SPSTEAMPULSELIVE ANALYTICS
Small Living World 2

Small Living World 2 Steam metadata

777 Pixels | Q4 2026 | game

Coming Soon

GameSteam Store content

IndieSimulation

  • Steam app typegame
  • Steam App ID3824000
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developer777 Pixels

Small Living World 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3824000
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developer777 Pixels
  • Publisher777 Pixels
  • Parent gameNot available

Genres: Indie, Simulation

Company pages: Developer: 777 PixelsPublisher: 777 Pixels

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Small Living World 2 Steam metadata

Small Living World 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3824000/metadata
Steam Communityhttps://steamcommunity.com/app/3824000
PCGamingWiki search
IGDB searchSearch IGDB for Small Living World 2

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Small Living World 2 - DEMO Update: 0.16 - 17 September 2026

    If everything goes according to plan, this may be the last demo update.After this, it will be time to get back to adding new content to the full release version. In this demo update, you will find the new Rainbow visual, Flip Tool short-cut command, and some strange visitors. And one more language has been added: a full GERMAN TRANSLATION! Um die Sprache zu ändern, gehen Sie zu Einstellungen.0.16.00 =======================================================- Added the Flip Tool feature. By pressing the ALT key, you can switch between ADD and REMOVE for dirt, water, and rock.Added Rainbows. A rainbow may appear when the weather conditions are right and the humidity level is high enough.Added UFO visits. The UFO may appear over some decoration.Added DEUTSCH translation.

  • Small Living World 2 - DEMO Update: 0.15 - 30 August 2026

    We continue our series of updates to improve the demo ahead of the end-of-year release.This time, the major new feature is the FRENCH TRANSLATION. Et oui, la traduction intégrale du jeu est maintenant disponible en français !Pour changer la langue, allez dans Paramètres / Settings. 0.15.00 =======================================================Add French translation. Other languages to come.Add the Windsock icon to display the wind speed.Add the in-game PAUSE mode.Rebalance plants reproduction cycle.Add key mapping to game speed.

  • Small Living World 2 - DEMO Update: 0.14 - 17 August 2026

    The summer holidays pushed this update back a little longer than expected, but it’s finally here! This small update introduces a new Visual Info Card in the menu, making information about plants and animals much easier to understand at a glance. 0.14.00 =======================================================Add Plants and Animals info card in the menu.Fix issue when clicking over the menu invisible square zone.More stable handling of Steam Disconnected.

  • Small Living World 2 - DEMO Update: 0.13 - 20 July 2026

    Just one week after the demo public release, I was able to push the first update. I really wanted to get this one out as quickly as possible. The main feature of this update is the Random Background Music. It really add something else to the game and it makes the experience even more relaxing. You can customize how often the music plays in the Settings Menu. All of the soundtrack pieces are original compositions by Zachary Gilbert.I hope you enjoy this update, and as always, thank you for playing and sharing your feedback! 0.13.00 =======================================================Add random background music.Increase maximum zoom level.Add tooltip for Points and Air Humidity.Display Overlay when using add terraforming tools.Resize menu icon.

  • Small Living World 2 - Dev Diary #12 - 16 June 2026

    Hello everyone. Today, I'd like to talk a little about biomes. Over the past few weeks, I've been focused on calibrating and fine-tuning the biome systems. It's now mostly functional and ready for players to explore. But what exactly are biomes? Biomes are special environmental zones that emerge naturally when the right combination of terrain and vegetation is present. Create the proper conditions, and a biome will automatically form in that area. Each biome has its own unique requirements for you to discover. Beyond adding visual variety to the world, biomes also play an important role for certain animals. Biomes are not a mandatory gameplay element, but they add another layer of depth to the ecosystem. At the moment, there are four biome types available: Swamp : Meadow: Wooded: Forest:More biomes will be added before release.

