- Resource Cap System Updated - 9 August 2025
Previously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large amount stored.Thanks to a player’s idea, you can now hold more resources than the maximum limit, removing this inconvenience. While at the maximum cap you will no longer gain additional resources, you can still withdraw from the bank and hold resources above the limit to use them freely.We are also aware of an issue where, after several hours of play, adventurers sometimes stop during combat or thieves fail to spawn in defense battles even though enemies remain. I have been playing for hours myself to track down the cause, but have not yet been able to reproduce it. I will continue investigating.For now, I have added a temporary fix to the relevant code in an attempt to pre…
- Small Farm and Special Meal Feature Added - 7 August 2025
To help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities.Special meals provide stat boosts for 1 hour. When active, a circular UI will appear at the top left to indicate the buff, and it disappears when the effect ends.To offer these meals, you’ll need to grow some support ingredients in farms. Up to 3 farms can be used, and you can grow the same crop repeatedly. To grow a different crop, the current one must first be harvested.If you encounter any bugs or have feedback, feel free to reach out via the discussion page or Discord. I’ll do my best to fix issues quickly and carefully. Thank you always 🥰
- The maximum level has increased, and the game has been updated - 30 July 2025
Thank you for waiting. 💦 You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised. From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stronger as their level increases. Only Hard Mode allows play beyond level 1000. Disabling Hard Mode will return the cap to level 1000.Equipment above level 1000 now grants greater main stat bonuses when enhanced. Higher-level and highly-enhanced gear will now yield significantly stronger stats. From +0 to +10, the enhancement method remains unchanged, but from +10 onward, failing an enhancement has a 50% chance to damage the gear. Damaged gear can still be equipped and used but cannot be enhanced further. If you succeed despite this risk, the gear gains even greater main stats.Certain stats now have a maximum cap. As dungeon and monster levels increase, rewards and equipment…
- The resource acquisition system has been simplified - 25 July 2025
Previously, resources first piled up in the dungeon and had to be carried by porters before they could be used, which caused a lot of stress for players. 💦 We wanted to give the feeling that not only adventurers but also villagers were working hard, but the unintuitive structure and limited transport capacity couldn’t keep up with the game’s resource gains. This led to feedback and many negative reviews. 😭 Now, porters will still appear in the game for visual purposes, but dungeon resources can be used immediately even if the porters do not carry them. All upgrades related to porters will no longer appear in the game. Along with this, a small change was made to the tutorial, and instead of increasing porter numbers via the Resource Depot’s Operating Budget, a new stat was added to help grant higher-tier options on gear obtained from dungeons. (Content to replace the porters in the Res…
- A defense battle with the bandits has been added - 23 July 2025
Thank you for waiting.💦 Now you can use the bandit defense mini‑game to the left of your settlement. As the bandits’ level increases, bandits with different attack types are added one by one, and they generate faster as the level increases.The battle against the bandits is handled not by adventurers but by the settlement’s guards, and the player can change or upgrade the guard deployment to repel the bandits.Each defense battle has a 10‑minute cooldown, and if you don’t like it or don’t want to play, pressing the stop button at any time will prevent the bandits from attacking. When you want to play again, just press the resume button to continue anytime,The bandit level is separate from the dungeon level, but when you successfully defend against the bandits and your dungeon level is higher than the bandit level, it increases by 1, and if it’s 3 levels or more ahead, it increases by 3.T…
- The cost of equipment crafting at the Smithy has been reduced - 16 July 2025
The Orb and Crystal cost to craft equipment at the Smithy felt a bit excessive 💦 The goal was to let you obtain gear more easily without clearing dungeons, but it ended up becoming too much of a burden. Crystal costs have been slightly reduced, and Orb costs have been significantly lowered.Potion recovery amounts have been increased. Originally, I wanted to add features like potion mixing or special effects, but currently there were no such systems in place, and the upgrade bonuses were too small 😨 I'll try to think of a better direction when I update this feature in the future.This is a small update based on player requests, but I’m sorry it took some time. (I was in the middle of testing while locking current work-in-progress updates, and a bug occurred which took a while to fix...)Thank you again to everyone who purchased the game 🥰
