- Demo 0.0.1 Release & Future Development Roadmap - 7 September 2026
After about a month of adjustments, we have fully streamlined the gameplay experience and loop of the demo. Demo version 0.0.1 has now been officially released on Steam. Over the next 1–2 months, we plan to enter a development sprint to completely rework the non‑core gameplay systems, with a primary focus on completing the Ethereal Dream Space (home system). During this period, we will pause demo updates except for critical bug fixes.Additional content – including the farming system, Phantom Beast Cafeteria, Phantom Beast Flower Shop, character affinity, out‑of‑game metagame loop, achievement system, early storyline, new tutorials, and social features – will all be updated within the Ethereal Dream Space.Once the Ethereal Dream Space is finished, we will roll out all that new content in demo version 0.0.2, available for everyone to try for free!!
- Patch 9.3 Update Notes - 3 September 2026
Added Talent, Trap Unlock, and Settings functions to the party lobby, so you no longer need to return to the main menu each time.Optimized system tutorials.Added boss gameplay tutorial for levels 1‑3.Optimized volumetric lighting for levels 1‑2 and 1‑3.Added a one‑click reset function for talents.Added Vertical Sync (V‑Sync), Frame Rate Limit, and Brightness settings to the Settings menu.Optimized the health bars of our summons to distinguish them from enemy health bars.Added a boss health bar UI.Added animation for Dragon Crystal and boss health bar changes.Highlighted the prompt to press G to start invasion.
- 8.26 Minor Patch Update - 26 August 2026
Updated materials for monsters, traps, Dragon Crystal, and characters.Optimized performance, reducing GPU usage.Enhanced resource package encryption algorithm to protect streamer models from being decrypted.Fixed known bugs and optimized the gaming experience.
- 8.21 Minor Patch Update - 21 August 2026
Added trap configuration function.Fixed UI text truncation issues in some areas.Optimized UI consistency issues.Optimized ocean surface projection.
- 8.15 Minor Patch Update - 15 August 2026
Added talent reset function.Fixed the issue where Chinese text was reversed in tutorials.Fixed the pathfinding overlap issue for Qingtong's guards.Fixed the issue where Xingmeng's Lightning Chain would frequently miss when used.Fixed the issue where monsters could not be hit at close range.Fixed the issue where lower graphics quality resulted in higher mouse sensitivity on high refresh rate screens.Fixed a rare crash when returning to the lobby after settlement.Fixed a crash bug caused by quickly confirming roguelike abilities.Fixed the issue where turrets could not hit Dash Bats.Fixed the issue where the shield UI was not displayed when players gained a shield.Optimized the sound effect frequency of sliders.Optimized the UI display of the compendium unlock.Optimized the top bar position in the team interface and selection interface.Optimized the scrolling speed of the friend invite lis…
- 8.13 Minor Patch Update - 13 August 2026
Optimized underwater rendering. Performance improved by approximately 6% on Ultimate quality, 10% on High quality, and 12% on other quality settings.Fixed a clipping issue with the fourth pillar in Level 1-1.
- The first demo of Beast Defense Line will be released on August 11! - 29 July 2026
The first demo of Beast Defense Line will be released on August 11! Whether you're a master of strategy and tactics or a casual player who enjoys collecting and nurturing, now is the perfect time to jump in and experience the unique charm of this Furry tower defense game!The first demo of Beast Defense Line brings you:🐾 2 playable furry heroes Command distinct furry heroes, each with unique combat skills and growth paths, to build your ultimate defensive lineup.🏰 A rich combination of defense towers and traps Use terrain to your advantage, place various traps and mechanisms across different battlefields, and adapt flexibly to ever-changing enemy attack routes with your heroes' abilities!🗺️ Explore and unlock new maps Traverse the Dragon Palace, forests, northern glaciers, and extreme volcanic regions. While fending off endless waves of enemies, unlock more new defense zones and gradu…
- 幻兽防线和台兽聚再次联动 - 16 July 2026
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- 《幻兽防线》 终于又要和各位线下见面啦! - 30 May 2026
哈喽,各位观察者们好呀~🎉 《幻兽防线》 终于又要和各位线下见面啦! 我们确认参展 2026年7月17日-7月19日 举办的 「星绒会」 📍 展会坐标:河南省郑州市 · 星绒会会场 🕒 活动时间:2026年7月17日(周五)- 7月19日(周日) 无论你是我们的老朋友,还是刚听说龙族传说的新伙伴,都欢迎来摊位找我们玩! 我们在郑州等你,不见不散!🐉✨
- Project Restart: We've Decided to Make "Phantom Beast Canteen" - 31 March 2026
Dear observers, after deep consideration, the development team has decided...The "Phantom Beast Defense Line" project is being restarted.We're not making a tower defense game anymore.We're creating a brand-new game — "Phantom Beast Canteen".\You are no longer a defense officer, but a head chef of the Dragon Palace.You need to prepare delicious meals for the characters in the game.Core Mechanics:Ingredient Collection — Catch fish in the underwater Dragon Palace, gather mushrooms in the ancient forest veinsCooking System — Frying, stir-frying, boiling, and deep-frying—test your culinary skillsTaste Preferences — Each character has different food preferencesSpecial Events — Demons will also come to dine at the canteen; you must balance "feeding them" with "not getting eaten by them"\4-player co-op canteen management:One person chops ingredientsOne person cooksOne person serves dishesOne pe…
- Feedback Appreciation - 7 March 2026
Hello everyone, dear friends! This is Qingtong. Thank you so much for participating in our second playtest! 🎮 This playtest will conclude on March 15th. We have collected all the player feedback and are currently making adjustments accordingly. More exciting content will be featured in the next demo version – stay tuned!
