- LinkShift - Update v1.11.1 - 28 July 2026
Hi tinkerers,Just a small update today:Fixes point clusters and blockers not always using the Node weight upgrade.Using Node Roll weight boosters will now always influence the chance of which colour is used to spawn Blockers and Point ClustersSlight rebalance of Destroyed Grid Cells and Destroy Node Boosters (buff)Tweak (buff) chosen Boosters reappearance chance. Enjoy!Tim
- LinkShift - Update v1.11.0 - 27 July 2026
LinkShift - Update v1.11.0Hi!A new update just dropped with the following changes:Booster balancing:Increased chance for chosen upgrades to re-appear to further deepen build specialisationNode Weight Chance increased, Nodes have a higher chance of appearing when choosing these boosters.Fixes a crash when the Grid is pushed to larger sizes then what was possible.Enjoy!Tim
- LinkShift - Patch v1.10.9 - 26 July 2026
LinkShift - Update v1.10.9 Hey! Here is a small update for LinkShift - Adds Connector outlines which appear when a Node needs one more connector to either be eligible to collect (Full Core) or to Amplify - Fixes responsive UI bug Have a great weekend! - Tim
- LinkShift is out now! - 23 July 2026
LinkShift is out now!Hi all!Super excited to announce the game is out now! Its been an absolute pleasure working on this. I hope you will enjoy the game just as much!Coming monthsIn the coming weeks the plan is to add more quality of life features and address any feedback you might have. Make sure you leave feedback here as a comment or in the discissions.New content and additions will be added with free updates on a regular basis, giving you more Boosters and other features to play with to keep the runs fresh. Thank you all who have already taken the plunge and join the action.I will see you on the leaderboards! Tim
- LinkShift (Demo) - V1.10.8 Patch Notes - 20 July 2026
LinkShift (Demo) - V1.10.8 Patch NotesHi! Getting the release version ready for Thursday. The additional bug fixes are also available for the demo version.Various bug fixesSmall balance changes for late game Boosters.
- LinkShift Demo - V1.10.6 Patch Notes - 19 July 2026
LinkShift Demo - V1.10.6 Patch NotesHey!Another patch for the demo just before LinkShift releases later this week.V1.10.6Graphical update - Improved post processing and color correction.Highlight Booster upgrade descriptions when hover over their respective Nodes.Fade away Unstable Node display until it becomes more important.Various bugfixes
- LinkShift - Demo Patch v1.10.4 - 15 July 2026
LinkShift - Demo Patch v1.10.4Hey all!Here is another update for the Demo.Damaged grid locations spawn on the location the node was glitched at, instead of spawning randomly.Rebalance the difficulty of Relaxation and Exploration in various ways.Collection time is varied for Relaxation and differs per level.Collection time in Exploration is ramping up over time.Increased place time (Meteor timing) in both modes.Increased the number of grid locations for earlier levels to prevent moments from being too unfair.New Node types are spread out slightly across levels. Most new Node types appear slightly later.Added clearer line to collection bar to make it easier to see in darker levelsRemoved darker grid colours and replaced them with brighter ones to help with readability issues in darker levels.Added more variables to show the End Run button in more situations that feel fair. And various bug…
- LinkShift - Release Date + Demo Patch Notes - 11 July 2026
LinkShift - Release Date + Demo Patch NotesHey all! Tim here with a quick announcement, LinkShift will release July 23rd!Very excited and I can not wait for you to play the full version and surprise me with all crazy scores you will post. Additionally, demo v1.10.1 just dropped with some new additions:A new option to conclude the run early is added.Whenever the game detects you might be close to game over, it will offer the option to do so with a new button that appears. Hold the button or a few seconds and it will conclude the run.Power Grids have become more powerful, all Nodes on them will, next to receiving 8 connectors, also be Amplified. These Power Grids are a great tool to increase your survivability in the end game.New players can now also unlock access to the Exploration Mode by finishing the tutorial.The previous unlock method has not changed, this is just an addition for pla…
- LinkShift v1.9.9 - Patch notes - 5 July 2026
LinkShift v1.9.9 - Patch notesMain menu polish Resorted buttons based on priorityLocalisation tweaksLevel transition polishMinor bug fixes
