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Salvagers

Salvagers Steam news

Tomasz Banaś | Nov 6, 2025 | game

Released

0players observed · 6 October 2026 - 07:01:22 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Salvagers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews52
  • Release dateNov 6, 2025
  • DeveloperTomasz Banaś
  • PublisherTomasz Banaś

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Tomasz BanaśPublisher: Tomasz Banaś

Top Steam chartsTop 100 gamesGame directorySteam Store page

Salvagers Steam news

Salvagers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.14 - Addressing the juice question - 30 December 2025

    Added difficulty pre-setsEasyNormalHardAdded pop-up on the first menu load, asking to pick a difficulty pre-setAdded new setting "Use Juice Mechanic", when set to disabled:Juice timer does not appear during station exploration phaseBuying juice is disabledJuice doesn't display in UI of Map ViewAll events that give or decrease juice use money insteadThe "Use Juice Mechanic" has been added as one of the most common complains is that said mechanic is too stressful, which is valid, so now you can customize your experience however you like! :D

  • Update 0.13 - 24 October 2025

    FeaturesAdd confirm dialogue when you try to start a new game, while already having a saved gameAdd line formation command, drag and drop, and your soldiers will form into a line between those two pointsAdd line formation visual display

  • Small Update 0.12 - 12 October 2025

    Features Add "Friendly Fire" toggle, off by default

  • Update 0.11 - 1 October 2025

    Features:New enemy: CultistNew enemy: Cultist SummonerNew feature: Cultist RoomAdded highlight to the panel you are currently in in the map viewAdded Toki Pona LocalizationBalance Changes:Feature spawn chances have been adjustedBug Fixes:Addressed few friendly errorsFixed localization errors

  • Update 0.10 - 29 September 2025

    Features - Misc optimizations - Visual glitch fixes - Added "Credits" page to the menu Bug Fixes - Fixed descriptions and names of Achievements

  • Update 0.9 - 24 September 2025

    Bug Fixes - Fixed calculation of Space Gambler event options' conditions, now you can only gamble the money you actually have! - Fixed achievement "You sure you gonna win that back?", now it assigns the achievement correctly - Hopefully fixed an issue causing units to sometimes stop interacting under really specific conditions Features - Added achievement "Cheater!" for using hacking device to cheat the Space Gambler

  • Small update 0.8 - 18 September 2025

    Bug FixesFixed friendly error caused by corrupted my generationFixed loot dropping from queen, now she drops Alien Heart like she should haveFixed inventory UI panel that was really hard to drag around the screen

  • Update 0.7 - 17 September 2025

    Bug FixesFixed game pooping itself when you kill your own soldierFixed friendly error appearing when killed creature hits another with the bullet it shot while it was aliveFeaturesAdded warning while trying to leave while the federation is on a station and you have not yet dealt with themBalancingRemoved the terminal from the elevator room (it was causing soft locks).Added elevator to spawn in medbays and offices.Reduced hacking time from 10 seconds (wtf?) to 3.Terminals are now destructible and dismantlable Reduced the time needed to loot small and big power cellsReduced amount of enemies needed to be killed to complete the victory condition "Kill Federation Soldiers" from 100% of initially spawned to 75% of initially spawnedMiscAdded creature count per team to the debug panel accessible by pressing F6

  • Small update 0.6 - 16 September 2025

    - ensuring correct path for localization on non-windows machines - decreased enemy spawn rate

  • Update 0.5 - 16 September 2025

    FixesAudio of Mr. Bonson's attacks has now properly adjusted volume according to audio settingsPatched some friendly errorsFixed HOLK achievement not registeringFixed HOLK serum having wrong ID causing the localization to not display the name and the description properly

  • Update 0.4 - 16 September 2025

    FeaturesAdded error console that will open the log location for you, as well as instructions what to do when you encounter one!I would want to in the end have some type of server, so you can send the log file with a simple button press. But I'm a little scared of hardcoding an address to a server running on my RassberyPI, so I will have to look into some type of secure way of receiving them, maybe discord hooks?Changed reload progress bar to yellow to indicate the interaction is reloading, and nothing elseHopefully fixed the localization not loading for LinuxMade the ammo UI fade away instead of suddenly disappearingFixesInfinite reloading glitch caused by upgraded ammo capacityFixed player crew to get suck on props when ordering them to go to unreachable placesFixed creature pathing through 2 diagonal props

