Kip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews25
- Release dateJul 17, 2025
- DeveloperMaarten
- PublisherMaarten
Genres: Adventure, Indie, Free To Play, Early Access
Company pages: Developer: MaartenPublisher: Maarten
Kip Steam news
Kip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1-7 tm 1-10 done! - 31 August 2026
Monthly update nr. 1; World 1 completedI made 1-7, 1-8, 1-9 and 1-10Renewed some assets (as you can see in the image)Added difficulty indicators for normal levels, hard levels will come laterProbably fixed some bugs but plenty remain unfortunatelyHave fun kipping!!!
- 12 new achievements for completing legacy levels - 21 August 2026
12 new achievements for completing legacy levels will work on some other bug fixes
- small bugfix - 17 August 2026
fixed both the trampolines and jumpheight from jump orb so it should be correct now
- 60fps, new worldmaps and 12-6!! - 14 August 2026
60 fps by default12-6new world maps to make room for future updates2 new keybinds to select levels without the need of a mouse(adjustable and will be shown on the map)bunch of bugfixes/other stuff;loading a level in the editor works properlywebsite is updated because felt outdatedpositioning on map being buggy should be fixedbarrier for accessing hard levels( i didn't have enough time to write this I'll write a more detailed desciption another time :p)
- Kip 3 and more - 31 July 2026
Kip 3 ??? (those who know know)New content :10-6, 11-6The switches change visuals when activated/deactivatedKip 3There's a new filter that makes the colors of every world/levels feel more true like how kip should look like (colors are pretty much based of kip 1 lol)9 new ingame achievements for the speedrun options, maybe need to add "platinum medals" (bronze->silver->gold) whenever the times become too easy to achieve steammocking14 new ingame achievements for completing levelsKip 3 ingame achievementChanged some bugs with the idle animations, they're still there but lessSome other bugs that I forgor I even fixed
- World 9-6 ! - 2 July 2026
world 9-6, not a whole lot more because my computer randomly malfunctioned, will try to put out a ton more levels very soon!!!
- nerf - 14 June 2026
i got upset on some levels I made because I'm not as cracked as I used to be so yea there are some nerfs to make your life easier
- Speedrun!! - 13 June 2026
There's now a speedrun mode so you can do speedruns!! If there's any uncleared levels you clear during the run; they also get saved on your save file. Deaths count towards your total as well. As well as achievements but you may need to go into the map to load the stuff in, but won't be that big of a problem I'd assume. Gonna go back to making levels, have fun kipping!
- Saving in Kip 1 works now - 3 June 2026
I ditched the old code for saving and rewrote the whole saving system. It should work way better now, there's still loading and manual saving if you'd like! achievements for kip 1 should also be given when starting the game :p
- rewritten tutorial + for editor - 30 May 2026
speaks for itself, I updated the tutorial for the game and for the editor because I thought it needed it because it was pretty outdated so yea xD
- even less bugz - 23 May 2026
Made sure the effects in w9-11 work properly (were a bit bugged) Also rebalanced some of the normal levels to be easier or harder, cause checkpoints make the game a bit too easy at times. Will work on the difficulty thingies! Made sure saving stuff is a bit more efficient, only saves what needs to be saved Probably still plenty of bugz that need fixin' kip
- Less bugz faster - 22 May 2026
Also a small patch, don't want to give it the tag "regular update" but I started rating every level, this will probably take a while so be patient or not iguess. Added 7-6 which is probably a bit too hard but skill issue Made saving faster, also put a frame counter which doesn't accurately display the frames it takes for a level and saving to happen but it's something, prob gonna be deleted in the future. Hall of fame is also now visible, might change the looks of it but it's a begin xd
- less bugz - 15 May 2026
less bugz I hope, stuff loads more like it should and that's it basically yea
- wasd - 12 May 2026
wasd keybinds when you haven't binded any keys because some people don't understand arrow keys or something i have no clue
- A few more ingame achievements and it works better now - 11 May 2026
- Faster loadtimes - Achievements should show up properly - Removed some unused content - Kip 1 is now 640x360 instead of 480x360 - 13 new achievements for kip 1 Also a disclaimer, right now the ingame achievements don't load fully automatically. Kip 1 achievements you have earned show up once you go into kip 1 and then leave (I'll fix this in a later version) Kip 3 when?
- Ingame achievements and more - 7 May 2026
Ingame achievements! It took a while, but I've removed around 40 achievements I thought weren't neccessary on the Steam Page and still wanted to preserve them, so they are now ingame! Additionally I've added a hall of fame button, it doesn't have any handwriting or does anything yet but it's to serve the people who have first few people who completed normal and hard mode to "honor" them !I fix bug so stuff properly appears(first x-5 didn't appear but now it does), going from level to level is faster now.Will work on more stuff soon!
- Small fixes - 29 April 2026
Added w6-6 Made wind work Sum other bugs maybe idk man
- The new physics update! - 25 April 2026
The new physics update! With the help of Prodforer https://scratch.mit.edu/users/prodforer/ (check him out, he makes really cool stuff!) there is a new physics system, which is actually accurate! This makes sure you won't die because of weird hitboxes. What has been changed/added?- The ceiling isn't buggy anymore- Hitboxes are properly fixed- Levels are adjusted in difficulty, if some levels are still too hard; let me know (psa the hard levels are supposed to be really hard)- Going to a previous level works properly, didn't work before- Removed a ton of assets and code, which results in a size reduction of around 3-4mb - Added a 1x1 spike and a 1x1 block and more to add slight nerfs or buffs to certain levels- Effects now last between 10-20% longer to make levels more accesible- Jump effect doesn't reduce over time unless you jump- Hitbox in advanced settings now only shows the player's…
- Wordle ranks! - 18 April 2026
Wordle was quite a bit buggy, it still has more to improve upon, like showing which letters you have used. Also I think I won't do any weekly updates anymore because I just wanna release stuff whenever I'm finished with it, so I won't lay in bed for 3 days because I finished something xDSo expect more frequent smaller updates!What I'm going to work on next (what you can expect)- new goofy x-6 levels which are probably wayyy too difficult compared to the other levels- wordle getting improved; - the keys showing you've used - more backgrounds - more visual effects and small sound effects- the difficulty scale on the previews getting properly adjusted, I don't yet know how I'm going to do this but it'll probably be without decimals, just numbers or names telling what the difficulty might be.I'll try to add a feature ingame soon where you can give feedback or ideas for what to add or change…
- Small update with more keybinds :) - 12 April 2026
Apparently keybinds didn't save but now should. Added the retry button, next button, previous button, back button and pause button when ingame. Also some bugs but that's really minor
Patch notes and updates
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