SPSTEAMPULSELIVE ANALYTICS
Rise of the Settlement

Rise of the Settlement Steam metadata

Luki | Sep 28, 2025 | game

Released

0players observed · 22 September 2026 - 17:14:51 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rise of the Settlement metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateSep 28, 2025
  • DeveloperLuki
  • PublisherLukiz

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: LukiPublisher: Lukiz

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise of the Settlement Steam metadata

Rise of the Settlement metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3792200/metadata
Steam Storehttps://store.steampowered.com/app/3792200/
Steam Communityhttps://steamcommunity.com/app/3792200
PCGamingWiki search
IGDB searchSearch IGDB for Rise of the Settlement

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 September 2025

Latest Steam announcements

  • Rise of the Settlement – Dev Diary Community Update #25 - 1 June 2026

    Greetings, Settlers 🏛️Questing has been on my improvement list for quite some time. As settlements grow and production becomes stronger, many production quests could become too easy and repetitive over time. Version 0.0.15 focuses on improving this part of the game by making production quests scale better with your settlement’s progress.This update introduces Quest Tiers, new settlement type benefits, several production improvements, and a few important fixes.Quest TiersAll production quests now have tiers.A new tab has been added to the Quest Panel where you can see the current tier status of all available production quests.Each time a production quest is completed successfully, that quest receives experience points. When enough experience is gained, the quest can be upgraded to the next tier if it has become too easy for your current settlement.With each tier upgrade:Required product…

  • Rise of the Settlement – Dev Diary Community Update #24 - 17 May 2026

    Greetings, Settlers 🏛️Version 0.0.14 focuses on making the settlement feel more alive and more structured as it grows.Until now, settlement growth was mostly represented by increasing numbers. With this update, progression now feels more meaningful: the settlement evolves through different structures, each with its own population limits, social organization, and gameplay restrictions.Let’s dive in!Settlement StructureThe settlement now has a specific structure based on how many people live in it:Hamlet can hold up to 100 peopleVillage can hold up to 250 peopleLarge Village can hold up to 500 peopleSmall Town can hold up to 750 peopleTown can hold up to 1,000 peopleLarge Town can hold up to 1,500 peopleCity can hold up to 2,500 peopleGreat City can hold up to 5,000 peopleEach settlement stage has its own population capacity and society structure. The settlement evolves automatically onc…

  • Rise of the Settlement – Dev Diary Community Update #23 - 3 May 2026

    Greetings, Settlers 🏛️This update brings important improvements to the core systems of your settlement, focusing on population dynamics and trade improvements.Social ClassesA while ago, in version 0.0.9, a social class system was introduced behind the scenes. With this update, that system has been significantly improved and is now fully visible to the player.The population is organized into groups of social classes, each with its own capacity based on the total population allowed in the settlement. Every group is divided into three tiers — Low, Mid, and High — each occupying a percentage of that group.Your population will always strive to improve their social rank.Each class has its own set of needs, including food, drink, fuel, and tools, and these requirements are now clearly visible. Managing these needs becomes essential for maintaining stability and encouraging upward mobility.The…

  • Rise of the Settlement – Dev Diary Community Update #22 - 19 April 2026

    Greetings, Settlers 🏛️This update brings a few important systems that help the settlement economy move closer to the long-term vision of Rise of the Settlement.Caravans now have more progression and customization, taxes have been introduced to help settlements remain financially stable, and after a lot of thought, Rise of the Settlement will also receive a playable demo.Special thanks to two of the best contributors who enjoyed and believed in the project: Vik the Viking and Max Goldmere, who have now become traders in the realm.Caravan UpdatesCaravans can now unlock upgrade slots as they level up.At levels 2, 10, and 20, each caravan unlocks a new slot that can hold a caravan upgrade.Each upgrade has a fairly high activation cost, making every choice important. Upgrades can be changed at any time, but activating a different one will always require paying the cost again.There are now t…

  • Rise of the Settlement – Dev Diary Community Update #21 - 5 April 2026

    Greetings, Settlers 🏛️Happy Easter!Today I want to share details about version 0.0.11, focused mainly around one of the most important systems for the future economy of the settlement: Caravans.This update introduces a new layer of logistics, trade and long-term progression by allowing your settlement to export excess goods.CaravansCaravans are unlocked after the settlement gains access to Coins and researches a dedicated technology node: Merchant Caravans.The main purpose of caravans is to sell excess resources that your settlement no longer needs, helping you accumulate Coins and reduce the pressure on Settlement Wealth.For now, caravans are created and operate for free, continuously as long as there are goods available to transport.Caravans can level up from Level 1 to Level 30. With every level, they gain additional Cargo Capacity and Speed, making them more efficient over time.If…

