- Angels That Kill - The Final Cut Released & Two Game Bundle - 29 May 2019
It sure has been a while since we have put out anything for Angels That Kill, but in this final update there should be enough to justify that. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9514180%2F48ef0791a265138fcc4da497218c0a7e0c9fe72a.png Angels That Kill - The Final Cut Features A new field of view slider and broader options. Now you can view Noll City in a much more customizable way, along with now having a better selection of the camera sensitivity option and the audio level. A cleaner and more efficient inventory. Get a better read on what items mean to your characters, and have a better understanding of their thoughts with a cleaner journal. Easier means of navigation. A bad map with poor communication is no way to find points of interest, but now that is a problem of the past with being able to see birds guiding you the way through buildings when focusing i…
- Slave RPG 0.25 Is Out Now - 28 December 2017
The next update in our upcoming title Slave RPG is out now and includes a variety of changes and overhauls. We have also recently switched from using Dropbox to Mega to host our downloads, due to ISP errors on our end we are unable to provide direct links here on Steam, below you can find links to other sites that contain the downloads. Downloads Patreon Itch Main Changes: continued to overhaul most menus in the game with a new menu system that should be easier to navigate and overall more conformative finished adding support for the towns of Graves and The Arena by adding in NPCs and various locations to both places completely overhauled the way that firearms function by making them range-less, but at the cost of not being able to preform critical attacks with them and having them use ammunition completely overhauled the way the inventory system works by making it uniform to the new me…
- Slave RPG 0.25 Is Out Now - 28 December 2017
The next update in our upcoming title Slave RPG is out now and includes a variety of changes and overhauls. We have also recently switched from using Dropbox to Mega to host our downloads, due to ISP errors on our end we are unable to provide direct links here on Steam, below you can find links to other sites that contain the downloads. Downloads Patreon Itch Main Changes: continued to overhaul most menus in the game with a new menu system that should be easier to navigate and overall more conformative finished adding support for the towns of Graves and The Arena by adding in NPCs and various locations to both places completely overhauled the way that firearms function by making them range-less, but at the cost of not being able to preform critical attacks with them and having them use ammunition completely overhauled the way the inventory system works by making it uniform to the new me…
- Slave RPG 0.2 Is Out Now - 28 November 2017
The next update in our upcoming title Slave RPG is out now and includes a variety of additions and changes. Downloads Windows Mac Linux Main Changes: greatly expanded combat to include more areas, random radiation smoke, enemy specific attacks, slightly improved AI, random enemy status effects, player stat checks, and enemy limb selection when attacking changed large parts of the UI to be more universally conformative and easier to understand began adding Graves, a new major town and an explorable area for The Arena began major game balancing which includes action points being smaller and more universal, shops changing their item stock less frequently, and shops stocking more rare weapons less frequently Minor Changes: various bug fixes smaller UI tweaks road-mapping for future updates more options NPC dialogue expansion addition of "special" playable characters when entering specific n…
- Slave RPG 0.2 Is Out Now - 28 November 2017
The next update in our upcoming title Slave RPG is out now and includes a variety of additions and changes. Downloads Windows Mac Linux Main Changes: greatly expanded combat to include more areas, random radiation smoke, enemy specific attacks, slightly improved AI, random enemy status effects, player stat checks, and enemy limb selection when attacking changed large parts of the UI to be more universally conformative and easier to understand began adding Graves, a new major town and an explorable area for The Arena began major game balancing which includes action points being smaller and more universal, shops changing their item stock less frequently, and shops stocking more rare weapons less frequently Minor Changes: various bug fixes smaller UI tweaks road-mapping for future updates more options NPC dialogue expansion addition of "special" playable characters when entering specific n…
- Slave RPG 0.15 is now out! - 28 October 2017
