- Raveren Has Been Cancelled — A Message to Our Community Hi everyone, - 27 August 2026
Raveren Has Been Cancelled — A Message to Our CommunityHi everyone,Today we’re sharing a difficult update: Raveren is officially cancelled. This decision comes after months of internal discussion, reflection, and a wider reassessment of PixelPunk Studios’ future. It’s not a message we ever hoped to write, and we know it’s not one many of you hoped to read.You may remember that in an earlier update, we announced that Raveren was being placed on hiatus while we evaluated the project’s future. At the time, we hoped that pause would give us the space to rethink, restructure, and potentially bring the game back in a form that aligned with our evolving vision. It is now with deep sadness that we’re confirming the outcome of that review: Raveren will not be returning to development.Over the past year, our studio has been evolving. As we’ve grown, our creative priorities have shifted, our long‑…
- Development Update: Raveren Is Entering a Temporary Hiatus - 15 April 2026
📢 Development Update: Raveren Is Entering a Temporary HiatusHi everyone,This is one of those updates that’s difficult to write, but important to share honestly.Over the past months, we’ve poured a lot of ourselves into Raveren — the worldbuilding, the atmosphere, the tools, the systems, the identity of the game. It’s a project that means a lot to us, and we know many of you have been quietly following along, waiting to see where it goes next.Because of that, we want to be upfront: Raveren is going on a temporary hiatus.Why We’re PausingA mix of setbacks and shifting priorities has made it clear that pushing forward right now wouldn’t be healthy for the project or the team. Some of the challenges we’ve been dealing with include:Significant loss of project data that would require major rebuildingInternal restructuring and a re‑evaluation of our long‑term studio roadmapThe need to focus r…
- Raveren – February Development Update - 13 February 2026
Weather Foundations, Engine Migration, Performance Gains & Worldbuilding ProgressWelcome back to another monthly update. February has been a big turning point for Raveren—not because we dropped new content, but because we spent the month strengthening the systems that will define how the game feels for years to come.This update is a peek behind the curtain at the tech, tools, and worldbuilding work happening right now. None of this is public yet, but it sets the stage for everything that comes next.Dynamic Weather SystemWeather has always been a core part of Raveren’s identity, and we want the game to reflect that. This month, we wrapped up the first full implementation pass of our dynamic weather system—a huge foundational milestone.What’s Working So FarA central weather controller that manages global and regional conditionsSmooth transitions between weather statesProcedural storms tha…
- Development Update - 9 January 2026
🎧 Behind the Scenes: A Q&A With Raveren’s Audio EngineerIn early December, the team got together for our first proper voice recording session — the kind where everyone’s crammed into a room, laughing between takes, and trying not to peak the mic. Audio is one of those parts of game development that you don’t always see, but you definitely feel, and this session really helped bring Raveren’s world to life.Since we’ve also been diving deeper into the game’s music lately, we sat down with our audio engineer, Kelly, to talk about the tools, the process, and the fun chaos that happens when you try to give a fantasy world its voice.Here’s how the conversation went.🎤 Q&A With Our Audio Engineer – Behind the Sounds of RaverenQ: What kind of equipment did we use during the voice recording session?A: We kept things pretty straightforward: a Roland VT‑4 for shaping the voices and Logic Pro for r…
- December Development Update - 22 December 2025
Development Update — PixelPunk StudiosHey everyone! We’re back with a deep dive into what’s been happening behind the scenes at PixelPunk Studios this month. November has been packed with major system overhauls, visual polish, and gameplay refinements — all driven by your feedback and our relentless push to make the game world feel more alive, responsive, and immersive.And before we get into the details: Merry Christmas and a Happy New Year from all of us at PixelPunk Studios. Your support this year has been incredible, and it’s been a privilege building this world with you watching it grow.🎙️ Voice Recording Session — Bringing Humanity Into the WorldThis month marked one of the most meaningful milestones in Raveren’s development so far: our first full voice‑over recording session.Up until now, Raveren has been a world of atmosphere, tension, and visual storytelling — but without the e…
- November Development Update - 7 November 2025
🚀 November Development Update — PixelPunk StudiosHey everyone! We’re back with a deep dive into what’s been happening behind the scenes at PixelPunk Studios this month. November has been packed with major system overhauls, visual polish, and gameplay refinements — all driven by your feedback and our relentless push to make the game world feel more alive, responsive, and immersive.🤖 AI System Rebuilt from the Ground UpOne of the biggest milestones this month: we’ve completely rebuilt our AI system using Behaviour Trees. This marks a huge leap forward in how enemies behave and interact with the player.Perception-Based Awareness: AI now uses both sight and sound to detect the player. Sneaking past enemies or making noise now has real consequences.Defined Patrol Routes: Instead of blindly chasing the player, AI units follow preset paths, allowing for stealth, strategy, and surprise.Unique…
- Environments of Raveren - 30 October 2025
Hey everyone! We’re back with another behind-the-scenes look at what the team’s been up to—and there’s plenty to share.🌊 Expanding the Campaign: A New Area EmergesThe team has been hard at work crafting a brand-new section of the campaign level, and it’s already shaping up to be something special. This new area is designed to fully showcase the capabilities of Unreal Engine 5, especially its dynamic water system. From shimmering lakes to turbulent rivers, the water effects are more immersive than ever, adding a whole new layer of realism and atmosphere to the gameplay experience.This environment is still in development, but even at this early stage, the visuals are stunning. The lighting, terrain, and fluid interactions are coming together beautifully, and we can’t wait for you to explore it yourself.🧠 Smarter Enemies: AI Rebuild in ProgressIn parallel, our AI overhaul is moving full…
- Hud Elements in Raveren: The Legend Of Etheria - 16 October 2025
As development on Raveren: The Legend of Etheria continues, we’re excited to share a deeper look into the evolving user interface (UI) and heads-up display (HUD) elements that will shape your experience in the game. From the moment you enter Etheria, these visual components will guide your journey, providing vital information and enhancing immersion.Currently, the HUD includes foundational elements such as the minimap and the health bar—core features that help players navigate the world and monitor their survivability in real time. In this update, we’re showcasing several iterations of the UI that the team has been refining behind the scenes. These concepts represent a blend of artistic vision and gameplay functionality, and reflect the collaborative design process that’s been unfolding across our creative and engineering teams.At present, the HUD displays only the player’s health. Howe…
- October Development Update - 10 October 2025
Development UpdateWelcome to this month’s development update from PixelPunk Studios. September brought a flurry of activity across design, systems, and playtesting for Raveren, and the team has made steady, visible progress toward a tighter, more balanced alpha experience.Progress and highlights:• HUD and UX: We implemented a full in‑game HUD, including a working minimap, clearer player status indicators, and contextual prompts. The HUD now cleanly communicates player position, nearby objectives, and active status effects, which has already improved playtesters’ situational awareness.• Health system overhaul: Based on player feedback, we rebuilt the health system from the ground up. The previous design felt unforgiving: player deaths occurred too quickly and recovery options were limited. The new system smooths damage pacing, increases readability of incoming damage, and introduces more…