- Gear Crafting and Tactic+ Bonuses Now Available - 14 July 2025
Players mentioned that simply raising Attack and Defense when upgrading wasn’t enough 😞 So now, at +10 enhancement you get a random Tactic effect +1, and at +15 enhancement you get Tactic +2.The Tactic must be at least level 1 to apply its effect, and it can exceed the maximum level of 20. (Though rare, combining weapon and armor could yield a total of +6.)You can also now craft gear using resources and Orbs at the forge. Previously, you could only get gear by clearing dungeons with the player. Now you can obtain gear at your highest cleared difficulty using just resources and Orbs.In Hard mode, the crafted equipment appears at +2 levels above your cleared difficulty, while gear made in town is +1 level above, but with better chances of good options. (Please share if you have better ideas.)Lately I’ve been feeling heavy-hearted. Due to a lack of understanding early on, the game receive…
- Porter-related upgrades have been expanded. - 12 July 2025
Upgrades to hire extra porters, increase their movement speed, and expand total resource storage have been added. 😊 These are limited to 10 upgrades each—not unlimited. They consume orb resources and help you transfer dungeon resources faster.A priority resource slider has been added to move a higher proportion of a specific resource. Sliding fully to one end may seem like 100% focus on one resource, but if it runs out, it automatically switches to another—so you don’t have to monitor it.An upgrade to increase total resource capacity is also included—ideal for long idle gameplay. (This upgrade is quite expensive.)The next update involves new pixel art and animations, which may take some time. If any bugs or issues arise, I’ll fix them immediately and push an update. Thank you to everyone who has purchased the game 🥹
- Fixed issue where multiple gear items could be equipped - 12 July 2025
This might sound like an excuse, but when my precious friend—the script—doesn't go the way I expected, I feel really sad 😢 I test it over and over 😢 And yes, it's truly an excuse, because it’s my script. I want to apologize to everyone who was inconvenienced by this issue 😭The reason I say this is that no matter how much I tested this time, I couldn’t reproduce the exact same bug... But the bug is happening—for you all are experiencing it.Thinking of everyone affected made me anxious, so I proactively modified the gear equip code to check items more meticulously rather than optimize, and added an inventory check during loading. Honestly, I’m really nervous 😭If the problem happens again, please let me know. It might still occur—I'm really sorry 😢Also, a slide in the Resource Depot UI to choose which resource to prioritize when transporting has been included in this hotfix patch. You…
- Gear enhancement has been increased to a maximum of +15. - 11 July 2025
+10 gear can be obtained by anyone using only common resources. From +11 onward, special resources are required, and the enhancement gain increases significantly compared to before. (I haven’t decided on the resource name yet 😳)There’s also a change in the Dungeon Selection UI. Previously, you could only choose levels from −10 to +10 relative to your highest cleared level. Even if you're much stronger, you couldn’t increase in increments larger than 10 or choose lower levels again.Since this felt restrictive as you leveled up, I’ve expanded the selectable range per 100 levels.I’m currently working on upgrades for porter count and movement speed, and it looks like I’ll also add a feature to move support adventurers out of dungeons so they can try again.If you have any great ideas to improve the settlement, please let me know anytime. Thank you all 🥰
- The Equipment Inventory feature has been added and the game has changed a bit. - 11 July 2025
Thank you for waiting 💦 I think development slowed down a bit because I was working part‑time to fund it💦With the Equipment Inventory added, dungeon rewards no longer equip immediately but instead go to the inventory. Clicking the "slot" where equipment was shown opens the "Weapon and Armor Inventory". (Old equipment is also registered in the inventory, but since item data changed, I’d appreciate it if you acquire and equip new gear.) (Old gear may not be enhancable.)The Equipment Inventory provides separate 42‑slot inventories for weapons and armor. (I considered a scroll UI but it wasn’t feasible for now 😢)The Equipment Inventory provides Enhance, Move, Favorite, and Discard functions, and for Discard, to prevent mistakes, you must toggle first and only when pressing the Discard button will the item be removed.If you use the Favorite button to mark gear as favorite, the Discard tog…
