- 1.3.3 Released! - 1 October 2021
This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save! v 1.3.3 Changelog: ===================================== CHANGES: - Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die). Starting a game in one mode and switching to another will no longer require you to delete your old temporary progress. - the "Saving..." notification in the upper-right of the screen is much more noticeable now - Added "Remove" button to loadout menus to quickly remove the current item from a slot - Opening an occupied loadout slot will select the item currently in that slot - Added options: Invert Look X or Y axis - If the active controller is unplugged during gameplay, the game will pause - Cockpit animations slowed down a bit FIXES: - Coop: Aerolab menu now…
- 1.3.2 Released! - 1 April 2021
1.3.2 contains a few important bugfixes and quality-of-life improvements: NEW STUFF: - Items + aero currently in loadout are now indicated in the Aerolab - Added steam catapult effect on carriers - Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" - Modding: Added support for custom music to be played during custom missions. Put your .ogg file in "/Audio/" and then add '"musicFilename" : "YourFilename.ogg",' underneath the mission description - New translation: 繁體中文 CHANGES: - KUNAI railgun: payload 60 -> 50, damage 60 -> 80 - Aero graphics are hidden in glass cockpit mode - Terrain generation algorithm slightly enhanced for more interesting terrain shapes FIXES: - Controller definitions updated, if you had issues getting your controller to work or remember rebinds in an earlier version, this might fix it - If copying the legacy save (in "…
- Update 1.3.1 Released! - 20 October 2020
Version 1.3.1 brings some important bugfixes to 1.3: Changelog: FIXES: - Fixed: MONARCH now has a cockpit - Fixed: guided bombs now correctly track moving targets - Fixed: Co-op: don't stop music if one player is landing before the mission is complete - Fixed: submissiles on an upgraded ITANO-C now have the correct range and are air-to-air only - Fixed: sometimes operation name text was garbled - Fixed: PUMA description typo - Marked BEAM as a gun, so it will fire using the "Gun" button - Updated Rewired, it may fix some issues with custom rebinds not saving properly
- Update 1.3 Released! - 26 August 2020
This update has been in the works for months, we hope you enjoy it! NEW STUFF: - PUMA Warbird Bomber - MONARCH Experimental Drone (requires you to beat the game) - New ground targets, keep an eye out! - New engine sounds for interceptor and bomber aeros - Co-op: players can respawn if the other player kills a certain number of enemies CHANGES: - All platforms now load savegames and mods from their respective persistent data paths. There is no need for players to do anything such as manually copy saves. The game will attempt to load from the "Sky Rogue/Save/" if a savegame at the new path cannot be found. - Bombsight "zeroes in" 50% faster - Speed display modified so it's easier to judge speed differences across aeros and after upgrades - Reduced volume on BRONCO's prop sound - BRONCO upgrade costs increased from 1000/2000 to 2000/4000 - BRONCO hitpoints reduced 250 -> 200, upgrade hitpo…
- 1.2.9 Released! - 2 July 2020
This update contains important bugfixes and some minor gameplay changes in preparation for 1.3 ===================================== v 1.2.9 Changelog: ===================================== CHANGES: - NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions - NEW: Menus: Added instructions for undocumented Page Left / Page Right buttons - NEW: Progress bar under tech level shows your progress towards the next tech level on the carrier menu - Player missiles slow down slightly when getting close to their target, improving accuracy of fast-moving missiles significantly - Experimental hidden "multiDisplay" option for people with multi-montior setups. Disabled by default. - BADGERs are stationary for now due to some pathfinding issues that made them drive in the sea - An icon on the carrier menu tells you if you are still able to achieve the "Sky Rogue"…
- 1.2.8 Released! - 3 February 2020
This is a minor update with a few important fixes - Fixed: Enemies would lock onto you but not fire any missiles in some particular situations - Fixed: cash and tech points would not be gained after the tutorial if you started it from the main menu "Tutorial" button. - Fixed: Scrolling down on the warp menu in certain cases could lock up the menu - Fixed: when dodging in cockpit mode, the fuselage will no longer spin - Fixed: Co-op: P2 landing on the carrier mid-mission would bring up an old menu which you couldn't exit - Fixed: Co-op: Enemies would persist and be targetable if P1 died but P2 didn't
