SPSTEAMPULSELIVE ANALYTICS
Archon Soul: Prologue

Archon Soul: Prologue Steam news

PolyGryph | Jan 12, 2026 | game

Released

1players observed · 24 September 2026 - 12:25:37 UTC

CasualStrategyFree To PlaySteam Store

  • Latest observed players1 · 24 September 2026 - 12:25:37 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Archon Soul: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 12:25:37 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews41
  • Release dateJan 12, 2026
  • DeveloperPolyGryph
  • PublisherGoblinz Publishing, Maple Whispering Limited

Genres: Casual, Strategy, Free To Play

Company pages: Developer: PolyGryphPublisher: Goblinz Publishing, Maple Whispering Limited

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Archon Soul: Prologue Steam news

Archon Soul: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Archon Soul Launches July 29th! 🎲 - 23 June 2026

    Hello everyone!The stars have aligned, the dice are cast, and we are thrilled to finally announce that Archon Soul will officially launch on Steam on July 29th!To celebrate the news, check out our brand-new release date trailer:We’ve spent months tuning the balance, creating insane synergies, and we can’t wait to see the broken builds you’re going to discover when you finally enter the Archon's palace.📅 Mark your calendars for July 29th!The game will be available at $13.99 | €13.99 | £12.99 with a 30% launch discount.Don't forget to wishlist the game now to get notified the second it drops! Thank you so much for your support!

  • Prologue v1.0.05 patch - Major Balance Update! - 22 January 2026

    Hey everyone!Prologue v1.0.05 is ready, and it includes a lot of great changes!BalanceThe focus of this update was to address some major balance issues. Looking at the analytics was really interesting. One would assume that the win percentage for a players first run would generally be lower than subsequent runs, but this did not turn out to be the case! The win percentage for run #1 in aggregate was almost two times higher than the win percentage after the first run. The tutorial seed was just that powerful!In addition to looking over the most common spells in winning runs, this led me to an interesting conclusion. The most powerful, unbalanced spells were all present and prominent in the tutorial seed. And the most experienced roguelike players could identify that they were broken pretty immediately and were able to easily shift their builds to amplify this imbalance. This line of thin…

  • Prologue v 1.0.04 patch - 14 January 2026

    Hey everyone! Thanks for playing the game. Got a quick update for you all: Added Korean language support Added a credits button to the main menu I was surprised at the number of people that requested a credits button! Thanks for caring enough to want to know who put the effort into putting this together! Speaking of putting effort into putting this together, early next week we will be putting out an update that will include some of the requested quality of life updates as well as some balance changes. Look forward to it! -Thomas, PolyGryph

  • Archon Soul Playtest is now Live! - 1 November 2025

    Hey again everyone!From now until November 21st, the Archon Soul playtest is available for the first 400 players to sign up!You will be randomly assigned either:The Pyromancer, who wields the power of many flames.or...The Thaumancer, who commands the power of storms.The demo begins with EVERY spell, rune, and dice body unlocked for that character. The playtest also does not contain the tutorial. With both of these things in mind, it's highly advised that you play the demo first to get a grasp on the fundamentals, if you haven't already:While I obviously can't make you play with analytics enabled, the purpose of the playtest is to gather data so it's extremely helpful for me as the dev to be able to see the specifics of the runs and to dive further into combat data. I do request that you enable analytics, at the very least for the duration of the playtest. Opting in to analytics for the…

  • Final Demo Update - 3 October 2025

    Hey everyone,We're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release. This being the case, until release there will be no more updates to the demo. However we felt it would be a good idea to add a few more Quality of Life features and a few more balance tweaks before the upcoming Next Fest.General:On the dice hover tooltip during combat, dice rune tooltips for faces currently not rolled are now darkened to help highlight the currently rolled dice rune.Reduced loading times between areas.Increased the number of events offered per area by 1.Dice input tooltip descriptions changed for improved clarity.Balancing, Events:Self-Help Guru: Increased the amount of runes gained.Get Juiced: The unit ability gained in this event changed from "Gain 5 Might. Lose 5 Might…

  • Archon Soul Demo Update - 17 September 2025

    Hey there again! I've got a pretty big update to address some of the current balancing issues and added a few quality of life improvements as well. I actually kept a changelog this time so lets get into it:General:Added an option to auto-target enemies when there is only one enemy left. This option is OFF by default, and you can change it in the settings menu.Dice input requirement tooltip text appears faster.Slightly changed Area 1 pathing options for tutorial seed.Increased icon and text size for status effects.Improved clarity in event dice selection screens. It will now tell you dice requirements for the input and describes the outcome of your choice.Enemies with the Retaliate status will now spawn a text effect when hit.Balancing, Dice Bodies and Runes:Growth Dice Body: Gains more Max HP, from 2 > 3.Vitality Dice Body: Gains more Max HP, from 15 > 18.Warm Dice Body: Gains more HP,…

  • Archon Soul Balance Update - 27 August 2025

    We finally got around to setting up the custom data viewer for the analytics we collect in-game (and as always a huge thanks to the folks that have analytics enabled, it's a big help). This allows us to go more in-depth into the combat and encounters data, rune and spell selection, and what winning and losing runs look like at the end of the run.Unfortunately the analytics for the spells was messed up, so not much we could glean from that, but this update fixes that error so we should have more accurate data for spells moving forward.The rune and dice body information was really interesting, and we are looking to dive more into that in the future. However since for the demo version many of the runes and dice bodies are locked, the data set is too incomplete to make any adjustments there. Once we have a more holistic view of the runes and dice bodies we'll look into the data further. Kee…

  • Big Demo Update! - 13 August 2025

    Big Update! Pacing, Balance, and More! Hey all!Appreciate everyone who has played the game, left comments, rated the game, and sent in feedback! So much was changed for this version that I cant list all of the changes individually, but here are the broad strokes:Shorter Runs:In response to feedback about pacing, and from watching content creators' videos covering the demo, I decided to shorten the run length. I was seeing 2+ hour play times to finish a run, and while those runs were typically being commentated on, that's still far too long. I also suspect that the long run lengths were discouraging jumping into another run due to the long time commitment and the frustration of getting an hour and a half into a run and dying. With this in mind, we shortened the total number of floors per major area from 10 to 8. This represents a 20% reduction in total floors.Even with just a 20% reducti…

Patch notes and updates

S.noRelease datePatch nameGID number
114 January 2026Prologue v 1.0.04 patch1821922921811541

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