  • Small Living World 2 - Dev Diary #11 - 11 May 2026

    Hello everyone. As time flows, we draw closer to the Demo Release.All core mechanics are now in place. The next step is calibration and fine-tuning. Calibration plays a major role in a simulation.This is where we determine whether a plant consumes too much water, or if a tree grows too slowly. We calculate the balance between mice and available grass tiles, and estimate reproduction rates to prevent overpopulation. All those systems are extremely complex to calculate. I first rely on a large spreadsheet to verify whether, at least in theory, the numbers make sense. But those numbers remain purely theoretical.Reality inside the simulation is far more chaotic. A simple thing, like the time a mouse spends moving between two grass tiles, can completely alter the balance. And once all systems interact together, countless factors begin bending the numbers in unexpected ways. In-game testing t…

  • Small Living World 2 - Dev Diary #10 - 22 April 2026

    Hello everyone.Still alive and working hard on the project.For a long time, I wanted Small Living World to be a pure sandbox. No story mode, no quests, just an open-world sandbox.But times change, and so do users' requests.At first, it was designed as a tutorial mode to help new players grasp the basic concepts of the game. But early in the design, I discovered: hey, this could become a full quest system. Why not?So there will be Quests in Small Living World 2. Quests will never be mandatory; players are always free to ignore them. But they provide nice rewards that help expansion happen faster.Also, each World Type will have its own quests, closely tied to the world’s geography. I already have some interesting ideas. The more I think about it, the more quests feel like a natural fit for the game. They add another aspect I hadn’t originally planned. Quests will not change the game’s fun…

  • Small Living World 2 - Dev Diary #9 - 27 March 2026

    Hello everyone.Your passionate indie developer behind the keyboard.With the playtests came another realization: the game UI wasn’t great :steamsad:. It worked, but it could be better. So we went back to the drawing board and redesigned the in-game menu ( with the help of a talented fellow tester ).This required some changes, but less than expected. In just two weeks, we were able to revamp the UI. The Game Menu and the Entity Popups were completely redesigned.Here is the end result. I hope you agree it’s a major improvement. BEFORE ----> AFTER

  • Small Living World 2 - Dev Diary #8 - 12 February 2026

    Hello everyone.It’s me... again.Playtesting revealed an issue with the scoring system. I was already aware of the problem, but the tests confirmed it.We originally used a score number to represent the world’s progression. This proved confusing, since points are also used by tools. Having two large numbers on screen made it hard for new players to understand what each one meant.So we decided to replace the World Score with a World Level. The World Level is still calculated from the same score, but instead of seeing a big value like 320, you now see World Level 3. It represents the same progression, but in a clearer way.Previous confusing system:It’s now much easier to understand and distinguish between level and tool points. For example, if a plant requires World Level 5 to unlock, there’s no confusion with accumulated points.This was a small code change, but it had a major impact on the…

  • Small Living World 2 - Dev Diary #7 - 9 January 2026

    First of all, Happy New Year 2026 everyone !I will start the year slowly. Today, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month, I coded a tool to help create the game’s trailer. It’s a simple automated screen-grabber that saves a sequence of images, which will later be merged into the video game trailer. The main challenge was capturing the exact same section of the world at every frame, even if the player scrolls the map. It was much harder than expected. Now all that’s left is to create an interesting scene. The end result looks like this : ( this is not the final game trailer ).

  • Small Living World 2 - Dev Diary #6 - 16 December 2025

    Hello everyone. This month, we quietly started the beta testing phase. Let’s call it a private alpha. It’s better to begin with a small group of testers, so if anything goes horribly wrong, not too many players will be affected. Fortunately, nothing horrible surfaced, and we received very valuable feedback.Beta testing can be very motivating. For the first time, we get to share the game with other people. But, it can also be very frustrating. Players don’t understand key mechanics the way we expected. They find issues we never even thought about. And then they suggest we should completely redo the UI. Yes. That actually happened.When you spend days working on a feature, it can be hard to accept that you may need to throw it all away. In moments like these, you have to set emotions aside and make objective, fact-based decisions. This is not always easy, believe me. It’s important to keep…

  • Small Living World 2 - Dev Diary #5 - 2 December 2025

    Hello everyone.I suppose you were expecting this new Dev Diary.This will be a short one. I simply want to present the game’s new soundtrack. For this game, I wanted something different and original. I delegate this task to a talented music composer, Marco Cutini ( https://www.marcocutini.com/ ). To give the musician maximum freedom, only minimal guidelines were provided. I believe artists are at their best work when given creative space. This is the result, I hope you enjoy it. This soundtrack will only be used in the game menu. During gameplay, it will still be nature sounds only, just like in the previous version.

  • Small Living World 2 - Dev Diary #4 - 10 November 2025

    Hello everyone. Time for another Dev Diary. This week, I want to highlight the new Entity Information window. In the first game, this was one of the major weak points — when a plant or an animal wasn’t happy, it was often unclear why. The game didn’t provide enough detailed feedback. In the new version, I’ve focused on improving that aspect.Now, by clicking on a plant or an animal, you’ll see a detailed list of all negative factors affecting it. By identifying these problems, players can take action to improve their condition.It may seem like a small detail, but it makes a big difference in builder games. Players need clear, detailed feedback to improve the worlds they create.I hope you will find it useful.

