- v1.0.2 Update - 29 August 2026
This update mostly focuses on optimizations and improving the usability of bonuses.GeneralReworked how bonuses are placed - the grid generation now attempts to place bonuses in range of runes that synergize with them (for example, if you have a +1 Storm bonus, it will try to place it near a rune with Storm), as well as spread them around the grid more evenly. This should make it much easier to use bonuses effectively, incentivize picking the more niche bonuses, and provide better opportunities to use Swap.Staggered enemies now recover their stagger during their turn instead of at the start of the round, to prevent some scenarios where enemies could be staggered again before they recovered.Fixed some issues that caused the game to lag spike whenever damage was dealt.When loading multiple times in the same session, subsequent loads should be much faster now.Fixed an issue with INSULATE no…
- v1.0.1 - 14 August 2026
Hello, just a small update with some bug fixes and a little QOL. For windows users: The game's exe has been renamed from SPELL_CAST to SPELLCAST. Try verifying your game files if you have any issues launching the game, and if you had any shortcuts you may need to update them. (This was done to standardize my build process for all 3 OSes, so it will be much easier for me to make updates in the future.)GeneralYou can now right click a tile on the rack to place it on the grid.Fixed an issue with SIPHON α causing the battle to freeze when stealing block.Fixed various UI text bugs.
- SPELLCAST 1.0.0 Release! - 31 July 2026
Hello, this update wraps up some missing features and marks the official release of SPELLCAST! This means for the time being I will only be focusing on bug fixes/balance adjustments, but feel free to give feedback or suggestions and I'll see what I can do in the future. I hope you enjoy the game!GeneralSPELLCAST is now available on Mac and natively on Linux!30 achievements have been added. You can unlock them both on your Steam profile and in-game.Added a Glossary which lets you view all of the available Runes (and their upgrades), Bonuses, Artifacts, and Demerits, as well as enemy details and progress on achievements. You can view the glossary from the main menu or the pause menu.Hex sounds reworked to be more varied and less annoying.Fixed an issue where buying letter upgrades after resuming a saved game didn't actually upgrade the letters.Fixed Scenario 10 not starting properly on hi…
- v.0.5.0 - Major Enemy Reworks - 24 April 2026
Summary This update ended up being way bigger than expected, but I'm very excited about it! I had a few goals in mind throughout these changes:Make enemy mechanics more interactive, make the actual wordplay on the board more impactful, and balance the power levels of enemies across biomes.Make bonuses feel better overall - the extra slot and free Swap should make it easier to line up bonuses with relevant runes, while also nerfing the huge multipliers that could trivialize the game.Of course the balance isn't perfect yet, but overall I think the enemies provide much more interesting challenges now.TLDR:Voidwalkers, Hieroglyphs, Souls, Hexes, and Hourglass mechanics/enemies have all been reworked or adjusted. You can find the main points in bold in the changelist below.Enemies have been adjusted to have more consistent health/stagger values (generally lower than before).Swap no longer co…
- v0.4.0 Update - Events/Demerits - 17 March 2026
Note: The base volume of the game has been increased, so be ready to turn it down if needed!GeneralThe Battle Log now stays open or closed between battles, so you don't have to keep opening it again.Fixed an issue where Truth would cause non-attack damage to deal true damage.PrestigeThe Prestige system has been removed for now. It's not really engaging or well-balanced in its current form and removing it allows me to focus on the core game until I have a better idea of what the post-game should look like.EnemiesTitan Ariadne base stagger reduced by 15.EventsFixed some issues with event choices not working sometimes.Fixed some issues with the Trickster event when you only have 1 wildcard.Hungry Chest event changed: You now select a rune or bonus from your collection to sell, and gain gold based on its rarity/upgrades.Elemental Familiars event changed: Now upgrades BURN/SPARK, FLURRY/ICIC…
- v0.3.3 - New Artifacts - 19 February 2026
