- Hotfix 0.3.1 - 16 August 2026
Fixed an issue that could cause the character selection screen to malfunction for new players with no existing save data. Thanks to the players who helped us track this down!
- Major Update | Ancient Maze Stage Now Available + Steam Bullet Fest Begins! - 8 June 2026
⚔️ Hello Adventurers!To celebrate Steam Bullet Fest, we're releasing the biggest update in BitHero Survivors so far! 💙Character Ability TreesEvery hero now has their own unique Ability Tree!Earn Ability Points by leveling up and customize your hero with different stat bonuses and progression paths. Experiment with different builds and discover new ways to survive the hordes. 🗺️ New Stage: Ancient MazeA mysterious new stage is now available!Unlike traditional survival-focused stages, the Maze introduces a random labyrinth experience filled with exploration, treasure chests, and danger.Each run is uniquely generated, offering a different layout and challenge every time.Something powerful may be waiting at the end of the path...🛡️ Critical Hits, Defense & New RelicsCombat has been expanded with new stats:Critical Chance Critical Damage DefenseTo support these mechanics, new relics have…
- Steam Bullet Fest is Coming! New Enemies, New Bosses, and More - 6 June 2026
⚔️ Hello Adventurers!Steam Bullet Heaven Fest is just around the corner, and we'd like to share some of the content we've been working on for BitHero Survivors! 💙🛡️ New RelicsWe're adding new relics that introduce Defense and Critical Hit mechanics, giving players more options when building their characters.👾 New Enemies & BossesStage 3 is receiving additional enemies and a brand-new boss to challenge players exploring the random maze. New enemy horde: Dungeon Stage: Boss Battle: End-game foes:🗺️ Game contents so farBitHero Survivors now features:• 3 unique playable characters • 3 stages • 18 weapons • 12 relics • 20 enemy typesYou can choose between classic survival gameplay and our new random maze adventure mode, where players explore dangerous labyrinths, search for treasure, and find the exit.🎉 Steam Bullet Heaven FestWe'll be participating in Steam Bullet Fest soon!Whether you…
- Devlog #10 | Stage 3: Random Maze Gameplay Preview - 16 May 2026
🗺️ Hello Adventurers!Thank you so much for supporting and playtesting BitHero Survivors 💙Today we’re introducing a new stage with a different gameplay style:🧭 Stage 3 — Maze ExplorationStage 3 is now in development and can be unlocked after clearing Stage 2.Unlike previous stages, this one is not about surviving for a set amount of time.Instead, you’ll explore a randomly generated maze.🎮 New Gameplay FlowNavigate through a challenging mazeSearch for treasure chests along the wayFind the correct path to the exitEach run will be different, and positioning + decision-making become much more important.⚔️ A Different Kind of ChallengeThis stage focuses less on pure survival time, and more on exploration, routing, and risk management.You’ll need to decide:Do you explore more for rewards?Or head straight for the exit?🚧 Work in ProgressStage 3 is still under development:Maze structure and…
- Devlog #09 | Character Skill Tree System Preview - 15 April 2026
Hello Adventurers!Thank you so much for supporting and playtesting BitHero Survivors 💙Today we’d like to share a new system we’ve been working on:🌿 Character Skill Tree SystemEach character will now have their own Skill Tree, allowing you to shape different builds and playstyles.As you progress, you’ll be able to unlock and choose upgrades, making each run feel more flexible and personal.🎮 How It WorksEach character has a unique skill treeYou can select different upgrades during progressionChoices will directly affect your build and combat styleOur goal is to give players more control over how each character evolves during a run.We’ll keep sharing updates as development continues!As always, your feedback is very welcome 💙 💙Thank you for supporting BitHero Survivors!
- Update 0.2.1 - 21 March 2026
- Performance improvements: Enemy-heavy waves now run smoother, reducing lag and frame drops. - Added new dash attack to stage 1 Boss Mushroom. - HUD now shows placeholders for all weapon and relic slots. - Minor bug fixes.