- LinkShift Demo - V1.09.8 Patch Notes - 21 June 2026
LinkShift Demo - V1.09.8 Patch NotesHey friends,Just a small update today.Added complete Japanese localisation. Have a great sunday!Tim
- LinkShift - v1.09.7 - Patch Notes - 17 June 2026
LinkShift - v1.09.7 - Patch NotesHappy Next Fest everyone.Here is a short LinkShift update:Add responsive interface and backgrounds to support ultra wide screens or non-standard aspect ratiosReduce unlock requirement for Exploration from level 3 to level 2 in Relaxation mode.Minor interface bug fixes and localisation fixes.Enjoy!Tim
- LinkShift - Next Fest - 14 June 2026
LinkShift - Next FestJust wanted to welcome all of you who happen to find LinkShift through Steam Next Fest.Check out the Demo or jump into the Playtest and try the full game. Have fun! And consider wishlisting
- LinkShift Demo & Playtest v1.09.5 - Patch Notes - 31 May 2026
LinkShift Demo & Playtest v1.09.5 - Patch NotesReduced difficulty on various early level grids.Add new avatar (playtest)
- LinkShift - Open playtest - 29 May 2026
LinkShift - Open playtestHi everyone!LinkShift's summer release is getting closer. To start preparing for release the Playtest version is now open for everyone!It contains all content from the release version as well as temporary global leaderboards.Feel free to jump in and try it all out. Of course there will be bugs and not all content will be complete/final. Let me know what you think!Tim
- LinkShift Demo - v1.09.4 Patch Notes - 28 May 2026
LinkShift Demo - v1.09.4 Patch NotesPrevent players from accidentally clicking upgrades immediately when they appear.Add Dutch localisationVarious bug fixes
- LinkShift - Demo - V1.09.3 Patch Notes - 26 May 2026
LinkShift - Demo - V1.09.3 Patch NotesDemo now starts with more available gridsBug fixes:Fixes an issue where the menu would not load when launching in full screenVarious minor bug fixes and polish
- LinkShift Demo - Patch v1.09.2 - 23 May 2026
LinkShift Demo - Patch v1.09.2Added pixels to grid cell centers to increase readability in darker levelsExploration backgrounds are more diverse in later levels.Visual polish game manual UI framesAdded XP icon to upgrade framesRepeatable gameplay tips during tutorialBug fixes.
- LinkShift Demo - v1.09.1 Patch Notes - 20 May 2026
LinkShift Demo - v1.09.1 Patch NotesHyper Collection added. Variation of a Super Collection which does not cause Unlinked Nodes to glitch.Hyper Collection starts at the end of each levelUncollected Nodes that are off the Grid when moving into a new level will be removed.Various bugfixesGame Guide UI polish
- LinkShift - Release Update - 9 May 2026
Hey all!It has been a hot minute since the last update post but behind the scenes I have been hard at work on getting LinkShift ready for its release later this summer.I wanted to quick update you on what has been added to the game in recent updates and what the plan is up to release.Unlocks & LocalisationThe last few updates have seen quite a few additions that are also fully rolled into the demo version.New AvatarsNew level unlocksNew background unlocksNew Booster UpgradesNew JokersFully localized into: French Spanish Portugese Simplified ChineseJapanese and Dutch will follow shortly.Check out demo v1.08.6 for all the recent goodies :) Summer Next Fest Its official, LinkShift will appear in the upcoming Next Fest on June 15th. Am very excited to welcome new players to check out the demo.To celebrate, I have also published a new trailer to highlight the current state of the game. Enjoy!
- LinkShift - New Year update - 6 January 2026
Hey everyone!First off, I wish you all a happy New year and a wonderful 2026!Lets kick this new year off with a big update for the LinkShift Demo which is already live and also quickly talk about the development plan for 2026. New Demo version 1.05.0 - Major features/changesJoker Nodes can now manipulate/affect other Joker NodesAmplified Nodes are always collectedGlitch Status is removed from Relaxation Mode. New Boosters addedBooster RebalancePoint Breakdown on results screenReadability improvementsBug fixes.Lets highlight a few of the new features!Joker Nodes Affecting other NodesJokers will now affect any other Jokers it will be placed adjacent to or connects to. It can create a wild range of new ways to manipulate the grid and opens up new strategies and ways to solve the on going puzzle. Note the Bomb on the lower left. It can not clear the Glitched node since its connector does no…