Clicker Ore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players14 · 22 September 2026 - 05:06:47 UTC
- SteamPulse tracked peak24
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score53% positive
- Total reviews53
- Release dateJul 26, 2026
- DeveloperTiny Depth Studio
- PublisherTiny Depth Studio
Genres: Adventure, Casual, Indie, Strategy, Free To Play
Company pages: Developer: Tiny Depth StudioPublisher: Tiny Depth Studio
Clicker Ore Steam news
Clicker Ore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.9.21 Update Notes — September 20, 2026 - 20 September 2026
NEW- Added Ascension: a second prestige layer that sits on top of Awakening. You give up your Awakening upgrades and your Essence and earn Pure Essence.- Pure Essence is spent on two Ascension parameters: one grows every Awakening bonus, the other grows the Essence you get from Awakening. Both compound, so each level builds on the last.- Awakening and Ascension now live under a single Prestige tab.- Added a dropdown to the currency display, so you can see every unlocked currency with its balance and pick one from a single place.- Added dozens of new achievements: beating every boss, clearing every abyss, crafting enchantments, spinning the wheel, upgrading workers and more.- Added completing an abyss run to the daily missions.- Your Discord profile now shows your Ascension level as well.IMPROVEMENTS- The statistics page is regrouped by system and nine statistics that were never listed b…
- 1.8.20 Update Notes — September 16, 2026 - 16 September 2026
NEW- Added the Abyss: a new region that opens after floor 700. You break six stages against the clock; each stage the ore gets tougher and you take penalties.- Abyss stages reward ore stone and enchantment materials. Whether time runs out or you leave, you keep the rewards of every stage you cleared.- Added the Abyss Key: bought with diamonds in the store, and free once a day.- The Dungeon Key is now sold for diamonds.- Added Discord Rich Presence: your floor, Awakening level and region show up on your Discord profile.- Added a stage indicator in the Abyss; hover over it to see the current stage's rewards and penalties.IMPROVEMENTS- Prestige has been renamed Awakening.- Boss and Abyss cards are simpler; reward and penalty details live in the tooltip.- A purchase or paid wheel spin whose response never reached you is completed on its own the next time you start the game.- Key pack purcha…
- 1.7.16 Update Notes — September 13, 2026 - 13 September 2026
NEW- Added a region panel: you now switch between the main mine and the dungeon from a single panel.- Added promo codes: type a code into the Promo Codes tab under Settings and claim your reward.- Added a chest to the store: it drops enchantment dust or a piece, and the card lists every reward with its chance.- Added sorting to the inventory: sort your items by tier or by number of affixes, and your choice carries over to your next session.- Added three new achievements for crafting legendary enchantments.IMPROVEMENTS- The trader now shows item icons instead of item names, so you can see what you give and what you get at a glance.- The trade, dismantle and reward screens now show the item's tier color.- The dismantle screen now shows the tooltip of the enchantment you picked, so you can read its affixes before destroying it.- Ore brightness was toned down; some ores were bright enough t…
- 1.6.13 Major Update — September 6, 2026 - 6 September 2026
NEW- The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance.- Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment.- Every enchantment rolls its own values the moment it is crafted and never changes again, so no two enchantments of the same tier are alike.- An inventory has been added: everything you collect is kept here.- The Crafter page has been added: you craft enchantments from the dust and pieces that drop while breaking ore.- The Trader and the Crafter now sit as two sub-tabs under the General tab.- Dismantling has been added to the Trader: pick an enchantment you no longer want and turn it back into materials.- Enchantment slot indicators are shown on pickaxe, suit and pet cards; the slots…
- About the Upcoming Balance Change — August 31, 2026 - 30 August 2026
