- Small Update - 8 February 2026
Updated Aliza’s dialogue in Ewharia to clearly inform players early on that they can "Skip" or "Exit" NPC dialogue.
- Small Update - 2 January 2026
Updated Andel's health bar so that when each level begins (excluding the final level), his health bar appears on the screen so the player knows how much health they currently have.
- Major Updates! - 2 January 2026
Bug Fixes First and foremost, thank you, players, for helping make this game better with your feedback! This wouldn't be possible without you. Fixed a glitch in level 1, Ewharia, where if the player fell off the first bridge in the level, they could likely fall into a hole they were unable to get out of. Fixed a glitch in the Graphics and Camera menus where, if going back to a previous menu and a message was appearing on the screen specifically related to one of these two menus, that message would still be appearing on the screen even after the specified menu was closed. Fixed a glitch in the Pause Options Menu where, if the player pressed the back button in a menu ahead of it, the input was registered twice, causing the Pause Options Menu to be skipped altogether.Updates On the compass, the Vribyss Starfish and refugees are now represented by a yellow arrow instead of a blue arrow. Thi…
- Updates - 22 December 2025
UpdatesUpdated the enemy difficulty system so that if the player selects either easy or medium difficulty, enemies will take longer to evolve.Updated the enemy difficulty system so that it's more noticeable that enemies progressively get easier every time the player dies.
- Bug Fixes - 20 December 2025
Bug Fixes Fixed a glitch where, if navigating through certain menus, pressing the back button sometimes caused the input to be registered twice.
- Bug Fixes and Updates - 20 December 2025
Bug Fixes Fixed a glitch where the mission text never appears on the screen if the player opens the map while the level name is starting to fade out.Fixed a glitch in level 3, Truynia, where in the boss arena, the mission text suddenly appears on screen for a split second, then immediately fades out. Now, no mission text appears in the boss arena at all, which is expected. Updates Updated the demo game so that finding two refugees ends the demo rather than one. This gives players a better idea of how the full game feels to play.Updated the demo game so that it's clearer that it's a demo throughout the entire gameplay. For players who have both the demo and the full game, it's now easier to distinguish between them.
- Bug Fixes & Other Updates - 16 December 2025
Bug Fixes • Fixed a glitch in level 2, Athington, where if the player talked to at least one refugee, the enemy did not reappear in the level anymore when entering and remaining in enemy territory. • Fixed a glitch in certain menus when a second "USE CONTROLLER OR KEYBOARD FOR NAVIGATION" message appears on the screen if the left mouse button is pressed. In this case, the glitch was that it seemed possible to click on the "USE CONTROLLER OR KEYBOARD FOR NAVIGATION" message, but hovering over and clicking on the message didn't do anything. Since the mouse is not used in any menus in the game by design, the mouse no longer appears if the left mouse button is pressed and happens to be hovering over this message.Updates • Compass icons now automatically return after closing the level map. • Compass icons are now slightly larger, making it easier to see when an enemy, Vribyss Starfish, or re…
- Bug Fixes & Updates - 13 December 2025
• Fixed a major glitch where, in very particular situations, walking up to an NPC and trying to talk to them wasn't possible.• Fixed a glitch on easy and medium difficulties where, if the player first started a level, the first enemy that appeared in front of them didn't play any initial spawn sound effects or show any spawn-related VFX.• Fixed one of the main menus so that the background image spans across the entire screen on ultra-wide monitors (3840x1080p 32:9 aspect ratio).• Made it simpler for players to figure out where the "Tips" menu is if they need help. • Updated the "New Game" menus so they're easier to navigate. • Updated the credits menu. • Updated the Pause Main Menu so it's clearer how to resume the game. Another update to the pause menu is the addition of a "Resume" button.• Updated Andel's abilities so now it's known that he can do an upward dash. The benefit of the up…
- Bug Fixes, Updates, and New Features - 10 December 2025
Bug Fixes• Fixed a major glitch in level 1, Ewharia, where if no NPC was in a secret location, the player couldn't leave this area. • Fixed a glitch in level 1, Ewharia, where the player was not able to crouch anymore if they went to a secret area and decided not to talk to the NPC there.• Fixed a glitch in level 2, Athington, where if the player talked to one refugee, quit or restarted the game, then continued playing, talking to the next refugee did not update the refugee counter. It still said "Found 1/3 Refugees" even though 2 were found.Updates• Updated the Aliza Dialogue in level 3, Truynía, so that it's consistent with the style of the rest of the game.New Features• Adjusted the nighttime brightness in Ewharia to look more realistic. Also, made it so that the colors on Andel's clothing noticeably emit light around him in dark areas. This makes it easier to see at night and in gen…
- Added Features & Other Updates - 7 December 2025
* Added a "Game Difficulty Menu" to the main menu so players can choose their own enemy difficulty level for the game before it starts.* Adjusted nighttime in Ewharia so that it's generally brighter. This fixed a problem on certain monitors or laptops where nighttime in Ewharia previously appeared pitch-black in certain areas, making navigation difficult.
