- New Patch! - 11 August 2016
Hey guys, I just updated the game that addresses a bunch of issues. See patch notes below: - Focus camera fix. You can now focus (double-click) on a ship and rotate around it. - Lighting fixes - Carrier texture and lighting fixes.
- New build... - 9 March 2016
Hey everyone, I just pushed a new build that features all new UI! No more fugly icons! Also, our current plan is to exit early access within the month. If things change we'll update everyone accordingly. A big thank you to everyone that has helped us during Early Access! Chris
- 2/17/16 - 17 February 2016
Fixed a crash in the collision system Reduced the amount of random friendly UCS ships that can spawn. Other small fixes
- 2/16/16 - 16 February 2016
This update should help the world feel more structured and that there are two large forces engaged in the struggle and the player is involved in this war in a more believable way. UCS Admiral fleets may now spawn in sectors you jump to. These forces do not join your fleet but provide assistance occasionally. Which ships spawn depend on which Admiral the forces belong to. Additional scenarios added where you are called to assist or join an Admiral's forces for a mission Several additional event choices added to the game Greatly reduced how many concurrent projectile fire sound effects can be playing at once Reduced damage taken stress build up by ~50% Increased stress healing by 100% when in green alert Fixed issue with stress calculations when pilots are put on medication or narcotics 2 possible fixes for the random crash. First related to hostile ships spawning outside world bounds, an…
- 2/9/16 - 9 February 2016
Not a big update, but hopefully a helpful one to many of you! Each fighter type now has a "Target" command, above their Launch/Recall button. If used when a hostile ship is selected, they will engage that target only. If a friendly is selected, they will fly formation around that ship until hostiles are in range and attack their defensive target Dark Space will no longer be a destination of "Unknown" when not using a probe while jumping Objectives will now show again on the UI Current ship icon added near the abilities, to eliminate confusion on which Fleet ship you have selected Communication Log button added, shows the last several important messages received in a sector Made some adjustments to ensure ships won't leave world bounds
- 2/8/16 - 8 February 2016
A nice, healthy update for today! 7 new scenarios, all part of the 'Dark Space' jump set Dark Space is a very challenging set of scenarios with limited options of returning to home base 3 Dark Space related Achievements added Fixed Temple scenario Fixed issue where the wrong scenario and/or map could start if leaving from Home Base without choosing a destination with a probe Each constructable fighter type is now capped at 15 ships each. If currently over the limit, those fighters are will not be automatically discarded. Improved turret tracking when firing at fast moving targets Final Journey now spawns 5 Freighters to carry the population, rather than transports Work started on conveying a sense of a larger world and war going on, which will soon include new scenarios where you team up with other AI commanders for missions or visit other UCS bases In Advanced Mode, Olympus will never…
- Build update 2/4/16 - 4 February 2016
Some great changes/additions for you today! Greatly improved ship selection when using the mouse to select them in the world Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base Refinery scenarios updated with new refinery model Reduced the range of most missiles and cannons, for both UCS and COD forces New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera above your fleet and facing downward New "Cockpit Camera" hotkey, defaulted to "C" on the keyboard. This is a purely cinematic camera if your current camera target is any fighter or bomber, allows you to view the battle through that ship's point of view Removed 2 turrets from the top of the normal…
- Build update 2/1/16 - 1 February 2016
Hello again! Let's start February off with a great update! NEW Orion class ship available, may have up to 3 in your fleet Orion class ships may not be constructed at home base, only saved when protecting any encountered friendly fleets If in Advanced Mode, one of the Specialists allow you to start with an Orion instead of a Titan Orion Abilities (first always available, other 3 need researched): Disrupt Engines: Fast moving projectile that completely halts an enemy ship for a time Scatter Sensors: Disable all hostile ship's weapons for a time Reflect Damage: Creates a shield around the Orion, deflecting most projectiles that hit it Enhanced Shield: Targeted friendly capital ship gains a shield that absorbs 100% of all damage for a time NEW Titan ability: Pulse Cannon: Fires a cannon shot that pulses with AoE damage while on its way to a target, where it will explode for larger AoE damag…
- Build update 1/28/16 - 28 January 2016
Major update! Advanced Mode added, can be set when starting a new game: - More challenging and start with additional ships - In addition to a Commander, select a Specialist and a Fighter Captain, each providing their own bonuses - Standing Orders provides passive bonuses and penalties to your fleet - Manage stress levels of your ships and fighter pilots though various means - Pilots must be trained, and pilots with too high of a stress level are forced on medical leave or resign - Capital ships with too high of stress levels may abandon the fleet - Ships and pilots gain veterancy levels as they survive with the fleet and obtain kills, boosting their combat skills and making them more resistant to stress factors Everything else: - 3 new scenarios - Encounter moral dilemmas, possibly finding benefits for your fleet but at a cost - 'Call Reinforcements' ability replaced with 'Promote to Ad…
- Build update 1/24/16 - 25 January 2016
- 7 new scenarios! - Tweaked asteroid scenario. Asteroids are slower now, but there are more of them and the field size is more spread out - Increased the number of COD ships that can spawn - Increased Interdictor health by 400% - Additional feedback when events occur - Additional tutorial messages for several events - Lots of little fixes and tweaks
- Build update 1/23/16 - 23 January 2016
- Asteroid field scenario added - New COD Cutter capital ship added, be afraid - COD forces now engage your fleet regardless of how far away they are - Lowered Missile Barrage damage by 40% - Implemented Nyx special ability (beam weapons) - Implemented Deimos special ability (nuclear warhead) - Adjusted fleet formation positions - Added more lighting to Home Base and the main menu scene - Various fixes and tweaks Lots still to come!
