- PT3.26 - 30 July 2026
FeaturesNew spectator cam — unify F11 / death camsFixesPotential fix for a vram memory leak related to the HUDNavMeshTraversalCache skip in builderfix rejoin behavior in sandbox
- PT3.25h - 27 July 2026
\More small tweaks to (hopefully) improve performance with physics syncnew Remote Sync options in debug settingsFixed terrain generation not conforming to roads wellfixed rocks sometimes spawning over roadsfixed some music tracks not getting added/ removed some old builder tracks until they can be mixed better
- PT3.25g - 26 July 2026
\Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settingsfixes to clientside physics performancefixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins)Fix some missing music
- PT3.25b - 24 July 2026
\Button to hide the chatChat visibility tweaks\Fixed some odd chat behavior\extra debug options for profiling
- PT3.25 - 20 July 2026
\New chat UITest Drive debug (f9) menu shell impact visuals show AoE\Map overlay stuck after leaving test driveHard-synced turret physics stutter, new handling behaviorShell analyzer not showing visuals when ricocheting into the groundInput mix window edits not triggering save/undoSelect Catch Radius setting not wired to builder click radiusServer browser list stale / not updating while refresh runsTraverse/MovementNetSync smoother — integral sync for pos/rotConsole not showing on .bat launchFix some odd tutorial states
- PT3.24 - 13 July 2026
- Added a loader indexer module - Assign to cannon and a traverse part - Operated by loader - Adjustable index angle setting - automatically actives when assigned cannon starts a reload - A major discrepancy was found regarding return rollers causing some tracks to over perform their advertised stats - Some tracks have had their tonnage tweaked to compensate - Fixed crew sometimes not replenishing at base - Fixed Edge case where guns would fire prematurely when gunner was swapping - Fixed enemy unit tags being visible at the start of some battles
- PT3.23b - 13 July 2026
\Fix model on T50 tracks (just visual not hitbox)Fix empty supply bins costing 0LPFix Siege mission script nuking the player cache whenever a convoy is cleaned upin testing, this appears to solve hotjoining issues in Siege, but will need to confirm on the main server\Fix tonnage discrepancy on T50 sprocket vs. roadwheel
- PT3.23 - 12 July 2026
\Fixed LC calculation for Armor Hole for large structures vs. equivalent volume of 3d armorthis was a mistake, the last setup was only tested vs. specific thin setups and we forgot to account for the high end. for example, multiple plates of 2d RHA should be close to a similar shaped hole armor in all configurationsFixed a critical issue with network cache handlingFixed an edge case where a driver set as default role:gunner wouldn't switch correctlyFixed multipart guns reload w/ multiple loaders — math was lyingFixed killfeed colors being wrong on team 2Fixed unit detection from vessels, possible significant FPS increaseFixed crew ergo being 1 physics frame behind (cause of top speed changing seemingly at random)Fixed an edge case of several very thin armors clipped into each other not handling damage correctly\Hole armor should be less reliant on collider count/machining cost (should b…
- PT3.21 - 9 July 2026
\Fixed square hatch face angleFixed the wrong crew sometimes being selected for tasks (sorting bug)Fixed motd command not working with a blank motd\Added a lock/unlock input to hatches, which when triggered will force the crew out of the hatch Added an optional assignment on crew positions that can be linked to hatches, which will whitelist that hatch to only accept crew from that position.\Added a more complex armor hole cost readoutpartial change, affects mass & LC will increase with # of colliders on armor "Machining cost"This is in preparation for an armor cost change, which will come in a later patchAdded a button to the main menu that takes you to the ramshackle site
- PT3.20 - Midpatch - 6 July 2026
This is going to act as a preliminary balance & content patch before a larger balance update coming later. (PT3.5) ContentNew Rank II Light Track - T-50New Rank II Medium Wheel (Duel)Added Left-Side Trunnion options for both A & B StylesNew Truck/Car Style Driver PositionRe-enabled 'Open' Input on HatchesAdded option to disable crew access on HatchesAdded ability to toggle muzzle breaks on select cannonsAdded muzzle break option to 5cm, 6pdr, 75mmM3, 90mmM3 cannonsCannons with optional muzzle breaks will have their recoil doubled if removedBalanceArmor Class on Armors now changes based on ~Thickness - Thinner plates = None/Light > Thicker Plates = Med/HeavyArmor 'Drilling' now respects Armor Class - Shells with less armor damage do less drilling vs Medium & Heavy Class ArmorsCrew HP reduced to 50 Changes to how Frag Damage is applied overall increasing damage for AP/APC/APHE/APCBC shell…