- Creator Keys Now Available on Keymailer - 18 March 2026
⚔️ Hello Adventurers!We’re happy to share that BitHero Survivors is now available on Keymailer.https://www.game.press/g/games/1a01ac3cContent creators can now request a game key through Keymailer if you’d like to stream, record, or create videos about the game.If you're a streamer or YouTuber interested in trying the game, feel free to apply for a key!We’re always excited to see your gameplay and adventures.Thank you for supporting BitHero Survivors 💙
- BitHero Survivors is Now Available in Early Access! - 11 March 2026
⚔️ Hello Adventurers!We’re happy to share that BitHero Survivors is now available in Early Access on Steam!🎮About this gameBitHero Survivors is a survivors-like pixel-art action RPG.Choose your hero and battle through relentless waves of enemies in fast-paced, bullet-filled action!Early Access Content:3 distinct heroes, each with different strengths and starting weapons9 weapons in total, including hero-exclusive evolution paths12 relics supporting diverse build strategies2 handcrafted stages with escalating difficulty Persistent hero progression — shape your growth beyond each runFast-paced build experimentation with treasure chests and experience boostsReplayable stages built for quick, intense runsPlanned Updates During Early Access:More heroes, weapons, and relics introduced throughout Early Access New stages with unique layouts and challenges Expanded character progression systems…
- 1 Day Until Release! Pre-Launch Eve Announcement - 10 March 2026
⚔️ Hello Adventurers!Thank you all so much for supporting and playtesting BitHero Survivors 💙📢 Early Access opens tomorrow!The Early Access version of BitHero Survivors will officially launch on:March 11, 2026 (EDT)Hope you have a nice play on the release!🎮About this gameBitHero Survivors is a survivors-like pixel-art action RPG.Choose your hero and battle through relentless waves of enemies in fast-paced, bullet-filled action!Early Access Content:3 distinct heroes, each with different strengths and starting weapons9 weapons in total, including hero-exclusive evolution paths12 relics supporting diverse build strategies2 handcrafted stages with escalating difficulty Persistent hero progression — shape your growth beyond each runFast-paced build experimentation with treasure chests and experience boostsReplayable stages built for quick, intense runsPlanned Updates During Early Access:M…
- Only 3 days before the EA! | Devlog #09 | New Weapon & Early Access Upcoming! - 9 March 2026
⚔️ Hello Adventurers!Thank you so much for supporting and playtesting BitHero Survivors 💙 We’re continuing to improve the game as we get closer to the Early Access launch. Here are a few updates from the latest development build.🎮 New Weapon & EvolutionsSpirit FudaInspired by the talismans used by traditional Japanese onmyoji, Spirit Fuda summons magical talismans that circle around the player and damage nearby enemies.They remain active for a short duration before disappearing, making it a powerful defensive weapon that controls the space around the hero.Soul-Eclipse FudaThe evolved form, Soul-Eclipse Fuda, is infused with powerful curse energy.While the talismans continue to rotate around the player, they now also launch additional spirit cards outward, striking enemies at a distance and greatly increasing the weapon’s battlefield coverage.🪄 Relic Icon ImprovementsWe have also upda…
- Devlog #08 | New Character “Mushroom Mage” & Demo / Full Version Update - 18 February 2026
⚔️ Hello Adventurers!Thank you so much for supporting and playtesting BitHero Survivors 💙 Today we have a big update to share — including a brand-new playable character, new relics, important system changes, and more.🍄 New Playable Character — Mushroom MageWe’ve added a new character: Mushroom Mage, a close-range spellcaster who fights using Sporebrella: a red mushroom umbrella that releases spores around her.Her gameplay is built around Max HP and Vitality:More HP means more damageMore HP means stronger sustainOur goal is to make her a “tank-style mage” — a character that can heal, take hits, and stay inside the fight.🎮 New Weapon & EvolutionsAlong with Mushroom Mage, her weapon line is now in its first playable form:Mycelial BloomWhen enemies are inside the attack area, it provides healing to the player.SporeheartSpawn little mushrooms as minions nearby that:Exist for a short timeD…
- Devlog #07 | Strong enemy, Performance Improvements & Balance & Content Update - 2 February 2026
⚔️Hello Adventurers! Thank you for supporting and playtesting BitHero Survivors 💙We’ve been actively improving the demo based on your feedback, and here’s what we’re currently working on.🧪 1. New enemy added to the final minutes of Stage 1Golden MushroomWe added a new strong enemy that appears during the last two minutes of Stage 1.This enemy is designed to test late-game pressure and build choices — we want to see whether players feel forced into a single build, or if multiple strategies can still survive the final waves.If you try this in the future Demo, let us know:👉 Does it feel too overwhelming, or just the right amount of pressure?🌍 2. Visual & performance improvementsWe’ve also been polishing the overall experience:Added environmental atmosphere and shadows to make stages feel more aliveUpdated the Stage 1 thumbnail for better clarity and presentation⚔️3. Ongoing balance tun…
- Devlog #06 | New Enemies, Performance Improvements & Balance Update - 24 January 2026
⚔️Hello Adventurers! Thank you for supporting and playtesting BitHero Survivors!We’re continuing to improve the game, and here’s our latest development update.💙 1. Meet our new enemy..again!!🌳Forest Mouse:Looks cute, but rushes straight at adventurers and bites them up!🟠Hopper Slime:This bouncy little creature sneaks up on you and suddenly jumps on your head!🌍2. Performance ImprovedWe’ve adjusted the lighting for Stage 2.Stage 2 content will be coming in a future update.A more mysterious atmosphere will bring a better gameplay experience. 🪄⚔️3. Game balanceWe’re still adjusting weapon parameters to support a wider variety of builds and playstyles.Thank you very much for all the feedback so far! I’ve also been playing the game myself to test these changes.Let’s make it better together, adventurers! 😎👾4. As alwaysWe’ll continue refining balance and expanding the game with more dept…
- Devlog #05 | New Enemy & Objects - 12 January 2026
⚔️Hello Adventurers! Thank you for supporting and playtesting BitHero Survivors! We continue improving the game, and here is our latest development progress.💙 1. Meet our new enemy: Slime!Lively and cute blue one, Always getting close to the people who walking in the forest and loot their equipments to feed themselves.🌳2.New map objects:Health Fungus · Destory it for HP recovery items.Ore · Break it for Exprience Crystals.We’ll continue refining balance and expanding this system with more depth and interactions. As always, your feedback is incredibly valuable—feel free to share your thoughts in the Discussions or on our SNS links below! 💙 Thank you for supporting BitHero Survivors!
