Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3821230 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | PandaBox |
| Publisher | PandaBox |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Top-down RPG set in a fantasy medieval world of Hellpress brought to you by a single developer as a love letter to old-school RPGs.
About this game
Hellpress: The Brotherhood is a 2D top-down RPG game set in a fantasy medieval world of Hellpress brought to you by a single developer as a love letter to old-school RPGs. Form a group of 1–3 characters, members of a mysterious organization by the name of The Brotherhood, sent to the kingdom of Ardis to investigate and uncover a series of mysterious murders. Travel through war-torn lands, unravel mysteries, battle enemies, make new friends, build your reputation with various factions, and discover what is really going on. Key features: unique bosses and mechanic variety of enemies handcrafted world to freely explore variety of abilities to learn Rich and detailed story Investigation system Story choices Minigames Easter eggs Puzzles Secrets And more... Midar’s Guide to the Ardis Conflict – 27 AC An excerpt from a field manual used across surviving territories The world once again teeters on the edge of chaos, barely 27 years after The Collapse . Fear and hatred toward the Caascals intensify. Oppressed and hunted, they form a rebel collective in a desperate pursuit of justice, a move that triggers the first war of the New World . 28 AC. The Rebel Collective calls for peace. The Alliance responds with strict terms: No Caascal may ever hold high office; All Caascals must be trained in new state-run schools and use their abilities only for sanctioned purposes; Caascals will be publicly registered and monitored. Any Caascal who steps out of line is declared an enemy of the New World and becomes a wanted target; In return, the Rebels demand: All Caascals be recognized as legal citizens of their birth states; The Collective be officially acknowledged as The Voice , with full authority over Caascal training and capability assignment; Research into Echo abilities continue without interference; Both sides agree. This fragile peace becomes known as the Resonance Accord . 59 AC. As the annual summit of the Council of Nations nears, A young Caascal named Kairo , near the ruins of Riada , is ready to hit the road once again. Is he prepared enough?
Supported languages
English