In the update I will release within a week, I am making a serious change to the game's balance. I am doing it knowing it will affect the progress you have built, and I want to apologise for that first.I make this game on my own, so I am writing these lines in my own words.Looking at the data since launch and at what you have reported, I saw one thing clearly: some numbers did not add up. Some paths were far faster than they should be, while others were needlessly blocked. Instead of patching them one by one, I chose to rework the balance as a whole, because small fixes only postponed the real problem.What this means is plain: some values you are used to will change. A path you have been taking for a while may work differently, and some gains will be recalculated. Your progress is not being wiped and you are not losing anything you own, but the rhythm of the game is changing. I know this…
- 1.5.12 Update Notes — August 23, 2026 - 23 August 2026
NEW- Added time skip: spend diamonds to advance 2, 4 or 8 hours, with rewards based on your current speed and floor.- A summary panel now shows everything you earned when the skip ends.- Added rare ores: five special ores that appear very rarely and are recorded for good once broken.- Added an achievement for breaking every rare ore.- Added the gold crystal: tap this collectible to summon a timed bonus ore that drops gold as you hit it.- Rare and bonus ores now have a glow effect around them.- Premium now comes in two packages: 7 days and 30 days.- Buying the same premium package again extends its duration; the card tooltip explains this.- While a higher premium package is active the lower one cannot be bought, and the card reads "Higher package active".- Added a worker tooltip showing the level bonus, the current income and the income at the next level.IMPROVEMENTS- Improved performanc…
- 1.4.11 Update Notes — August 19, 2026 - 19 August 2026
NEW- Added the Lucky Spin: an 8-slice wheel that refreshes every 3 hours.- 2 free spins per cycle; further spins cost diamonds, and each spin raises the next price.- Won slices stay closed for the cycle; the wheel can be fully cleared.- Rewards include gold, ore stone, Taskium, skill stone, essence, dungeon key, diamonds and timed boosts.- The info icon on the wheel panel shows each reward's count and current win chance.- Slice tooltips show boost effects as percentages and currency rewards as exact amounts.- Added an option to skip the spin animation.- A notification dot appears on the wheel button when a free spin is ready.- Active boosts are listed on screen with their remaining time.IMPROVEMENTS- The gold reward scales with your current floor.- Achievement tooltips now show your progress percentage.- Max conversion in trading is now calculated automatically.- Server maintenance and…
- 1.3.9 Patch Notes — August 16, 2026 - 16 August 2026
NewWorker System Five worker slots have been added — workers mine for you while you play. Each worker generates income on a one-minute tick, the income collects into a pool, and you claim it whenever you like.Worker slots unlock automatically as you reach certain floors (250 / 400 / 600 / 800 / 1000). No purchase or diamond cost is involved.You assign a pickaxe to each worker; the pickaxe's damage increases that worker's income.A pickaxe can only be used by one worker at a time.A single standalone "Collect" button claims every worker's pending income at once. It turns green as soon as there is anything to collect.Each slot shows income per tick and the amount accumulated since your last collect separately. The worker's name, description and lifetime total are shown in its tooltip.On Prestige, worker levels and pending income are kept. Only pickaxe assignments are released.Pickaxe Select…
- Update 1.2.8 — 18 Languages and a Much Sturdier Game - 12 August 2026
Update 1.2.8 — 18 Languages and a Much Sturdier GameWe spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe. 309 commits, over 88,000 lines changed. Here's what matters. 18 LanguagesThe game now plays in eighteen languages instead of two: English, Turkish German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish Russian, Ukrainian Japanese, Korean, Chinese (Simplified), Chinese (Traditional) Thai, Indonesian, Vietnamese And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language. Language selector adde…
- Clicker Ore — Development Roadmap - 3 August 2026
Hey miners, I wanted to open up the workshop for a moment and show you what's coming next. Below is everything currently on my desk, roughly in the order I plan to ship it. One thing worth saying up front: Clicker Ore is made by one person. That shapes this roadmap in two ways. Things get built one at a time instead of in parallel, and I'm not going to hand you dates I can't actually hit. What I can give you is an honest order — and the promise that the list below is what I'm genuinely working toward, not a wishlist. The further down an item sits, the less locked-in it is. The top section is what's happening right now. The bottom section is where I'm exploring — those ideas are real, but they aren't promises yet, and some may change shape or move around along the way.🔧 In Progress — Stability PassBug fixing across the entire game. Before anything new goes in, I'm going through Clicker…
