- v1.8.0 Subscription pricing change + Game Improvements - 24 September 2026
Hey everyone! Due to flucating and increased costs, I've slightly updated the subscription prices to be $5 each. On the other hand, I've added some integration stuff for anyone with a companion from my Fenris Companions application to have your companions be able to play the game with you (https://companions.fenrislabs.io/)And on top of that, general improvements to the game's engine and overall, there should be less errors and more consistent behavior in games regarding things like moving between locations which has had some issues recently. Enjoy! Skaldsong 1.8.0:==========- Subscriptions are now $20 (Unlimited AI) and $30 (Premium).- Added Fenris Companions: bring your own Fenris Labs companions into your campaign. Sign in from Content > Personas > Fenris Companions, then add a companion as a player or as your DM. A player companion takes her turns, talks when someone names her, and…
- v1.7.0 - New Subscription Model + More UI Improvements - 1 August 2026
Hey everyone! I have officially moved us over to Deepseek-v4-flash as the new unlimited subscription model. The old Gemini 2.5 Flash-lite model is being discontinued by Google and it's about time for an upgrade anyhow, and of all the choices, this was the best around to not warrant a price increase.Also, I've done another pass on various sections of the UI and will have more to come in the future!Thank you for playing and sticking around!Skaldsong 1.7.0:==========- Deepseek-v4-Flash is now the AI subscription model, replacing Gemini 2.5 Flash-Lite. Unlimited AI and Premium subscriptions now cover Deepseek-v4-Flash, and free daily requests are served on it.- Rebuilt the main menu from the ground up.- Added GPT-5.6 Luna, GPT-5.6 Terra, and GPT-5.6 Sol as model options.- General performance and stability improvements.
- 1.6.2 - New UI and more! - 28 May 2026
Good evening! I got some good stuff for you today, the main thing, that there's been some major UI reworks all around! Most windows should overall be laid out in a much nicer way and be more pleasant to use, as well as some soft animations and new looks for some sections! There is also a larger selection of AI models available to use and that list will likely grow! A quick example of a couple: Anyways, enjoy! Skaldsong 1.6.2:=========- Major UI Updates to most windows- Adjusted game scene to resize properly with UI scale- Updated Backend for better maintainability- Added GPT-5 Nano, Deepseek-v4-Flash, and Deepseek-v4-pro as model options- Added Gemini 3 Flash Image as an image model option (Nano Banana!)- Added new tool to help debug local API models (--api mode must be enabled)
- Check out our new Strategy game, Sköllorn! - 2 May 2026
Hello friends!I'd love to introduce you all to our newly released RTS game, Sköllorn! I do hope if you haven't already checked it out, you do so! I'll be organizing a community event on the discord to get people playing together. Hope to see you there soon! Singleplayer and MultiplayerUp to 8 players. PvP, PvPvE, or co-op PvE. Asymmetric commanders mean every matchup is a different puzzle — a different game, really — and every match is a chance to see what new combinations of doctrines can do to a galaxy. Play with friends, drop into matches with randoms, or take on the AI solo.Five Commanders. Five Doctrines.Each Commander brings unique progression, passives, and a game-changing ultimate ability that fundamentally reshapes how you approach the galaxy.Captain Miller — The WardenA defensive powerhouse. Fortify your empire with Bastions and project localized SHIELDs over critical chokepoi…
- 1.6.1 Update - Bugfixes - 12 March 2026
Small bugfix patch for you all!Skaldsong 1.6.1:=========- Added additional duplication prevention for Locations and Items.- Fixed game crash on importing items from vault.- Fixed instance in which modifying an item would not properly complete.