- Biggest Update of the Year & Bug Fixes - 3 December 2025
To date, this is the biggest update Vribyss Refuge Metamorphosis has ever received! Thank you, players, for your valuable feedback, which helps us to improve the game. Please review the list below to see all the bug fixes and upgrades. As an additional note, ALL updates and bug fixes applied to level 1 Ewharia are also applied to the demo game.Bug FixesFixed a major bug in Level 1, Ewharia, where if the player visited a "secret location," and the game was restarted or shut down at this point, continuing the game was not possible because the player was unable to leave this area.Fixed a graphical bug in level 1 (Ewharia) and in level 3 (Truynia) where, once in a while, a visual and audio sound effect could happen repeatedly during a very particular situation.Story UpdatesAdded more dialogue during the opening cutscene to make it clear that the Vribyss Starfish has a "bright red glow," mak…
- Major Update - 21 November 2025
Major Updates• In level 4, Cathuybia, the level will no longer start from the very beginning if you fall from a rock platform only once. Instead, you will continue the game at the rock platform you fell from. However, If the main character dies, the level will restart from the beginning.• In level 4, Cathuybia, added an energy pickup (increases max health) that will appear under certain circumstances. NOTE: This energy pickup will only appear if the main character has a maximum health of 100 in Cathuybia. If the main character's maximum health is 125 or more, it will NOT appear in this level.• In level 1, Ewharia, added better lighting and enhanced an existing explorative puzzle in a secret location for one of the refugees.• Updated the parkour system's "On Screen Prompt." Now, when close to a surface or ledge that is climbable, the prompt more accurately reflects what surfaces are clim…
- Major Bug Fixes - 15 November 2025
• Fixed a major glitch in level 2 (Athington - The Shadow of Death -) where sometimes, when shutting down or restarting the game after talking to one refugee, the refugee counter showed "Zero Refugees Found." This problem also caused another issue. If the player did find the third refugee, they were unable to reach them.
- Updates - 14 November 2025
• NPC Dialogue - Fixed minor grammar mistakes and improved sentence context. • Enemy Target Lock System - Updated the Enemy Target Lock System so that whenever the player is fighting Apphass Kexxir, the boss, as long as the system is enabled, it will always be locked into Apphass Kexxir. This could potentially ease the boss combat for players who have the Enemy Target Lock System enabled.
- Major Bug Fixes - 12 November 2025
- Fixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the "Refugee Counter" showing "zero refugees found" even if one or more refugees were actually found. This glitch also prevented the game from progressing unless a new game was started.- Fixed a major glitch in level 2, Athington (The Shadow of Death), where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game sometimes resulted in not being able to get to one of the refugees. This glitch also prevented the game from progressing unless the level was restarted. - Fixed a glitch where if you defeated enough Kexxrans and they'd evolved to either a green, white, or yellow Kexxran, sometimes, a lower level difficulty Kexxran unexpectedly appears w…
- Bug Fixes - 8 November 2025
Fixed a glitch in Truynia where, if the player plays through the game in one sitting without dying once or the game restarting at all, any increased health, along with enemy experience, gets unexpectedly reset to default values when the game is continued.
- Extended Audible Story in the Main & Pause Menus - 7 November 2025
Extended the Vribyss Refuge audible story preview when the "Story" button is pressed. The audible story preview button can be accessed in either the "New Game" Main Menu or in the "Options" menu while the game is paused during gameplay. The audible story length has been increased from forty seconds to two minutes.
- Enemy Target Lock System Update - 5 November 2025
Updated the Enemy Target Lock System so that its easier to use."Aliza's Tip's," Aliza's dialogue in Ewharia, the loading screen text, and all controller mapping's have been updated to reflect this update.This update could make combat more intuitive for player's using a keyboard and mouse.
- Bug Fixes & Updates - 31 October 2025
Menus * Fixed a glitch where, sometimes, when continuing a game, going back to the Main Menu makes the "New Game" menu appear even though there is still a saved game. • Fixed a glitch where, sometimes, when selecting a menu option with a controller, a random option is automatically selected in the next menu even though the button was only pressed once. • Fixed a glitch in the Quit Game Confirmation Menu. If the "No" button was pressed, the pause main menu loads as expected. After the pause menu loads, if the back button was pressed while in the pause menu, it caused another menu to appear behind the pause menu. • Updated the Restart Game Confirmation and Quit Game Confirmation Menu's so that "Yes" is on the top and "No" is on the bottom. Story• Made minor improvements to the general story dialogue.
- Major Bug Fixes and Other Updates - 31 October 2025
Major Bug Fixes & Other Updates • Fixed a major glitch where the enemy can stop attacking unexpectedly during combat in very particular situations. • Updated the Enemy Target Lock System so that it auto-unlocks when it loses track of the enemy and auto-relocks when facing the enemy again. • Fixed a major glitch during any NPC dialogue where, if switching from the game to any other window on a PC (EX, the Internet), then switching back to the game, the game no longer works, and no buttons are recognized. • Fixed a glitch during any NPC dialogue where the mouse unexpectedly appears on screen. • Fix some problems with the level design in Cathuybia. • Updated the background sound effects and audio in Shakenah's Domain to better fit the mood. • Fixed a glitch at the end of the game when the map image is not fully fit on the screen.• Fixed grammar mistakes and improved the story content in al…