Logic Bombs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 6 October 2026 - 04:08:13 UTC
- SteamPulse tracked peak311
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews595
- Release dateJul 21, 2025
- DeveloperMatthewmatosis
- PublisherMatthewmatosis
Genres: Indie
Company pages: Developer: MatthewmatosisPublisher: Matthewmatosis
Logic Bombs Steam news
Logic Bombs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor Improvement - 4 November 2025
GB & PC Version: Hovering over a blue thing will now cause all connected markers to flash. PC Version: Fixed an issue where clicking on certain areas outside the main view would trigger a theme change or input toggle. Fixed an issue where the initial theme selection at the very beginning was not saved. Slight adjustments to the colour of the highlighters and markers in the sketchbook theme. GB Version: Fixed a visual issue where overmarked (pink) targets would not fade in/out correctly on color systems.
- Minor Improvements - 28 October 2025
GB & PC Version: Fixed rows/columns with 0 walls not lighting up when a wall is placed in them. Targets will now enter a third state if targeted by more than one bomb. Bombs now light back up if they connect to a blue thing. PC Version: Added a red palette swap of the green tileset. Added a shimmer effect to the frame and outer buttons as a burn-in countermeasure. Increased the speed of the flood fill effect. Reduced the size of the outer tilemap for improved performance. Outside the frame of the green tileset is now black instead of green. Adjusted the OpenGL version listed in the readme.txt. Added instructions to the readme.txt for how to disable the shimmer effect if desired. GB Version: Various performance improvements, most notably the flood fill effect is now faster.
- Minor Improvements - 17 October 2025
GB & PC Version: Added a flood fill effect after bombs have finished exploding. If two bombs are connected they will now light back up if already greyed out and be prevented from greying out until they're disconnected again. If the number on a bomb is exceeded by the number of targets connected, it will now light back up. If the number of walls in a row/column is exceeded, the number will light back up. If a blue thing is connected to a bomb it will now change state, similar to the way targets change state when connected to bombs. GB Version: Improved how playfield updates are handled so slowdown when placing walls/markers on levels with lots of targets should be much less noticable. PC Version: Enabled compiler optimizations. Improved shader compilation so that redundant vertex shaders can be removed. Changed tilemap rendering to use a geometry shader for improved performance. Changed…
- Logic Bombs is Steam Deck Verified - 22 August 2025
If you've been waiting for that green badge then your moment has arrived. Logic Bombs is officially Steam Deck verified. Thank you to Valve for taking the time to review it. Logic Bombs uses its own little custom engine so I had no idea how difficult it would be to support the Deck until late into development. In the end, it turned out to be incredibly painless. This victory really belongs to the developers of Proton and SDL but I'm happy to tag along with them. I think Logic Bombs really suits the portable format and I'm glad it's so easy to play it this way through the Deck. If you own a Deck you're now officially invited to a realm of pure logic.
- Minor Improvement - 4 August 2025
PC Version: Puzzles which display control information will now show different buttons depending on whether the player enters the level with mouse/gamepad/keyboard. Reverted the initial setup text to remove the mention of viewing controls from the options screen. That screen is still available.
- Minor Fix - 27 July 2025
PC Version: Yesterday's update shipped out a newer version of the SDL dll but the game itself wasn't rebuilt on the latest version. This update corrects that and hopefully solves some bugs in the process.
- Minor Fixes - 26 July 2025
PC & GB Versions: Fixed a small mistake with the background information of 9-15 which was introduced in the last patch. If you've already started the puzzle, this information was unlikely to have affected any of your decision making so you can probably proceed without a reset. PC Version: Fixed a crash that would occur if rumble was triggered when multiple controllers were connected. Fixed an incorrect pixel on one of the bombs in the Original and Green themes. GB Version: Walls will no longer overwrite markers and vice versa. Modified the background for 4-2 to improve clarity. Puzzle is unchanged. This is already in the PC version.
- Hotfix - Invalid Puzzle - 25 July 2025
PC & GB Versions: Puzzle 9-15 was invalid. If you've already opened this puzzle you don't necessarily need to reset your whole solution but if I tell you exactly what has changed it will reveal the location of a new wall, so I won't mention specifics. It may be best to reset anyway, apologies for the inconvenience. Fixed a minor visual inconsistency with the background of 5-13. As always, if you're using the Game Boy version, please remember to swap over to this new ROM so you can receive these fixes.
- Minor Fixes - 23 July 2025
PC Version: The return (enter) key can now be used to navigate menus. Mouse and keyboard controls can now be viewed from the options screen. The initial intro sequence now mentions how to view mouse/keyboard controls. Pressing Escape on the level select screen will no longer quit the game immediately, it will take you to the options screen. You can quit the game from there. Modified the background for 4-2 to improve clarity. Puzzle is unchanged. Fixed a visual bug on the level select screen introduced in the last patch. Fixed a crash that could occur if rumble was enabled but a rumble incapable controller was connected.
- Minor Fix - 22 July 2025
PC Version: Fixed a bug on the level select screen which allowed access to locked levels.
- Hotfix - Invalid Puzzle - 21 July 2025
Puzzle 3-8 was invalid, this should now been fixed in both the GB and PC versions. Reminder: if you're playing the GB version your game isn't patched until you start using the updated ROM file, that's up to you. If you've already attempted this puzzle, you should fully reset your solution by highlighting it on the level select screen and holding the marker button, this will fix it and allow it to be solved properly.
- First Patch - Easier Placement of Walls/Markers - 21 July 2025
By popular demand, walls will no longer overwrite markers and vice versa. This change only affects the PC version for now.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 November 2025 | Minor Improvement | 1815034433017923 |
| 2 | 28 October 2025 | Minor Improvements | 1814309641608186 |
| 3 | 17 October 2025 | Minor Improvements | 1813674388978527 |
| 4 | 4 August 2025 | Minor Improvement | 1806698490804191 |
| 5 | 27 July 2025 | Minor Fix | 1806064758707419 |
| 6 | 26 July 2025 | Minor Fixes | 1806064758668794 |
| 7 | 25 July 2025 | Hotfix - Invalid Puzzle | 1806064758647573 |
| 8 | 23 July 2025 | Minor Fixes | 1806064758586649 |
| 9 | 22 July 2025 | Minor Fix | 1805431065509505 |
| 10 | 21 July 2025 | Hotfix - Invalid Puzzle | 1805431065473310 |
| 11 | 21 July 2025 | First Patch - Easier Placement of Walls/Markers | 1805431065471921 |
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