SPSTEAMPULSELIVE ANALYTICS
Ramshackle Playtest

Ramshackle Playtest Steam metadata

Mountainous Development | Oct 13, 2025 | game

Released

8players observed · 22 September 2026 - 15:04:53 UTC

ActionSimulationEarly Access

  • Latest observed players8 · 22 September 2026 - 15:04:53 UTC
  • SteamPulse tracked peak139
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Ramshackle Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players8 · 22 September 2026 - 15:04:53 UTC
  • SteamPulse tracked peak139
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews21
  • Release dateOct 13, 2025
  • DeveloperMountainous Development
  • PublisherMountainous Development

Genres: Action, Simulation, Early Access

Company pages: Developer: Mountainous DevelopmentPublisher: Mountainous Development

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ramshackle Playtest Steam metadata

Ramshackle Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3822890/metadata
Steam Communityhttps://steamcommunity.com/app/3822890
PCGamingWiki search
IGDB searchSearch IGDB for Ramshackle Playtest

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 17 positive, 4 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Not available

Achievements

1

Platform releases

No data available

Latest Steam announcements

  • PT3.26 - 30 July 2026

    FeaturesNew spectator cam — unify F11 / death camsFixesPotential fix for a vram memory leak related to the HUDNavMeshTraversalCache skip in builderfix rejoin behavior in sandbox

  • PT3.25h - 27 July 2026

    \More small tweaks to (hopefully) improve performance with physics syncnew Remote Sync options in debug settingsFixed terrain generation not conforming to roads wellfixed rocks sometimes spawning over roadsfixed some music tracks not getting added/ removed some old builder tracks until they can be mixed better

  • PT3.25g - 26 July 2026

    \Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settingsfixes to clientside physics performancefixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins)Fix some missing music

  • PT3.25b - 24 July 2026

    \Button to hide the chatChat visibility tweaks\Fixed some odd chat behavior\extra debug options for profiling

  • PT3.25 - 20 July 2026

    \New chat UITest Drive debug (f9) menu shell impact visuals show AoE\Map overlay stuck after leaving test driveHard-synced turret physics stutter, new handling behaviorShell analyzer not showing visuals when ricocheting into the groundInput mix window edits not triggering save/undoSelect Catch Radius setting not wired to builder click radiusServer browser list stale / not updating while refresh runsTraverse/MovementNetSync smoother — integral sync for pos/rotConsole not showing on .bat launchFix some odd tutorial states

  • PT3.24 - 13 July 2026

    - Added a loader indexer module - Assign to cannon and a traverse part - Operated by loader - Adjustable index angle setting - automatically actives when assigned cannon starts a reload - A major discrepancy was found regarding return rollers causing some tracks to over perform their advertised stats - Some tracks have had their tonnage tweaked to compensate - Fixed crew sometimes not replenishing at base - Fixed Edge case where guns would fire prematurely when gunner was swapping - Fixed enemy unit tags being visible at the start of some battles

  • PT3.23b - 13 July 2026

    \Fix model on T50 tracks (just visual not hitbox)Fix empty supply bins costing 0LPFix Siege mission script nuking the player cache whenever a convoy is cleaned upin testing, this appears to solve hotjoining issues in Siege, but will need to confirm on the main server\Fix tonnage discrepancy on T50 sprocket vs. roadwheel

  • PT3.23 - 12 July 2026

    \Fixed LC calculation for Armor Hole for large structures vs. equivalent volume of 3d armorthis was a mistake, the last setup was only tested vs. specific thin setups and we forgot to account for the high end. for example, multiple plates of 2d RHA should be close to a similar shaped hole armor in all configurationsFixed a critical issue with network cache handlingFixed an edge case where a driver set as default role:gunner wouldn't switch correctlyFixed multipart guns reload w/ multiple loaders — math was lyingFixed killfeed colors being wrong on team 2Fixed unit detection from vessels, possible significant FPS increaseFixed crew ergo being 1 physics frame behind (cause of top speed changing seemingly at random)Fixed an edge case of several very thin armors clipped into each other not handling damage correctly\Hole armor should be less reliant on collider count/machining cost (should b…

  • PT3.21 - 9 July 2026

    \Fixed square hatch face angleFixed the wrong crew sometimes being selected for tasks (sorting bug)Fixed motd command not working with a blank motd\Added a lock/unlock input to hatches, which when triggered will force the crew out of the hatch Added an optional assignment on crew positions that can be linked to hatches, which will whitelist that hatch to only accept crew from that position.\Added a more complex armor hole cost readoutpartial change, affects mass & LC will increase with # of colliders on armor "Machining cost"This is in preparation for an armor cost change, which will come in a later patchAdded a button to the main menu that takes you to the ramshackle site

  • PT3.20 - Midpatch - 6 July 2026

    This is going to act as a preliminary balance & content patch before a larger balance update coming later. (PT3.5) ContentNew Rank II Light Track - T-50New Rank II Medium Wheel (Duel)Added Left-Side Trunnion options for both A & B StylesNew Truck/Car Style Driver PositionRe-enabled 'Open' Input on HatchesAdded option to disable crew access on HatchesAdded ability to toggle muzzle breaks on select cannonsAdded muzzle break option to 5cm, 6pdr, 75mmM3, 90mmM3 cannonsCannons with optional muzzle breaks will have their recoil doubled if removedBalanceArmor Class on Armors now changes based on ~Thickness - Thinner plates = None/Light > Thicker Plates = Med/HeavyArmor 'Drilling' now respects Armor Class - Shells with less armor damage do less drilling vs Medium & Heavy Class ArmorsCrew HP reduced to 50 Changes to how Frag Damage is applied overall increasing damage for AP/APC/APHE/APCBC shell…