- UI & Character Update: Character Progression & Combat UI - 23 December 2025
⚔️ Greetings, adventurers!Thank you all for your continued support of BitHero Survivors. Over the past weeks, we’ve shared multiple development logs—and the features introduced there are be implemented in the Demo. This post serves as a summary of this update.🔍 Update HighlightsOur recent development has focused on clear progression feedback and better information visibility:New UI elements displaying:Types and number of enemies defeatedNumber of treasure chests openedA clear overview of current character upgradesIntroduction of a Character Level & Permanent Progression systemEach character now has an independent levelLonger survival and more enemy defeats grant more character EXPEXP is calculated after each runCharacters level up automatically and gain permanent stat bonusesThese changes aim to make progression easier to understand and to establish a solid foundation for future system…
- Devlog #04 | Character Levels & Stats Growing - 21 December 2025
⚔️ Greetings, adventurers!Thank you all for your continued support and for playing BitHero Survivors. Today, we’d like to share a new progression system we’ve been working on: Character Levels.Each character now has their own independent level.During a run, the longer you survive and the more enemies you defeat, the more character experience you earn.At the end of a run, your performance is evaluated and the earned experience is added to that character. Once enough experience is accumulated, the character levels up automatically.As characters level up, they receive permanent stat improvements, allowing them to grow stronger over time and develop their own long-term identity.This system is designed to:Reward skilled and long-lasting runsGive each character a sense of progression beyond a single playthroughLay the groundwork for more character-specific mechanics in the futureWe’ll continu…
- Devlog #03 | Visualizing Enemies Defeated & Treasure Chest Counters - 15 December 2025
⚔️ Greetings, adventurers!Thank you all for your continued support and for trying out BitHero Survivors! We’ve been steadily improving the game, and today we’d like to share another development update.This time, we’ve expanded the in-game UI to better visualize your run progress. The new UI can now display:The types of enemies you’ve defeatedYour total kill countThe number of treasure chests openedThese additions allow players to clearly track their performance during a run, while also giving us a solid foundation for future systems and gameplay mechanics.Here’s how it looks in Unity:Current run with enemy types and counters visibleProgressed state after defeating more enemies and opening chestsWe’ll continue refining this UI and plan to build more interesting features around these stats in future updates. Please stay tuned!💙 Thank you again for your support! If you have ideas for UI i…
- Devlog #02 | Visualizing Character Stats and Upgrades - 9 December 2025
⚔️Greetings, adventurers!Thank you all for your continued support and for trying out BitHero Survivors! We’ve been steadily improving the game, and today we’d like to share our latest development update.Over the past weeks, we’ve been working on a new in-game UI module that displays your current upgrades as well as a live enemy counter. This helps players clearly understand their current build and performance, while also laying the foundation for future gameplay features.Here’s how the UI looks in Unity:Initial state when entering a run: After receiving several upgrades: We will continue polishing this UI and plan to build more interesting mechanics and systems around these values. Please look forward to it!💙Thank you again for your support! If you have any ideas for new weapons, UI improvements, or general feedback, feel free to share them in the Discussions or on our SNS links below.…
- 【Stage 1 Map Rework is Now Live!】 - 28 November 2025
Hello adventurers!The fully reworked Stage 1 map is now live in the demo! We redesigned the terrain layout, visuals, decorations, treasure points, and overall flow to make the stage feel more natural and fun to explore.Here are some before/after comparisons: 🔧 Other updates:Fixed minor bugsImproved overall performanceAdjusted enemy spawn patterns to match the new map🎮 We’re also preparing a new UI update that will show stats such as Attack Power, Attack Speed, and total kills.Thank you for your continued support—please try out the new map and let us know what you think! Your feedback helps shape BitHero Survivors! 🌟
- Devlog #01 – Stage1 map redraw will be soon! - 25 November 2025
⚔️ Hello, adventurers!Thank you all for your continued support and for playing BitHero Survivors! We’ve been steadily improving the game, and today we’d like to share our latest development update with you.🔮 Stage 1 Map RedrawWe’ve redrawed the first stage map! Here are a few comparison shots:We’ve also redesigned several random treasure chest spots:😎 We wanted the map to feel more natural and visually pleasant.After lots of learning, discussion, and iteration, we finally completed this new version.We truly hope you’ll enjoy the new feel of the map!👾 Bug Fixes & Performance ImprovementsAlongside the visual overhaul, we’ve also fixed various bugs and improved overall performance.🎮 What’s Coming NextWe’re working on a new UI update that will allow players to see important stats such as Damage, Attack Speed, and the total number of enemies defeated.💙 Once again, thank you so much for…