The first major update to our new game, Slave RPG is out now! https://youtu.be/3JhkfQCXxSQ The first update for our game Slave RPG is out now and improves on numerous mechanics while introducing some new ones. With this update we have doubled the world size meaning that we can now place in a lot more locations to the world, while also making it feel more up to scale with what we are trying to build. We have also made the slave dens an explorable place rather than just having it show the players status screen in order to help make everything a more concrete experience, rather than a series of screens with black backgrounds to go through. We also worked on the combat significantly, and while it is still not quite up to where we would like to see it, it defiantly provides more gameplay and focus than it did prior. Races also now gain specific bonuses depending on the race category the play…
- Slave RPG 0.15 is now out! - 28 October 2017
The first major update to our new game, Slave RPG is out now! https://youtu.be/3JhkfQCXxSQ The first update for our game Slave RPG is out now and improves on numerous mechanics while introducing some new ones. With this update we have doubled the world size meaning that we can now place in a lot more locations to the world, while also making it feel more up to scale with what we are trying to build. We have also made the slave dens an explorable place rather than just having it show the players status screen in order to help make everything a more concrete experience, rather than a series of screens with black backgrounds to go through. We also worked on the combat significantly, and while it is still not quite up to where we would like to see it, it defiantly provides more gameplay and focus than it did prior. Races also now gain specific bonuses depending on the race category the play…
- Slave RPG 0.1 is now available - 5 October 2017
We have launched the first public version of Slave RPG on Patreon! https://youtu.be/ker-ZgAV_Hw Slave RPG is our attempt at a role playing game that attempts to take aspects of older classic role playing games and present it in a familiar yet modern way. It is a dystopian game that finds the player under the control of an aggressive militia in a distant future where the housing market bubble had a much larger effect on the world. Not to worry, the initial launch will include a free build, and even after that you will be able to gain access to builds at the minimum of a $1 pledge on Patreon. Below you can find more information on some of the latest game changes leading up to this release, as well as several different links. Patreon IndieDB Our Website What all is new from the previous announcement: More refined SADDAC system New dialogue system Overall UI redesigns Graphics for the playe…
- Slave RPG 0.1 is now available - 5 October 2017
We have launched the first public version of Slave RPG on Patreon! https://youtu.be/ker-ZgAV_Hw Slave RPG is our attempt at a role playing game that attempts to take aspects of older classic role playing games and present it in a familiar yet modern way. It is a dystopian game that finds the player under the control of an aggressive militia in a distant future where the housing market bubble had a much larger effect on the world. Not to worry, the initial launch will include a free build, and even after that you will be able to gain access to builds at the minimum of a $1 pledge on Patreon. Below you can find more information on some of the latest game changes leading up to this release, as well as several different links. Patreon IndieDB Our Website What all is new from the previous announcement: More refined SADDAC system New dialogue system Overall UI redesigns Graphics for the playe…
- slave RPG - 5 April 2017
Hello everyone, today we released our first prototype for our newest game slave RPG. You can find the download in the links below, the prototype was made in batch and is not representative of how we want the final project to be, but instead serves as a small starting point and something to show off for the time being. Thank you all for your support and have a baller day! http://www.risingsuninteractive.com/slave-rpg-downloads.html http://www.indiedb.com/games/slave-rpg
- slave RPG - 5 April 2017
Hello everyone, today we released our first prototype for our newest game slave RPG. You can find the download in the links below, the prototype was made in batch and is not representative of how we want the final project to be, but instead serves as a small starting point and something to show off for the time being. Thank you all for your support and have a baller day! http://www.risingsuninteractive.com/slave-rpg-downloads.html http://www.indiedb.com/games/slave-rpg
- Silhouette & Some Other Stuff - 2 March 2017