- 1.2.2 Released! - 18 December 2019
This release is mostly bugfixes, notably a fix to the bombsight which landed bombs slightly ahead of the crosshairs in 1.2.0. There are a few tweaks to warping (you now get bonus cash) and mods (area of effect weapons are much easier to implement). ===================================== v 1.2.2 Changelog: ===================================== CHANGES: - BRONCO tech prerequisite is now TWIN-GUN instead of AC/40 - Bonus cash is rewarded after a warp (2000 for Day 5, 4000 for Day 9) - When playing with Xbox One, Playstation, or Switch controllers, button icons should match the controller now - Flak explosions now have a unique effect with debris - AC/40, FLAK, RAILGUN, and BEAM have new crosshairs - Mouse controls: the outer limit is smaller than the edge of the screen so you don't have to move the mouse as much to make tight turns - Modding: CustomBulletAOE component is now available, for…
- Update 1.2 Released! - 5 November 2019
The WARP feature was developed based on user feedback and as you might notice is a fairly standard feature now in a lot of rogue-lite / roguelike games. The pacing of Sky Rogue's gameplay is not as fast as certain other rogue-lites, so the time spent playing through Days 1-4 for the umpteenth time (for example) just to get to missions that match your skill level wasn't trivial. We hope this makes the game much more replayable for longtime as well as new players. Please tell us if you think the tech point cost is balanced correctly; longtime players probably have a huge bank of them and won't have any trouble, but it's harder for us to get opinions from new players still researching techs, when the price will have some meaning to it. Changelog: ===================================== NEW STUFF: - WARP MENU: If you have reached a new island biome (Day 5 or beyond), you can now spend tech po…
- 1.1.6 Released! - 24 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9589271%2Fcfdd4a41dfcf731a8bb326fc3689ceb0d52cc11d.png This is another bugfix build with some minor improvements. You may have to set your control bindings again, sorry for the inconvenience, but now they are saved along with all the other save data on the Steam Cloud. v 1.1.6 Changelog: CHANGES: - You may need to rebind your controls if you are not using defaults; custom control bindings were being saved to the Windows registry (and other places on other platforms). They are now stored in PlayerProfile.sav so that they are preserved by Steam Cloud. - Swing-wing aeros are now available for use in custom missions: "Aeroplane_kirin" "Aeroplane_kirin_ace" "Aeroplane_raiju" "Aeroplane_raiju_ace" "Aeroplane_oni" - Landing is done with the button bound to "UISubmit" instead of the one bound to "Target". This should help if you h…
- 1.1.5 Released! - 11 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9589271%2Fcfdd4a41dfcf731a8bb326fc3689ceb0d52cc11d.png This release has a bunch of minor bugfixes along with some minor polish and upgrades since it's been quite awhile since the last update. Another update is in the works with some new content and possible gameplay changes! CHANGES: - Upgraded Unity and Rewired; you might see better controller support and less crashes if you had issues with either - Loading screen will no longer lock up the game and is animated - Incoming reticles and arrows now animate their color - Screenshake while in the cockpit has been reduced significantly - The kill list at the end of an island has been re-added - The farthest Day completed is now shown on the "You died" screen, tracked separately for Endless and normal modes - Colliding into aeros which won't result in death will push them a litt…
- 1.1.3 Released! - 25 May 2018
This is mostly a bugfix release which also brings in a number of new translations. NEW STUFF: - New translations: русский, Español, Português CHANGES: - When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt - Widened buttons on most menus to avoid overlap issues with other languages - Reduced Thunder Beam ammo: 50 -> 30 - Adjusted cloud render distance to improve performance slightly on low-performance devices - Dodging with no directional input will dodge right instead of not dodging at all - Disabled audio on carrier engines in carrier menu FIXES: - Upgraded Unity and Rewired (input library) versions, so if you have had persistent crash or input issues they may have been resolved - Fixed minor bug with UB-C accuracy - Thunder Beam would sometimes not actually hit anything - AGM-MIRV sub-missiles would be out of max range if you upgraded t…
