- Birthday week sale 🥳 - 31 August 2026
I (Martin) turn 30 this week so to celebrate we're doing a 30% discount for the week! 🥳 All the best! //Martin
- Hotfix 1.1.3 - 30 July 2026
Fixes You can now fail when zoomed out, preventing some funny moments and puzzle breaking exploits. Thank you for reporting!
- Games Made In Sweden Event! - 12 July 2026
Did you know Fail Fail Succeed was made in the north of Sweden? Well now you do!And that is why we're participating in the Games Made in Sweden event, highlighting and celebrating all of the wonderful creations that've sprouted out of our long northern country!We're offering a 40% discount for the entire duration of the event, and we're far from alone in offering a great deal. Check out the event to discover even more games from our fellow Swedish developers! https://store.steampowered.com/sale/gamesmadeinsweden2026
- Hotfix 1.1.2 portal 2 completion and QOL laser speed - 12 June 2026
Fixes Portal 2 should now complete as intended and level 2:8 should always appear. A slider to adjust the laser animation speed has been added to the graphics settings. This should help prevent eye strain in dark settings. Further feedback on this is always welcome!
- PATCH 1.1.0 - 4 June 2026
while delayed by sickness and uncommonly hard to figure out bugs, it's finally here...PATCH 1.1.0I am glad to finally bring you hints and several bug fixes!I am sorry for the delay, but one bug in particular turned out to be much more of a struggle than anticipated, and I fell ill for a little bit which partially put me out of action...Changes:Several tweaks to several levels. Almost all of them include shifting the level 1 tile to make more room for navigation, making it less awkward to move through the puzzles.Lobby has been shifted a couple of tiles to the left, in order to prevent cheesing when trying to reach a bonus level.The gap at the bottom of bonus level 3 has been patched up, as to prevent a (clever) cheesing strategy.UI prompts should now appear to all players. This was a major one that likely turned a lot of people off... All interaction prompts and initial tutorial prompts…
- Demo 1.0 update - 20 May 2026
I have now updated the demo to match the released version in regards to bugfixes etc.Additionally the demo has been slimmed down a tiny bit to be more introductory than before, and it also supports the same languages as the main game.
- Thank you for an awesome launch week - 19 May 2026
First of all… THANK YOU EVERYONE! Fail Fail Succeed released a week ago and what a wonderful week it has been.People have reached out with some wonderful feedback, and even with just straight up kind words. It’s been amazing to hear/see people playing and connecting with the game. As I am writing this, I am in fact watching it being played live by Eluxo on twitch!Here are a few highlights: (this one is in Swedish) https://www.gamereactor.se/blog/joel+pettersson/1322703/Fail+Fail+Succeed+Ett+spel+om+att+misslyckas/#20542103 https://lootlevelchill.com/reviews/fail-fail-succeed-review/https://www.fixgamingchannel.com/fail-fail-succeed-review-a-clever-indie-platformer-built-on-mistakes/https://www.youtube.com/watch?v=OwBBK1lows8&t=31shttps://www.fixgamingchannel.com/fail-fail-succeed-interview/But now the release week is over...and the question of what’s next is a logical one to ask. And to…
- Hotfix 1.0.3 + .4 Platform detection - 14 May 2026
Thank you for the reports! Every single one helps make the game just that much better! Fixes Platforms are now also included in the gap detection (the one that prevents you from getting stuck on your head with your feet in the air). You should no longer get stuck and be forced to reset/restart a level. Climbing up platforms will no longer accidentally put you in the air, such that you fall down instantly. Climbing should reliably get you up where you want to go. Fixes 1.0.41.0.3 introduced some physics issues. These were not consistent across all systems, but should be fixed. Please do report any issues if they remain going forward!
- Hotfix 1.0.2 Rebind - 14 May 2026
A few quick bug fixes, thank you for reporting them! Fixes Rebinding Zoom would cause an error and the rebind screen to lock. Force quitting was the only solution to this. This is fixed. Using Zoom while paused could partially unpause the game. This is fixed.
