- Performance & Stability Fixes - 22 September 2026
Fellow Demon Hunters!Another stability update is live!Improved performance when many items are left on the map.Fixed freezes during long sessions at later stages of progression.Fixed a crash and FPS drops caused by the third biome boss.Improved performance around hazards.Fixed FPS drops when collecting large amounts of experience with a magnet.Fixed a freeze when leaving a session.We are continuing to monitor performance and stability and investigate remaining issues.Thank you!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Difficulty Fix - 31 August 2026
Hello Hunters!Tiny Balance update is live.Reduced enemy damage resistance scaling by 3x in Infinity Mode.Significantly reduced the Shielders rotation speed.Reduced the Shielders shield HP by 3x.Enjoy!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Memory Leak Fixes - 25 August 2026
Fellow Demon Hunters!Another stability update is here.Fixed low FPS caused by several VFXs.Fixed a memory leak that could eventually cause the game to crash.We are continuing to monitor performance and stability and investigate remaining issues.Thank you!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Steam Community Items Are Here! - 20 August 2026
Hello Demon Hunters!Steam Community Items for Grind Survivors are now available!Play the game to unlock rewards:BadgesTrading CardsEmoticonsProfile BackgroundsCollect them, show them off, and add a little more Grind Survivors to your Steam profile!A Quick Note About Game StabilityWe’re reading your reports and we’re aware of the crash issues some of you are experiencing. Crashes are our top priority right now. The fix is already in testing and should be shipping soon.Enjoying the game?If you haven’t already, consider leaving a review. It helps us understand what’s working, where we can improve, and helps more players discover Grind Survivors.Thank you for your continued support, Demon Hunters!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Biome Weather, Balance and More! - 14 August 2026
Fellow Demon Hunters!The weather is changing! Each biome can now experience its own set of weather events, from rain and fog to meteor showers and windstorms.Alongside the new weather system, we've also made another balance pass across weapons and enemies.Weather UpdateWeather EventsAdded dynamic weather events to every biome. Weather can now change the gameplay of a run.Loot ProtectionAdded a new Loot Sub-Save System that periodically saves collected loot during a run.If the game crashes or is force-closed, your collected loot will be restored when you restart the game.Perk Selection RebalancePerk choices should now feel slightly more random.Weapon BuffsIncreased stats across all freshly dropped weapons. Guns hit harder now.Enemy NerfsReduced enemy HP for the first two difficulty levels.FixesFixed several crashes.Various minor fixes and improvements.Fixed multiple issues related to env…
- Hazards are coming for you! - 23 July 2026
Fellow Demon Hunters!Today we're releasing another update focused on making combat more varied and dynamic.The battlefield is now more dangerous than ever. Maps can now generate a variety of environmental hazards that affect both you and your enemies, creating new tactical opportunities in every run. HazardsUnique sets of hazards for every biomeHazards affect both players and enemiesControl enemy movement using environmental effectsTrigger interactive objects to deal even more damageWe're already working on the next environmental update, which will introduce dynamic weather. Your feedback on the new hazards will help us shape its development!Also, in case you missed it, we recently teamed up with our fellow roguelike bullet heaven friends from Reap and Rush for a collaborative bundle. They celebrated their launch just a few days ago, and if you haven't checked it out yet, now's the perf…
- Balance Patch + Leaderboards Wipe - 9 July 2026
Fellow Demon Hunters!This small patch improves Infinity Mode balance and resets the leaderboards.Infinity Mode: Enemy Resistance now scales three times slower, making long runs less punishing.Leaderboards: A fresh start! Leaderboards have been wiped, so everyone has another chance to claim the top ranks.Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Crash Fixes - 1 July 2026
Fellow Demon Hunters!We've fixed several crashes and continue improving game stability.Crash FixesFixed multiple crashes related to modified enemies.Fixed multiple crashes related to projectiles.Fixed a crash that could occur after killing a Mortar enemy with the Cluster modifier.We're continuing to investigate crashes. Every crash and every report you send helps make the game more stable. Thank you!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- Leaderboard Seasons & Community Survey - 25 June 2026