- 1.1.7 Update Notes - 1 August 2026
New FeaturesPrestige Boss Reward Bonus Boss rewards now scale with your prestige! Every prestige level grants +15% to all boss rewards — at Prestige 10, that's 2.5× loot from every single boss. The boss selection screen and the victory panel always display your boosted amounts, so what you see is exactly what you'll earn.ChangesPlaytime Reward reworked. The launch formula (highest-floor ore gold raised to a prestige-based power) scaled unevenly across the game. The reward is now much simpler and fairer: 100 minutes' worth of your gold income, measured at the highest floor you've reached this prestige — your full DPS and Attack Speed multiplier included. Every hourly claim is now worth more than an hour of active mining at your best floor, at every stage of the game.Boss rewards rebalanced. Base amounts were tuned to make room for the new prestige bonus.RemovedSkill Stones no longer drop…
- 1.1.6 Update Notes - 31 July 2026
New FeaturesPlaytime Reward A brand-new reward timer has arrived in the shop! Every 60 minutes, you can claim a gold reward based on the highest ore floor you've reached. The reward also scales with your Prestige Level, ensuring it stays valuable throughout your progression. A live countdown tracks the remaining time, and the shop displays a notification when your reward is ready. Claim it, and the timer immediately starts over — forever repeatable!Auto Task Finder Tired of rerolling tasks by hand? Select your target rarity, press Find, and the system will automatically reroll tasks until it finds one matching your chosen rarity, then stop automatically.ImprovementsTask Finder: Improved the search animation for a smoother and cleaner experience.Performance: Performed extensive optimization and cleanup in the main game scene for better overall performance.FixesFixed an issue where the tu…
- 1.1.5 Update Notes (July 28–30) - 29 July 2026
New FeatureInfinity Attack Speed A new permanent item has arrived in the shop! It boosts your auto-attack speed by x1.5 — meaning more frequent hits and more gold per minute. (Price: 550 diamonds) Pet System ReworkedNew Multiplier Bonus: Every 100 levels, your pet's damage is now multiplied by x5, and this bonus stacks. High-level pet investment is far more rewarding!Added a new description on the pet info screen showing this bonus.First pet purchase cost reduced (10,000 → 5,000), but cost scaling for additional pets and level/skill upgrades was increased — for long-term balance.Pet skill unlock levels were readjusted (some skills now unlock at higher levels). Prestige System OverhauledPrestige floor requirements were reworked for a more consistent progression curve.Prestige gold reward greatly increased — prestiging is now much more worthwhile!Fixed a calculation bug that caused the go…
- 1.1.4 Update Notes — July 27 - 28 July 2026
Balance Changes (Nerfs)Infinity Items Rebalanced These items were making the game too easy, so their values were lowered:Infinity Clicker: 10 → 7 auto-clicks per secondInfinity Power (Damage): +500% → +300% damageInfinity Income (Gold): +500% → +200% gold multiplierInfinity Armor (Heat Resistance): +500% → +100% heat resistancePremium Package RebalancedDPS: +1000% → +400%Click Damage: +1000% → +400%Heat Resistance: +500% → +200%Gold Income: +500% → +200%Offline Earnings: +200% → +100%Title effect bonus removed entirely — Premium no longer boosts title effects.Bug FixesSuit Skill Cost FixedFixed an error in the skill purchase cost calculation (the order and level values were being used in the wrong places). Costs are now calculated correctly.Also slightly increased the per-level cost growth (1.081 → 1.083).Major Improvement to the Large Number SystemThe game's underlying big-number syste…
- 1.1.3 Version released! - 26 July 2026
ChangesThe resetting of Ore stones upon performing a Prestige has been removed.The parameters for calculating Prestige points have been changed.The rate of power increase every 100 levels has been raised.FixesThe issue where spent premium currency would disappear has been fixed.An issue causing the Farm mode to get stuck on a timed floor that could not be cleared has been resolved.New FeaturesA bulk buy and upgrade system has been added to the pet panel.Bulk buying and upgrade systems have been combined with a multiplier system.