GeneralThe Spellcaster and enemies now have animations for most attacks.Inferno now deals damage at the same time as Burn instead of two separate instances.Chroma can now be swapped with other bonuses.RunesFixed the "Your Turn" description for Shock γ.Power gained from Thirst reduced to half of the damage taken.Thirst β now deals 8 damage instead of 5.Upcharge β now gives 7 Gold instead of 3.BountiesFixed an issue where Still My Turn could trigger on the first round of battle.ArtifactsStormweave changed to: At the start of battle, gain 2 Static.20 new artifacts:Suspension Cable - At the start of each round, retain block up to the enemy's Chill.Shockweed - At the start of battle, gain 2 Discharge.Heartseeker - Whenever you swap, gain 1 Truth (your next attack deals true damage).Portal Stone - Swapping no longer costs Power Gauge.Golden Scarab - At the start of battle, gain Power equal to…
- v0.3.2 - Hieroglyphs and Runes - 23 December 2025
GeneralLots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version.Some visual updates to environments, effects, and floating text, with more to come!When viewing upgrades for a rune, the upgrade descriptions are summarized to just the "delta" of what is being changed. You can toggle between showing the summaries or the full descriptions.The deckbuilder now sorts items alphabetically and gives audio/visual feedback when adding/removing items.EnemiesHieroglyph and the corresponding enemies have been reworked - Hieroglyph is now a status applied to your letters instead of the grid. Playing or exchanging a letter with a Hieroglyph has positive or negative effects depending on the enemy:Serkite - Now always gains bonus damage equal to your Poison. You gain 3 Poison whenever you play or exchange a letter with Hieroglyph.Khunemos - Whenever y…
- v0.3.1 - Battle Log! - 22 November 2025
GeneralBattles now have a Battle Log which details what happened in the battle such as damage taken, buffs gained or lost, etc. There may be some incorrect messages due to complex interactions, so please report any issues that you find! Also, any feedback on anything you feel is missing or excessive - the end goal is for the log to provide enough detail without being a huge chore to sift through.Fixed an issue where an enemy's attack would keep going even if they died in the middle of it.Fixed an issue with Crow Fiends breaking the game on Scenario 4 Danger Level 2.RunesBurn β changed to: Enemy gains Burn equal to your word score. 10 Mana: Enemy gains 10 additional Burn.Insulate γ: Now gains block equal to word score + 5 instead of a flat 15.Siphon α no longer deals stagger when stealing health.Siphon, Vacuum γ, Crystallize γ:These runes with "steal block" effects behaved inconsistently…
- v0.3.0 Update - 9 November 2025
GeneralAdjusted drop rates so gold items drop less often.Enemy stagger scales more slowly with enemy level.Prestige and Danger LevelsThe previous scoring system has been removed, and the Prestige and Danger Level systems have been added:After completing a scenario or campaign, you will unlock the ability to replay it at a higher Danger LevelEach Danger Level increases the difficulty in some way:Scenarios will have unique conditions, as well as increase the number of enemies and enemy levels.For campaigns, you will choose from a selection of negative conditions called Demerits as enemy levels increase.Playing at a higher Danger Level also unlocks the Bounty Board, where you will be assigned a grid of bounties to complete. Earn Prestige by completing these bounties and filling out rows, columns, and diagonals.Completing a Danger Level will unlock the next Danger Level, and the Prestige yo…
- v0.2.8 Update - 9 September 2025
This update focuses on some bug fixes and significantly lowering the overall difficulty. If you liked the previous difficulty, don't worry - it will return when the Ranking system is added!General Changes- The Discard Pile is now shuffled back into the Letter Box whenever the Letter Box runs out of either vowels or consonants, instead of waiting until the Letter Box is completely empty. This should help prevent situations where you end up drawing only consonants or only vowels for multiple rounds.- Base gold bounty increased by 20. "Best Word" gold bonus removed.CampaignNote: These changes will not effect existing Campaign runs.- Fixed an issue where you could immediately fight the Titans in a Campaign.- Lowered overall enemy strength by 1 level.- Early encounters have 1 less enemy.- Boss encounters have 1 less enemy.- Storm deck: 1 copy of Jolt is now Jolt β.- Chill deck: Now starts wi…
- v0.2.7 Update - 4 September 2025
Fixed various UI issues with popup windows like the deckbuilder/victory screen.