- 3.6 Minor Patch Update - 6 March 2026
Adjusted the "Azure Dragon's Resonance" skill: Added a new effect that summons a Mini Dragon Crystal in front of Azure Dragon, which possesses half the attack power of the main Dragon Crystal to assist in combat, in addition to the original logicFixed a bug where monsters could get stuck in certain areasAdded a plugin system to the game client, allowing players to import the Beast Defense SDK in Unity 6000.0.65f1 engine to expand gameplay possibilities
- 3.1 Minor Patch Update - 1 March 2026
Reduced damage of Soul Reaper (ranged enemy) and Stone GiantIncreased default HP of Azure Eye GuardianIncreased shield amount provided by Azure Eye's Ocean BlessingRemoved dynamic HP scaling for multiplayer enemies, now only adjusts enemy quantityFixed bug where clearing all minions in Level 3 would incorrectly trigger victoryFixed bug where the Level 3 boss could get stuck on obstacles
- 2.24 Small Patch Update - 24 February 2026
Fixed the bug where characters would glitch when standing on the edge of slopes or stairsFixed the bug where monsters would get stuck when knocked back onto slopesFixed the bug where Dragon Palace pillars could be penetratedFixed the bug where guards summoned by Qingtong at map edges would remain motionlessFixed the bug where the room would crash when Qingtong summoned guards in multiplayer modeFixed the display bug where newly joined characters would appear as Icarus in multiplayer modeOptimized the issue of being unable to turn after jumpingFixed the bug where jumping against barriers would cause foot clippingFixed the bug where holding jump could be exploited to climb wallsIn multiplayer mode, optimized starting gold to balance the first wave of monster numbersFixed the bug where returning after switching characters in character selection would cause incorrect skill icon display in-g…
- 2.19 Minor Patch Update - 19 February 2026
Fixed a bug where the English version's resource loading error caused the game to freeze/crash
- 2.14Update - 14 February 2026
1. Adjusted game camera angle to enhance character detail display 2. Added smoother transitions for player movement for a more natural feel 3. Reduced brightness on the game home screen
- Version 2.9 Minor Patch Update - 9 February 2026
Fixed bug where character descriptions extended beyond screen in character selection interfaceFixed minimap screen adaptation issues during combatFixed map selection screen adaptation issues across different displaysAdded ESC key skip functionality for intro cutscenesFixed bug where mouse sensitivity adjustments had no effect
- February playtest - 23 January 2026
Fantasy Beast Defense’s second February playtest kicks off on February 1. Here’s what’s new:Characters: Qingtong and Xingmeng are playable and come with every talent already unlocked.Maps: the entire Chapter 1 is open—Dragon Palace Entrance, Dragon Palace Corridor, and Dragon Palace Hall.Traps: traps are fixed to each stage this time. Entrance offers floor spikes, arrow walls, barricades, glue floors, and spring spears; Corridor and Hall add flail drops.Boss fight: collect Dragon Vein energy to trigger Chitong’s assist skill for a massive area wipe.Dream Space opens: an “achievement room” that currently serves as the opening cinematic, where Taiyu host Lin Xuan introduces the world. Future updates will let you build and decorate freely here.Tutorial and difficulty select are still disabled.Codex / bestiary system remains locked.
- 幻兽防线 X 台兽聚 联动决定 - 23 December 2025
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- 《Furry Defenders》First Playtest Conclusion Notice - 12 December 2025
Hello everyone! Thank you to every player who joined our very first Playtest!Since the test began, we’ve watched you strategize and fight passionately on the defense line, and we’ve received an ocean of invaluable feedback from communities, social channels, and in-game reports—ranging from combat-balance tweaks and feature-polish ideas to tiny experiential details. Every single comment has become a core driving force for improving the game and has given us a clearer roadmap for refinement.This inaugural Playtest will officially close on December 20. We know that lag, device-compatibility issues, and other shortcomings may have affected your experience; we sincerely apologize and have already categorized and archived every problem for swift iteration in the coming updates.Details on the next testing phase and optimization progress will be shared through our official channels at the earli…