- Build update 1/20/16 - 20 January 2016
- Updated UI implemented - Clicking through both friendly and hostile ship lists in the upper right quickly changes your target and camera focus - Controller support implemented - Misc bug fixes and tweaks
- Build update 1/5/16 - 5 January 2016
Another big patch! - 6 new scenarios, including home base defense and one super battle - Mining Rate research level 3 and higher now also generate fuel at home base - New Repair Ship/Repair All buttons while at home base - New Target UI next to abilities to help quickly point out what is targeted by the current ship - Whenever switching fleet focus or targets, the UI behaves and reflects what would be expected - Minimum jump timer increased to 90 seconds, up from 60 - Overall difficulty clamped to 6 (it takes 40-60 jumps to get that high, depending on encounters) - Freighters now spawn at home base. Note that if home base is under attack, if a freighter is destroyed it is permanent - Fixes for fighters sometimes being destroyed in hanger upon launching - Improved responsiveness for fleet capital ships - Improved/streamlined fleet info, now includes civilians - Increased Olympus base mov…
- Build Update 12/29/15! - 29 December 2015
Hello! My apologies for taking so long in preparing this first major update. There's more to come, however this update changes a huge amount of the gameplay by itself. Please note that UI updates are coming once the artwork has been completed. - Research can now be done at home base, there is no longer an upgrade screen between jumps - The new flagship, the UCS Olympus, can construct ships in real time. The exception is capital ships, which are constructed back at home base. - There are 3 fighters, a repair ship, and probes available for construction - When first going into a new area, the initial combat for most scenarios has been slowed down so there is time to launch your fighters and make targeting decisions - While you still get salvage from destroying hostile ships or raiding refineries, there are now freighters that you can rescue and they remain at your home base. There they wil…
- 8/21/2015 Update - 21 August 2015
- Added Ship Assist scenarios - Added Supply Field scenario - Home base can be jumped to at any time - Upgrade screen now should only show for home base - Enemies start much further away from fleet - Fixed issue with fleet not receiving automatic decommission salvage
- 8/13/2015 Update - New Control Scheme! - 13 August 2015
We've overhauled our controls and now The Fleets of Sol is controlled by mouse and keyboard alone. Note that all keyboard controls can be remapped if desired. Due to the many changes and some of the fixes, profile data will be reset upon getting the update. - Pan the camera with W,A,S,D, or by putting the mouse cursor to a screen edge - Raise and lower camera with R and F - To rotate left or right, use Q and E - To fully rotate the camera with the mouse, hold down the right mouse button - Click directly on your fleet ships, other friendly ships, and hostile ships. - Quickly cycle through your fleet with the mouse wheel - You can still cycle between hostiles and friendlies with the 1-4 keys - Click on your weapon and ability icons to give orders to the current fleet ship you have selected - Camera focus button at bottom right will lock the camera to a ship until turned off or the camera…
- 8/7/2015 Update - 8 August 2015
- Friendly fire is now disabled - Fixed health going above 100% after some hull upgrades - No longer rewarded fuel multiple times at refineries - Fixed instant death within solo/bad jump scenario - Fixed various UI issues
- 8/6/2015 Update - 6 August 2015
- Greatly adjusted and balanced projectile damages and ranges - Corvette turrets now damage capital ship hulls - Fixed health percentage issues after purchasing hull upgrades - Fixed issues with ships not following some targeting orders Our next update (outside of bug hotfixes) is going to revamp the entire in-game UI. We are, at least for now, dropping full gamepad support and implementing a mouse controlled HUD for a much more streamlined experience for PC. We will also be addressing capital ship movement issues.
- 8/4/2015 Game Update... - 4 August 2015
- Fix for losing the game sometimes when jumping to a new sector - Fix for ships not gaining the correct health when purchasing hull upgrades - Repair costs halved
- 8/2/2015 Game Update... - 3 August 2015
- Fixed issue with commander abilities being swapped - Fixed issue where ships might not be added to your fleet - Fixed issue where free upgrades could be given - Increased salvage gains from all sources - Removed unneeded controls from control screen