Unregulated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOct 24, 2025
- DeveloperSomiaz Studios
- PublisherSomiaz Studios
Genres: Casual, Simulation, Strategy, Early Access
Company pages: Developer: Somiaz StudiosPublisher: Somiaz Studios
Unregulated Steam news
Unregulated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Unregulated V0.8.1 - 19 June 2026
First update of 0.8! This update includes a ton of bug fixes that all appeared after releasing the major 0.8 update as well as a couple of new additions. Including a new colour blindness mode! You know... for a game about directing coloured boxes into specific coloured chutes, I really should have thought about this sooner.Anyway, here's the changelog!ChangelogNewColour Blindness Accessibility Options! In the options, under "Effects" you will be able to select up to 3 different colour blindness modes. The selection is: None, Tritanopia, Protanopia and Deuteranopia. On top of these modes, I included an intensity slider. I have no idea how well this will go, but 1 is set exactly for the colour blind mode. Anything less blends the default colour with the selected mode and anything more increases the colour blind mode effect. It's experimental, but something I wanted to include.Office Tier…
- Unregulated V0.8 Release - 13 June 2026
Hello! Today is the day Version 0.8 of Unregulated officially releases! Although it was supposed to be yesterday, I was having some issues with Unity's builder and had to make some very quick changes in attempt to speed up the process. Either way, this update is called "Store Bought Convenience"! The 6 new stages will be featured around shops and stores, where you must direct food items towards shopping carts! Once a cart is full, it will return to it's "Home" and will automatically add the items to the total score/quota.There have been a lot of other changes to the game since the last update, due to these new changes, there may be a few patches that will be made frequently (sometimes bugs just appear after release). So please bear this in mind.Another major change is towards the save system, I did make an earlier post about how to change your level scores so you can either unlock every…
- Save Files are being Updated! - 6 June 2026
This means I've reworked the save system to be more "stage" dependant. Instead of all the scores being saved under one file, the game will save scores individually per stage. E.g. All Postal Warehouse scores are saved in one file, all Airport scores are saved in another, etc.The old save file will not be deleted, however, it is encrypted. So I recommend taking notes of your current scores in game and editing the new save files once you start the game when the new update arrives.Instructions:Before updating, open the game and note down all scores saved.Once updated, open the game so new files are created.Close the game and navigate to where save files are kept.For Windows:Press: "Windows Button + R", to open the Run window.Type "appdata" within the text field and click "OK".Navigate to: "LocalLow\\Somiaz Studios\\Unregulated".From there you can open the .json files (named after the stage…
- Unregulated V0.7.4 - 18 November 2025
Like last time, noticed some bugs while developing the next update. Here's the changelog.ChangelogChangesSorter colour buttons have been changed to match the same style as other buttons shown.Blacked out windows have been updated to look like windows rather than iron bars.BugsFixed an issue where boxes wouldn't unfreeze properly.Daily quota could suddenly update each time a box spawner would appear, rather than at the start of a new day.Destruct marker was hidden for some reason.Fixed error that was sent by buttons or toggles when they could access the Menu Manager script.Small and Large chute entrances were slightly raised and crooked compared to a conveyor belt, causing boxes to get stuck on them.Version text should properly update to the correct version number.
- Unregulated V0.7.3 - 8 November 2025
Small patch containing some visual fixes and balancing.ChangelogChangesStage score goals have been lowered to make things easier.Incorrect bubble outline has been made larger.Updated models that used old materials.Fixed issues with construction light volumetric. Should fade away when the camera looks towards the light, from there, the lens flare will appear instead.BugsMissing material for chute movers.Old code or the destruct marker colour has been updated to change the material instead.
- Unregulated V0.7.2 - 29 October 2025
It's time!! I've been wanting to make a mini Halloween event for a small while now, but was focused on all the other game stuff. Plus I've been making some fun ideas for future updates too! Plus I was able to fix some graphical errors that I really should have found before EA release. Sorry about that.ChangelogChangesNew Halloween Items! The main menu now features some Halloween stuff dotted about, also boxes will be set to Halloween themed items and will only be available between the 24th - 31st (I know I missed some days, but that's for next year). The building grid has been made opaque and now includes a fancy black outline, now it should be more visible under bright lights.The destruction marker has been given more pixels and has an outline too. It's also not a sprite anymore.The Collection Cart now uses the Van wheels instead of the older wheel design.BugsConveyors were showing mis…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 November 2025 | Unregulated V0.7.4 | 1816307528974796 |
| 2 | 8 November 2025 | Unregulated V0.7.3 | 1815580768329832 |
| 3 | 29 October 2025 | Unregulated V0.7.2 | 1814942955082904 |
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