Recently we have discovered that another indie game on Steam by the name of, Silhouette, has a pretty similar style as Angels That Kill. We have talked to the creator and we both have found it pretty amusing, so we here at Rising Sun Interactive wanted to send our congratulations to Apeirogon Games for being able to really create the type of game that we had originally planned for Angels That Kill. Other than that we are still working hard on our next project, Slave RPG, and can hope to start some beta testing relatively soon. The game will take place in the Texas Wasteland in and around Parker County, where our studio is located. Currently it has five small towns to explore and an arena to battle through. We are working hard on expanding it until we feel confident to release some screenshots and more information, for a general list of features you can always visit our website risingsun…
- Silhouette & Some Other Stuff - 2 March 2017
Recently we have discovered that another indie game on Steam by the name of, Silhouette, has a pretty similar style as Angels That Kill. We have talked to the creator and we both have found it pretty amusing, so we here at Rising Sun Interactive wanted to send our congratulations to Apeirogon Games for being able to really create the type of game that we had originally planned for Angels That Kill. Other than that we are still working hard on our next project, Slave RPG, and can hope to start some beta testing relatively soon. The game will take place in the Texas Wasteland in and around Parker County, where our studio is located. Currently it has five small towns to explore and an arena to battle through. We are working hard on expanding it until we feel confident to release some screenshots and more information, for a general list of features you can always visit our website risingsun…
- 2.0 Hotfix #2 - 27 November 2016
We have released another small update for the current build, it seems that the new mouse system that we had made missed a check for a certain menu screen, but is now working fine. Thank you guys and have a baller day!
- 2.0 Hotfix #2 - 27 November 2016
We have released another small update for the current build, it seems that the new mouse system that we had made missed a check for a certain menu screen, but is now working fine. Thank you guys and have a baller day!
- 2.0 Hotfix #1 - 26 November 2016
We released a small update that fixed an issue with the 2.0 update that did not allow achievements to activate. That is it. Thank you guys and have a baller day.
- 2.0 Hotfix #1 - 26 November 2016
We released a small update that fixed an issue with the 2.0 update that did not allow achievements to activate. That is it. Thank you guys and have a baller day.
- One Year Later Update 2.0/Game Announcement - 20 November 2016
Well everybody it has been a full year since we first launched on steam and we have had many changes with the game since then. A full list of changes: ADDITIONS: -added a new map system that shows your current location -added a notification system when you make ending changing decisions -added a little more to the tutorial -added a map system to the Valentines Day Massacre gamemode when you press the "Inventory" button TOUCH UPS/FIXES: -cleaned up and organized the game files -touched up the hunger meter's appearance -touched up the quality settings to allow more lights at once -touched up the journal scripts -touched up the RSI logo at the start of the game so that it now scales properly -fixed an issue with the run toggle that would play the sound clip even if you were not moving -fixed a typo on the ending descriptions under the "Chapters" menu -fixed an error that tied the hunger sy…
- One Year Later Update 2.0/Game Announcement - 20 November 2016
Well everybody it has been a full year since we first launched on steam and we have had many changes with the game since then. A full list of changes: ADDITIONS: -added a new map system that shows your current location -added a notification system when you make ending changing decisions -added a little more to the tutorial -added a map system to the Valentines Day Massacre gamemode when you press the "Inventory" button TOUCH UPS/FIXES: -cleaned up and organized the game files -touched up the hunger meter's appearance -touched up the quality settings to allow more lights at once -touched up the journal scripts -touched up the RSI logo at the start of the game so that it now scales properly -fixed an issue with the run toggle that would play the sound clip even if you were not moving -fixed a typo on the ending descriptions under the "Chapters" menu -fixed an error that tied the hunger sy…
- Update 2.0 In 5 Days - 15 November 2016
Well everyone it has nearly been a full year now since our release of Angels That Kill here on Steam and it has been fun. It certainly wasn't the largest launch and the game had it's fair share of issues but with this update we hope to change and fix the majority of those issues. The game will also be on sale soon for 30% off and we should have an announcement about a smaller project of ours shortly. For more information about what this update will do please see our last announcement, we just didn't want to post a duplicate. As always thank you guys for your time and have a baller day.