- 3.17DEV - 3 July 2026
\Added transmission debug panel in the F9 > debug panel manager menu Added "debug" tab in the settings panel \Fix: ribbon area blocking mouse input in designerTest fix: move around some deployment logic on server join
- PT3.16DEV - 30 June 2026
This is a preview to fix a lot of performance and connectivity issues, we need to make sure there were no regressions.Games that are hotjoined are handled differently per mission atm (Siege in general has a lot more going on which can significantly affect lower-end clients joining)\Perspective-aware team color (you are always blue, enemy is always red)Clientside configuration for the colors will come laterMore features on the music playerRoadmap on the main menuBuilder should be more accurate on ammo issues, like when a gunner can reach a gun but a loader cannot\Potential fix for hotjoin and spawn assignment behavior in SiegeTrunnion1's tilt speed was a lot slower than trunnion2 due to a typo, now it's equal Potential fix to unreliable XP rewarding: XP should be rewarded into your profile immediately instead of the end of the matchPotential fix to client desync on cash/ticket counterFix…
- Playtest 3 Major Update Details - 29 June 2026
original post here:Greetings Everyone! Nice to see all the new players and all the feedback! Keep mashing that feedback button we read every one. We'd like to give a little status report on our current plans for the Playtest and what we have in store for the future of the game.Playtest StatusFirst off, we are going to be switching to a continuous playtest strategy where access is always open and major big updates are going to be split into smaller more manageable chunks. While the big scheduled playtests where nice to get major changes implemented, it also created burnout and made it difficult to test more incremental improvements as everything was just lumped into the next 'Big' update. We will still have 'named' updates that increase the PT version (PT3.5, PT4, PT4.5, etc) which denote larger balance/gamemode changes, new content, or server wipes. They'll just act more as bookmarks th…
- PT3.15 - 26 June 2026
This is a quick hotfix on a specific reported bug, we are working on a larger update in the meantime, please report any strange shell interactions as a result of this (especially regarding UFP/roof armor)\disabled smoke for unit turrets to improve performancefixed a strange interaction with hole armor in certain configurations "black holing" shells
- PT3.14 - 24 June 2026
\Networking adjustments to handle high load betterNew bug reporter UI and behavior fixesAdded a "Files" Button on the garage UI that opens the MyVessels folder, fixed behavior on linux\Fix for inconsistent transform panel in the builder
- PT3.13 - 22 June 2026
\Added more capture points to the Siege mapGeneral nerf on HEAT shellsReduced armor damage to None from LightReduced blast damage by 15-25%Reduced volumetric efficiency on blast wave\Fixed unsafe thread access with UI text causing crashesFixed inconsistent restock behaviorFixed some armor hole mirror behaviorFixed (one of) siege mode's performance issuesFixed capping a point in the duel gamemode instantly ending the match instead of the round
- PT3.12 - 21 June 2026
\Added F1 vessel controls help menuAdded armor variant swapping to hole armorsAdded some extra logging so we can find annoying crashes easier. Please keep sending in reports, they are very useful.\Turret ring physics bug definitely fixed this time, for real, 100% (probably)Fixed passthrough on basketless turret ringFixed behavior on the indicator when aiming at friendly tanks
- PT3.11b - 20 June 2026
- Fixed physics glitch in testdrive proper - Made friendly marker more readable/improved behavior - Reduced setup cooldown on traverse parts
- PT3.11 - 20 June 2026
\Duel gamemode — test gamemode, returned with the ability to vote for botsAdjusted cash gain in siege\More defensive measures against some crashesTest: extra checks and a 4s warmup on traverse parts when entering test drive, might help find that weird physics bugFixed Delete while placing module acting weirdFixed Siege vessel spawning behavior, hopefullyFixed resupplied crew not syncing
- PT3.10d - 19 June 2026
fixed the issue where designs get thrown into the void not getting pushed to steamfixed the fix for the restocking issue not getting pushed to steammore crash prevention and logging related to UI text