  • Small Living World 2 - Dev Diary #3 - 30 September 2025

    Hello everyone. Welcome to Dev Diary number tree ( little pun here, it sounds cool ).Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t capture.But something held me back: the look of the trees at maturity. Their branch layout felt strange and unbalanced, so I need to rework them first.And while at it, why not tackle another issue? Right now, all plants share the same animation — they sway slowly from left to right. It works fine for flowers and small plants, but for trees, it just doesn’t feel right ( as an indie dev, you need to optimize your work ).So I created a new shader just for tall trees, making their outer leaves sway in the breeze individually. It took a few iterations, but the end result looks great.before : After : Now it’s back to reworking the screenshots. Turns out it’s a bigger job than exp…

  • Small Living World 2 - Dev Diary #2 - 4 September 2025

    Hello everyone.Time for the second dev diary. Just in time, I should add. After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collection of placeholders. We took the time to do it properly, hoping we won’t need to revisit it. And, I think we have achieved a pretty good result. Guillaume has drawn a superb background that sets the tone for the new visual standard. This menu raises the bar for the project’s quality. This should be the almost final menu for the game release. It’s always a nice feeling when we start closing features. There’s one thing missing : music. Should it be an original sound track ? This is still to be defined.

  • Small Living World 2 - Dev Diary #1 - 5 August 2025

    Hello everyone.Welcome to the First Small Living World 2 Dev Diary!Let’s call it SLW2DD… or maybe just Dev Diary to keep things simple.In this series, I’ll be sharing game development progress on a monthly basis. At least, that’s the plan. Let’s see how diligent I turn out to be.If you’ve seen the latest screenshots, you might be wondering—where’s the UI? Well… it was hidden. Because honestly, it was super ugly.Over the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.Today, we have a clean and much more PC-oriented menu. It’s packed with more information, and I honestly think it looks pretty good. We think you’ll like it. Thanks to Guillaume for helping define this new visual style.Btw, those menu icons are mostly placeholder. They will be upgraded soon. See, short and concise update, just the w…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3824000
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
Developer777 Pixels
Publisher777 Pixels
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Is a peaceful ecosystem simulator, bringing every aspect of nature to life. From the water cycle and plant growth, to animal behaviors and reproduction, observe your small living world evolve. All the tools are at your disposal to create your perfect forest.

About this game

Small Living World is a full-fledged ecosystem simulator, bringing every aspect of nature to life. From the water cycle and plant growth, to animal behavior and reproduction, observe your small living world evolve. All the tools are at your disposal to create your perfect forest. SIMULATION You can observe the natural food chain in action. From plants fighting for sunlight, to animals searching for precious food resources. And don’t ignore the importance of predators to regulate herbivore populations. Every detail counts. TERRAFORMING The ground is fully dynamic; sculpt it as you like. Raise mountains, carve out lakes, even flood the land to form oceans. Drain the water to create deserts, or let it rise and watch valleys turn to swamps. Every change you make shapes how nature thrives. PLANTS Plant seeds and watch the greenery spread. Every plant has its own preference for soil, water and sunlight. Place them wisely, and they’ll thrive across the land. From tiny wildflowers to giant sequoias, the world is yours to grow. ANIMALS Once your forest begins to flourish, it’s time to welcome animals. Each species comes with its own needs and quirks. Watch as they explore, interact, and adapt to the world you’ve shaped. Survival won’t be easy—some will thrive, others will perish. That’s just how nature works. DECORATIONS And if that’s not enough, you can also personalize your world with decorations—statues, fences, ancient ruins, mysterious artifacts, and more. Some of these items even hold hidden powers that subtly influence your ecosystem. A relaxing, sandbox experience with surprising depth. What’s New in Version 2: New Art Style : The game now presents an entirely upgraded visual style. It is still Pixel Art, but in much higher quality. Better Scrolling & Performance : Now powered by the Godot engine , the game runs smoothly and renders beautiful scenery at 60 fps . Quests : A new guided system that rewards you for completing goals while teaching you how to play . Biomes : Gather all the right conditions, and a biome will form automatically. Beyond looking beautiful, biomes are essential for the health and happiness of certain animals. Unclut…

Supported languages

English, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Small Living World 2's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Small Living World 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Small Living World 2 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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