Vagrant Shifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3831180
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperLumiTDog
- PublisherLumiTDog
- Parent gameNot available
Company pages: Developer: LumiTDogPublisher: LumiTDog
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Vagrant Shifter Steam news
Vagrant Shifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- JULY '26 PROGRESS REPORT - 31 July 2026
Another month complete! Time sure does fly.Like last month, the majority of my time here was spent refining the content that will eventually become the game's demo, with a mix of subtle improvements and major overhauls. A lot of cutscenes both major and minor have had significant improvements.Wolf driftingPrecious MemoriesThe good news is I'm officially done with the refinements! All that content is basically ready to go (until I decide it isn't again) So the last week or so of this month has been instead of wholly new content! In fact I managed to complete an entire area within the last week of this month! Here's one of the new enemies you can expect to encounter. It's a snake :) Alas, that's all I have to show for this month. Next month is going to be very interesting, I will see you all then.
- JUNE '26 PROGRESS UPDATE - 30 June 2026
It's the end of the month, so you know what that means!No, actually, you don't. This is the first one of these that I'm doing, but apparently doing news posts like this is good for like, building hype and making sure people know the project's alive or whatever, so without further adieu:It's time for a Progress Update!The majority of my time this month has been split between two main tasks. The first of these was making as many of the main plot cutscenes as possible. My goal is to get a large chunk of the most important cutscenes done prior to continuing work on the rest of the game's content, so if I find myself strapped for time later on, and need to cut down on content, the story won't be the thing to suffer. This should also help me to pace things better. As it currently stands, the entire first half of the game bar one scene is fully complete in the story department. The second task…
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