SPSTEAMPULSELIVE ANALYTICS
Dungeonborne Settlement

Dungeonborne Settlement Steam metadata

Dersty | Jul 4, 2025 | game

Released

0players observed · 22 September 2026 - 01:11:28 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive

Dungeonborne Settlement metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews18
  • Release dateJul 4, 2025
  • DeveloperDersty
  • PublisherHappyForest

Genres: Adventure, Indie, RPG

Company pages: Developer: DerstyPublisher: HappyForest

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dungeonborne Settlement Steam metadata

Dungeonborne Settlement metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3822620/metadata
Steam Storehttps://store.steampowered.com/app/3822620/
Steam Communityhttps://steamcommunity.com/app/3822620
PCGamingWiki search
IGDB searchSearch IGDB for Dungeonborne Settlement

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 11 positive, 7 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 4 July 2025

Latest Steam announcements

  • Resource Cap System Updated - 9 August 2025

    Previously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large amount stored.Thanks to a player’s idea, you can now hold more resources than the maximum limit, removing this inconvenience. While at the maximum cap you will no longer gain additional resources, you can still withdraw from the bank and hold resources above the limit to use them freely.We are also aware of an issue where, after several hours of play, adventurers sometimes stop during combat or thieves fail to spawn in defense battles even though enemies remain. I have been playing for hours myself to track down the cause, but have not yet been able to reproduce it. I will continue investigating.For now, I have added a temporary fix to the relevant code in an attempt to pre…

  • Small Farm and Special Meal Feature Added - 7 August 2025

    To help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities.Special meals provide stat boosts for 1 hour. When active, a circular UI will appear at the top left to indicate the buff, and it disappears when the effect ends.To offer these meals, you’ll need to grow some support ingredients in farms. Up to 3 farms can be used, and you can grow the same crop repeatedly. To grow a different crop, the current one must first be harvested.If you encounter any bugs or have feedback, feel free to reach out via the discussion page or Discord. I’ll do my best to fix issues quickly and carefully. Thank you always 🥰

  • The maximum level has increased, and the game has been updated - 30 July 2025

    Thank you for waiting. 💦 You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised. From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stronger as their level increases. Only Hard Mode allows play beyond level 1000. Disabling Hard Mode will return the cap to level 1000.Equipment above level 1000 now grants greater main stat bonuses when enhanced. Higher-level and highly-enhanced gear will now yield significantly stronger stats. From +0 to +10, the enhancement method remains unchanged, but from +10 onward, failing an enhancement has a 50% chance to damage the gear. Damaged gear can still be equipped and used but cannot be enhanced further. If you succeed despite this risk, the gear gains even greater main stats.Certain stats now have a maximum cap. As dungeon and monster levels increase, rewards and equipment…

  • The resource acquisition system has been simplified - 25 July 2025

    Previously, resources first piled up in the dungeon and had to be carried by porters before they could be used, which caused a lot of stress for players. 💦 We wanted to give the feeling that not only adventurers but also villagers were working hard, but the unintuitive structure and limited transport capacity couldn’t keep up with the game’s resource gains. This led to feedback and many negative reviews. 😭 Now, porters will still appear in the game for visual purposes, but dungeon resources can be used immediately even if the porters do not carry them. All upgrades related to porters will no longer appear in the game. Along with this, a small change was made to the tutorial, and instead of increasing porter numbers via the Resource Depot’s Operating Budget, a new stat was added to help grant higher-tier options on gear obtained from dungeons. (Content to replace the porters in the Res…

  • A defense battle with the bandits has been added - 23 July 2025

    Thank you for waiting.💦 Now you can use the bandit defense mini‑game to the left of your settlement. As the bandits’ level increases, bandits with different attack types are added one by one, and they generate faster as the level increases.The battle against the bandits is handled not by adventurers but by the settlement’s guards, and the player can change or upgrade the guard deployment to repel the bandits.Each defense battle has a 10‑minute cooldown, and if you don’t like it or don’t want to play, pressing the stop button at any time will prevent the bandits from attacking. When you want to play again, just press the resume button to continue anytime,The bandit level is separate from the dungeon level, but when you successfully defend against the bandits and your dungeon level is higher than the bandit level, it increases by 1, and if it’s 3 levels or more ahead, it increases by 3.T…

