Orbitous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak17
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews43
- Release dateAug 22, 2025
- DeveloperOddmin
- PublisherOddmin
Genres: Action, Adventure, Simulation
Company pages: Developer: OddminPublisher: Oddmin
Orbitous Steam news
Orbitous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.8 - 23 April 2026
-Added Bouncy modifier -Added rare Solar Sail upgrade -Made it so the star warning pops up more often -Increased the chance of materiaphage becoming frenzied -Reduced homing lag -Made it so Interceptor projectiles no longer bounce with player projectiles -Fixed a small visual glitch with casinos
- Update 1.7 - 26 December 2025
-Added an arrow to show the direction of your velocity -Star warning will now show the distance from the star's surface -Added a chance for rogue planets to have high velocity -Added main menu button -Added Joystick Mode -Decreased chance of materiaphage planets spawning -Fixed a bug where homing projectiles would cause lag around certain enemies -Fixed a target naming issue
- Update 1.6.2 - 18 October 2025
-Fixed a slight inefficiency with projectile destruction -Lowered the required mass for materiaphage boss to spawn -Made frenzied materiaphage grow faster -Made materiaphage slightly slower -Fixed a bug that 1.6.1 caused that made it so the materiaphage boss couldn't spawn if there were other materiaphage
- Update 1.6.1 - 8 October 2025
-Lowered the price of ship mass upgrade -Prevented the possibility of having multiple materiapahge bosses at the same time -Lowered the vault planet's loot -Doubled the rarity of hive planets -Fixed the bug where materiaphage could multiply endlessly off of bosses (now they'll just ignore them) -Fixed the bug where projectiles appeared over the item description box
- Update 1.6 - 28 September 2025
-Added Hive planet -Added Materiaphage enemy: an alien that eats matter. They have a small chance to become frenzied (1% each bite or if they somehow get healed above max hp). When frenzied, they will grow instead of reproducing. -Added materiaphage boss -Added Network Vault planets (small and large variants) -Added Rare Shop. Rare shops will always contain a rare item, which aren't available in other shops -Added rare Ship Mass upgrade -Added rare Healing Shot projectile -Added rare Water projectile -Added Interceptor modifier -Improved the tutorial slightly -Increased the cost of Burst Shot -Reduced Boomerang damage from 10 to 5 -Got rid of extremely dense asteroids -Made it so far away items get deleted -Made it so fire rate mods no longer lower the delay of sub projectiles -Removed the target-searching delay from homing modifiers (so now they will immediately lock onto another targe…
- Update 1.5 - 8 September 2025
-Added Blur projectile to store -Added Boomerang modifier -Added Warp Shot modifier -Added a red screen effect for getting hit and being low on health -Clamped bifurcate to 4 stacks -Increased Lava's mass -Lowered the lifetime of Rocks (still a bit longer than other projectiles, though) -Increased the damage of Power from 15 to 20, and also made its growth parabolic. (Each Power will add 20 more than the last) -Fixed the glitch where stars could eat black holes if they had more mass than one -Fixed the glitch where the Mother Nature planet was considered alive if its atmosphere was destroyed
- Update 1.4.4 - 1 September 2025
-Made it so melee enemies don't kill projectiles anymore (so now you can grapple onto them and stuff). -Made it so sub projectiles consider the extra delay of the projectile when adding delay -Buffed Ghost Matter by reducing its delay from 0.5 to 0.25 -Buffed power by increasing its damage from 10 to 15 -Buffed scattershot by reducing its delay from 0.75 to 0.5
- 1.4.3 - 1 September 2025
-Might have fixed screen-squishing glitch -Doubled the effects of Power -Buffed Field by making it only slow your projectiles by 1 instead of 5
- 1.4.2 - 31 August 2025
-Fixed the bug where the enemy tracker would sometimes freeze -Fixed the music slider so that it updates the volume of currently played music -Fixed a glitch that caused enemies to die twice when entering a star -Fixed a bug where the tracker sometimes wouldn't update upon leaving a radio planet early -Fixed a reset bug -Slightly increased the thickness of radio planet atmospheres
- Update 1.4.1 - 30 August 2025
-Made it so Projectile Eater isn't collider-based -Fixed a small bug that happened when grapple hook length was near-zero
- Update 1.4 - 30 August 2025
-Added Grapple Hook: a projectile found in shops. Its length will slowly shrink, and it can snap under too much force. Increasing mass will increase the snap threshold. -Added Ghost Matter modifier -Added Projectile Eater modifier -Made it so shop sprites will be destroyed if the atmosphere burns away -Increased the heat resistance of many bosses -Buffed the final boss a bit -Made the zoomed-out direction indicator a bit more visible -Fixed a few issues with Explosion, such as its radius growing too large. -Changed explosion damage a bit: now it does a separate extra damage that scales with explosion radius -Made it so Weightless is actually unstackable -Fixed the bug where progress would be halted if the Mother Nature planet got destroyed before spawn -Fixed the bug where large bosses could be split into multiple entities due to Roche limit
- Update 1.3 - 25 August 2025
-Added star background (you can toggle this in settings) -Increased recoil force (it's still very small on most weapons) -Fixed the bug where the worm boss spawned before the plant boss -Fixed the bug where the worm boss didn't spawn -Fixed the bug where dialogue appeared after death
- Update 1.2 - 24 August 2025
-Added UI scaling for extra wide screens -Made slight buffs to two of the bosses -Made it so atmosphere density is proportional a planet's mass (varies, but planet atmospheres are thinner overall) -Fixed a bug where fuel insurance didn't reset -Fixed a bug where sub projectile slots wouldn't fill -Fixed a bug where the item description got stuck on shop items -Fixed a music overlap bug -Fixed a bug where the compass would point when there was nothing to point to
- Update 1.1.1 - 23 August 2025
-Starting dialogue now works
- Update 1.1 - 23 August 2025
-Increased the change of planets having atmospheres -Prevented dialogue from progressing while the game is paused -Improved star detector (decreased the "going too fast towards nearest star" threshold) -Made it so melee damage can kill you -Fixed the bug where fragments couldn't be collected if you died while not fragment-hunting in last run -Fixed the bug where modifiers couldn't be added to weapons -Fixed the bug where unloaded objects wouldn't get deleted -Fixed the bug where sub projectiles carried over to the next run
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 April 2026 | Update 1.8 | 1830797770234460 |
| 2 | 26 December 2025 | Update 1.7 | 1819386365109542 |
| 3 | 18 October 2025 | Update 1.6.2 | 1813674389015792 |
| 4 | 8 October 2025 | Update 1.6.1 | 1813041031161330 |
| 5 | 28 September 2025 | Update 1.6 | 1811772772345740 |
| 6 | 8 September 2025 | Update 1.5 | 1809869180147251 |
| 7 | 1 September 2025 | Update 1.4.4 | 1809235871727319 |
| 8 | 1 September 2025 | 1.4.3 | 1809235871698734 |
| 9 | 31 August 2025 | 1.4.2 | 1809235871688110 |
| 10 | 30 August 2025 | Update 1.4.1 | 1809235871639216 |
| 11 | 30 August 2025 | Update 1.4 | 1809235871636552 |
| 12 | 25 August 2025 | Update 1.3 | 1808601382563066 |
| 13 | 24 August 2025 | Update 1.2 | 1808601382528675 |
| 14 | 23 August 2025 | Update 1.1.1 | 1808601382498581 |
| 15 | 23 August 2025 | Update 1.1 | 1808601382497220 |
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