- Devlog - Power Armor & ‘Retinue of Servants’ Rework - 21 September 2026
‘Sulfureous Inferno’ Unit ShowcaseHELLO! everyone! We’re the ChillWinter dev team.The Autumn Sale is only about 10 days away, and development on our new content pack is nearly complete. So today, we’d like to show off some of the new units designed around ‘Sulfureous Inferno’!The salamanders living deep underground don’t really know how to praise the Gods, so instead, they rely on their own... primitive scientific technology to get the job done.But still...Praise explosions!Praise muskets!Praise power picks!Praise flamethrowers!And, of course—praise self-destruct devices!Next up: the Maze Builder.According to the lore, this poor fellow has already been turned into a collectible figurine by DEATH.The Builder uses the same basic combat logic as the Nether Engine—and yes, he’s the one who built the Engine in the first place. He constantly retreats while breathing fire at anyone chasing him…
- Devlog — “The Thief Prince” & A Brand-New Race Pack - 6 September 2026
Hello everyone! We’re the development team behind Flowers and Deities!First of all, thank you so much to everyone who has supported us along the way.Recently, Flowers and Deities officially surpassed 10,000 copies sold!For a small indie studio like ours, this is a huge milestone. So, to celebrate, we’ve decided to bring a completely free, absolutely packed content update to all players on October 1st!This time, we’ll be expanding the lore surrounding the Pale ones and the Underworld, introducing a brand-new race that survives in the space between the surface world and the Underworld.This content pack will include:1. A brand-new character, along with two new archetypes 2. 15+ brand-new units, including 2 Demigods and 4 Legendary unitsHere’s some information we’re ready to reveal ↓↓↓Style: “Sulfureous Inferno”A brand-new combat style centered around Explosions.It’s finally time for Burnin…
- Unified Equipment/Blessing/Global Modifier Panel Update - 31 August 2026
The bless panel on the right side now is replaced with Active Modifiers.From left to right, it shows: All Global, Bless, Equip modifiers.
- Timer & Renaming Feature & Future plan Update - 26 August 2026
\- Added a combat timer.- Added a unit renaming feature.\- Optimized the logic for repeated lightning strikes.- Fixed bugs related to UI hotkeys.- Fixed a bug where split offspring of the "Mother of Creation" could spawn with extra equipment.\The current version is now basically stable, and we will announce further details regarding the 10.1 update within two weeks. Look forward to new playable characters (featuring two distinct playstyles), units, and more demigods!Cheers 🍻
- Update Note 8.24 - 24 August 2026
- Fixed an issue where cavalry AI would occasionally become idle - Fixed bugs related to equipment and record UI elements - Fixed various in-game text errors
- Campaign Improvements Update 8.22 - 23 August 2026
\- All Slave Hunting stages will now indicate the random source of their enemies. (All Slave Hunting enemies are derived from the player's Faith, Background, or current Trial.)- Improved the descriptions of some events.- Improved the descriptions of some visual effects and added damage calculation formulas to the in-game Wiki.- When the AI surrenders, you can still choose to wipe them out completely.- The arena name display at the top now includes detailed information about Blessings and Slave Hunting stages.- Added the ability to view reports for both the current battle and the overall run after combat.- Added two new buttons to hide or show only equipped items.\- Slightly increased the size of some UI elements and fixed several UI display issues.- Future records will now indicate whether the "Path of the Demigod" was completed.\- In Stage 3-1, all Backgrounds now have a guaranteed Sla…
- Hotkey Update - 21 August 2026
Added 15 hotkeys for various functions related to Equipment, Emerald City, and Combat.
- Codex & Equipment/Combat UI & Auto-Casting Update - 20 August 2026
\- After completing the game five times, all in-game Codex entries will be unlocked immediately.\- Mother of Creation - Created clay dolls can no longer have more than 6 pieces of equipment.- On the highest difficulty, slightly reduced the enemy budget on Arena 4 and increased the enemy budget on Arena 5 and 6.\- Improved the display of equipment tokens in the equipment interface.- When selecting a unit's equipment slot, incompatible equipment will now be automatically hidden.- Added the option to sell equipment directly from the equipment interface.- Added a button to automatically cast spells during combat.- During combat, unavailable skills (recruits) will now be automatically hidden. - Added a button to hide damage numbers during combat.\- Settler Slinger - Attack cooldown -1s, accuracy +5%.- Reduced the spawn rate of Poison Slingshots.- Increased the spawn rate of Thunder Daggers.-…
- Update Patch 8.19 - 19 August 2026
- Resolved compatibility issues with old save files. - The trait “Spirit Offering” has been renamed to “Culinary Delights.” - The Voracious Feast Blessing has been reworked and can now grant Slave units the Culinary Delights trait. - Attributes gained from Blood Feast now decay by 1 point per second, except for Culinary Delights. - Significantly increase the temp attributes gained from blood feast. - Added brand-new blood feast equips for slave. - Alien races will appear in the store earlier.
