Devil's Bluff news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score58% positive
- Total reviews181
- Release dateOct 28, 2015
- DeveloperKBJGames
- PublisherKBJGames
Genres: Action, Adventure, Indie
Company pages: Developer: KBJGamesPublisher: KBJGames
Devil's Bluff Steam news
Devil's Bluff news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devil's Bluff Price Drop 😈 - 20 October 2020
With Halloween right around the corner, it's time to revisit the mansion. And to make things extra sweet, we are back with a significantly reduced price: $3.99! Let the social deduction, betrayal, and hilarity commence!
- Let's Start These Scheduled Play-Times Off Right! - 11 December 2015
Today (right now) will be the start of our scheduled play-times so please hop in and play with us if you have a moment.
- Let's Start These Scheduled Play-Times Off Right! - 11 December 2015
Today (right now) will be the start of our scheduled play-times so please hop in and play with us if you have a moment.
- Devil’s Bluff 1.03: The Patchening! - 17 November 2015
Good Day, Bluffers! Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks. Here's a rundown: A DEVILISH DELAY: So you know how some folks playing Devil would transform right at the start and ruin things? Not any more! Players will now have a full two minutes before Devil is allowed to terrorize the party. Once the capture meter is full for the first time, the player who gets to play Devil will be notified and the hunt is on! DEVIL STRENGTH DRAIN: Were you one of those people who was all like "Whaaa! there's no reason to stay disguised as Devil!" We feel you, dawg! As such, Devil's strength bar (and his ability to resist capture) will drain slowly as long as he remains in Devil form. Likewise, it will slowly refill when Devi…
- Devil’s Bluff 1.03: The Patchening! - 17 November 2015
Good Day, Bluffers! Hope everyone is in a murderous mood on this fine day! As for us, well, we've heard your feedback regarding game balance, and we've just unleashed a patch that should satisfying many of your most wanted tunes and tweaks. Here's a rundown: A DEVILISH DELAY: So you know how some folks playing Devil would transform right at the start and ruin things? Not any more! Players will now have a full two minutes before Devil is allowed to terrorize the party. Once the capture meter is full for the first time, the player who gets to play Devil will be notified and the hunt is on! DEVIL STRENGTH DRAIN: Were you one of those people who was all like "Whaaa! there's no reason to stay disguised as Devil!" We feel you, dawg! As such, Devil's strength bar (and his ability to resist capture) will drain slowly as long as he remains in Devil form. Likewise, it will slowly refill when Devi…
- Devil's Bluff v 1.02 - The Patch Notes Commeth - 4 November 2015
Howdy Bluffers, You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you! Here's what we fixed: Devil Capture works again. Yay! The percent chance to trip randomly while running has been reduced by 20%. Apologies to all who enjoy falling flat on their faces. The random button sticking when using the PS4 has been fixed. Two players can no longer get stuck in by trying to enter a hiding place at the same time. Devil should no longer deal damage in human form. Players can now use the controller to cancel pop-ups. Help menus now display the proper controls everywhere. The issue of missing audio should be resolved. Just delete and re-install. Let us know if this is still wonky for you. We'll be hopping on to play with y'all at 6PM EST, so come join us after you've got the new build! Regards, - Team KBJ
- Devil's Bluff v 1.02 - The Patch Notes Commeth - 4 November 2015
Howdy Bluffers, You came, you saw, you pointed out our unsightly gameplay blemishes, and boy-oh-boy, have we got some fixes for you! Here's what we fixed: Devil Capture works again. Yay! The percent chance to trip randomly while running has been reduced by 20%. Apologies to all who enjoy falling flat on their faces. The random button sticking when using the PS4 has been fixed. Two players can no longer get stuck in by trying to enter a hiding place at the same time. Devil should no longer deal damage in human form. Players can now use the controller to cancel pop-ups. Help menus now display the proper controls everywhere. The issue of missing audio should be resolved. Just delete and re-install. Let us know if this is still wonky for you. We'll be hopping on to play with y'all at 6PM EST, so come join us after you've got the new build! Regards, - Team KBJ
- Devil's Bluff v 1.01 - Patch Notes-McGotes! - 1 November 2015