  • The cost of equipment crafting at the Smithy has been reduced - 16 July 2025

    The Orb and Crystal cost to craft equipment at the Smithy felt a bit excessive 💦 The goal was to let you obtain gear more easily without clearing dungeons, but it ended up becoming too much of a burden. Crystal costs have been slightly reduced, and Orb costs have been significantly lowered.Potion recovery amounts have been increased. Originally, I wanted to add features like potion mixing or special effects, but currently there were no such systems in place, and the upgrade bonuses were too small 😨 I'll try to think of a better direction when I update this feature in the future.This is a small update based on player requests, but I’m sorry it took some time. (I was in the middle of testing while locking current work-in-progress updates, and a bug occurred which took a while to fix...)Thank you again to everyone who purchased the game 🥰

  • Gear Crafting and Tactic+ Bonuses Now Available - 14 July 2025

    Players mentioned that simply raising Attack and Defense when upgrading wasn’t enough 😞 So now, at +10 enhancement you get a random Tactic effect +1, and at +15 enhancement you get Tactic +2.The Tactic must be at least level 1 to apply its effect, and it can exceed the maximum level of 20. (Though rare, combining weapon and armor could yield a total of +6.)You can also now craft gear using resources and Orbs at the forge. Previously, you could only get gear by clearing dungeons with the player. Now you can obtain gear at your highest cleared difficulty using just resources and Orbs.In Hard mode, the crafted equipment appears at +2 levels above your cleared difficulty, while gear made in town is +1 level above, but with better chances of good options. (Please share if you have better ideas.)Lately I’ve been feeling heavy-hearted. Due to a lack of understanding early on, the game receive…

  • Porter-related upgrades have been expanded. - 12 July 2025

    Upgrades to hire extra porters, increase their movement speed, and expand total resource storage have been added. 😊 These are limited to 10 upgrades each—not unlimited. They consume orb resources and help you transfer dungeon resources faster.A priority resource slider has been added to move a higher proportion of a specific resource. Sliding fully to one end may seem like 100% focus on one resource, but if it runs out, it automatically switches to another—so you don’t have to monitor it.An upgrade to increase total resource capacity is also included—ideal for long idle gameplay. (This upgrade is quite expensive.)The next update involves new pixel art and animations, which may take some time. If any bugs or issues arise, I’ll fix them immediately and push an update. Thank you to everyone who has purchased the game 🥹

  • Fixed issue where multiple gear items could be equipped - 12 July 2025

    This might sound like an excuse, but when my precious friend—the script—doesn't go the way I expected, I feel really sad 😢 I test it over and over 😢 And yes, it's truly an excuse, because it’s my script. I want to apologize to everyone who was inconvenienced by this issue 😭The reason I say this is that no matter how much I tested this time, I couldn’t reproduce the exact same bug... But the bug is happening—for you all are experiencing it.Thinking of everyone affected made me anxious, so I proactively modified the gear equip code to check items more meticulously rather than optimize, and added an inventory check during loading. Honestly, I’m really nervous 😭If the problem happens again, please let me know. It might still occur—I'm really sorry 😢Also, a slide in the Resource Depot UI to choose which resource to prioritize when transporting has been included in this hotfix patch. You…

  • Gear enhancement has been increased to a maximum of +15. - 11 July 2025

    +10 gear can be obtained by anyone using only common resources. From +11 onward, special resources are required, and the enhancement gain increases significantly compared to before. (I haven’t decided on the resource name yet 😳)There’s also a change in the Dungeon Selection UI. Previously, you could only choose levels from −10 to +10 relative to your highest cleared level. Even if you're much stronger, you couldn’t increase in increments larger than 10 or choose lower levels again.Since this felt restrictive as you leveled up, I’ve expanded the selectable range per 100 levels.I’m currently working on upgrades for porter count and movement speed, and it looks like I’ll also add a feature to move support adventurers out of dungeons so they can try again.If you have any great ideas to improve the settlement, please let me know anytime. Thank you all 🥰

