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Grand Tactician: Napoleonic Wars (1792-1815)

Grand Tactician: Napoleonic Wars (1792-1815) Steam news

Grand Engineer Corps | To be announced | game

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Strategy

  • Steam app typegame
  • Steam App ID3829400
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGrand Engineer Corps

Grand Tactician: Napoleonic Wars (1792-1815) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3829400
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGrand Engineer Corps
  • PublisherGrand Engineer Corps
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Grand Engineer CorpsPublisher: Grand Engineer Corps

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Grand Tactician: Napoleonic Wars (1792-1815) Steam news

Grand Tactician: Napoleonic Wars (1792-1815) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September DevBlog - French Unit Roster - 9 September 2026

    Mon Général!The first campaign in Grand Tactician: Napoleonic Wars is the Italian Campaign of 1796-97, where Napoleon gained great fame. While the regiments and uniforms of the later Grande Armée are the definition of Napoleonic era French unit roster and looks, Napoleon's Armée d'Italie was very different kind of beast. Let's have a look at the native French units available in this campaign, now that the artists have finished their work on them.InfantryIt's worth noting that during the beginning of the Italian Campaign, the French military is still in the middle of a large reorganization (le deuxième amalgame). While the first amalgamation of French infantry in 1793 saw the organization of the infantry from regiments to demi-brigades, in which old regiments of the Ancien Régime were mixed with the new volunteer battalions, the second amalgamation of 1796 sees the collection of differen…

  • August DevBlog - Army Management - 14 August 2026

    Mon Général!In Grand Tactician: Napoleonic Wars, army hierarchy plays a big role in the campaigns. It determines the chain of command, but also command and control and logistics are built around the hierarchy. The basic functionality is similar to Grand Tactician: The Civil War, but there are a few changes in the mechanics and the UI has been adjusted to, what we hope is, a more intuitive functionality. Operational FlexibilityWhen opening the management view, as a veteran of The Civil War, probably the first thing that jumps up is the coloured backgrounds seen in the hierarchy – in the above image blue, red, green, orange. These are the maneuver elements on the campaign map, the columns and detachments. In The Civil War, the maneuver elements always followed hierarchy. This time around it’s more flexible. It’s up to you what kind of maneuver elements you’d like to use!These (let’s call…

  • Art Team Introduction - 30 July 2026

    In the recent development updates we’ve described how the art team is working on improving the battle layer’s visuals, while the campaign layer infrastructure and systems are being built. As the Corps has gone through reorganization recently, it’s a good time to introduce the expanded art team.Peter Lebek was our in-house artist since the early days of The Civil War development. This spring, after nearly 10 years of meritorious work on Grand Tactician, he decided to pursue other ambitions in his life, so recruiting new muscle to continue his work on the Napoleonic Wars art was needed. At that point we also decided to expand the team, as the amount and quality of required artwork was growing.The graphics team now consists of five artists, experts in the different fields of 2D and 3D art – a few of them actual engineers, which suits the Corps nicely. Their work is already seen in the rece…

  • July DevBlog - Officers Pt. 2 - 9 July 2026

    Mon Général!Let’s have a quick look at the officer management UI functionality.Less Clicks but no less ControlOne of the many things we want to improve from GT1 is the UI functionality, mainly how fluid and intuitive it feels. This means, among other things, populating the UI with meaningful info and controls, placement of different elements and simplifying certain operations the player is doing often.Officer management offers an excellent example. Let’s say you want to promote your brigade commander to command of a division, and the division commander to command of the army. In GT1 the process is:replace brigade commander with someone suitable -> brigade commander becomes available to be assigned (click the brigade, click replace, finding the new officer may require multiple clicks, click to select, click to assign)repeat to replace the division commander with the now free ex-brigadier…

  • June DevBlog - Officers Pt. 1 - 24 June 2026

    Mon Général!Managing your military is one of the key tasks in a campaign game. Let’s start with officers. When describing how the officers work in GT2: Napoleonic Wars, let’s compare the changes to how officers work in GT1: The Civil War. While the big picture remains similar, we’ve added a bit more player involvement in how the officers’ careers will progress and what they can become.Image (ASSETS ARE NOT FINAL!): commander info, career honours, attribute progression and seniority. Attribute ImprovementsOfficers command your most important units, both on land and on sea. In addition to field command positions, there are also staff positions, a bit like in the Whiskey & Lemons DLC. We’ll take a look at the staff in a later blog. The main difference to GT1 is scale. In the Italian campaign single units are battalions, squadrons and batteries. Officers command brigades and divisions, not…