  • Rise of the Settlement – Dev Diary Community Update #20 - 18 March 2026

    Greetings, Settlers 🏛️This update brings a long-awaited feature — direct control over your production flow — alongside important fixes and balance improvements across the settlement.Work Distribution SystemYou can now decide how work effort is distributed between multiple active production slots within a building.No more flat production — you’re in control now.Combined with increased worker capacity, this unlocks a new layer of strategy and efficiency:Prioritize what matters mostAdapt production to shortagesFine-tune your settlement’s outputYour feedback continues to shape the game — and this feature is a direct result of it.🐞 Major FixesThis update also focuses stability and core systems:Fixed a critical issue where buildings could be lost after saving/loadingFixed some missing professions of workersFixed couples forming far too rarelyFixed settlement and building wealth resetting af…

  • Rise of the Settlement – Dev Diary Community Update #19 - 22 February 2026

    Greetings, Settlers 🏛️Version 0.0.9 marks one of the most important systemic updates so far in Rise of the Settlement.With this release, the settlement economy begins evolving beyond simple production and stockpiling — introducing the first step of a monetary ecosystem that will gradually reshape how people, buildings, and the settlement itself interact.This is Phase 1 of the monetary system.At the moment:The settlement automatically buys all produced goodsBuildings and people use coinsStockpiles continue to growThe treasury will often go negative because production exceeds consumptionThis imbalance is intentional for now.The foundations are in place, but the follow-up systems — including deeper trade balancing and stronger economic sinks — will arrive in upcoming updates.Think of Version 0.0.9 as laying the financial groundwork for a much larger economic simulation that is coming step…

  • Rise of the Settlement – Dev Diary Community Update #18 - 1 February 2026

    Greetings, Settlers 🏛️This winter break turned into an intense development sprint. Even though it’s been a while since the last update, a lot has changed in Rise of the Settlement.I’m happy to announce version 0.0.8, bringing major new systems, advanced production chains, UI improvements, balancing cycles, and important groundwork for the future.Below you’ll find a full overview of what’s new, improved, and current limitations.✨ Major New Features🔹 Auto-Assigned Stat PointsA new Development Path system allows professions to grow automatically based on your choices.Two supported stat assignment directions:Max out statsFollow perk requirementsPlayers can define how each profession develops its statsOnce a development path is set, all settlers of that profession follow itOn every level-up, the system checks the path and assigns stat points automaticallyThis significantly reduces microman…

  • Rise of the Settlement – Dev Diary Community Update #17 - 14 December 2025

    Greetings, Settlers 🏛️This update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.Version 0.0.7 will also be the last planned release of this year, as the end-of-year and winter holidays are approaching. The journey, however, does not end here—development will continue at the beginning of next year with a fresh mind, renewed energy, and many ideas waiting to take shape.Thank you for your patience and continued support.🛠️ Bug FixesFixed an issue that caused workers to rest only when assigned to a workplaceFixed an issue where auto-activated boosts were not saved or loaded correctlyFixed an issue that caused expedition quests not to load properly from a save gameFixed an issue that displayed incorrect perk synergies when two perks were already assignedFixed…

  • Rise of the Settlement – Dev Diary Community Update #16 version 0.0.6 - 7 December 2025

    Greetings settlers, 🏛️The time has come for another important milestone in the growth of our settlement. This update took a tremendous effort behind the scenes and touches many core systems — UI, resources, trade, production, and now… your livestock.Version 0.0.6 brings the first implementation of the Animal Husbandry system, along with new buildings, new resources, new mechanics, and a long list of improvements and fixes. Just like previous updates, this one lays foundational systems that will continue to grow.Let’s dive in!🐑 New Feature – Animal Husbandry SystemYour settlement can now raise and manage animals in a fully simulated way. The system includes:🧬 Supported AnimalsChickensRabbitsGoatsSheepPigsCowsHorses🏚️ New Animal BuildingsChicken CoopRabbit HutchGoat PenSheep FoldPigstyCattle BarnStable📚 Unlocking Livestock Through ResearchTo better structure progression, animals are…