- Cloud Saves & Shorter Campaign Update - 19 August 2026
\- Reduced the base campaign length from 6X5 to 6X4, removing some repetitive low-level stages.- Increased the hidden campaign length from 5 to 6, adding more enemy types.- Increased post-battle rewards to compensate for the shorter campaign.- Reduced the shop reroll cost to 5 + 3 * number of rerolls.- Increased the chance of AI enemies surrendering. \- Added Steam Cloud Save support.- Hidden items/units in Custom Battle will now display their names. \- Fixed a bug where the Bird God Blessing did not grant Morale.- Fixed several text errors.- Fixed several money-related bugs in Custom Battle.- Fixed a bug that prevented some achievements from being unlocked.
- Update Note 2026.8.17-2 - 17 August 2026
Add Enemy surrender option: In low ~ medium difficulty levels, if the player defeats them within 2 minutes, the AI will surrender immediately. This should significantly reduce repetitive gameplay.
- Balance Patch 2026.8.17 - 17 August 2026
Unit Changes:·Mother of Creation - -50 HP, +2s to all cast times·Scorpion Lord - +20% Ranged Resistance·King of Gluttony’s Chainsaw skill - -20% Hit Modifier·All Low-Level Mages - +1s Cast TimeBlessing Changes:·Featherd Serpent - Added 20% Crit Damage to Critical Healing Blessing, Forging Flesh 8% => 10%·Dawn - Maximum buffs counted 3 => 4·Warrior 1 - Added Rending Strike and Length Advantage blessings - Reach’s actual effect on attack range +20%·Warrior 2 - Archer Crit Chance and Attack Speed 12% => 15% - Slightly increased the HP granted by melee units - Ranged Attack Support 3 => 4·Noble 2 - Duelist-related blessings 5% => 8%·Barbarian 1 - Added some Skin-Shed blessingsMechanic Changes:·Reach’s actual effect on attack range +20%·Burning’s Hit and Evasion reduction 20% => 30%·Armor Rotting’s Armor Destruction 2 => 3·Blood Soul spell base damage -2·AI blessings will distribute Armor an…
- Update Notes 8.17 - 16 August 2026
1. Significantly reduced the unlock requirements for the custom battle mode's item encyclopedia. 2. Fixed some unit description errors. 3. Fixed numerous ambiguous text entries. 4. After defeating the hidden arena, the stone tablet will now correctly display the selected game difficulty and the corresponding unlocked achievement. 5. Fixed a bug where failing the hidden arena would not unlock the stone tablet record.
- Update Notes 8.16-3 - 16 August 2026
1. Except for the highest difficulty, the shop's initial level is increased by 1, allowing players to purchase hero spells/units earlier. 2. More budget has been added for DIY battles. 3. Fixed a bug where the first boss's blessing budget was exceeded.
- Update Note 18.16-2 - 16 August 2026
1. Optimized the text on some scripts. 2. Balanced the difficulty levels for medium and low difficulty. 3. Reduced the randomness of items in forge.
- Update Note 8.15-2 - 16 August 2026
The strength of enemies in the first and second difficulty levels has been significantly reduced.
- Update Note 8.16 - 16 August 2026
1. Reduced the initial shop reroll cost from 10 → 5 2. Added additional guidance for upgrading units 3. Added the Balanced difficulty 4. Added a farther camera zoom-out option 5. Slightly adjusted the enemy AI's Blood Feast strength 6. Fixed several visual and display issues
- Update Note 8.15 - 15 August 2026
1. Reduced the chance of performance issues occurring on the Underworld map. 2. Added a Low-End Mode option in the settings, allowing you to disable rain, buff effects, and hit effects. 3. Fixed various text and UI issues. 4. Optimized some of the algorithms for Bloodshades. 5. UI scaler range from 1~2 => 1~3
- Flowers and Deities Has Officially Launched! - 15 August 2026
After a long period of development and testing, Flowers and Deities has officially launched!In the full release, we bring a completely revamped campaign experience, along with a massive amount of new content.New Campaign Experience· The main campaign has been expanded into a 6×5 stage structure. After completing the campaign, commanders can challenge hidden Arenas and face the phantoms of past champions.· After a battle defeat, enemy equipment budgets will be slightly reduced, ensuring a smoother experience on lower and medium difficulties.· The Shop and Forge systems have been greatly improved.· Added the Feather Ornament feature. Legendary units can now consume feathers to enhance their attributes and forge your own legendary army.· Greatly increased the additional Favors gained from Reputation progression, allowing for even larger-scale battles in the late game.· The Achievement syst…
- Disable Demo Save Compatibility - 15 August 2026
Demo saves can no longer be used to continue in the official version. This patch disables Demo save compatibility.