- 1.6.0 Update - Personas and UI Saving - 4 March 2026
Hello everyone! This build has been in beta for a while and I think it's about time it graduated to public release. In this update, you'll find that Personas are now in the game!What are they? You can think of personas as 'meta-characters' played by AI. The AI model plays a character playing a character in your game, and using the new turn order system, let's you give the AI turns alongside yourself! So instead of having NPCs react in your game, you can now have party NPCs make their own player decisions!How to set-up and begin playing with Personas:=> Enter your campaign=> Hover over Host -> Personas=> Hit Create Persona=> Go to the edit persona tab, fill it out as you like, and set a custom voice, if you like (Select a .mp3 file it will use to replicate.) (Note, if you select one in the game assets folder, I think it crashes, so select from outside the game folder. This will be fixed)…
- 1.5.4 Update - Character personalities, Expanded Lorebooks, Silly Tavern Compat - 13 January 2026
Good evening, everyone!We have a few good things to chew on this week, the first being the new Personality field for characters, allowing for more minute control over how a character acts and their various quirks!Next, some major Lorebook changes, adding in Categories, the ability to import/export by category. And for those of you who have used SillyTavern and wanted to import your lore... well now you can! In the Lorebook manager, you'll find the Import ST option to import your files!A minor QoL that has been added is your current party's location hierarchy at the top left of the window, with easy click-to-open. Besides that, some backend changes and other minor fixes have been implemented.I've decided to leave the image generation presets until the next update so I can spend more time fleshing it out until I'm happy with it. Speaking of updates, to allow room for other things in my li…
- 1.5.3 Update - Happy New Year! - 5 January 2026
Welcome to the first update of 2026! Now, for all of you playing, I would like to hear your updated and recent feedback/suggestions, do post them on the discord, available here.(Note, some of these were in hotfixes between last update and this one that weren't properly recorded).Skaldsong 1.5.3:=========- Added Gemini 3 Flash as a selectable model option.- Added distinctions to the AI on 'known' and 'hidden' locations. Public Locations: Towns, major cities, and famous landmarks are general knowledge for locals, but distant foreign locations may be unknown rumors. Hidden Locations: Any location with words like "Hidden", "Secret", "Lost", "Forgotten", "Lair", or "Den" in its Name or Description is strictly unknown to the general population.- Added right-click option to images to open a character/location/item image's file location.- Added right-click option to images to select a previousl…
- 1.5.1 Update - Increased Free Usage, Gemini 3 Pro, QoL and more! - 27 November 2025
Hey everyone! Some QoL and other requests people have had are included. Additionally, Gemini 3 Pro is now available for selection and because I want to encourage even more new players to try the game, I've raised the daily free usage by 25%!Enjoy the update!Skaldsong 1.5.1:=========- Increased daily free usage from 40 requests to 50.- Added option to use Gemini 3 Pro.- Added holding down Alt-key when editng the map ignores locations, so you can interact with regions beneath.- Added party location marker showing in submaps.- Added simplified Region/Territory point editing.- Added 'Copy Prompt to Clipboard' option to scene image generation. (Great for using Nano Banana for free on Gemini!)- Adjusted default region visibility to be more visible.- Adjusted Item creation prompt to favor creating only one unique item per character and use generic items for most NPCs.- Fixed a bug where factio…
- 1.5 Update - Werewolves, Complete Map Overhaul, Sub-maps, Regions, QoL, and More - 25 November 2025
The time has finally come! We've done enough testing and fixes that I believe the kinks are worked out and ready for an earlier-than-expected release. Lots of new features this time around, everything about maps overhauled, the addition of terrorities and regions, a new campaign, adjustments to the AI, more QoL changes, and many bug fixes!And once again, thank you to Draco18s for his work on the new map generation!Enjoy!Skaldsong 1.5:=========- Overhauled Map Generation (Courtesy of Draco18s).- Overhauled Main Menu.- Added 'A Midnight Hunt' campaign. Werewolf time!- Added Island mode to map generation.- Added submaps to locations, so you can have maps upon maps.- Added Regions to the World map. Define a region that can be owned by a faction.- Added territories to the World map. Create a territory from an existing location to have it exist over multiple grid spaces.- Added local image ge…
- Update 1.4.8: Content Vault, Location-specific Music, Export Music in Campaigns - 5 November 2025
Good evening, everyone! Added some more goodies today, first, the content vault, which you can use as a host or a player to export and import characters, locations, and items between campaigns. Additionally, you can now set specific music for each location, so when the party moves there, it switches the music. And to join that, you can now export custom music with campaigns. And the last 'major' change is that you can now attach characters/locations/items to lore entries to be included in context when those lore entries are mentioned or included! Skaldsong 1.4.8:=========- Added Content Vault. (You can now export characters/locations/items between campaigns)- Added attaching music to a location, so whenever the party travels there, the music will change to the attached .mp3.- Added packaging music into campaigns, so music can be attached and shared.- Added attaching Characters/Locations…
- 1.4.7 Update: QoL and Combatant Stats - 5 November 2025
Good evening! Today, we have some mostly QoL changes as well as a couple smaller additions including combatants having proper stats (which affect their rolls) as well as the location hierarchy for better visibility on a location! Anyways, enjoy! Skaldsong 1.4.7: ======== - Added toggle in character generation to assign character to current player upon generation.- Added location hierarchy in location info window at top of overview.- Added windows now snap when resizing.- Added stats to combatants.- Added the ability to link characters to combatants in the combantant info window.- Improved character assignment code for MP.- Fixed description hovers leaking thru tabs.- Fixed Recenter on Party inverting the Y-axis.
