- GLUTTONY Demo v0.2.3.1 Patch Notes - 8 June 2026
GLUTTONY Demo v0.2.3.1 Patch NotesHello, this is Team FG.The main focus of the v0.2.3.1 update is to bring back the importance of decision-making during combat.In GLUTTONY's early development, carefully choosing when to Feast on enemies was one of the core gameplay elements. However, as we continued to make the game more accessible through various difficulty adjustments, the overall combat experience gradually changed.Over time, we introduced several player-friendly features, including:Invincibility frames during FeastAn emergency survival system to prevent sudden deathsAdditional hit reactions and attack telegraphsOverall difficulty adjustmentsWhile these changes made the game more approachable, they also led to one of the most common pieces of feedback we received:"The game eventually becomes about spamming the Space key."To address this issue without making the game feel restrictive,…
- Gluttony Demo Update (Ver. 2.2) - 15 May 2026
Hello, this is Team FG.It’s been a while since our last update. Recently, we’ve been busy reorganizing the overall game while continuing development on Chapters 2 and 3, which are not yet included in the demo.This 2.2 update focuses on addressing feedback that the game could be cleared by repeatedly pressing the Space key without proper decision-making. Our goal was to reduce this issue and encourage more deliberate gameplay.Below are the main changes.Combat & Difficulty AdjustmentsOverall enemy density and difficulty have been reduced.Added telegraphed indicators to enemy attacks, allowing players more time to react.System ChangesSpace auto-devour now targets a random enemy instead of the nearest one.Added a slight delay and dedicated animation when using Belly Burst.New ContentAdded 5 new Spices and Relics.Visual ImprovementsImproved the visibility of food items to make them easier to…
- Gluttony at Steam Next Fest & Gameplay Stream - 25 February 2026
Hello, this is Team FG.Gluttony is participating in Steam Next Fest.To celebrate, we will be hosting a live stream featuring the Gluttony demo, where the developer will showcase gameplay, explore build synergies, and answer questions from viewers in real time.What to ExpectIntroduction to the Devour combat systemLive gameplay demonstrating Food Power build synergiesBoss strategies and survival tipsLive Q&A with the developerPlay the Demo During Next FestThe Gluttony demo is available throughout Steam Next Fest.Steam Page: Add the game to your wishlist to support development.Stay ConnectedIf you have additional questions or would like to continue the conversation, please visit our Discord.Discord : https://discord.gg/44zSMPQT5cThank you for your support, and we hope to see you during the live stream.— Team FG
- Gluttony Demo v2.1.2 Hotfix - 24 February 2026
Fixed an issue where the time record after clearing a boss was calculated by combining it with the previous save file’s record.
- Gluttony at Steam Next Fest & Gameplay Stream - 23 February 2026
Hello, this is Team FG.Gluttony is participating in Steam Next Fest.To celebrate, we will be hosting a live stream featuring the Gluttony demo, where the developer will showcase gameplay, explore build synergies, and answer questions from viewers in real time.Live Stream ScheduleDate: February 25 Time: 4:00 PM (KST)Duration: 1 hourWhat to ExpectIntroduction to the Devour combat systemLive gameplay demonstrating Food Power build synergiesBoss strategies and survival tipsLive Q&A with the developerPlay the Demo During Next FestThe Gluttony demo is available throughout Steam Next Fest.Steam Page: Add the game to your wishlist to support development.Stay ConnectedIf you have additional questions or would like to continue the conversation, please visit our Discord.Discord : https://discord.gg/44zSMPQT5cThank you for your support, and we hope to see you during the live stream.— Team FG
- Gluttony Demo Update Announcement (Ver. 2.1) - 22 February 2026
Hello, this is Team FG.This update marks Version Demo 2.1, released in celebration of Steam Next Fest. It brings a range of improvements focused on enhancing combat feedback, expanding build synergies, smoothing the early-game difficulty curve, and improving overall visual readability.Below are the key changes.Visual Effects & Readability ImprovementsAdded visual effects along the edges of the HUD when taking damage or being affected by status effects.Added dedicated VFX to improve visibility when entering lava areas.Added visibility-enhancing VFX to make food items easier to identify.Added a dedicated visual effect for Devour executions.Level Design & Difficulty Flow ImprovementsAdjusted the early-game level design to create a smoother learning curve.Improved progression so that new enemy types and upgrades appear more gradually as the game progresses.Character & Unlock Condition Adjus…
- Taipei Game Show Boss Time Attack / Lucky Draw Event Winners Announcement - 3 February 2026
