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Kip

Kip Steam news

Maarten | Jul 17, 2025 | game

Released

0players observed · 24 September 2026 - 23:40:19 UTC

AdventureIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Kip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews25
  • Release dateJul 17, 2025
  • DeveloperMaarten
  • PublisherMaarten

Genres: Adventure, Indie, Free To Play, Early Access

Company pages: Developer: MaartenPublisher: Maarten

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kip Steam news

Kip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1-7 tm 1-10 done! - 31 August 2026

    Monthly update nr. 1; World 1 completedI made 1-7, 1-8, 1-9 and 1-10Renewed some assets (as you can see in the image)Added difficulty indicators for normal levels, hard levels will come laterProbably fixed some bugs but plenty remain unfortunatelyHave fun kipping!!!

  • 12 new achievements for completing legacy levels - 21 August 2026

    12 new achievements for completing legacy levels will work on some other bug fixes

  • small bugfix - 17 August 2026

    fixed both the trampolines and jumpheight from jump orb so it should be correct now

  • 60fps, new worldmaps and 12-6!! - 14 August 2026

    60 fps by default12-6new world maps to make room for future updates2 new keybinds to select levels without the need of a mouse(adjustable and will be shown on the map)bunch of bugfixes/other stuff;loading a level in the editor works properlywebsite is updated because felt outdatedpositioning on map being buggy should be fixedbarrier for accessing hard levels( i didn't have enough time to write this I'll write a more detailed desciption another time :p)

  • Kip 3 and more - 31 July 2026

    Kip 3 ??? (those who know know)New content :10-6, 11-6The switches change visuals when activated/deactivatedKip 3There's a new filter that makes the colors of every world/levels feel more true like how kip should look like (colors are pretty much based of kip 1 lol)9 new ingame achievements for the speedrun options, maybe need to add "platinum medals" (bronze->silver->gold) whenever the times become too easy to achieve steammocking14 new ingame achievements for completing levelsKip 3 ingame achievementChanged some bugs with the idle animations, they're still there but lessSome other bugs that I forgor I even fixed

  • World 9-6 ! - 2 July 2026

    world 9-6, not a whole lot more because my computer randomly malfunctioned, will try to put out a ton more levels very soon!!!

  • nerf - 14 June 2026

    i got upset on some levels I made because I'm not as cracked as I used to be so yea there are some nerfs to make your life easier

  • Speedrun!! - 13 June 2026

    There's now a speedrun mode so you can do speedruns!! If there's any uncleared levels you clear during the run; they also get saved on your save file. Deaths count towards your total as well. As well as achievements but you may need to go into the map to load the stuff in, but won't be that big of a problem I'd assume. Gonna go back to making levels, have fun kipping!

  • Saving in Kip 1 works now - 3 June 2026

    I ditched the old code for saving and rewrote the whole saving system. It should work way better now, there's still loading and manual saving if you'd like! achievements for kip 1 should also be given when starting the game :p

  • rewritten tutorial + for editor - 30 May 2026

    speaks for itself, I updated the tutorial for the game and for the editor because I thought it needed it because it was pretty outdated so yea xD

  • even less bugz - 23 May 2026

    Made sure the effects in w9-11 work properly (were a bit bugged) Also rebalanced some of the normal levels to be easier or harder, cause checkpoints make the game a bit too easy at times. Will work on the difficulty thingies! Made sure saving stuff is a bit more efficient, only saves what needs to be saved Probably still plenty of bugz that need fixin' kip

  • Less bugz faster - 22 May 2026

    Also a small patch, don't want to give it the tag "regular update" but I started rating every level, this will probably take a while so be patient or not iguess. Added 7-6 which is probably a bit too hard but skill issue Made saving faster, also put a frame counter which doesn't accurately display the frames it takes for a level and saving to happen but it's something, prob gonna be deleted in the future. Hall of fame is also now visible, might change the looks of it but it's a begin xd

  • less bugz - 15 May 2026

    less bugz I hope, stuff loads more like it should and that's it basically yea

  • wasd - 12 May 2026

    wasd keybinds when you haven't binded any keys because some people don't understand arrow keys or something i have no clue

  • A few more ingame achievements and it works better now - 11 May 2026

    - Faster loadtimes - Achievements should show up properly - Removed some unused content - Kip 1 is now 640x360 instead of 480x360 - 13 new achievements for kip 1 Also a disclaimer, right now the ingame achievements don't load fully automatically. Kip 1 achievements you have earned show up once you go into kip 1 and then leave (I'll fix this in a later version) Kip 3 when?