- Update 1.1 Released! - 19 February 2018
Changelog: NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen FIXES: - Co-op: Player 2's loadout was not consistently saved to file - Improved loading times - Fixed visual glitch when switching modes in Aeropedia - Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers - M key is no longer hardcoded - Stats for both players when dying in co-op are accurate now
- Update 1.1 Released! - 19 February 2018
Changelog: NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen FIXES: - Co-op: Player 2's loadout was not consistently saved to file - Improved loading times - Fixed visual glitch when switching modes in Aeropedia - Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers - M key is no longer hardcoded - Stats for both players when dying in co-op are accurate now
- 1.0.2 Released! - 15 September 2017
NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage - Landing at a ground base costs half as much as on the carrier, but you can't change your loadout - AGM-MIRV given its own model - Added critical hit points to large buildings that were lacking them FIXES: - "Phyrrus" and "Auger In" achievements are working again - Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt
- 1.0.2 Released! - 15 September 2017
NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage - Landing at a ground base costs half as much as on the carrier, but you can't change your loadout - AGM-MIRV given its own model - Added critical hit points to large buildings that were lacking them FIXES: - "Phyrrus" and "Auger In" achievements are working again - Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt
- v 1.0.1 Released! - 29 August 2017
This release is mostly just bugfixes, thankfully they aren't too many! CHANGES: - COMMAND model updated - Rearm + Repair base cost lowered slightly FIXES: - 日本語バグ修正! - Landing on the carrier during a mission would leave a copy of your aero on it, then disable the "Gun" button - Some words weren't translated in any language - Experimental fix for some players who crash when starting the game (presumably after the Fractal Phase logo): open "Sky Rogue/Save/GameOptions.sav" and set "disableNavMeshGeneration" from "false" to "true".
- v 1.0.1 Released! - 29 August 2017
This release is mostly just bugfixes, thankfully they aren't too many! CHANGES: - COMMAND model updated - Rearm + Repair base cost lowered slightly FIXES: - 日本語バグ修正! - Landing on the carrier during a mission would leave a copy of your aero on it, then disable the "Gun" button - Some words weren't translated in any language - Experimental fix for some players who crash when starting the game (presumably after the Fractal Phase logo): open "Sky Rogue/Save/GameOptions.sav" and set "disableNavMeshGeneration" from "false" to "true".
- Unknown Pleasures: the best Steam games you might have missed - 24 August 2017
Welcome back to Unknown Pleasures , our weekly digest of our favourite new games released on Steam over the past few days that we’ve not already covered in detail. This week: roguelite flight sims, The Thing as survival-strategy game, tank racing and cowboy commandos. (more…)
- v1.0 Released! - 24 August 2017
The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues! v 1.0 Changelog: NEW STUFF: - ODIN Experimental Bomber: only available after beating the end boss - Detailed Aeropedia descriptions from Sven Bergstrom! - Most specials are now upgradeable. This should help bombers survive later islands better. - Translations added: 日本語, 简体中文 CHANGES: - Landing before a mission is complete will repair and rearm but won't let you change aeros or loadouts. Plan accordingly! - Tailgun damage 12->20, ALMM damage 50->100 - L-DRONE health 40->150, upgraded gun to RAILGUN - Endboss difficulty reduced slightly - New BARRACKS model - New cactus model - Added light effects to kill boom…
- v1.0 Released! - 24 August 2017
The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues! v 1.0 Changelog: NEW STUFF: - ODIN Experimental Bomber: only available after beating the end boss - Detailed Aeropedia descriptions from Sven Bergstrom! - Most specials are now upgradeable. This should help bombers survive later islands better. - Translations added: 日本語, 简体中文 CHANGES: - Landing before a mission is complete will repair and rearm but won't let you change aeros or loadouts. Plan accordingly! - Tailgun damage 12->20, ALMM damage 50->100 - L-DRONE health 40->150, upgraded gun to RAILGUN - Endboss difficulty reduced slightly - New BARRACKS model - New cactus model - Added light effects to kill boom…