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Bereshipsis

Bereshipsis Steam news

Vic | Coming soon | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID3798630
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVic

Bereshipsis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3798630
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVic
  • PublisherVic
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: VicPublisher: Vic

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Bereshipsis Steam news

Bereshipsis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Damage Preview, Faster Crafting & New Difficulty Modes - 10 August 2026

    This update focuses on making combat easier to read, faster to play, and more rewarding to master. Damage Preview When selecting an attack, you can now hover over a target to see how much damage the attack will deal before committing to it.Instead of comparing stats and calculating damage manually, you can immediately see whether an attack will finish an enemy, how much health it will leave them with, and whether another move might be a better option. This should make turns faster to evaluate while still keeping all the tactical decisions in your hands. Faster Crafting & Inventory Management Crafting has also been streamlined.You no longer need to manually drag materials into crafting slots every time you want to create something. With Shift + Click, materials are now placed automatically, similar to how inventory management works in Minecraft.The same applies to crafted items, instead…

  • Crafting, Gathering Materials, and Equipment! - 4 March 2026

    This update focuses mostly on something I wanted in the game for a long time: crafting. Until now, abilities mostly came from the characters themselves. Now enemies can drop materials when you defeat them, and those materials can be used to craft new abilities These abilities can then be equipped during combat, which opens a lot of possibilities for experimenting with different builds and strategies Along with the crafting system, I also added 14 new items that can be crafted from the materials enemies drop New contentTwo new minions: Spider and Robo SpiderThree new soundtracks added Bug fixes Fixed a bug where push attacks sometimes moved enemies in the wrong direction. Fixed a bug where if Ace controlled an enemy mentally and that enemy died, Ace would die as well. Ace now remains intact when the controlled enemy is defeated. Fixed an issue that caused the game to slow down when enter…

  • Bereshipsis Public Playtest Begins - 1 February 2026

    Playtest now available After days and nights of development, Bereshipsis is ready for its first encounter with you. About this Playtest The Playtest is currently in an early stage and marks the beginning of its public testing phase. This access allows you to experience the game’s current systems and take part directly in its development. What to expect During the test, you may encounter bugs, balance issues, or other rough edges. Every piece of feedback is welcome. Your experience will be the foundation on which Bereshipsis continues to grow. 🛠️ How to report bugs or give feedback In-game form From the main menu, you’ll find a button that opens a Google Form, where you can share your experience and report any issues. Direct contact If you prefer, you can also reach out to the team through any of the channels below. We read everything and reply whenever possible. Contact channels Bluesk…

  • Design Concept – The Reason This Game Had to Exist - 28 January 2026

    Hello, I’m the creator of the game.I wanted to start by sharing something very simple: why this game exists… and why it’s called the way it is.I grew up playing several turn-based games. My all-time favorite was Marvel Avengers Alliance, a game that, after being removed from the web, motivated me to create a game of my own.There were many things I loved about it:building teams, thinking about synergies, knowing there was tons of content, and that there wasn’t a single “correct” way to play.However, there was always something that bothered me.In many of these games, every turn ended up being the same:attack → choose the strongest hit → end turn.It felt like I wasn’t really making decisions just optimizing damage.I love the genre because it allows for unusual strategies, unexpected combinations, and different ways to clear a level.That’s why, in my game, every character plays differently.…

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