  • Rise of the Settlement – Dev Diary Community Update #15 version 0.0.5 - 25 November 2025

    Greetings settlers, 🏛️A major redesign of the Production Details panel foundationThis update is a big one! Version 0.0.5 brings a complete redesign of the Production Details panel — cleaner, more animated, and far more self-explanatory. This redesign isn’t just visual: it lays the groundwork for the upcoming features, which will expand production in future updates.This was a very intense piece of work, touching many systems behind the scenes. More refinements, optimizations, and UI polish will follow in the next updates.✅ New Features & ImprovementsWorker contribution is now fully visible. You can finally see how much each worker adds to the production output.Auto-Assign workers (after researching the “Organized Workforce” tech). People can be automatically placed into buildings at the end of the day.Production progress is clearer than ever. The UI now shows how work units are split, a…

  • Rise of the Settlement – Dev Diary Community Update #14 version 0.0.4 - 9 November 2025

    Greetings settlers, 🏛️The time has come to step into your own world.With version 0.0.4, you can now create your own character — a long-awaited feature that lets one of your settlers truly become you.Choose your name, your starting stats, and shape your fate through a unique card-based destiny system.🧙‍♂️ New Feature – Character CreationAt the start of a new game, you’ll now be able to create your personal character and define who you are within your settlement. This feature gives you the chance to guide your people not just as an unseen leader, but as one of them.Here’s how it works:You begin your journey by drawing from 24 Fate Cards — mysterious tarot-style cards that each influence your destiny.The process happens in 4 rounds, each presenting 6 random cards. You choose one card per round, shaping your fate step by step.Every Fate Card grants unique bonuses, adding specific stat inc…

  • Rise of the Settlement – Dev Diary Community Update #13 version 0.0.3 - 26 October 2025

    Greetings settlers, 🏛️ The 0.0.3 update is here — and it’s all about giving life and individuality to your people! This update focuses on population depth, adding perks, synergies, and several quality-of-life improvements.🌿 Main Feature: The Perk SystemYour villagers are no longer just workers — they now have unique abilities and traits that define how they live, work, and contribute to the settlement.🧩 Perk CategoriesThere are three categories of perks: Physical, Mental and Lifestyle.Each person can have one perk from each category, allowing deep customization of your population.⚠️ Permanent ChoicesOnce a perk is selected, it cannot be unselected, so choose wisely! Each perk has stat prerequisites, ensuring only capable individuals can master certain abilities.⚙️ Everyday BenefitsPerks affect the daily life of your people — providing bonuses like:Faster productionBetter stamina mana…

  • Rise of the Settlement – Dev Diary Community Update #12 version 0.0.2 - 12 October 2025

    Greetings settlers, 🏛️ This update brings one of the biggest leaps so far in how your people live and work — a complete Population Needs System and the introduction of new professions that expand your settlement’s productivity.🌾 New Feature – Individual Needs and Personal StashesUntil now, villagers only cared about food and water. With v0.0.2, every person now manages four essential categories:Food – calorie-based nutrition chosen from edible goodsDrinks – hydration tracked daily, affected by seasonFuel – consumed on cold nights to keep shelters warmTools – used and worn down over time through durability🛠️ Tool Durability: Tools now wear down a little each day. Once their durability runs out, the tool breaks and must be replaced Each settler now keeps a personal stash.Every morning, they restock it with whatever the settlement can provide based on their needs.Every evening, they con…

  • ✨ Early Access is Live – Welcome to Rise of the Settlement! ✨ - 28 September 2025

    Greetings settlers, 🏛️The day has finally come – Rise of the Settlement is now available in Early Access on Steam! 🏰🌾This marks the beginning of our journey together. After months of work, testing, and polishing, the game is ready to open its gates for you to build, grow, and shape your own settlement.🔑 What you can expect right now:A starting settlement with only a handful of people.Core survival mechanics: food, thirst, stamina, and happiness.Production chains: foraging, woodcutting, quarrying, farming, and more.A simple but dynamic barter system to trade resources.Research technologies that unlock new possibilities as your community grows.A questing system to guide progress and expand your settlement.Each villager has their own personality, skills, and family ties.🚧 What’s coming next in Early Access:Enhancements to existing systems: animal husbandry, villager needs, active neig…