  • 3.17DEV - 3 July 2026

    \Added transmission debug panel in the F9 > debug panel manager menu Added "debug" tab in the settings panel \Fix: ribbon area blocking mouse input in designerTest fix: move around some deployment logic on server join

  • PT3.16DEV - 30 June 2026

    This is a preview to fix a lot of performance and connectivity issues, we need to make sure there were no regressions.Games that are hotjoined are handled differently per mission atm (Siege in general has a lot more going on which can significantly affect lower-end clients joining)\Perspective-aware team color (you are always blue, enemy is always red)Clientside configuration for the colors will come laterMore features on the music playerRoadmap on the main menuBuilder should be more accurate on ammo issues, like when a gunner can reach a gun but a loader cannot\Potential fix for hotjoin and spawn assignment behavior in SiegeTrunnion1's tilt speed was a lot slower than trunnion2 due to a typo, now it's equal Potential fix to unreliable XP rewarding: XP should be rewarded into your profile immediately instead of the end of the matchPotential fix to client desync on cash/ticket counterFix…

  • Playtest 3 Major Update Details - 29 June 2026

    original post here:Greetings Everyone! Nice to see all the new players and all the feedback! Keep mashing that feedback button we read every one. We'd like to give a little status report on our current plans for the Playtest and what we have in store for the future of the game.Playtest StatusFirst off, we are going to be switching to a continuous playtest strategy where access is always open and major big updates are going to be split into smaller more manageable chunks. While the big scheduled playtests where nice to get major changes implemented, it also created burnout and made it difficult to test more incremental improvements as everything was just lumped into the next 'Big' update. We will still have 'named' updates that increase the PT version (PT3.5, PT4, PT4.5, etc) which denote larger balance/gamemode changes, new content, or server wipes. They'll just act more as bookmarks th…

  • PT3.15 - 26 June 2026

    This is a quick hotfix on a specific reported bug, we are working on a larger update in the meantime, please report any strange shell interactions as a result of this (especially regarding UFP/roof armor)\disabled smoke for unit turrets to improve performancefixed a strange interaction with hole armor in certain configurations "black holing" shells

  • PT3.14 - 24 June 2026

    \Networking adjustments to handle high load betterNew bug reporter UI and behavior fixesAdded a "Files" Button on the garage UI that opens the MyVessels folder, fixed behavior on linux\Fix for inconsistent transform panel in the builder

  • PT3.13 - 22 June 2026

    \Added more capture points to the Siege mapGeneral nerf on HEAT shellsReduced armor damage to None from LightReduced blast damage by 15-25%Reduced volumetric efficiency on blast wave\Fixed unsafe thread access with UI text causing crashesFixed inconsistent restock behaviorFixed some armor hole mirror behaviorFixed (one of) siege mode's performance issuesFixed capping a point in the duel gamemode instantly ending the match instead of the round

  • PT3.12 - 21 June 2026

    \Added F1 vessel controls help menuAdded armor variant swapping to hole armorsAdded some extra logging so we can find annoying crashes easier. Please keep sending in reports, they are very useful.\Turret ring physics bug definitely fixed this time, for real, 100% (probably)Fixed passthrough on basketless turret ringFixed behavior on the indicator when aiming at friendly tanks

  • PT3.11b - 20 June 2026

    - Fixed physics glitch in testdrive proper - Made friendly marker more readable/improved behavior - Reduced setup cooldown on traverse parts

  • PT3.11 - 20 June 2026

    \Duel gamemode — test gamemode, returned with the ability to vote for botsAdjusted cash gain in siege\More defensive measures against some crashesTest: extra checks and a 4s warmup on traverse parts when entering test drive, might help find that weird physics bugFixed Delete while placing module acting weirdFixed Siege vessel spawning behavior, hopefullyFixed resupplied crew not syncing

  • PT3.10d - 19 June 2026

    fixed the issue where designs get thrown into the void not getting pushed to steamfixed the fix for the restocking issue not getting pushed to steammore crash prevention and logging related to UI text

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2026PT3.261839676055886588
227 July 2026PT3.25h1839041357034577
326 July 2026PT3.25g1839041357032933
424 July 2026PT3.25b1839041357029198
520 July 2026PT3.251838407329264637
613 July 2026PT3.241837955055362570
713 July 2026PT3.23b1837955055362186
812 July 2026PT3.231837955055360511
99 July 2026PT3.211836506165582481
103 July 20263.17DEV1836506165569369
1130 June 2026PT3.16DEV1836506165561454
1226 June 2026PT3.151836506165555405
1324 June 2026PT3.141836506165544827
1422 June 2026PT3.131835871199312351
1521 June 2026PT3.121835871199310698
1620 June 2026PT3.11b1835871199309926
1720 June 2026PT3.111835871199309095
1819 June 2026PT3.10d1835871199308195
1919 June 2026PT3.10b1835871199306478
2019 June 2026PT3.101835871199306275

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3822890
Live current players8
SteamPulse tracked peak139
Live count (today's peak floor)8
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 13, 2025
DeveloperMountainous Development
PublisherMountainous Development
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent81%
Positive reviews17
Negative reviews4
Total reviews21
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Ramshackle is a multiplayer sandbox game where you design a combat vehicle, or "Vessel", out of destructible parts and armor, and put it to the test against other player-driven and AI Vessels. Share designs with other players on your server or license it out to the AI and encounter it in battle!

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Ramshackle Playtest's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ramshackle Playtest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ramshackle Playtest at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Simulation

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Early Access

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