ELEMENTAIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3839890
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developerbanjihagames
- PublisherSTORYTACO
- Parent gameNot available
Genres: Casual, Indie, Strategy
Company pages: Developer: banjihagamesPublisher: STORYTACO
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
ELEMENTAIL Steam news
ELEMENTAIL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- ALT+G AWARDS Double Winner! - 26 October 2025
Last Saturday, at the ALT+G event sponsored by Google Play, the Elementail exhibition received an incredible achievement.Elementail was selected as the WINNER in both the user-voted ALT+G CHOICE and the LOOP DIVISION categories achieving a double victory!🏆🏆It was a true honor to meet so many of you in person, introduce our game, and hear your valuable feedback.We’ll continue refining Elementail better, inspired by all your stories and support.-All of this was possible thanks to your love and encouragement for Elementail.We’ll do our best to deliver an even more exciting experience by the time of the official launch.-Thank you always!
- DEVLOG #5 with NEXT FEST - 13 October 2025
Hello, Wizards! Squirrel-yaho!We have great news! Elementail is officially joining Steam Next Fest!We’ve been working hard to make Elementail even better — and we’re gathering feedback from all of you, our new and future wizards. Your thoughts and ideas mean a lot to us, so please feel free to share any feedback about the game!In today’s devlog, we’d like to share the current progress of Elementail’s development with you.-New Monsters Revealed!The mysterious monsters of Acts 2 and 3 are finally taking shape.Our team spent a lot of time discussing what kind of monsters would make the game feel more diverse — and how they could best complement Elementail’s core mechanics.We’re really happy with how they’ve turned out!The Daring Crow Swordsman & The Final Boss: PeacockPeacockHere’s a first look at two new illustrations —a stylish crow swordsman who slices through the arrogant squirrel wiza…
- DEVLOG #4 - 11 September 2025
Hello, Wizards! Squirrel-yaho!There’s been a big change in Elementail,and spoiler alert: it’s a lot of fun!Let's dive right into what’s coming in the next update!-Origins were a bit of a headache.At first, picking your starting deck through a simple choice menu seemed like a fresh idea. But in practice, the power level of your deck could vary wildly depending on what you chose—and that didn’t feel great.Now, you will begin each play with a unique deck that represents the birthplace!Each origin deck features its own beautiful card back design and comes with a composition suited for certain strategies.From a game design perspective, the number of cards per deck is tuned to around 30. This naturally prevents players from rushing through the deck too quickly, keeping the game’s tempo balanced.As a result, you get more time to grasp the mechanics and carefully build strategies.And honestly?…
- DEVLOG #3 - 21 August 2025
Hello, Wizards! Squirrel-yaho!ELEMENTAIL has surpassed 1,000 wishlists!Thanks to your amazing support, we’re more motivated than ever to keep pushing toward completing the game!!The very first update for the ELEMENTAIL DEMO is just around the corner.The play data from all of you who joined the DEMO has been an incredible help for us.We’ve carefully analyzed the strategies of veteran players who managed to CRACK the game within just a few days, and for now, we’ve temporarily disabled certain artifacts that either needed balance adjustments or had bugs in their mechanics.And now… we have an important announcement!With the DEMO update, the existing Infinite Mode Rankings will be reset..!This decision was made to ensure better level design and an improved gameplay experience, so we kindly ask for your understanding, Wizards.Your intense competition on the leader boards means so, so much to…
- Play the DEMO NOW! - 11 August 2025
The ELEMENTAIL demo is out now!Play the demo for free right now.PLAY the DEMOWe’re looking forward to hearing all your thoughts and ideas!Play as much as you like, and help us make ELEMENTAIL even more fun together.
- DEVLOG #2 - 11 August 2025
Hello, wizards!We’ve had a busy month leading up to the very first release of our demo on Steam.On the development side, we’ve focused on enhancing the Spine animations for our protagonist, Squirrel, and a variety of unique enemies, while also improving UI and UX.On the game design side, our team shamelessly shared the previously released itch.io page with all of friends, acquaintances, and Elementail fans, begging for feedback.As a result, we’ve gained incredible insights into monster tactics, coatings, relic-based deckbuilding, and birth traits!Although these changes won’t be reflected in the very first demo version, the birth trait selection will undergo major changes in the future.However, we still need more feedback and ideas.Please be sure to share your thoughts!If you knew just how much we care about player feedback, you’d probably be surprised.Surprisingly, many people say, “I’l…
- DEVLOG #1 - 10 July 2025
Greetings, Wizards!Since we first shared our prototype with our team, friends, and fans, we’ve been continuously improving the game based on your invaluable feedback.Today, we’d like to briefly share the progress we’ve made so far— and introduce the finalized Card Coating system and its new effects, featured in the demo version now available on itch.io.Elementail began as a single HTML file prototype built with just JavaScript and CSS.The initial concept was a roguelike deck-building game based on simple luck-pushing mechanics— something akin to Halli Galli or Dead Man's Draw.Our first goal was to capture the thrill of risk and reward in each card draw, using a crude, minimal deck of cards. Then, we aimed to give players meaningful strategic depth by allowing them to actively manipulate their deck and cards.Building on the prototype, we officially began development in Unity and it becam…
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