- Fixed an issue where the player adventurer would stop moving - 10 July 2025
While playing in Hard Mode, after defeating a monster in the dungeon,the adventurer mistakenly thought they were still in battle with three enemies,so they didn’t move and tried to attack enemies that were out of range.😨I’ve updated the code to better distinguish between current battle targets and actual attack targets.I sincerely apologize to anyone who experienced inconvenience.😢
- Hard Mode Dungeon is now available. - 9 July 2025
Thank you for waiting 💦 Hard Mode can only be explored by the main adventurer, and auto-repeat is available. Up to 3 enemies attack the adventurer, and a boss appears at the end of each floor. (Boss monsters have higher HP and defense than regular enemies.) You can obtain higher-grade equipment rewards upon completing a Hard Mode expedition.While I can't reply directly to Steam reviews, I read every one of them daily and take notes on what needs to be improved.I'm aware that most of the feedback is negative 🥺 (I truly want to say sorry for the lack of polish.) Though it's painful, I'm grateful for your evaluations and suggestions to improve the settlement. Every piece of feedback you give is valid. 😢The next update will introduce an "Equipment Inventory" and allow you to "change equipment". Even a few words of encouragement from players mean the world to me. Thank you 🥹
- Support Adventurers Added + Some System Changes - 7 July 2025
Support adventurers have finally been added. Thank you so much for your patience 💦You can add up to 3 support adventurers by upgrading the inn. They automatically return to dungeon exploration after fully recovering their health, helping you gather resources more efficiently.They use the same stats and tactics as your main adventurer, but are slightly weaker when calculating attack and defense values.Support adventurers explore randomly within 5 levels below your highest cleared stage. The higher you progress, the more resources they’re likely to bring back.Also, the damage calculation formula in battle has been slightly changed. Previously fixed damage values are now randomized within a certain range. Enemy monsters also had slight adjustments to damage and defense.Thanks to all of you who provided feedback—I've learned so much from it. I’ll keep doing my best to improve the game. You…
- I'm currently working on support adventurers who explore dungeons individually - 6 July 2025
I'm currently working on support adventurers who explore dungeons individually.They won’t explore with you, but will automatically recover health at the inn and explore dungeons.As the inn is upgraded, one support adventurer will be added and explore dungeons automatically.Unlike your adventurer, they won’t equip gear and will only explore regular dungeons at random.(Hard-mode dungeons, which I plan to add soon, will only be available to your adventurer.)They will explore based on your adventurer’s attack, defense, health, and stamina, and follow your selected tactics.(They’ll likely be slightly weaker than your main adventurer.)As a solo developer, progress is a bit slow, but I’ll do my best to expand the content as quickly as possible.Thank you so much to everyone who purchased the game 🥹
- The screen size adjustment feature has been added. - 6 July 2025
You can now choose between Full Screen, Windowed Mode, and Borderless Window from the settings menu.Thank you for your patience. 😊
- The auto potion feature has been added. - 6 July 2025
It is located at the bottom of the "Potion Shop" UI.You can configure it to automatically use potions based on remaining health, injury level, stamina, and fatigue.(By default, "Do Not Use" is selected.)If you want to use certain tactical effects at specific times,you can leave the toggle off and continue using potions manually as before. 😊
- A feature to run faster in dungeons has been added. - 5 July 2025
Adventurers now move faster inside dungeons.You can enable this feature in the dungeon selection screen.Also, your auto-repeat exploration settings will now be saved. 😊
- Auto-repeat exploration has been added. - 5 July 2025
Thank you for your patience. 🥹If you encounter any issues with the game, feel free to let us know.
- Developing auto-battle and auto-loot features - 5 July 2025
We are working on features for auto-repeat battles and automatic equipment collection.These will allow you to repeat the same difficulty and automatically collect gear obtained from successful explorations.The update is expected to be released as early as today, or by tomorrow at the latest.Thank you so much for your purchase. 🥹