  • Update 0.3 - 15 September 2025

    Bug Fixes - Fixed "Apply Upgrade" button being interactable when you already have crew (ship) upgrade of this type. - Fixed units not reloading when idling - Fixed medkits having interaction that DOES NOTHING Balancing - Disabled zombie boomers spawning in the first sector - Added a weapon trade station in the initial location - Decreased amount of enemies spawning Features - Changes in main menu - Added links to socials - Added current ammo display - Added edge panning for camera - Added small shadow to the font so its more readable Misc - Added new cheat commands

  • Update 0.2 (ONLY LINUX) - 14 September 2025

    Few new features still in development only released on the Linux version. Mostly for debugging purposes

  • Update 0.1 - 11 September 2025

    - Added setting for disabling pixelart font - Added missing polish language localization - Small tweaks to the tutorial level - Balance tweaks

  • Post Launch Patch 4 - 6 September 2025

    - Fixed enemies starting wounded when difficulty above 100%

  • Post Launch Patch 3 - 6 September 2025

    Features:- Add control info in the pause menu- Tweaks with enemy spawn-rate- Tweaks to upgrade cost- Added Hit Chance Display optionIn above case your weapon has 96% to hit, and 4% chance to miss an enemy.

  • Post Launch Patch 2 - 4 September 2025

    Features: - updated default sound settings (default sound volume decreased especially for UI elements) - now difficulty affects enemies health, but more of them spawn on lower difficulties - updated accuracy logic Bug Fixes: - fixed reload time upgrade calculations - fix in game inventory scroll sensitivity - stopped larva spawner weapon from bricking the game - fix achievement for killing an end boss

  • Small Patch - 3 September 2025

    - updated default difficulty to 40%

  • The Hive Update - 10 August 2025

    Added new enemy spawning in The Hive - CerebrateAdded new item Larva Spawner which drops from the Cerebrate. Each attack spawns a friendly larva fighting on your sideAdded custom props for the hive locationAdded new achievements and triggers for themMisc balance changes, major one is increase damage of larvaMap generation changesBug Fixes, including a notorious bug that was causing the map shadows to go nutsFixed Madam Eva spriteAdded new options for spatial audioMade audio local to not hear the entire mapUI fixesUpdated the engineAdded reforging in the upgrader menu

  • Update: New boss location, new federation enemy, new faction, world gen - 1 August 2025

    Changed world generation, regions will have from 1 to 3 shops,the amount of event locations is now random as well, but on average reducedfirst region now will always have less locationsfirst region instead of being Zombie themed, now is "mixed", with aliens and zombiesNow there are 6 regions per gameStarting LocationAliens - Bloodspawn / Zombies - MegatronAliens - Queen / Zombies - KillerbotAliens - Queen / Zombies - HULK LaboratoryFederation ZoneF.M.S ZoneAdded new boss locationBandit Hideout is a new boss location in the starting regionIt does not contain a boss per se, but one of the rooms is a "Bandit Stash" which contains multiple big boxes, weapon cabinet as well as a new special bandit box, which will contain upgrader module.Bandit Hideout is filled with two new unitsBandit MeleeBandit GunnerAdded French localizationIntro now is disabledAdded new localization keysNew federation e…

Patch notes and updates

S.noRelease datePatch nameGID number
124 October 2025Update 0.131814309641476280
212 October 2025Small Update 0.121813041031302530
31 October 2025Update 0.111811772772451089
429 September 2025Update 0.101811772772384712
524 September 2025Update 0.91811772772214753
618 September 2025Small update 0.81811138915394328
717 September 2025Update 0.71811138915355903
816 September 2025Small update 0.61810503566585901
916 September 2025Update 0.51810503566584437
1016 September 2025Update 0.41810503566583894
1114 September 2025Update 0.2 (ONLY LINUX)1810503566511406
1211 September 2025Update 0.11810503566424308
136 September 2025Post Launch Patch 41809869180103217
146 September 2025Post Launch Patch 31809869180099480
154 September 2025Post Launch Patch 21809869180037871
163 September 2025Small Patch1809869180012406

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