Fellow Demon Hunters!The Leaderboard Seasons Update is LIVE, and the leaderboard system has been updated with seasonal resets.Before we get into the details, we'd like to address some of the feedback we've received since the release of the Skill Tree & Enemy Variety Update a few weeks ago.Many of you experienced slower-than-intended progression, tougher enemies, and, unfortunately, an unusually high number of crashes. We hear you. Looking back, we may have been a little too ambitious with some of our gameplay changes.Over the past weeks, we've released several hotfixes targeting progression speed, balance, and stability. The overall experience should now be much smoother and more enjoyable.That said, we'd love to hear directly from you. Alongside today's update, we've put together a short survey to help us better understand what's working, what isn't, and where we should focus our effor…
- Balance Hotfixes and Baltic Showcase - 17 June 2026
Hello Demon Hunters,we are back with more news! 😈In case you missed it, we recently released our major content update: Skill Tree & Enemy Variety! The update introduced a significantly expanded Skill Tree with new branches, progression options, enemy modifiers, and many new enemies to fight. Which brings us to the next point... Since the Major Update launched, we've already released TWO BALANCE HOTFIXES based on your feedback.It turned out some modified enemies became a bit TOO grindy. 😅The hotfixes reduced enemy health, adjusted spawn rates, and improved progression pacing to make runs feel smoother and more enjoyable. Our goal is to challenge your builds, not your patience.If you've played the update recently, we would really appreciate your feedback on Steam. Does the new Skill Tree feel better? Is the enemy difficulty in a good place now? Are there still systems that need more tun…
- Hotfix - Less Grind more Survival - 16 June 2026
Fellow Demon Hunters!Another round of balance changes to make progression smoother and more enjoyable. Because, apparently some of the enemies became a bit TOO grindy after the recent Major Update.With this hotfix, we already released two quick balance patches after discovering that some enemies became unintendedly too grindy. The goal is to challenge your builds, not your patience.We would really appreciate you to provide us with your feedback on Steam; we really need it. Does the Skill Tree progression and enemy difficulty feel better now? Or are there still issues we should tackle?Here's the latest Hotfix changelog:Hell Dust DropsHell Dust drop rates have been significantly increased across the game.Bosses now reward significantly more HellDust.Hell Dust scaling across higher difficulty levels has been greatly improved.Skill Tree ImprovementsIncreased stat gains from several Skill Tr…
- Hotfix - Reduced enemy health - 10 June 2026
Reduced HP and spawn rate for modified enemies across all difficulty levels.Enjoy!Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?
- The Skill Tree & Enemy Variety Update! - 8 June 2026
Fellow Demon Hunters!The Skill Tree & Enemy Variety Update is here, bringing new build customization options, expanded progression, new stats, and plenty of new enemies to take down!Warning: Current Skill Tree progress will be fully refunded, allowing all players to respec from scratch. Future Skill Tree refunds will return only 90% of invested resources.Enemy ModifiersInspired by some of our favorite action RPGs, we've added a new system to increase enemy variety. Enemy packs can now spawn with special modifiers that change their stats, behavior, visuals, and rewards.Some of the modifiers include:Armored – highly resistant to physical damage.Duplicator – splits into smaller enemies upon death.Shrapnel – releases projectiles when killed.Anchor – slows players within its aura.Spike – leaves behind a dangerous hazard upon death.And more other modifiers to discover!Expanded Skill TreeThe S…
- Forge & Runes + QoL Update - 19 May 2026
Fellow Demon Hunters!The QOL Update is live! We’ve revisited the Forge and improved the overall experience for players managing hundreds of weapons in their inventory. Rune Presets are also here, making it much faster to switch between different builds.UI/UX & Quality of LifeForge / Infuse now supports faster mass weapon mergingForge / Recycle now lets you quickly scrap multiple non-filtered weapons with minimal actionsRunes can now save and quickly switch between different rune buildsAdded weapon sorting by DPS in the ArsenalFixesFixed Sparks VFX breaking in certain situationsFixed Napalm VFX flickering when large numbers of enemies die simultaneouslyFixed incorrect VFX for Baldur’s Strike, Mortar, and Cluster attacksFixed Demolisher Epicenter VFX size not matching the actual attack radiusFixed FPS drops in the third biomeFixed multiple localization issuesOtherAdditional stability and…
- Major Update: Affix System Expansion - 29 April 2026