  • Rise of the Settlement – Dev Diary Community Update #11 - 28 September 2025

    Greetings, settlers! 🏛️The drums of release are rolling. 🥁 This is the moment right before the gates open — a mix of excitement, nerves, and butterflies in the stomach. Everything is ready, polished, and prepared, and I want to share the intense work that went into this week leading up to the big day.🍲 Cooking & DrinksTwo stages of cooking introduced: Basic Cooking and Advanced Cooking as new tech unlocks and Beverage preparationAdded 16 food resources and 3 drink resourcesAdded 4 cooking buildings and 2 beverage preparation buildings.📜 Quests & ProgressionAdded new Feast Quests and balanced/improved the costs to all Feast quests.🏗️ Building LevelingBuildings can now level up (Lv. 1–5), unlocking additional production slots and/or worker spots as they advance.🧭 Narrator – Interactive HelpAdded the Narrator system: an interactive helper that offers guidance, tips.The narrator can b…

  • Rise of the Settlement – Dev Diary Community Update #10 - 18 September 2025

    Hello settlers, 🏛️The Early Access release of Rise of the Settlement is just around the corner! Over the past weeks I’ve been fully focused on polishing, testing, and squashing bugs to make sure the game feels smooth and stable at launch. My goal is to deliver the best possible experience right from day one, and this stage is all about fine-tuning details, balancing, and adjusting systems so everything works as intended.It’s a lot of behind-the-scenes work that isn’t flashy, but it’s absolutely crucial for the quality of the game. I can mention few updates just to have an ideea of the amount of work:🎬 Integrated the cutscene intro directly into the game💧 Added a hydration/thirst system alongside the hunger meter📜 Polished quests for advanced resources🏠 Improved the display view of the building list⚖️ Ensured consistency in showing resource costs🛠️ Updated the menu buttons: Save, L…

  • Rise of the Settlement – Dev Diary Community Update #9 - 3 September 2025

    Greetings, settlers! 🏛️I’ve been busy adding new features and polishing the experience to make your settlement life more immersive than ever. With Early Access approaching soon, my main focus is now on polishing, bug fixing, and stability improvements, while still adding a few carefully chosen new functionalities to enrich the gameplay. 🔔 Notification SystemYou can now stay up to date with everything happening in your settlement.Quick alerts let you react immediately, while detailed messages give you deeper insights.📜 Chronicle DialogA living record of your community.Important events — from villager milestones to settlement progress — are now logged in the Chronicle so you can relive your people’s story.The more events unfold in your settlement, the richer the Chronicle becomes. Over time it will grow into a living history book of your community, recording the triumphs, struggles, an…

  • Rise of the Settlement – Dev Diary Community Update #8 - 16 August 2025

    Greetings, settlers! 🏛️🌿The heart of your settlement lies not only in its buildings and resources but in the lives of the people who inhabit it. With this update, I’m excited to share several improvements that bring your villagers’ personal stories to life:✨ Family & Couples ViewVillagers now have improved screens where you can track their relationships.Affection can be seen growing between individuals, showing how bonds form before they decide to become a couple.🌳 Family TreeA new family tree view allows you to follow family lines through generations.See how households expand, intertwine, and give your settlement a deeper sense of continuity.⏳ The Cycle of LifeYour villagers will now age gracefully, and in time, pass on.This brings a natural rhythm to the community — new generations are born as others leave their mark on history.These additions aim to make your settlement feel alive…

  • Rise of the Settlement – Dev Community Update #7 - 2 August 2025

    Greetings, settlers! 🏛️🛠️It’s time to settle in for another development update from Rise of the Settlement! This time, I’ve entered a consolidation phase — a crucial moment where bugs are squashed, balance is reviewed, and systems are refined. Here’s what’s been going on:🧹 Polish and Refinement Many of the recent updates focused on bug fixes, quality-of-life improvements, and performance tweaks. It’s the kind of work that doesn’t always shine on the surface, but makes the game feel smoother, smarter, and more enjoyable.🏛️ Introducing the MarketOne major addition is the Market — a central structure that changes how your villagers consume goods. Instead of pulling food and resources directly from your total stockpile, villagers now rely on assigned goods in the market.This change brings clarity and predictability to your settlement’s daily consumption — giving you more control over ho…