  • Ingame achievements and more - 7 May 2026

    Ingame achievements! It took a while, but I've removed around 40 achievements I thought weren't neccessary on the Steam Page and still wanted to preserve them, so they are now ingame! Additionally I've added a hall of fame button, it doesn't have any handwriting or does anything yet but it's to serve the people who have first few people who completed normal and hard mode to "honor" them !I fix bug so stuff properly appears(first x-5 didn't appear but now it does), going from level to level is faster now.Will work on more stuff soon!

  • Small fixes - 29 April 2026

    Added w6-6 Made wind work Sum other bugs maybe idk man

  • The new physics update! - 25 April 2026

    The new physics update! With the help of Prodforer https://scratch.mit.edu/users/prodforer/ (check him out, he makes really cool stuff!) there is a new physics system, which is actually accurate! This makes sure you won't die because of weird hitboxes. What has been changed/added?- The ceiling isn't buggy anymore- Hitboxes are properly fixed- Levels are adjusted in difficulty, if some levels are still too hard; let me know (psa the hard levels are supposed to be really hard)- Going to a previous level works properly, didn't work before- Removed a ton of assets and code, which results in a size reduction of around 3-4mb - Added a 1x1 spike and a 1x1 block and more to add slight nerfs or buffs to certain levels- Effects now last between 10-20% longer to make levels more accesible- Jump effect doesn't reduce over time unless you jump- Hitbox in advanced settings now only shows the player's…

  • Wordle ranks! - 18 April 2026

    Wordle was quite a bit buggy, it still has more to improve upon, like showing which letters you have used. Also I think I won't do any weekly updates anymore because I just wanna release stuff whenever I'm finished with it, so I won't lay in bed for 3 days because I finished something xDSo expect more frequent smaller updates!What I'm going to work on next (what you can expect)- new goofy x-6 levels which are probably wayyy too difficult compared to the other levels- wordle getting improved; - the keys showing you've used - more backgrounds - more visual effects and small sound effects- the difficulty scale on the previews getting properly adjusted, I don't yet know how I'm going to do this but it'll probably be without decimals, just numbers or names telling what the difficulty might be.I'll try to add a feature ingame soon where you can give feedback or ideas for what to add or change…

  • Small update with more keybinds :) - 12 April 2026

    Apparently keybinds didn't save but now should. Added the retry button, next button, previous button, back button and pause button when ingame. Also some bugs but that's really minor

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 202612 new achievements for completing legacy levels1841579228669155
217 August 2026small bugfix1840944183786257
32 July 2026World 9-6 !1836506165569006
414 June 2026nerf1835236783568278
513 June 2026Speedrun!!1835236783566666
63 June 2026Saving in Kip 1 works now1834602721185067
730 May 2026rewritten tutorial + for editor1833968530893696
823 May 2026even less bugz1833334318574551
922 May 2026Less bugz faster1833334318571759
1015 May 2026less bugz1832700592793153
1112 May 2026wasd1832065502824651
1211 May 2026A few more ingame achievements and it works better now1832065502822173
1329 April 2026Small fixes1831432155566184
1412 April 2026Small update with more keybinds :)1829528821314088
151 March 2026Checkpoints part 2!1825727806715080
1610 February 2026Weekly updates?1823825466509288
1731 January 202616 bit music!1823191198608164
1830 January 2026Added "expert mode" and several bugfixes1823191198606439
1928 September 2025New shaders, and update on the bossfights1811772772348914
2020 September 2025Controller support and bugfixes :p1811138915460212

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