- Rise of the Settlement – Dev Diary Community Update #25 - 1 June 2026
Greetings, Settlers 🏛️Questing has been on my improvement list for quite some time. As settlements grow and production becomes stronger, many production quests could become too easy and repetitive over time. Version 0.0.15 focuses on improving this part of the game by making production quests scale better with your settlement’s progress.This update introduces Quest Tiers, new settlement type benefits, several production improvements, and a few important fixes.Quest TiersAll production quests now have tiers.A new tab has been added to the Quest Panel where you can see the current tier status of all available production quests.Each time a production quest is completed successfully, that quest receives experience points. When enough experience is gained, the quest can be upgraded to the next tier if it has become too easy for your current settlement.With each tier upgrade:Required product…
- Rise of the Settlement – Dev Diary Community Update #24 - 17 May 2026
Greetings, Settlers 🏛️Version 0.0.14 focuses on making the settlement feel more alive and more structured as it grows.Until now, settlement growth was mostly represented by increasing numbers. With this update, progression now feels more meaningful: the settlement evolves through different structures, each with its own population limits, social organization, and gameplay restrictions.Let’s dive in!Settlement StructureThe settlement now has a specific structure based on how many people live in it:Hamlet can hold up to 100 peopleVillage can hold up to 250 peopleLarge Village can hold up to 500 peopleSmall Town can hold up to 750 peopleTown can hold up to 1,000 peopleLarge Town can hold up to 1,500 peopleCity can hold up to 2,500 peopleGreat City can hold up to 5,000 peopleEach settlement stage has its own population capacity and society structure. The settlement evolves automatically onc…
- Rise of the Settlement – Dev Diary Community Update #23 - 3 May 2026
Greetings, Settlers 🏛️This update brings important improvements to the core systems of your settlement, focusing on population dynamics and trade improvements.Social ClassesA while ago, in version 0.0.9, a social class system was introduced behind the scenes. With this update, that system has been significantly improved and is now fully visible to the player.The population is organized into groups of social classes, each with its own capacity based on the total population allowed in the settlement. Every group is divided into three tiers — Low, Mid, and High — each occupying a percentage of that group.Your population will always strive to improve their social rank.Each class has its own set of needs, including food, drink, fuel, and tools, and these requirements are now clearly visible. Managing these needs becomes essential for maintaining stability and encouraging upward mobility.The…
- Rise of the Settlement – Dev Diary Community Update #22 - 19 April 2026
Greetings, Settlers 🏛️This update brings a few important systems that help the settlement economy move closer to the long-term vision of Rise of the Settlement.Caravans now have more progression and customization, taxes have been introduced to help settlements remain financially stable, and after a lot of thought, Rise of the Settlement will also receive a playable demo.Special thanks to two of the best contributors who enjoyed and believed in the project: Vik the Viking and Max Goldmere, who have now become traders in the realm.Caravan UpdatesCaravans can now unlock upgrade slots as they level up.At levels 2, 10, and 20, each caravan unlocks a new slot that can hold a caravan upgrade.Each upgrade has a fairly high activation cost, making every choice important. Upgrades can be changed at any time, but activating a different one will always require paying the cost again.There are now t…
- Rise of the Settlement – Dev Diary Community Update #21 - 5 April 2026
Greetings, Settlers 🏛️Happy Easter!Today I want to share details about version 0.0.11, focused mainly around one of the most important systems for the future economy of the settlement: Caravans.This update introduces a new layer of logistics, trade and long-term progression by allowing your settlement to export excess goods.CaravansCaravans are unlocked after the settlement gains access to Coins and researches a dedicated technology node: Merchant Caravans.The main purpose of caravans is to sell excess resources that your settlement no longer needs, helping you accumulate Coins and reduce the pressure on Settlement Wealth.For now, caravans are created and operate for free, continuously as long as there are goods available to transport.Caravans can level up from Level 1 to Level 30. With every level, they gain additional Cargo Capacity and Speed, making them more efficient over time.If…