- 🎉 Clicker Ore is Now Available on Steam! - 26 July 2026
The wait is over! ⚒️ Dig deep, collect valuable ores, upgrade your mining power, unlock new content, and build your mining empire. Whether you're a fan of idle games or enjoy watching your progress grow, there's always another upgrade waiting for you.Thank you to everyone who supported the game during development. Your feedback and encouragement made this release possible.🪨 Start mining today and let us know what you think! ⭐ If you enjoy the game, please consider leaving a review—it helps us reach more players.Happy mining!
- First Update Released! - 14 June 2026
ChangesIncreased the cost of Suit upgrades.Increased the impact of Temperature on gameplay.Increased Pickaxe unlock requirements.The batch processing panel in the Pickaxe and Clothing menus is now pinned to the top.Adjusted Skill durations and cooldowns.Corrected the Task Reset Timer description.Lowered Prestige requirement thresholds.Updated the UI/UX design.FixesFixed the "Beginnig of Life" typo. It now correctly displays as "Beginning of Life".New FeaturesAdded a preview panel displaying the next unlockable Pickaxe.Added a shake effect when hitting ores.Added a stat preview showing the percentage increase provided by the next upgrade level.A floor transition panel will be added.
- Demo version is live!! - 29 May 2026
The demo has finally been released after a long wait. Thank you for your patience. The full version will be released after Next Fest, based on your feedback. Break through all the ores and explore the depths of the earth. Your feedback is crucial for the development of the game.
- Now Available on macOS - 22 December 2025
Clicker Ore is now officially playable on macOS. MacBook players can finally jump into the mines, crush ores, and progress just like on Windows.This macOS build fully supports Apple Silicon and Intel-based Macs, and development is still actively ongoing. Your feedback is incredibly valuable and helps shape the future of the game.If you're playing on a Mac:Add the game to your WishlistShare your feedback and suggestionsThank you for your continued support, and happy mining!
- New Update - 26 November 2025
Adventurers, get ready! Our game just became even more exciting: the brand-new Dungeon Boss system is here! ⚔️⛏️Use your collected Keys to enter dungeons, challenge powerful bosses, and test your skills. Each victory not only strengthens you… it also rewards you with Prestige currency!What's included in this update?🔹 Dungeon Bosses: Unique creatures with different abilities. 🔹 Key System: Special keys to open dungeon gates. 🔹 Prestige Rewards: Defeat bosses and unlock a new economy! 🔹 Deeper Progression: A long-term progression system for even more fun.Grab your key and dive into your first dungeon! Good luck, miners! ⚔️⛏️🔥
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 August 2026 | 1.5.12 Update Notes — August 23, 2026 | 1841579228673682 |
| 2 | 19 August 2026 | 1.4.11 Update Notes — August 19, 2026 | 1841579228663642 |
| 3 | 16 August 2026 | 1.3.9 Patch Notes — August 16, 2026 | 1840944183784326 |
| 4 | 1 August 2026 | 1.1.7 Update Notes | 1839676055889602 |
| 5 | 31 July 2026 | 1.1.6 Update Notes | 1839676055889451 |
| 6 | 29 July 2026 | 1.1.5 Update Notes (July 28–30) | 1839676055883606 |
| 7 | 28 July 2026 | 1.1.4 Update Notes — July 27 | 1839676055881064 |
| 8 | 26 July 2026 | 1.1.3 Version released! | 1839041357034362 |
| 9 | 14 June 2026 | First Update Released! | 1835236783568567 |
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