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Descent Of Lunaris

Descent Of Lunaris Steam metadata

Unison Games | 2026 | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID3824720
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperUnison Games

Descent Of Lunaris metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3824720
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperUnison Games
  • PublisherUnison Games
  • Parent gameNot available

Genres: RPG

Company pages: Developer: Unison GamesPublisher: Unison Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Descent Of Lunaris Steam metadata

Descent Of Lunaris metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3824720/metadata
Steam Communityhttps://steamcommunity.com/app/3824720
PCGamingWiki search
IGDB searchSearch IGDB for Descent Of Lunaris

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • We're Headed to BitSummit! - 11 May 2026

    We are headed to BitSummit!BitSummit is May 22-24, 2026 in Kyoto and we hope to see you there!Come meet some of the team who will be in the booth showcasing Descent of Lunaris. You'll be able to ask them all your burning questions too! We will be in the Graph booth with an unique build of Descent of Lunaris localized in Japanese. You'll be able to choose from a few prebuilt party options to get you into the game quickly too.These three different parties all play a bit differently. It should be challenging, but possible, to make it to the end of the level with all parties. We've also partnered with Graph to do our Japanese localization! We are so excited to be able to not only reach more players, but make Descent of Lunaris more accessible. And it personally means a lot to us as a team to translate Descent of Lunaris into Japanese, which was the original language for so many titles that…

  • Stability System Added - Dungeon Crawling with New Dangers - 2 April 2026

    Strange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you. New, dangerous encounters and events become possible, where there is risk there is also reward.Taking inspiration from some of our favorite dungeon crawlers, the “Stability System” allows for a risk/reward approach to dungeon exploration. Simply put, if the player explores for long enough, “Glitched” encounters will begin to spawn. These “Glitched” encounters will feature new powered-up variants of the levels enemies, with new dangers! This is not all however, as certain narrative events can also be affected by the current Stability!Resting can be used to restore Stability, and a trip back to base will always fully reset things back to normal. Managing your party’s Stability during your expeditions will…

  • The Demo Has Been Updated - 26 March 2026

    Check out the patch notes for the demo and, as always, feel free to join to the discord to chat with the dev team and meet some new pals who also enjoy dungeon crawling. Patch Notes (0.7.5)Content: Narrative flow through prologue has been slightly reworkedIntro cinematic slightly recut Features/UI: Difficulty can now be set in the settings menuIncreased movement responsiveness Minor improvements to controller targetingYou can now always skip the Prologue Balance: Cow Skull HP slightly nerfedVanquisher Strike HP cost increasedSpray and Pray changed to line targetVarious minor tweaks Bug Fixes: Fixed many bugs related to controller support and focus lossWhistler no longer decides to randomly do nothingWorker Joe no longer decides to randomly do nothingGreatly reduced the chances of movement/interaction during conversationsFix for Swarm death noise not playingFix for camera not auto-center…

  • Available Now - Descent of Lunaris Demo - 9 March 2026

    Play the demo and learn more on its dedicate page here. About the Demo/Prologue:When an experiment at a secret facility goes terribly wrong, an elite security team is tasked with protecting the researchers as they prepare to evacuate. Reality breaking anomalies are warping the minds and bodies of some of the researchers, transforming them into monstrous mimics of their former selves. The elite team is given their orders to protect the evacuation but tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.Once the prologue is complete, you will be briefed on the main mission and given full control to create your own level 1 party, assigning attributes and skills as you see fit. Once your team is ready and a leader is selected, you are free to explore the entire first level of the game. You can return to base to heal and change out team…

  • How We Crafted Our Character Classes - 13 February 2026

    Back with some development talk about how Descent of Lunaris came to be and how our character classes were created and evolved over time. (Read on for some cool concept art images and some scribbled notes too)To start, lets go back a couple years, near the end of 2023. Originally the plan was to use RPG Maker to make a short dungeon crawler with visual novel elements, harkening back to old school tabletop games from the 80s and 90s. The idea of a highly customizable group of diverse characters was a part of that design since day one, and has remained a core pillar that we have built around as the project has grown.Despite Lunaris' small team and scope, complex character classes were immediately drafted. Medic, Gunner, and Shielder were created as our three archetypes of "damage, healing, and survivability". Blademaster, Inventor, and Cyber Surgeon were created as hybrids, offering a mix…

  • Playtest Big Changes: Update #2 - 9 February 2026

    Have you been playing the playtest? (Patch Notes Below)Take another look! We pushed an update today that changes up the prologue and tutorials to get you to the bulk of the playtest faster.Like always! We want to hear from you. You can comment on this post, start a discussion on Steam or even join our discord to chat with the devs directly. Here are some of the highlights: We trimmed the fat and reworked the prologue to improve the narrative flow. We've also added new lore and converstions!UI is more responive in general, and a fast-forward is now possibly by holding tab ("Y" on controller)Betahub now allows suggestions, and can report crashesAll Bosses have been improved, prologue enemies have been buffed substantiallyFixed some major bugs, including resistances not working, status effect duration going infinite, and taunt not working properly. A lot of these changes came as a direct r…

  • Playtest Update & Patch Notes - 2 February 2026

    First, thank you all for your interest in playtesting Descent of Lunaris. It has helped us tackle so many tiny things with having more eyes and ears on the project. We are a few weeks in and while these patch notes are not the entirety of what we've been working on, you can see some tweaks we've done. (Somethings have been fixed so fast we can't even remember what it was haha)As of posting the new build is live. It will break your save because of all the systems updates we've done. The notes below show the majority of large adjustments we've done while we still tackle implementing finished playable character sprites and more. Thank you again and if you haven't already, join our discord to chat with the team and share your experience. Playtest Patch Notes:Content/Art:Character creation! (a simplified creation available after the prologue)New animations for various speakersNew sound effec…

  • The Descent of Lunaris Playtest is LIVE! - 19 January 2026

    If you've requested access to the Descent of Lunaris playtest, check your email and please join the discord to provide feedback and chat with the team. If you've been activated the playtest will appear in your Steam library.We are conducting our playtests in waves so fret not if you did not receive an email yet. We will continue to release keys and continue bug fixes along with your help.You can still request access to the Descent of Lunaris playtest.We want to hear what you think!