- Rise of the Settlement – Dev Diary Community Update #20 - 18 March 2026
Greetings, Settlers 🏛️This update brings a long-awaited feature — direct control over your production flow — alongside important fixes and balance improvements across the settlement.Work Distribution SystemYou can now decide how work effort is distributed between multiple active production slots within a building.No more flat production — you’re in control now.Combined with increased worker capacity, this unlocks a new layer of strategy and efficiency:Prioritize what matters mostAdapt production to shortagesFine-tune your settlement’s outputYour feedback continues to shape the game — and this feature is a direct result of it.🐞 Major FixesThis update also focuses stability and core systems:Fixed a critical issue where buildings could be lost after saving/loadingFixed some missing professions of workersFixed couples forming far too rarelyFixed settlement and building wealth resetting af…
- Rise of the Settlement – Dev Diary Community Update #19 - 22 February 2026
Greetings, Settlers 🏛️Version 0.0.9 marks one of the most important systemic updates so far in Rise of the Settlement.With this release, the settlement economy begins evolving beyond simple production and stockpiling — introducing the first step of a monetary ecosystem that will gradually reshape how people, buildings, and the settlement itself interact.This is Phase 1 of the monetary system.At the moment:The settlement automatically buys all produced goodsBuildings and people use coinsStockpiles continue to growThe treasury will often go negative because production exceeds consumptionThis imbalance is intentional for now.The foundations are in place, but the follow-up systems — including deeper trade balancing and stronger economic sinks — will arrive in upcoming updates.Think of Version 0.0.9 as laying the financial groundwork for a much larger economic simulation that is coming step…
- Rise of the Settlement – Dev Diary Community Update #18 - 1 February 2026
Greetings, Settlers 🏛️This winter break turned into an intense development sprint. Even though it’s been a while since the last update, a lot has changed in Rise of the Settlement.I’m happy to announce version 0.0.8, bringing major new systems, advanced production chains, UI improvements, balancing cycles, and important groundwork for the future.Below you’ll find a full overview of what’s new, improved, and current limitations.✨ Major New Features🔹 Auto-Assigned Stat PointsA new Development Path system allows professions to grow automatically based on your choices.Two supported stat assignment directions:Max out statsFollow perk requirementsPlayers can define how each profession develops its statsOnce a development path is set, all settlers of that profession follow itOn every level-up, the system checks the path and assigns stat points automaticallyThis significantly reduces microman…
- Rise of the Settlement – Dev Diary Community Update #17 - 14 December 2025
Greetings, Settlers 🏛️This update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.Version 0.0.7 will also be the last planned release of this year, as the end-of-year and winter holidays are approaching. The journey, however, does not end here—development will continue at the beginning of next year with a fresh mind, renewed energy, and many ideas waiting to take shape.Thank you for your patience and continued support.🛠️ Bug FixesFixed an issue that caused workers to rest only when assigned to a workplaceFixed an issue where auto-activated boosts were not saved or loaded correctlyFixed an issue that caused expedition quests not to load properly from a save gameFixed an issue that displayed incorrect perk synergies when two perks were already assignedFixed…
- Rise of the Settlement – Dev Diary Community Update #16 version 0.0.6 - 7 December 2025
Greetings settlers, 🏛️The time has come for another important milestone in the growth of our settlement. This update took a tremendous effort behind the scenes and touches many core systems — UI, resources, trade, production, and now… your livestock.Version 0.0.6 brings the first implementation of the Animal Husbandry system, along with new buildings, new resources, new mechanics, and a long list of improvements and fixes. Just like previous updates, this one lays foundational systems that will continue to grow.Let’s dive in!🐑 New Feature – Animal Husbandry SystemYour settlement can now raise and manage animals in a fully simulated way. The system includes:🧬 Supported AnimalsChickensRabbitsGoatsSheepPigsCowsHorses🏚️ New Animal BuildingsChicken CoopRabbit HutchGoat PenSheep FoldPigstyCattle BarnStable📚 Unlocking Livestock Through ResearchTo better structure progression, animals are…
- Rise of the Settlement – Dev Diary Community Update #15 version 0.0.5 - 25 November 2025