- 1.4.6 Update: Object Memory, 'Continue' Button, and More! - 4 November 2025
Good evening, everyone! I Have some minor-to-major changes for you all! First and the largest, Object Memory! So previously, if you wanted to keep track of things for a Location, Character, or Item, previously you'd have to tell the AI to put it in one of the fields like description or background history, however, now, each object type has a dedicated space for anything you might want to keep tracked on an individual level. This might be things like experience gained, secret identities, their personal goals and intentions, school schedules, etc. Basically only limited to what your game rules track! In no particular order, some other minor additions/changes: A continue button to 'continue' the scene without further player input. A button in the music manager to loop the current song. Non-host players should be able to use the game master input if they have the admin permission assigned.…
- 1.4.5 Update: Bug Fixes - 3 November 2025
Skaldsong 1.4.5: ======== - Adjusted omniscient prompt to try and have characters not know all of what is on a character except what is equipped or already known.- Fixed cases where tags would fail to parse and would output to the narrative.- Fixed opening an already opened relationship opening a new window.- Fixed a case where relationship modification would fail.- Backend update.
- 1.4.4 Update: New Official Campaigns & Campaign Creator - 31 October 2025
Finally moving to public release, in this update we have two new official campaigns! The First: God Games - A high-fantasy modern-day epic where different pantheons of gods (Greek, Norse, Egyptian, etc.) are real and vying for control over the mortal realm. You'll start as the follower of a deity or pantheon of your choice set during an event known as the Pantheon Wars. And the second campaign: Forever DM: You take on the role of the Dungeon Master in a fantasy world. Even in a world of AI, you are still stuck in this role. For those of you who want to try out what it's like being a Dungeon Master / Game Master, or feel like playing around in the role, it'll be waiting. Otherwise, we also now have the Campaign Creator available for use! There are some issues with AWS and the length of requests, but that is something I'm working on working with Amazon on the backend to fix. In other news…
- 1.4.4 Beta - Campaign Creator - 23 October 2025
Hey everyone! On the public beta branch, you can now access the campaign creator for testing. The public release will be in the next day or two. If you have any ideas/suggestions/feedback for it, do leave them in the comments if you aren't on the discord! Skaldsong 1.4.4 Beta: ========= Added Campaign Creator tab to campaign select window.,Added tab to Programmatic Start in campaign select window.,Added append functionality to game rules, settings, genre, and gameloop edit tags.,Adjusted game rules to (hopefully) remove omniscient character behavior.,Fixed context menu not highlighting over hovering.,Fixed characters and locations not removing themselves from a faction when deleted.,Fixed TTS Generating message not disappearing.
- 1.4.3 Update - Custom Programmatic Campaign Starts! - 17 October 2025
Three days without a new public release??? Well, something good has been cooking and now it's ready for the creatives of you to use!Campaign makers can now use the new Custom Programmatic Campaign Start system to create dynamic options for players to select when loading into their campaigns for the first time! It gives you access to on the fly customize nearly every single aspect of the game and build fleshed out custom scenarios!The custom start designer is currently available by going to the campaign info window and scrolling to the bottom. This is only a temporary placement until the campaign creator is reworked and added.Documentation for how to use it is available in-game, click the 'Documentation' button in the Actions tab to view it.Anyways, the next update will contain at least three new official campaigns, so look out for them! Skaldsong 1.4.3:=========- Added Custom Programmat…
- 1.4.2 Update - Workshop and Campaign Management QoL - 14 October 2025
Today, I've reworked a couple of the windows to be unified into one window as well as a couple of other minor adjustments. Mind the cyber punk theme I have selected, quite the bold choice! Skaldsong 1.4.2:=========- Reworked Campaign exporting and workshop management.- Adjusted backend changes for game master requests.- Adjusted relationships to hopefully have a more subtle affect on interactions.- Fixed: Info windows should refresh the object instance they are attached to when a game state is loaded.
- 1.4.1 Update - Bugfixes - 13 October 2025
A small update for today! Skaldsong 1.4.1:=========- Adjusted faction currency modification logic.- Adjusted multi-line text fields to by default have more idle max lines.- Fixed UI scaling not appropriately scaling the side bar in the game settings.- Fixed game master input sending the input when editing the text.- Fixed a crash that can happen when summing up currency in the quest info window.- Fixed a crash that happened from the image input in the character generate window not resetting properly.
- 1.4.0 Update - Generate Characters via Images, Music Playlists, Music Shuffling - 11 October 2025
The character generation with images is available in the Content => Generate menu! Enjoy the update, I'm off to the Renn Faire! Skaldsong 1.4.0:========= - Added Generate Character from Image in generate window.- Added music playlists.- Added shuffle to music manager.- Reworked Campaign Info window.- Adjusted content generation to pass 'Always Included' lore.