Fellow Demon Hunters!The Major Update: Affixes Expansion is now live! We’ve overhauled how weapon modifiers work to give you more control, more variety, and more power.Affix Rarity and Affix PoolAffixes now have their own rarity tiers, independent of weapon rarity. While any weapon can technically roll any affix quality, higher-tier weapons have a significantly better chance of rolling a Legendary affix.We’ve also doubled the number of affixes in the game, with most of the new additions focused on increasing DPS.The Reforge System (Reroll)You can now reroll both affix values and affix types using your extra Helldust. The reroll cost increases with each attempt.FiltersManaging hundreds of weapons is now easier with the newly added Affix Filters. Other Changes and FixesUI/UXFixed Reforge widget behavior when switching between Forge tabsPerksTranslocationNow has a 50% chance to triggerProj…
- ROADMAP IS HERE! - 14 April 2026
Demon Hunters,we are back with good news! 😈After evaluating all your feedback on Steam and Discord, we’re happy to present our roadmap! It outlines our content update plan for the coming months. Since our overwhelming launch, we’ve also released two patches to improve functionality for you (Patch #1 Changelog and Patch #2 Changelog).We are currently working on our first major FREE content update: Affixes Expansion. You’ll get twice as many Affixes! Future updates will also include more quality-of-life improvements, a Skill Tree rework, enhanced enemy variety, new biomes, leaderboard seasons, boss refinements and more!That means - the grind goes on. 💪ROADMAP OVERVIEWMAJOR UPDATEAFFIXES EXPANSION Twice as many affixes!REGULAR UPDATEQUALITY-OF-LIFE IMPROVEMENTS Rune presets, improved weapon sorting, and more UX upgrades!MAJOR UPDATESKILL TREE REWORK New skills and additional mechanics!RE…
- Post-Release Update #2 - 14 April 2026
Fellow Demon Hunters!Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.UI/UX & Quality of LifeAdded an option to highlight enemies close to the player (enabled by default)Added an option to show HP bars above hit enemies (disabled by default for smaller enemies)Extended scrollbar interaction with faster scrolling and added scrollbars for list screensAdded a 0.5s delay before perk selection to prevent accidental double clicksGameplayAdded a short coyote time window for Dash. Dashing at the moment of taking damage now avoids the hitForge Improve now removes only 1 level on failure instead of all levelsReworked ability cooldown reduction for the Faceless Rage perk:Old: -0.1s per killNew: -1% of remaining cooldown per killThe second stack of the Heavy Shot synergy now applies immediately in Infinity ModeThe Yoga icon now appear…
- Post-release Update #1 - 20 March 2026
First post-release hotfix is here!For this, we focused on the most reported issues and overall stability. More updates are on the way.BalanceBurned Forest difficulty slightly decreased for DARK 2 and DARK 3Tesla Gun damage reduced due to overperformance in demon slayingSupporter PackFixed an issue where weapon skins were only applied to one SMG during the first runLeaderboards“Show Friends Only” now works correctly in Infinity LeaderboardsControllerFixed controller hint overlapping with achievement reward iconsFixed an issue where controller navigation stopped working in some menus after using a mouseAchievementsFixed “New” notification reappearing on achievementsFixed an issue where some completed achievements were not saved after restarting the gameEnemies & VFXDisabled Demolisher rotation during the Explode attackImproved Boss 2 sword VFXSettingsFixed “Reset to Default” not restoring…
- The Hunt Continues: What’s Next? - 18 March 2026
Fellow Demon Hunters, thank you so much for all the support since launch.We're really happy with how things have been going so far. Seeing so many of you jump in, leave reviews, and spend time with the game has been amazing.Now it's time to keep improving. As always, we're collecting your feedback and gameplay data and using it to decide what to focus on next. We're also taking in all your reviews, positive and negative alike, and they help us pinpoint the strengths and weaknesses of the current version.We don't have exact dates yet, but here's the direction we're heading in:Phase 1: Stability, Bugs, and Balance TweaksFixing crashes, bugs, and any progression issues.Smoothing out difficulty spikes, weapon balance, and loot so the game feels less frustrating or "stuck".Phase 2: Quality-of-Life ImprovementsMaking things feel smoother and easier to handle. This includes level-up screen but…
- Demon Hunters Unite - Grind Survivors Is Out Now - 16 March 2026
Fellow Demon Hunters,The day has finally come. Grind Survivors is out now.It feels incredible to finally release the game after all the months of development, testing, and iteration. Throughout this journey, your support, feedback, and enthusiasm have helped shape the game in countless ways. From early playtests to the demo, every bug report, suggestion, and build experiment pushed the game forward. For that, we want to say a heartfelt thank you to our community.Today the gates open and the real hunt begins.Watch the release trailer here:We are incredibly proud of this release and cannot wait to see you jump in, hunt demons, and experiment with your builds. We truly hope you enjoy the game. If you do, let us know. And if something does not quite hit the mark, we would love to hear that as well. Your feedback still means a lot to us and will continue to help improve the game.Happy huntin…