Greetings settlers, 🏛️A major redesign of the Production Details panel foundationThis update is a big one! Version 0.0.5 brings a complete redesign of the Production Details panel — cleaner, more animated, and far more self-explanatory. This redesign isn’t just visual: it lays the groundwork for the upcoming features, which will expand production in future updates.This was a very intense piece of work, touching many systems behind the scenes. More refinements, optimizations, and UI polish will follow in the next updates.✅ New Features & ImprovementsWorker contribution is now fully visible. You can finally see how much each worker adds to the production output.Auto-Assign workers (after researching the “Organized Workforce” tech). People can be automatically placed into buildings at the end of the day.Production progress is clearer than ever. The UI now shows how work units are split, a…
- Rise of the Settlement – Dev Diary Community Update #14 version 0.0.4 - 9 November 2025
Greetings settlers, 🏛️The time has come to step into your own world.With version 0.0.4, you can now create your own character — a long-awaited feature that lets one of your settlers truly become you.Choose your name, your starting stats, and shape your fate through a unique card-based destiny system.🧙♂️ New Feature – Character CreationAt the start of a new game, you’ll now be able to create your personal character and define who you are within your settlement. This feature gives you the chance to guide your people not just as an unseen leader, but as one of them.Here’s how it works:You begin your journey by drawing from 24 Fate Cards — mysterious tarot-style cards that each influence your destiny.The process happens in 4 rounds, each presenting 6 random cards. You choose one card per round, shaping your fate step by step.Every Fate Card grants unique bonuses, adding specific stat inc…
- Rise of the Settlement – Dev Diary Community Update #13 version 0.0.3 - 26 October 2025
Greetings settlers, 🏛️ The 0.0.3 update is here — and it’s all about giving life and individuality to your people! This update focuses on population depth, adding perks, synergies, and several quality-of-life improvements.🌿 Main Feature: The Perk SystemYour villagers are no longer just workers — they now have unique abilities and traits that define how they live, work, and contribute to the settlement.🧩 Perk CategoriesThere are three categories of perks: Physical, Mental and Lifestyle.Each person can have one perk from each category, allowing deep customization of your population.⚠️ Permanent ChoicesOnce a perk is selected, it cannot be unselected, so choose wisely! Each perk has stat prerequisites, ensuring only capable individuals can master certain abilities.⚙️ Everyday BenefitsPerks affect the daily life of your people — providing bonuses like:Faster productionBetter stamina mana…
- Rise of the Settlement – Dev Diary Community Update #12 version 0.0.2 - 12 October 2025
Greetings settlers, 🏛️ This update brings one of the biggest leaps so far in how your people live and work — a complete Population Needs System and the introduction of new professions that expand your settlement’s productivity.🌾 New Feature – Individual Needs and Personal StashesUntil now, villagers only cared about food and water. With v0.0.2, every person now manages four essential categories:Food – calorie-based nutrition chosen from edible goodsDrinks – hydration tracked daily, affected by seasonFuel – consumed on cold nights to keep shelters warmTools – used and worn down over time through durability🛠️ Tool Durability: Tools now wear down a little each day. Once their durability runs out, the tool breaks and must be replaced Each settler now keeps a personal stash.Every morning, they restock it with whatever the settlement can provide based on their needs.Every evening, they con…
- ✨ Early Access is Live – Welcome to Rise of the Settlement! ✨ - 28 September 2025
Greetings settlers, 🏛️The day has finally come – Rise of the Settlement is now available in Early Access on Steam! 🏰🌾This marks the beginning of our journey together. After months of work, testing, and polishing, the game is ready to open its gates for you to build, grow, and shape your own settlement.🔑 What you can expect right now:A starting settlement with only a handful of people.Core survival mechanics: food, thirst, stamina, and happiness.Production chains: foraging, woodcutting, quarrying, farming, and more.A simple but dynamic barter system to trade resources.Research technologies that unlock new possibilities as your community grows.A questing system to guide progress and expand your settlement.Each villager has their own personality, skills, and family ties.🚧 What’s coming next in Early Access:Enhancements to existing systems: animal husbandry, villager needs, active neig…
