatically as you walk around using action slots. If you are checking out this update as a brand-new player or coming back with no previous save data, you’ll see a couple of these actions already added to your action slot by default. If not, simply configure an action slot using right-click and checking the “Auto-Use” option. This can be used to emulate the previous “Auto pick-up” option. Bonus promo: The Steam winter sale is upon us! Wayward is currently -30% off until January 2nd. https://store.steampowered.com/app/379210/Wayward Improvements New players will now get default actions assigned in action slots to hopefully help the player learn basic act…
- Runekeeper Update #1 - 18 December 2024
Tonight we are releasing a small patch to address some of the issues found so far in Runekeeper. More to come as always after a big major update! Bonus tip: You can combine items into stacks within your inventory by using Ctrl + left-click on the item you want to stack. You can change this binding in the options. Bonus promo: We are now on Bluesky! Follow us here: https://bsky.app/profile/waywardgame.bsky.social New You can now use shift + scroll to move stacked items to or from the active inventory. Improvements “Repeat from action history” mode now turns itself off when doing anything other than repeating an action to prevent accidental usage. (Thanks muzzy!) Added support for displaying the correct keys for alternate keyboard layouts. (Thanks muzzy!) Coastal water-based templates now feature gravel instead of dirt. Cave entrances now attempt to be surrounded by more passable tiles. A…
- Wilderness survival roguelike Wayward adds creature territories, deities, item stacking and lots more - 17 December 2024
Wayward is an Early Access wilderness survival roguelike that's highly rated by players, and it just had a massive update launch with "Runekeeper". Read the full article here: https://www.gamingonlinux.com/2024/12/wilderness-survival-roguelike-wayward-adds-creature-territories-deities-item-stacking-and-lots-more
- Major Update "Runekeeper" Released - 14 December 2024
Welcome to "Runekeeper", the biggest update to date! If you have been following along through the updates and newsletters, you will know that through many iterations and scraped ideas, we finally have a replacement for reputation: creature territories. Creatures and difficulty will increase as you move out into different parts of the island or travel to new ones. You can also modify this system slightly using a new mechanic involving runes and deities (there's a mini spoiler in the new trailer below). Be free, and play however you want now without having to worry about managing your reputation! Share your thoughts on this new system or on any of the other changes we put out this time around. It's a big one! We also have a new trailer for 2024/2025 (it's close enough, right?). https://www.youtube.com/watch?v=arpFIS7cXHs Some stand-out features this time around include: Creatures now have…
- Development Branch Update (Part 2!) - 16 October 2024
As described in the latest newsletter, the development branch has been out for quite some time now, but we were waiting on addressing some issues before announcing an update in this post. The creature spawning/reputation/rune changes are in and after going through some iterations, is at a good level of polish now. We have also been adding tons of new things as well (like usual). Just a recap for those not following along: Reputation AND alignment are gone! Creature spawning is now based on territories/zones. Read more about that here: https://steamcommunity.com/games/wayward/announcements/detail/4346622097173088568 New stat and status effect UI/tooltip system. Tile targeting for actions (including ranged targeting). Runes and deities now have unique effects to do with creature spawning. Less bugs? More bugs? There's a few issues that are remaining, but we are getting close to a new rele…
- Wayward Newsletter #13 - 12 August 2024
Welcome the 13th iteration of the Wayward newsletter, featuring a long-awaited status update, showcasing mods, and other tidbits! Status Update Firstly, no, Wayward is not dead. Behind the scenes, but not super behind the scenes, we have been pushing updates to the development branch pretty much the whole time. Unfortunately, we ran into several design snags while attempting to rid the game of that pesky reputation mechanic. Read more about that in the last newsletter if you haven’t already: https://store.steampowered.com/news/app/379210/view/3882727783075132076 In order to satisfy all the playstyles with the new rune/deity-based systems, we still had to cling on to flawed progression metrics that could easily be gamed and circumvented to min/max the difficulty all the while being nearly as tedious/confusing as the previous system. We are now scraping that plan and coming up with someth…
- Development Branch Update - 3 December 2023
Hot off the heels of our latest newsletter, we are opening up our development branch to test all the latest additions and a poll to help name this release. If you plan to partake in the testing of this release, after loading the game you will be greeted with a new special dialog explaining the current issues and/or status of the development branch including some bugs we are looking for feedback on. It will be quite buggy for the first little while! Naming Ideas Here are a few of the ideas we have so far for the name: https://strawpoll.com/XmZRxEvQ3nd These are mostly deities related, but there are other new things in the update as well to draw inspiration from. Comment any new ones you can think of and/or vote for your pick! Here Be Dragons Drakes As always, we would encourage you to back up your saves before trying this development branch of the game. By default, you can find your back…
- Wayward Newsletter #12 - 27 November 2023
Welcome the 12th iteration of the Wayward newsletter, featuring future plans, dissecting current issues, showcasing mods/media, and more! Beacon’s Call Postmortem The last major update and the patches thereafter were a big step in improving player experience and smoothing out the starting of the game. Whether it was the addition of dripstones, adding freshwater rivers to the starting island, reputation tweaks, spawning location improvements, or additions to the Starter Quest - there was tons done to refine the early game. While there’s still lots of work to be done here, the feedback has been pretty positive there. That’s not to say mid-late game players also didn’t get some goodies here either. Ports and shippers offer up a way to transport items across islands. Gems and golems provide a late-game milestone to search out and create. Creature cages add an easy method of transporting cre…
- Beacon's Call Update #5 - 5 August 2023
Okay, I've almost lost track of the times I said this would be the last patch for Beacon's Call, yet, here's another one! This one is another small patch that fixes some issues that are a bit more pressing and we would rather not wait until the next major release to get them out there to the players. See the details below! Bonus Promo: I recently did a new Beginner's Guide video for Wayward. Check it out here if you are having trouble starting out in Wayward: https://www.youtube.com/watch?v=XbReL-OzoFM Bonus Tip: For a more continuous fresh water collection, try out wells! Wells can be built in many locations, but only some provide fresh water. When trying to find a good spot, a rope is your best friend. Use the "Test Depth" action on a rope after placing a well to see its water status. Some locations will provide water over time, and some will be infinite (although this is rare). This…