SPSTEAMPULSELIVE ANALYTICS
Hand Meat Walker

Hand Meat Walker Steam news

Snoz | Apr 9, 2026 | game

Released

0players observed · 25 September 2026 - 05:44:15 UTC

ActionAdventureCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Hand Meat Walker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateApr 9, 2026
  • DeveloperSnoz
  • PublisherSnoz

Genres: Action, Adventure, Casual, Indie, Strategy

Company pages: Developer: SnozPublisher: Snoz

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hand Meat Walker Steam news

Hand Meat Walker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes for V1.2.5 - 31 May 2026

    Sword animation bug fixed The robot sometimes bugged when you sent it to the dinosaur boss, fixed that Some extra lights added here and there, and some missing color markings to two doors Now you can reset the ability reinforcements in the ability menu

  • Hand Meat Walker is on sale! - 31 May 2026

    Hand Meat Walker is on a 35% discount until 13 Jun.

  • Patch notes for V1.2.4 - 29 May 2026

    Dinosaur boss's hp nerfed Robot now takes less damage from dinosaur boss stomps Spending too much time on the level end screen caused you to be unable to pick up ammo, patched that. Added health pickups for the player on the final bossfight You don't automatically swing when pulling out the sword anymore Shotgun shoot intervals and reload time lessened

  • Update notes for V1.2.3.5 - 28 May 2026

    Dinosaur boss nerfed

  • Update notes for V.1.2.3 - 27 May 2026

    Reinforcement window raised to 6 seconds I removed a map recently but forgot to remove it's music, so every level was playing the wrong soundtrack.

  • Update notes for V.1.2.2 - 27 May 2026

    -Level two completely removed due to slow pacing -Robot now tries to evade lasers -Balance changes, mostly benefiting the robot -Bug fixes

  • Update notes for V1.2.1 - 23 May 2026

    More ammo on levels 1 and 2 Quick saves added The game is now brighter Gunmen (laser enemies) don't shoot through walls anymore Ground slam and small shot abilities now used less by default Option added to turn off shot flashes Enemies now shouldn't be able to push the player through doors resulting in falling under the level. Player now loses less blood over time Robot takes less damage from lasers and projectiles 2nd boss is now easier other small fixes and changes

  • Update notes for V1.2.0 - 18 May 2026

    automatic start-of-level saves added changes made to the end of level 4 so impale is no longer missable. lighting made brighter at many places agroed enemies now alert others nearby spin and blast now used more by default fixed a bug that made you occasionally fall through the floor when loading under an enemy other small changes and fixes

  • Update notes - 5 May 2026

    Added camera shake for shooting Buffed the robot's damage output (melee and some abilities) Groundslam and small shot recieved additional buff Nerfed the guns' damage Improved the shotgun and the Rcannon's shoot sounds Bug fixes

  • Update notes - 28 April 2026

    Fixed a bug on level 11

  • Update notes - 28 April 2026

    Changed level 2 due to slow pacing Added some more ammo to a difficult room on level 11

  • Update notes - 27 April 2026

    Fixed a bug on level 2

  • Update notes - 26 April 2026

    Fixed a bug that made shotgun ammo pickupable after you're full on it. Added a few door lights to level 15 to make it a bit more clear.

  • Update notes - 24 April 2026

    Made level 2 brighter Fixed a small bug

  • Update notes - 23 April 2026

    Dead enemies loaded in by entering render distance were playing their idle animation, fixed that. Added a gunman enemy to level 2.

  • Update notes - 19 April 2026

    added a sound for opening doors fixed some small issues

  • Update notes - 11 April 2026

    Here are the changes I made in this update: I rebaked the lighting on levels 4 and 11, because they were a bit glitchy at a few places I changed a following logic distance on the robot A bug has been fixed on the movement of flying enemies Balance changes

  • Pricing announcement - 31 March 2026

    Hand Meat Walker will release on Steam on April 9th with the base price of $11.50, and a 35% launch discount.

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2026Patch notes for V1.2.51833968530895231
229 May 2026Patch notes for V1.2.41833968530889799
328 May 2026Update notes for V1.2.3.51833968530887104
427 May 2026Update notes for V.1.2.31833968530886327
527 May 2026Update notes for V.1.2.21833968530884467
623 May 2026Update notes for V1.2.11833334318574554
718 May 2026Update notes for V1.2.01832700592797366
85 May 2026Update notes1832065502807603
928 April 2026Update notes1830797770246238
1028 April 2026Update notes1830797770243951
1127 April 2026Update notes1830797770241311
1226 April 2026Update notes1830797770239612
1324 April 2026Update notes1830797770234974
1423 April 2026Update notes1830797770233675
1519 April 2026Update notes1830163047263654
1611 April 2026Update notes1829528821313012

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