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TowerLine

TowerLine Steam news

Mehmet Melih Solt | Jul 15, 2026 | game

Released

0players observed · 24 September 2026 - 21:32:43 UTC

SimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

TowerLine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews13
  • Release dateJul 15, 2026
  • DeveloperMehmet Melih Solt
  • PublisherMehmet Melih Solt

Genres: Simulation, Strategy

Company pages: Developer: Mehmet Melih SoltPublisher: Mehmet Melih Solt

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TowerLine Steam news

TowerLine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update - v1.4.0 - Simulation Rework! - 23 July 2026

    Update 1.4.0 is out. Here's a quick summary if you're not on Discord or following the changelog in game. Simulation reworkMachines, belts, and junctions now share a single timing model, the whole factory runs in stepJunctions pass items straight through at belt speed; machines no longer let queues pile up in front of themSpeeds are now defined and shown in items per second instead of tick multipliers, so they stay consistent regardless of simulation rate and are easy to calculateDirect machine-to-machine transfers (e.g. chained extractors into storage) are capped at current belt speedMap Section RefreshReroll your map: after you've held 100 research points at any point, zoom out and switch to refresh mode to reroll an owned section's resources for a fee. Bad spawn? Second chance.Factory tools & signalsExtractor throughput: hover an extractor to highlight its entire pass-over chain and s…

  • Update Roundup - v0.0.1 to v1.3.0 - 22 July 2026

    A lot has landed since launch. I wanted to make a quick summary announcement if you are not on Discord or following the changelog in game. Share your factories (and your saves)Blueprint codes: export a blueprint as a text code, share it, and import in the blueprints menu. We also have a Discord bot now: drop your blueprint code there and it draws it for everyone to see what spaghetti you builtSave codes: same idea for save games, can be exported and imported via the Load Game menu Faster loads, smaller savesSaves now use a compressed format: quicker loads and less Steam Cloud spaceLoad times have been drastically improved, especially for larger factories.The Statistics menu stays smooth late-game, even with thousands of delivered item typesSignal layer & factory toolsSignal Selector: merge multiple wire inputs into one output (empty/false skipped; newest value wins)Machines placed next…

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