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2026Rise of the Settlement – Dev Diary Community Update #251833968530898515
217 May 2026Rise of the Settlement – Dev Diary Community Update #241832700592796795
33 May 2026Rise of the Settlement – Dev Diary Community Update #231831432155576030
419 April 2026Rise of the Settlement – Dev Diary Community Update #221830163047264659
55 April 2026Rise of the Settlement – Dev Diary Community Update #211828894815564232
618 March 2026Rise of the Settlement – Dev Diary Community Update #201827626365751381
71 February 2026Rise of the Settlement – Dev Diary Community Update #181823191198609632
814 December 2025Rise of the Settlement – Dev Diary Community Update #171818752592131716
97 December 2025Rise of the Settlement – Dev Diary Community Update #16 version 0.0.61818118366180974
1025 November 2025Rise of the Settlement – Dev Diary Community Update #15 version 0.0.51816849002024321
119 November 2025Rise of the Settlement – Dev Diary Community Update #14 version 0.0.41815580768367201
1226 October 2025Rise of the Settlement – Dev Diary Community Update #13 version 0.0.31814309641546047
1312 October 2025Rise of the Settlement – Dev Diary Community Update #12 version 0.0.21813041031312434

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3792200
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 28, 2025
DeveloperLuki
PublisherLukiz
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3792200/

Short description

Build a thriving medieval settlement from scratch. Gather resources, assign skilled villagers, unlock tech, and manage production chains. Boost buildings, trade for rare goods, and survive the seasons in this hand-crafted parchment-style strategy game.

About this game

Rise of the Settlement is a hand-crafted medieval production and settlement management game where every resource matters, and every decision shapes your community’s future. Begin with just a few settlers and the barest survival tools. Forage for food, gather branches and reeds, and struggle to survive your first winter. Over time, unlock new technologies that allow your village to grow from makeshift huts into a thriving medieval settlement—with farms, quarries, drying huts, and vineyards humming with activity. Carefully manage your people’s skills, assign them to tasks they excel at, and watch them gain experience as they work. Prioritize food, refine raw materials, and build out production chains to create advanced goods from humble beginnings. Each building in Rise of the Settlement is more than a static structure—it can be enhanced, upgraded, or temporarily boosted with clever planning. Use technology to improve efficiency, unlock new production recipes, or expand your territory. With a beautiful parchment-inspired UI and lovingly illustrated building and resource artwork, Rise of the Settlement invites you to build a story of growth, discovery, and medieval industry. 🏡 Key Features ⚒️ Resource-Driven Production Chains Transform raw materials like flax and branches into usable goods through layered production buildings. 👩‍🌾 Character Management Your villagers have names, skills, levels, and preferences. Assign them to the right jobs and watch them thrive. 📜 Technological Progression Unlock new eras of development through a branching tech tree—from survival tools to civic advancements. 🏗️ Building Enhancements Temporarily boost buildings with special techniques like Tied Collection , Winnowing Focus , or Row Pruning Technique . 🌿 Atmospheric, Thematic Design A visually distinct parchment-style interface, storybook-style artwork, and meaningful seasonal changes. 🛒 Trading and Exchanges Trade surplus resources with visiting merchants or other settlements to obtain rare goods, unlock technologies, and survive tough seasons.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Rise of the Settlement's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rise of the Settlement's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rise of the Settlement at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,046,44422 September 2026 - 19:16:49 UTC1,818,368
2Dota 2761,14122 September 2026 - 19:17:21 UTC1,291,328
3Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
4Total Football Online22922 September 2026 - 16:04:11 UTC932
5Battle Teams 222022 September 2026 - 16:20:50 UTC7,966
6Magicraft35222 September 2026 - 05:02:48 UTC9,991
7Party Animals4,55422 September 2026 - 18:55:28 UTC57,806
8Brotato: Abyssal Terrors00
9Starward1,55822 September 2026 - 11:53:24 UTC4,568

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero74,64122 September 2026 - 18:34:37 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod27,94722 September 2026 - 18:51:51 UTC73,7501,258,308Facepunch Studios
The Sims™ 425,09222 September 2026 - 18:33:10 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero74,64122 September 2026 - 18:34:37 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2646,67222 September 2026 - 15:22:27 UTC159,35063,186EA Canada, EA Romania
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,61922 September 2026 - 17:33:41 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC

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