  • The Equipment Inventory feature has been added and the game has changed a bit. - 11 July 2025

    Thank you for waiting 💦 I think development slowed down a bit because I was working part‑time to fund it💦With the Equipment Inventory added, dungeon rewards no longer equip immediately but instead go to the inventory. Clicking the "slot" where equipment was shown opens the "Weapon and Armor Inventory". (Old equipment is also registered in the inventory, but since item data changed, I’d appreciate it if you acquire and equip new gear.) (Old gear may not be enhancable.)The Equipment Inventory provides separate 42‑slot inventories for weapons and armor. (I considered a scroll UI but it wasn’t feasible for now 😢)The Equipment Inventory provides Enhance, Move, Favorite, and Discard functions, and for Discard, to prevent mistakes, you must toggle first and only when pressing the Discard button will the item be removed.If you use the Favorite button to mark gear as favorite, the Discard tog…

  • Fixed an issue where the player adventurer would stop moving - 10 July 2025

    While playing in Hard Mode, after defeating a monster in the dungeon,the adventurer mistakenly thought they were still in battle with three enemies,so they didn’t move and tried to attack enemies that were out of range.😨I’ve updated the code to better distinguish between current battle targets and actual attack targets.I sincerely apologize to anyone who experienced inconvenience.😢

  • Hard Mode Dungeon is now available. - 9 July 2025

    Thank you for waiting 💦 Hard Mode can only be explored by the main adventurer, and auto-repeat is available. Up to 3 enemies attack the adventurer, and a boss appears at the end of each floor. (Boss monsters have higher HP and defense than regular enemies.) You can obtain higher-grade equipment rewards upon completing a Hard Mode expedition.While I can't reply directly to Steam reviews, I read every one of them daily and take notes on what needs to be improved.I'm aware that most of the feedback is negative 🥺 (I truly want to say sorry for the lack of polish.) Though it's painful, I'm grateful for your evaluations and suggestions to improve the settlement. Every piece of feedback you give is valid. 😢The next update will introduce an "Equipment Inventory" and allow you to "change equipment". Even a few words of encouragement from players mean the world to me. Thank you 🥹

  • Support Adventurers Added + Some System Changes - 7 July 2025

    Support adventurers have finally been added. Thank you so much for your patience 💦You can add up to 3 support adventurers by upgrading the inn. They automatically return to dungeon exploration after fully recovering their health, helping you gather resources more efficiently.They use the same stats and tactics as your main adventurer, but are slightly weaker when calculating attack and defense values.Support adventurers explore randomly within 5 levels below your highest cleared stage. The higher you progress, the more resources they’re likely to bring back.Also, the damage calculation formula in battle has been slightly changed. Previously fixed damage values are now randomized within a certain range. Enemy monsters also had slight adjustments to damage and defense.Thanks to all of you who provided feedback—I've learned so much from it. I’ll keep doing my best to improve the game. You…

  • I'm currently working on support adventurers who explore dungeons individually - 6 July 2025

    I'm currently working on support adventurers who explore dungeons individually.They won’t explore with you, but will automatically recover health at the inn and explore dungeons.As the inn is upgraded, one support adventurer will be added and explore dungeons automatically.Unlike your adventurer, they won’t equip gear and will only explore regular dungeons at random.(Hard-mode dungeons, which I plan to add soon, will only be available to your adventurer.)They will explore based on your adventurer’s attack, defense, health, and stamina, and follow your selected tactics.(They’ll likely be slightly weaker than your main adventurer.)As a solo developer, progress is a bit slow, but I’ll do my best to expand the content as quickly as possible.Thank you so much to everyone who purchased the game 🥹

  • The screen size adjustment feature has been added. - 6 July 2025

    You can now choose between Full Screen, Windowed Mode, and Borderless Window from the settings menu.Thank you for your patience. 😊

  • The auto potion feature has been added. - 6 July 2025

    It is located at the bottom of the "Potion Shop" UI.You can configure it to automatically use potions based on remaining health, injury level, stamina, and fatigue.(By default, "Do Not Use" is selected.)If you want to use certain tactical effects at specific times,you can leave the toggle off and continue using potions manually as before. 😊

  • A feature to run faster in dungeons has been added. - 5 July 2025

    Adventurers now move faster inside dungeons.You can enable this feature in the dungeon selection screen.Also, your auto-repeat exploration settings will now be saved. 😊

  • Auto-repeat exploration has been added. - 5 July 2025

    Thank you for your patience. 🥹If you encounter any issues with the game, feel free to let us know.