BOO! Admit it. We totally scared you. *ahem* OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve: Fixed the bug with the Lobby List. Fixed error with hiding place exit in the Evil Laboratory. Reinstated the "X" key to active duty as the alt Investigate key. Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up. Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera. Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time. Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match: Players no longer spawn in a single location. Teams now start in random rooms on the mai…
- Devil's Bluff v 1.01 - Patch Notes-McGotes! - 1 November 2015
BOO! Admit it. We totally scared you. *ahem* OK, so we've just uploaded our first post-launch patch. It's a teenie-tiny one with some quick fixes, but we think you'll approve: Fixed the bug with the Lobby List. Fixed error with hiding place exit in the Evil Laboratory. Reinstated the "X" key to active duty as the alt Investigate key. Added a giant prompt below the Player assigned as Devil for people who were all "TL;DR" with the "You are Devil" pop-up. Added a notification to Spectator mode that tells you to click on Player Portraits to change the camera. Hid a magical pony somewhere in the Mansion. Kidding. We did no such thing....THIS time. Last but not least, based on your awesome feedback that Devil had some unfair advantages early in the game, we made two adjustments to the start of each match: Players no longer spawn in a single location. Teams now start in random rooms on the mai…
- Now Available on Steam - Devil's Bluff - 29 October 2015
Devil's Bluff is Now Available on Steam! The 11 vs 1 online murder mystery that offers a ground-breaking take on the Survival Horror genre. Enter the Crawley Mansion for the annual Halloween scavenger hunt atop the infamous Devil’s Bluff. Mystery, deception, betrayal, and mayhem are the order of the day. Let the hunt begin!
- Final Beta Update - Download it Before You Play! - 29 October 2015
Are you ready, Bluffers? We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate. It includes a host of improvements, including: Fixed issue when players disconnect but do not die in-game. Fixed issue where folks were getting stuck after grabbing loot. Fixed several typos in Scavenger Hunt clues. Added full controller support for most major controllers. Fixed a host of audio issues. Added a new character - wait 'till you see her! Fixed several issues related to the Twitch feature. Added help menus both in and out of game. Fixed several erroneous help pop-ups. Adjusted Devil strength. Fixed bug related to post-capture placement. Fixed sorting error with opponent health meter. Adjusted Player location marker on in-game map. Fixed several small issues with the Mansion. Added new sprite art on man…
- Final Beta Update - Download it Before You Play! - 29 October 2015
Are you ready, Bluffers? We're less than 6 hours away from our official release on Steam, and we've got one last update to check out in the hopes that it's our final candidate. It includes a host of improvements, including: Fixed issue when players disconnect but do not die in-game. Fixed issue where folks were getting stuck after grabbing loot. Fixed several typos in Scavenger Hunt clues. Added full controller support for most major controllers. Fixed a host of audio issues. Added a new character - wait 'till you see her! Fixed several issues related to the Twitch feature. Added help menus both in and out of game. Fixed several erroneous help pop-ups. Adjusted Devil strength. Fixed bug related to post-capture placement. Fixed sorting error with opponent health meter. Adjusted Player location marker on in-game map. Fixed several small issues with the Mansion. Added new sprite art on man…
- Beta Update - The Sequel - 18 October 2015
Hidey-ho, Blufferoos! So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying. As such, we just issued another build that squashes the major offenders. Here's a short list: Fixed the issue where traps and secret doors refused to close. Re-enabled the second Spectator seat in-game, removing the duping issue. Fixed some bum UI prompts in the basement. Removed the tiny chat bubble showing up in the mdidle of the screen at the end of games. Fixed an issue with animation for Team Bookworm in the Postgame Stat Screen. Added a suspected fix to people randomly dying for no reason. We'll be on testing tonight at 7PM, so feel free to come and join us! - Team KBJ
- Beta Update - The Sequel - 18 October 2015
Hidey-ho, Blufferoos! So in our last build, we fixed some bugs, and we found some new ones. And as some of you saw, a few of them were really annoying. As such, we just issued another build that squashes the major offenders. Here's a short list: Fixed the issue where traps and secret doors refused to close. Re-enabled the second Spectator seat in-game, removing the duping issue. Fixed some bum UI prompts in the basement. Removed the tiny chat bubble showing up in the mdidle of the screen at the end of games. Fixed an issue with animation for Team Bookworm in the Postgame Stat Screen. Added a suspected fix to people randomly dying for no reason. We'll be on testing tonight at 7PM, so feel free to come and join us! - Team KBJ