  • May DevBlog - Graphics Updates - 4 June 2026

    Mon Général!While the core team pushes on with the campaign layer, the art team tackles the battle layer, improving the visuals and historical authenticity, starting with the soldiers.Models and AnimationsThe initial artwork, as seen in the announcement video, Steam screenshots and other places, is being developed further. With more experience under our belt using the new development tools available in the GT2 engine, we’ve been able to optimize the 3D soldier models. At the same time, the models have many adjustments, like more correct hats and bayonets for the muskets. The animations are better synchronized with realistic movement speeds and cadences, making them look more lively in general, with musket lowering before firing, and other minor touches here and there..The uniform logic on units has been changed from soldier specific to unit specific. This helps a lot with data handling,…

  • April DevBlog - Campaign Units - 29 April 2026

    Mon Général!The campaign layer features are taking form with the unit system being added along with orders, delays and interaction. In this blog, we’ll describe some of the unit system related changes vs. GT1.Campaign Units & ManagementIn a campaign, the most important playable elements are the units on the map. As is the case in GT1 (The Civil War), the units and commanders can be managed by the player. While most of the main mechanics are similar as before, there are quite a few changes introduced in the Napoleonic Wars.In GT1 the units on the campaign map are hierarchy based. In the main campaign, armies and corps are movable elements, while garrisons are fixed as divisions. Garrisons can only be placed in fortresses (and forts always have a garrison.) Even if Whiskey & Lemons introduced a system where units could be garrisoned, behind the scenes this is handled with the same fort lo…

  • March DevBlog - SitRep - 26 March 2026

    Mon Général!The French Empire was not built in a day. Neither is Grand Tactician: The Napoleonic Wars (1792-1815). In this DevBlog, we'll briefly discuss the current development situation of the Napoleonic Wars.The BattlefieldThe technical features of the re-built battle layer are mostly finished. The biggest differences to GT1 (The Civil War) are the scale, ie. the number of soldiers shown on the battlefield and handled in the simulation model, and the terrain generator, which creates the battlefields from campaign map topography datasets. What remains to be finalized is the “macro-AI”, responsible for maneuvers, and establishing the campaign-to-battle link, which is all about data handling in the background.Audiovisual elements, that you can see and hear in the released videos and screenshots, are not yet final. Most elements will be further looked into, and variation added. The Itali…

  • February DevBlog - Unit Preview #2 - 16 February 2026

    Mon Général!Historically and in Grand Tactician: Napoleonic Wars (1792-1815) “cavalry is useful before, during, and after the battle.” – Napoleon Bonaparte.*During the Napoleonic era, cavalry played an important role in battle and during campaigns. Much of the image of Napoleonic cavalry comes from scenes of French cuirassiers charging during a field battle, usually Hollywood-style, with broken formation and each individual eager to get into some slashing action… probably not that accurate a depiction. Roots and RoleThe mounted knight, heavily armoured and highly trained, charging in with a lowered lance, was in a way the peak of European medieval warfare. With the weight of formation and unwavering determination, they were almost an unstoppable force, especially in open field battles (with dry ground). As discussed in the previous unit preview, with the introduction of infantry pike ta…

  • January DevBlog - Unit Preview #1 - 21 January 2026

    Mon Général!Napoleonic combat and tactics emphasize battalions, squadrons and batteries as the main tactical units. In Grand Tactician: Napoleonic Wars (1792-1815) they are the playable units - a bit like brigades are in GT:CW (GT1). During the timeline there are big changes in both tactical and operational levels. Battles in 1810- look different from those in the 1790s.This first unit type preview will focus on Line Infantry, the main tool of the Napoleonic battlefield. As mentioned in the previous dev blog, the first campaign we are developing is Italy 1796-97, so we’ll focus on the main belligerents and tactics of that theater. In later blogs, we will look at the other unit types in similar fashion, while we are developing the campaign layer in the background.Tactical Development and FirepowerDuring this era we see Line Infantry battalions march and fight in tightly packed formations…

  • December DevBlog - Q&A - 3 December 2025

    Mon Général!The new title was announced a few days ago. We’re still amazed how well the announcement was received - thanks to every one of you, who dropped comments, encouragement, and re-posted to spread the word! It is really humbling to see such support!Already, a lot of questions have been posted about this title. For this first devblog, where the imperial cat is finally out of the bag, we’ll give a rough idea of our massive project, hopefully answering many of the pending questions in rough detail. Like said, we’re early in the development and all details are not yet set in stone.When will it be released? Will there be an Early Access release?We’re still early in the development, pre-alpha, so to say. At this point we have no exact release date in mind. The situation is similar to what it was when we first announced Grand Tactician: The Civil War (1861-1865). We know this project i…

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