- Rise of the Settlement – Dev Diary Community Update #11 - 28 September 2025
Greetings, settlers! 🏛️The drums of release are rolling. 🥁 This is the moment right before the gates open — a mix of excitement, nerves, and butterflies in the stomach. Everything is ready, polished, and prepared, and I want to share the intense work that went into this week leading up to the big day.🍲 Cooking & DrinksTwo stages of cooking introduced: Basic Cooking and Advanced Cooking as new tech unlocks and Beverage preparationAdded 16 food resources and 3 drink resourcesAdded 4 cooking buildings and 2 beverage preparation buildings.📜 Quests & ProgressionAdded new Feast Quests and balanced/improved the costs to all Feast quests.🏗️ Building LevelingBuildings can now level up (Lv. 1–5), unlocking additional production slots and/or worker spots as they advance.🧭 Narrator – Interactive HelpAdded the Narrator system: an interactive helper that offers guidance, tips.The narrator can b…
- Rise of the Settlement – Dev Diary Community Update #10 - 18 September 2025
Hello settlers, 🏛️The Early Access release of Rise of the Settlement is just around the corner! Over the past weeks I’ve been fully focused on polishing, testing, and squashing bugs to make sure the game feels smooth and stable at launch. My goal is to deliver the best possible experience right from day one, and this stage is all about fine-tuning details, balancing, and adjusting systems so everything works as intended.It’s a lot of behind-the-scenes work that isn’t flashy, but it’s absolutely crucial for the quality of the game. I can mention few updates just to have an ideea of the amount of work:🎬 Integrated the cutscene intro directly into the game💧 Added a hydration/thirst system alongside the hunger meter📜 Polished quests for advanced resources🏠 Improved the display view of the building list⚖️ Ensured consistency in showing resource costs🛠️ Updated the menu buttons: Save, L…
- Rise of the Settlement – Dev Diary Community Update #9 - 3 September 2025
Greetings, settlers! 🏛️I’ve been busy adding new features and polishing the experience to make your settlement life more immersive than ever. With Early Access approaching soon, my main focus is now on polishing, bug fixing, and stability improvements, while still adding a few carefully chosen new functionalities to enrich the gameplay. 🔔 Notification SystemYou can now stay up to date with everything happening in your settlement.Quick alerts let you react immediately, while detailed messages give you deeper insights.📜 Chronicle DialogA living record of your community.Important events — from villager milestones to settlement progress — are now logged in the Chronicle so you can relive your people’s story.The more events unfold in your settlement, the richer the Chronicle becomes. Over time it will grow into a living history book of your community, recording the triumphs, struggles, an…
- Rise of the Settlement – Dev Diary Community Update #8 - 16 August 2025
Greetings, settlers! 🏛️🌿The heart of your settlement lies not only in its buildings and resources but in the lives of the people who inhabit it. With this update, I’m excited to share several improvements that bring your villagers’ personal stories to life:✨ Family & Couples ViewVillagers now have improved screens where you can track their relationships.Affection can be seen growing between individuals, showing how bonds form before they decide to become a couple.🌳 Family TreeA new family tree view allows you to follow family lines through generations.See how households expand, intertwine, and give your settlement a deeper sense of continuity.⏳ The Cycle of LifeYour villagers will now age gracefully, and in time, pass on.This brings a natural rhythm to the community — new generations are born as others leave their mark on history.These additions aim to make your settlement feel alive…
- Rise of the Settlement – Dev Community Update #7 - 2 August 2025
Greetings, settlers! 🏛️🛠️It’s time to settle in for another development update from Rise of the Settlement! This time, I’ve entered a consolidation phase — a crucial moment where bugs are squashed, balance is reviewed, and systems are refined. Here’s what’s been going on:🧹 Polish and Refinement Many of the recent updates focused on bug fixes, quality-of-life improvements, and performance tweaks. It’s the kind of work that doesn’t always shine on the surface, but makes the game feel smoother, smarter, and more enjoyable.🏛️ Introducing the MarketOne major addition is the Market — a central structure that changes how your villagers consume goods. Instead of pulling food and resources directly from your total stockpile, villagers now rely on assigned goods in the market.This change brings clarity and predictability to your settlement’s daily consumption — giving you more control over ho…