- Beta Update Now Live! - 18 October 2015
Hey Bluffers, Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam! We're currently in-game testing it out, so if you'd like to join us, come on in. Fixes include: - Game should no longer duplicate players or allow teams over 2 players. - Game will now exit to post-game stats, allowing for easy rematches. - In-game audio will now fade from left to right channel based on distance, rather than abruptly switching. - Gamewide chat will now be allowed the instant a User wins, vs. starting at post-game stats. - Pause menu now works via the controller. - Audio settings now function properly from Settings Menu in and out of game. - Tutorial pop-ups will now only fire for your first game. - Controls have been adjusted for keyboard users. I'll update this list soon. - Controls are noew displayed in the loading screen. - Rules and t…
- Beta Update Now Live! - 18 October 2015
Hey Bluffers, Great news! We're one step closer to getting this game done, and the latest build is now available right here on Steam! We're currently in-game testing it out, so if you'd like to join us, come on in. Fixes include: - Game should no longer duplicate players or allow teams over 2 players. - Game will now exit to post-game stats, allowing for easy rematches. - In-game audio will now fade from left to right channel based on distance, rather than abruptly switching. - Gamewide chat will now be allowed the instant a User wins, vs. starting at post-game stats. - Pause menu now works via the controller. - Audio settings now function properly from Settings Menu in and out of game. - Tutorial pop-ups will now only fire for your first game. - Controls have been adjusted for keyboard users. I'll update this list soon. - Controls are noew displayed in the loading screen. - Rules and t…
- Devil's Bluff Beta - Getting Started - 12 October 2015
The team here at KBJ would like to extend a welcome to folks who've recently joined the Devil's Bluff Beta! We'll be adding to your ranks as we get closer to launch, so to help everyone connect, we've posted a few handy items you should know about: Steam Names and Availability- Find people to play with! Current Control Schemes - Learn what does what! Beyond that, let us know if you have any questions! - Team KBJ
- Devil's Bluff Beta - Getting Started - 12 October 2015
The team here at KBJ would like to extend a welcome to folks who've recently joined the Devil's Bluff Beta! We'll be adding to your ranks as we get closer to launch, so to help everyone connect, we've posted a few handy items you should know about: Steam Names and Availability- Find people to play with! Current Control Schemes - Learn what does what! Beyond that, let us know if you have any questions! - Team KBJ
- Steam Usernames and Availability - 12 October 2015
Hey all! Since we're just getting started with the Beta, finding other players can be tricky. To that end, we thought creating a thread where everyone sounds off and lets us know when they are available would be a good way for us to all start connecting. Just leave the following info in the comments below: Steam Profile Times when you're available to play We'll add them to a spreadsheet organized by times once we get some responses going! Thanks, - Team KBJ
- Steam Usernames and Availability - 12 October 2015
Hey all! Since we're just getting started with the Beta, finding other players can be tricky. To that end, we thought creating a thread where everyone sounds off and lets us know when they are available would be a good way for us to all start connecting. Just leave the following info in the comments below: Steam Profile Times when you're available to play We'll add them to a spreadsheet organized by times once we get some responses going! Thanks, - Team KBJ
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 November 2015 | Devil’s Bluff 1.03: The Patchening! | 4249665521683027062 |
| 2 | 4 November 2015 | Devil's Bluff v 1.02 - The Patch Notes Commeth | 4249665521683027171 |
| 3 | 4 November 2015 | Devil's Bluff v 1.02 - The Patch Notes Commeth | 378661012841421248 |
| 4 | 1 November 2015 | Devil's Bluff v 1.01 - Patch Notes-McGotes! | 4249665521683027279 |
| 5 | 1 November 2015 | Devil's Bluff v 1.01 - Patch Notes-McGotes! | 378660375681188791 |
| 6 | 29 October 2015 | Final Beta Update - Download it Before You Play! | 4249665521683027393 |
| 7 | 18 October 2015 | Beta Update - The Sequel | 4249665521683027508 |
| 8 | 18 October 2015 | Beta Update Now Live! | 4249665521683027629 |
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