- Hotfix 1.0.1 - Dog Grounding - 13 May 2026
Some dogs would end up under the ground. While I encourage all dogs to have play and dig holes, this was simply not the time nor place for the latter. Dogs should now stay firmly above the ground. //Martin
- FAIL FAIL SUCCEED IS OUT NOW!!! - 12 May 2026
It feels great to finally get to say that:FAIL FAIL SUCCEED IS OUT NOW!!!! This is a long time coming, and getting to see it out there in the world is incredible! I want to say thank you to everyone who's been cheering me on, trying out the demo and given me feedback. I'm not sure that this would have been possible without you, and in that sense this game isn't just the product of my work: it's also a product of your support. Thank you!!! But now... Go play! 🤖💖🐕 Fail away, all the way until you succeed! // Martin
- Release date annoucement! - 4 May 2026
Some exciting news...WE HAVE A RELEASE DATE!Fail Fail Succeed will launch on May 12! May 12The game will go live on May 12 at 06:00 PM CEST / 09:00 AM PDT. This is a long time coming, and it's so exciting to finally be here! Time flies, and in little over a week Fail Fail Succeed will be available for everyone to play! Can't wait! Thank you for all of your support through the development! You're all awesome
- Bug fixes, dogs, and discord! - 20 April 2026
Hello everyone! The game has undergone some proper professional testing, and you have provided great feedback. The number of bugs were not too long, but some were hard to squash. Either way here we are with an update! but first...We have a discord!We've been getting questions and feedback from people regarding the game, and figured that we'd start up a server for anyone interested to join. Come have a chat, share some dog pictures, talk shop or give your feedback! I (Martin) will also try to drop some work-in-progress updates along the way for those interested. We'd love to have you! Just click on over and join!Fixes (amongst others)Spawn points should reliably be setting nowHitting your head on one side, and body on the other should no longer get you stuck.You should be able to clear 8x8 pixel gaps now without problems.Block duplication glitch in the lobby has been patched.Resolution c…
- Demo Update! - 19 December 2025
Thanks to Next Fest and Games Ground Berlin we gained a ton of great feedback, and while it's taken a while, the update is finally here!Tutorial overhaulWe quickly came to realize that the on-boarding sequence wasn't doing a great job, and as a result it left a lot of you confused in the early stages of the game. To address this we have:divided the tutorial into smaller lessons split over multiple levels.decreased the amount of textincluded reminders for important lessons further down the line.This means that there are technically a few more levels in the demo!More dogs!There are way more dogs to choose from! More to come still, and feel free to reach out if you want a specific one to be added! Improved animations & graphicsSome additional animations have been added to the game. This should make the cutscenes more interesting, and easier to understand. Improved UI graphics has been impl…
- Thank you for Next Fest! - 21 October 2025
Next Fest is over, and so is the launch week for our Demo... And it's been an absolute joy! Thank you(!) to everyone who played, Wishlisted and sent us feedback! It's truly been amazing seeing people playing our little game! So what's next?The demo will stay up for a good while longer, so if you haven't tried it yet, you've still got time! You can also expect some of the feedback we received to be addressed and implemented in a future update. So stay tuned, follow us on here and where ever else you can, and we will let you know when there's more!
- Next Fest Gameplay Stream! - 14 October 2025
Stuck on a puzzle? Want a quick peek before downloading? Check it out! If you have any question, feel free to contact us on any of our channels below, or discuss in chat!
- DEMO OUT NOW!!! - 11 October 2025
The demo for Fail Fail Succeed is live!!! It's a small head start on Next Fest, and we hope you enjoy it! Fail Fail Succeed is a 2D puzzle platformer, where failure is a strategic move towards success. In a bleak world full of deadly traps, your only guiding light is the comforting presence of your loyal dog. Fail and fail again, leaving fragments of yourself behind; what remains will become barriers against hazards or platforms paving your way forward. Inspired by the creator’s own cycles of manic highs and crushing lows, it’s a game about turning setbacks into progress and failure into success. What does it contain?This demo includes an intro sequence, 15 levels with ranging from introductory to medium difficulty, a smaller lobby, minimal narrative, no real ending, and all the core features of the full game!Feedback?Got feedback? Leave a review, or drop a comment on Tiktok / Youtube /…