- 1.0.9.1 - Tunnels PT 2 + Performance Optimizations - 6 August 2025
Additions Tunnels PT 2 - Tunnels can now be generated with terrain forming around them. This means no more seeing the terrain and then going straight through it. You can enable this any time by going to Tunnel Settings in the Track Controls and pressing "Remove Terrain in Tunnel", depending on your set resolution for the map settings, this could take a few seconds. Loading Indicator added for Map terrain changes Performance Optimizations Multiple performance optimizations made to try and help stabilize performance, performance tips added in the main menu for things players can do on their side. Still trying to make it as performant as possible.
- 1.0.9 - Complete Terrain System Overhaul + Tunnels! - 30 July 2025
Additions Complete Terrain System Overhaul - The entire terrain generation system has been rebuilt from the ground up! You now have full control over creating whatever terrain you want. Terrains are save slot specific, with the default terrain shown when opening cc2k99 being your autosave freebuild slot. Tunnels Added! - Coasters can now go underground! Tunnels automatically integrate with the new terrain system, weapons are disabled when inside of a tunnel. Inverted Support Pillars - Support structures now work properly with inverted coaster sections! Advanced Noise Generation Controls - Fine-tune your terrain with full on noise control, including amplitude, frequency, algorithm types, and boundary control GPU-Accelerated Terrain Generation - Moved terrain vertex generation to the GPU for dramatically improved performance. Scenery Store System - Complete overhaul of scenery management…
- 1.0.8 - Control Panel's Hotkeys Added! + Terrain/Stats Controls styling change - 19 July 2025
Additions Hotkeys added for opening and closing control panels! These are the numbers 1 - 9 for the Top Left row of controls if CAPS-LOCK is OFF, and then 1 - 9 for the Bottom-Right row of controls if CAPS-LOCK is ON Styling updates for the terrain controls panel to have it be more consistent with the rest of our control panels, and a layout change for the stats panel, so you no longer have to select which stats tabs to view, they are both shown automatically now. Icons for Health and Upgrades added
- 1.0.7 - Inline Twisting User Interface + Direction Control! - 17 July 2025
Additions Added a User Interface for inline twisting points your selected coaster. This makes it much, much easier adjust your inline twists. New Inline-Twisting UI can be found in the "Tracks" panel. Also added the ability to change the direction each twist! The direction can be changed by pressing the clockwise or counterclockwise buttons that appear for points that have inline twisting enabled. Bug Fixes Fixed issues with adding an inline twist causing loops placed after to not be able to invert inside of it, this is now fixed. Loops and other elements should work perfectly fine with inline twisting. Misc 1 week anniversary of 1.0.0 being launched! Already made a ton of improvements over the past 7 updates. Can't wait to see what 100 more look like.
- 1.0.6 - In-line Twisting Added! (point specific coaster inversion) - 16 July 2025
Additions You can now create in-line twist! When creating a coaster, if you press T, and then place a point, the coaster will do a half-inline twist from the previously placed point to the one you have placed. The rest of the coaster path will be inverted until you in-line twist back up. Doing two of these back to back will make what is considered an inline-twist element when it comes to real life coasters. This unlocks new types of possible elements, like zero-g rolls, roll overs, Immelmann loops, dive drops, and more. In editing mode, if you select a point, pressing T will half-inline twist at that point. Previously set half-inline twist points for your coaster will be preserved when saving and loading a game.
- 1.0.5 - Point by Point Speed Boosting Added! + Start Speed Buff - 15 July 2025
Additions You can now boost at whatever point in your coaster you want. You can edit these in the Physics Controls Panel, under Boost Settings. Have Fun! Visuals for boost added as well, so you can see where the boost is actually being applied relative to your selected point. These can be adjusted under the boost visual settings in your Track Controls Panel Buff Another buff for the starting speed, it has additional behavior, if the cart is going slower than the current set start speed when it finishes a lap, it will boost to the set start speed. If however, the cart is moving faster than the set start speed, we will let it keep it's current speed and momentum, rather than just forcing it back down to start speed.
- 1.0.4 - Coaster Edit Mode added + Laser Optimizations - 14 July 2025
Additions Coaster Edit mode is added! This makes it much, MUCH, easier to get your coaster how you want it. To toggle edit mode, simply press E while you are building you're coaster, you're marker should now turn blue, the coaster will auto-complete, and you can now click on any points you have and move them around. Pressing E again will toggle you out of edit mode, and back into track building mode. Optimizations The Laser weapon has received a technical optimization regarding it's collision detection for scenery objects. This should allow for many, many more lasers on screen before any noticeable performance decrease. Coming Soon Demo version of CC2k99 is built, and will be available on steam once I've figured out how to do that!
- 1.0.3 - Coaster Autocomplete Added + Start Speed buff - 12 July 2025
Addition You can now complete coasters from the last placed point for it by just pressing "shift" + "c". This makes it MUCH easier to test out how your coaster is coming along while building them. No more having to wait until it's fully built to test it out. Buff Start Speed is now applied per lap, instead of just once when the coaster starts, will more than likely figure out a more descriptive label name, but I do think "Start Speed" for now. "Lap Start Speed"?Let me know what you guys think.
- 1.0.2 - Control Information Panel Added + Piercing Buff - 11 July 2025
Additions Added a new panel, "Controls" this is for showing all the different controls for CC2k99, there are plans to make it customizable. Buffs Buffed piercing projectiles initial minimum speed needed multiplier, starting at 10x minimum speed they now start piercing, compared to the initial 15x speed needed. Each 5x speed increase adds another piercing projectile max hit.
- 1.0.1 - Health Display Added + Patches and Bug Fixes - 11 July 2025
New Additions Added Health Display to panels, changed old health panel to "Health Settings" Reset Coaster button now has redo and undo functionality When entering first person mode, all labels from all tracks are now hidden Grid size set to 10x10 when starting a new Survival or Hardcore game Patches Patched exploit that allowed for loading coasters above the users bought track limit in Survival and Hardcore Bug Fixes Multiple first person mode bugs fixed Loading game causing an extra track added in build mode is fixed Labels now spawn when immediately toggled, no longer need to move camera