  • Developing auto-battle and auto-loot features - 5 July 2025

    We are working on features for auto-repeat battles and automatic equipment collection.These will allow you to repeat the same difficulty and automatically collect gear obtained from successful explorations.The update is expected to be released as early as today, or by tomorrow at the latest.Thank you so much for your purchase. 🥹

Patch notes and updates

S.noRelease datePatch nameGID number
19 August 2025Resource Cap System Updated1807332909630426
27 August 2025Small Farm and Special Meal Feature Added1807332909575922
330 July 2025The maximum level has increased, and the game has been updated1806698490653157
425 July 2025The resource acquisition system has been simplified1806064758641265
523 July 2025A defense battle with the bandits has been added1806064758580681
616 July 2025The cost of equipment crafting at the Smithy has been reduced1805431065285706
714 July 2025Gear Crafting and Tactic+ Bonuses Now Available1805065414330815
812 July 2025Porter-related upgrades have been expanded.1805065414268995
912 July 2025Fixed issue where multiple gear items could be equipped1805065414262018
1011 July 2025Gear enhancement has been increased to a maximum of +15.1804977324453779
1111 July 2025The Equipment Inventory feature has been added and the game has changed a bit.1804977324438347
1210 July 2025Fixed an issue where the player adventurer would stop moving1803527891946844
139 July 2025Hard Mode Dungeon is now available.1803527891923660
147 July 2025Support Adventurers Added + Some System Changes1803527891869760
156 July 2025I'm currently working on support adventurers who explore dungeons individually1803527891831840
166 July 2025The screen size adjustment feature has been added.1803527891830075
176 July 2025The auto potion feature has been added.1803527891823026
185 July 2025A feature to run faster in dungeons has been added.1803527891809178
195 July 2025Auto-repeat exploration has been added.1803527891798540
205 July 2025Developing auto-battle and auto-loot features1803527891790622

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3822620
Live current players0
SteamPulse tracked peak44
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 4, 2025
DeveloperDersty
PublisherHappyForest
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent61%
Positive reviews11
Negative reviews7
Total reviews18
Steam recommendationsNot available
AchievementsNot available
Average playtime forever9,899 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3822620/

Short description

Defeat monsters in dungeons, gather resources, grow your settlement, and combine and enhance tactics to lead the battle. Use auto-battle and flexible challenges to create and change tactics as you face stronger dungeons.

About this game

This is an auto-battle game where you combine stat enhancements , tactics , and building effects to challenge dungeons and gather resources. Our newly founded settlement is home to an endlessly generating dungeon. The dungeon continuously spawns monsters that hold the resources necessary for your settlement’s growth—and it’s up to you to claim them. You can customize the dungeon’s difficulty and begin an adventure suited to your needs. Higher-level dungeons offer greater rewards but spawn more powerful monsters. Use the resources collected from dungeon runs to develop your settlement, strengthen your stats, and research and combine various tactics. Your choices will lead to a wide range of combat strategies. If a battle turns against you or you make a mistake, feel free to return to your settlement at any time. There’s no penalty—you can adjust the dungeon difficulty and dive back in whenever and however you like. Combine and adapt tactics with the convenience of auto-battles and the freedom to retry, and become stronger with every run.

Supported languages

English, Korean, German, Japanese, Portuguese - Brazil, Russian, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Dungeonborne Settlement's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dungeonborne Settlement's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dungeonborne Settlement at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid54,54022 September 2026 - 19:30:56 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Diablo® IV41,12122 September 2026 - 19:31:41 UTC64,51869,242Blizzard Entertainment, Inc.

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