  • Behind-the-Scenes Dev Vlog - 15 January 2026

    Let us know what else you'd like to learn about Descent of Lunaris and how we are bringing it to life.Don't forget to request access for our playtest on the Descent of Lunaris Steam page and join our discord. We talk about Descent of Lunaris, but also about a ton of current and retro video games. And no surprise its a lot of RPGs and JRPGs. We hope to see you there.

  • Let's Talk Combat Encounters - 5 January 2026

    Hi there! I'm here sharing some game design knowledge from Chris, our gameplay designer on Descent of Lunaris, on how combat evolved for us on this project.Check it out below. (and Chris asks some questions at the bottom and we'd love to hear from you)🡻 “What’s the deal with Combat, is this grid-based or not?”This is perhaps the most frequently asked question, and for good reason! Our trailer shows footage of both a classic 1st person combat system and a top-down grid based battler… so which is it? The answer is both! Both systems are used throughout (at different times) to deliver different experiences and add depth + variety to our gameplay loop! Initially, a 1st person combat system (now dubbed “Formation Battle”) was all that we had planned for Lunaris.(Initial combat mock-up, in this version up to 10 enemies could be onscreen at once)Formation Battles worked great for random encou…

  • Descent of Lunaris Dev Log 01 - 23 December 2025

    Hi all - this will be a roughly weekly blog going into detail and pulling back the curtain a bit on our process for building Descent of Lunaris (DoL). As a founder and production manager on the game I've had the opportunity to see the evolution of the team's creative process over the course of development and watch the ideas of all our talented members combine into something greater than the sum of its parts.An interesting part of our dev cycle is driven by our art style which combines 3D and 2D assets into a highly unique aesthetic. We're big believers in finding our favorite talent for any given area of the game, and giving them a ton of latitude to express themselves. We find this allows people to bring their best efforts and engagement, and the game is really greater for it when things click.Francine Bridge is our artist for all the enemies in DoL - and wow are there a lot of them.…

  • Descent of Lunaris Playtest - 12 December 2025

    We’re getting ready to launch a playtest for our dungeon-crawling RPG! You’ll be among the first to try early content, test combat, explore the first dungeon areas, and send us feedback before we move to the next development stages. Full details on timing, participation, and feedback channels will be shared soon.How can you help?A request-access button is live on the Steam pageJoin our discord and fill out the playtest recruitment form for extra questionsProvide bug reports through our bug report channel on discordChat with devs and share your experienceInvestigate a signal emanating from deep within the moonIf you’re excited to delve into dangerous dungeons, help us identify opportunities to improve, and break things (in a good way!), we’d love to have you.Stay tuned—and thank you for joining us.

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2026The Demo Has Been Updated1827626365770087
22 February 2026Playtest Update & Patch Notes1823191198612371

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3824720
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperUnison Games
PublisherUnison Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Investigate a signal emanating from deep within the moon and fight through a dark reflection of human nature. Are you being tested, or punished for the actions of humanity? Descent of Lunaris is a classic-inspired grid-based dungeon crawling RPG inspired by Wizardry and Shin Megami Tensei.

About this game

THE SIGNAL BELOW The year is 2070. A lunar mining operation detects a signal emanating from deep within the moon. Moments later, systems fail, machines turn hostile, and much of the base is lost. You are sent to investigate and lead a team of operatives into a shifting lunar underworld. As you descend within the moon, you encounter twisted reflections of civilization—structures and forms that should not exist, yet feel disturbingly familiar. Are you being tested… or judged? Where this descent leads, and what waits at the bottom may change humanity forever. A STABILITY SYSTEM THAT CHANGES EVERYTHING Push deeper for greater rewards, or retreat before you’re overwhelmed. Stability degrades as you explore, increasing risk and reward More instability leads to more dramatic and dangerous combat encounters Your environment can shift and reveal new pathways High instability unlocks rare encounters, events, and opportunities Be careful, danger can follow you SQUAD-BASED STRATEGY THAT DEFINES YOUR SURVIVAL Your team is your greatest weapon, and your biggest risk. Build from 9 classes and eventually 18 subclasses, each with distinct roles Create powerful combinations of skills between party members Swap operatives at the lunar base to adjust your strategy Upgrade skills, equip gear, and specialize for survival TWO COMBAT SYSTEMS. ONE ESCALATING THREAT. Every encounter tests your planning, positioning, and control. Manage frontline and backline roles and optimize your attacks in first-person formation combat Movement, positioning, and environmental hazards matter in tactical combat Exploit enemy weaknesses with damage types and skills to buff your team Damage types matter. Check your loadout for Sharp, Blunt, Kinetic, Energy, and Spirit Adapt to evolving enemy patterns, or be overwhelmed FEATURES: Inspired by classic dungeon crawlers, reimagined through modern design Unique stability system that dynamically alters encounters and difficulty Party-based dungeon crawling with deep team customization 9 classes + 18 subclasses with unique roles and skills Deep build variety and strategic flexibility Build your team of 4 from a variety of ranged…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Violência Medo
steam germany16Horror Drogen Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Descent Of Lunaris's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Descent Of Lunaris's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Descent Of Lunaris at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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