Hello, this is Team FG. We would like to sincerely thank everyone who visited the \ booth and played our game during the Taipei Game Show. We are pleased to announce the winners of the Taipei Game Show Boss Time Attack / Lucky Draw Event. The Top 3 players who successfully cleared the boss, along with 5 users selected through a lucky draw, will each receive a Steam Gift Card worth 200 TWD. In particular, “DASU,” who achieved the fastest boss clear time, will be commemorated as an Easter egg trophy in the hub area in a future official version update. Once again, we sincerely thank everyone who played our game and participated in the event at the Taipei Game Show. We look forward to meeting you again with a more polished and improved version of \. The prizes will be sent via email within two weeks. If you do not receive your prize after two weeks, there may be an issue with the email addr…
- [Gluttony Demo] v2.0 is Live! - 27 January 2026
Update OverviewRedesigning the Reason to ReplayThis demo update started with a single question: Why should players keep coming back to this game?Until now, Gluttony has focused on building the foundation of its conceptual combat system and action. However, we came to recognize that the core roguelike motivation—experiencing something different every run and gradually completing your own build—was not strong enough.This update is part of a large-scale rework aimed at delivering a different experience each run, making player choices and builds feel more distinct, and strengthening the overall motivation to replay. This rework is still in progress, and our efforts to reinforce the core fun of roguelikes will continue moving forward.Important NoticeThis update includes major system-wide changes and is not compatible with existing save files. To play the updated demo, existing save data must…
- [Gluttony] is Heading to Taipei Game Show 2026 – Indie House! - 13 January 2026
\ will be showcased at the Taipei Game Show 2026 Indie House, starting January 29.This marks an important milestone for our small team and a meaningful step as we prepare the next phase of Gluttony’s development. At the venue, we will be presenting the latest build and introducing Gluttony directly to players and industry professionals from around the world.Alongside this, we are currently preparing a major demo update, scheduled for release later this month. From January 29 to February 1, you’ll also be able to experience the latest update online through the Steam / STOVE Taipei Game Show 2026 event promotion pages.This update focuses on strengthening the core roguelike experience by improving progression flow and combat feedback, with the goal of making each run feel more satisfying right from the start.More details about the update will be shared soon.If you’d like to follow Gluttony…
- [Gluttony] Demo v0.1.6.2 CatFix_Patch Notes - 6 December 2025
Bug FixesFixed an issue where, in some stages reached through portals to the Unknown Area, reward interactions did not function properly, preventing game progression.
- [Gluttony] Demo v0.1.6.1 Hotfix – Patch Notes - 5 December 2025
Bug FixesFixed an issue where damage was ignored after reviving with a resurrection trait during stage progression.Adjusted the parry system so that if you fail a parry attempt against a boss, you can no longer attempt it again.Updated the initial tutorial explanation related to boss parrying. A more improved tutorial is planned for future updates.Fixed an issue where lava damage-over-time continued to apply after moving to the Unknown Zone through a portal while standing on lava.Additional Notes Thank you to everyone who visited the \ booth at Beaver Rocks 2025, held at Seoul DDP! We look forward to seeing you again on 12/06 and 12/07.
- Gluttony Demo v0.1.6 Patch Notes - 3 December 2025
Hello, this is Team FG.The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul. We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems. This version focuses primarily on the visual renewal aspect of that ongoing process.v0.1.6 Patch NotesStage Visual ReworkUnder a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.Refined Level CollidersLevel collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.New Visual Effects for Food Power UpgradesEach upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.Enhanced SFXWe’ve added new sound effects for core gameplay actions such as De…
- The [Gluttony] demo has arrived!! - 31 July 2025
The gates of Food Hell have opened! 🔥The demo version of Team FG’s roguelike action game \ is now live on Steam! Chomp down on burger devils, guzzle the blood of cola demons, and burst your Fullness Gauge as you fight your way through the depths of Food Hell.Your feast fuels our fire. We welcome all feedback, screenshots, and bug reports after your playthrough! This is just the beginning of the gluttonous journey. And don’t forget to add us to your wishlist! 🍔👿