Eden's Inferno news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3802990
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperThad
- PublisherVaguely Retro LLC
- Parent gameNot available
Company pages: Developer: ThadPublisher: Vaguely Retro LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Eden's Inferno Steam news
Eden's Inferno news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Arm Cannon Update - 6 April 2026
hello kiddos. small but transformative update here.The arm cannon is now projectile based. It fires a big orb that does a large splash effect. The weapon in general has been buffed and is just a lot more fun now because of this.
- Post Demo Patch #4 - 11 March 2026
hello friends.I added some new QOL and balancing stuffFixed issue where parry sometimes wouldn't charge your gunAdded enemy silhouettes which are visible behind walls.Added a radar which tracks enemies when they're behind you.Added hitmarkers to the crosshairAdded a new incense burner in the prison levelFixed some issues with time trials.Fixed respawn points not facing you towards the right direction sometimes.probably some more stuff idk
- The Fashion Update - 15 February 2026
hello everyone. Back again with another wacky update.new stuffAdded unlockable outfits (right now you just buy them. probably gonna be unlockable or collectible via challenges later on.)Added some new music, made by my friends!Added an alt fire feature to the shotgun, which let's you double jump without having to aim down. tweaksTweaked the movement physics of RalphyDecreased shotgun draw time, letting you do movement combos faster. Made some prison level rooms less claustrophobic.Tweaked some dialogue and cutscenes. The parry now has extended range, and reflected projectiles can kill and stun enemies now. Replaced a bunch of gun sound effects.Gave the grappling hook a prettier animation and texture.tweaked grappling physics.Improved hitboxes for some enemies. Added some more binding options and audio settings. fixesFixed issue where you could stand in the bleachers of the city boss are…
- Post Demo Patch #3 - 8 December 2025
Hello again. Another small updateStuff I changed:- Made loading into new areas / portals less laggy (turns out it was the music changing that was causing it, ikr wtf)- Fixed death sound filter staying active after respawning with a time trial- Fixed spear enemies accidentally having 2D audio- Added some useful and some not useful tips to the death screen- Added artifacts to inventory menu- Made portals a little prettier- Gave slug shotgun enemies a different color palette- Tweaked some iron guardian stuff- fixed Fog in upper part of the city- Gave city level in general a slightly warmer color palette with lighting.
- Post Demo Patch #2 - 2 December 2025
hello friends.thanks so much for all the feedback! think im gonna focus my next efforts into improving the bosses and fixing some elevator buggery.stuff I changed:- More enemy sounds like footsteps and wing flaps- Enemies forget where you are quicker- Fixed some issues with pistol angel sliding like shes on ice- Fixed issue where you could get stuck in room with 2 parry rings- Made some city areas less annoying. - fixed issue where some enemies were perma-agro'd on you, which wouldnt let you talk to NPCs untill you reloaded - fixed elevator immediately unlocking in warden fight - Fixed some scaling issues for lower resolutions. - Fixed statue angels shooting for all of eternity without seeing you - Made some chippy dialogue less vague
- Post Demo Patch - 26 November 2025
Hello friends! Some small changes here.I reworked how enemy aggression works. They now need a sightline or sound que in order to agro onto you. They can now be alerted by certain sounds, like firing your weapons. They no longer all agro onto you at once when stepping into an indoor room.Also fixed some issues with the movement. Your jump was really bad when you weren't moving. That should hopefully be fixed now. I also just made some slight tweaks to the movement variables.Have fun with the demo! Would love to hear more feedback.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 December 2025 | Post Demo Patch #3 | 1818118366183522 |
| 2 | 2 December 2025 | Post Demo Patch #2 | 1817483467047557 |
| 3 | 26 November 2025 | Post Demo Patch | 1817483467032188 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
