- Brief Development Update - Tournaments, Hardcore Mode & More - 7 September 2026
Hey everyone,A quick development update.Some of these quality-of-life improvements and fixes have already been added through previous hotfixes, but I wanted to give everyone a brief rundown of what has changed since V0.800.The main development focus remains the same as outlined in the V0.800 announcement, but alongside that work I've continued polishing existing systems, improving presentation and addressing issues reported by players.Tournament ImprovementsThe Tournament scene has received a substantial visual polish pass.Schools now have much more visible identity throughout the bracket, including their own gladiator representation, making it much easier to get a quick overview of who is actually competing.Tournament cards now also include new animations as fighters progress through the bracket.Tournament rewards have been reworked as well.The champion now receives the standard Gold r…
- V0.800 - Carnifex 2h class, Living Leagues & Arena Overhaul - 23 August 2026
Hey everyone,V0.800 is here!This is one of the largest updates to Gladiator Command so far.V0.800 introduces the brand new Carnifex two-handed class, a complete overhaul of rival schools and the league system, 6 new boss encounters, new arena fight types, a major attribute and skill expansion, visually represented Ludus staff, extensive UI improvements and much more.A major focus of this update has been making the world outside of your own Ludus feel more alive.New game will be required.Let's jump straight into it.The Carnifex Has ArrivedAfter the Retiarius, one of the most requested additions has been a proper two-handed class.Well... "Your will, my hands."Introducing the Carnifex.The Carnifex is a slow but devastating damage dealer built around Strength and enormous two-handed weapons.While other classes may rely on speed, defence or controlling their opponent, the Carnifex has a some…
- V0.760 – The Retiarius Has Arrived! - 22 July 2026
Hey everyone,V0.760 is here!This update introduces one of the most requested gladiator classes since launch, alongside new events, visual improvements, balance changes, quality of life features, performance improvements and plenty of bug fixes.Let's jump straight into it.The Retiarius Has ArrivedThe long awaited Retiarius class has finally entered the arena.A huge thank you once again to freelance artist Julio "JKen" for all of his incredible work bringing this class to life. I couldn't be happier with how it has turned out.The Retiarius unlocks once a gladiator reaches 10 Charisma and offers a completely different combat style compared to every other class in the game.Unlike traditional gladiators, the Retiarius:Cannot wear helmetsReceives a Dodge bonusFights using a trident (slight reach advantage) and netExcels at controlling opponents rather than simply overpowering themThe class in…
- V0.750 – Barbarian Raids, Intelligence & Major Combat Improvements - 4 July 2026
Hey everyone,V0.750 is here, bringing in a number of new features, combat improvements, balance changes, visual upgrades, bug fixes, and new content. I highly recommend starting a new game to experience all the new features. 10 New Greaves Added10 new greaves have been added to the game, with some providing unique class bonuses. Also some SANDALS! A huge thank you to freelance artist Julio "JKen" for his hard work on these. I am very happy with how they have turned out and you can expect more equipment and visual variety as development continues.Reworked Arena Gladiator CardsGladiator cards in the Arena have been visually reworked and now display the gladiator you are actually sending into battle.The goal is to make your gladiators feel more visually distinct and ensure the combat preparation screen better represents your roster. Auto Equip AllA new Auto Equip All button has been added…
- Gladiator Command V0.740 - Relationships, Rest & Events - 9 June 2026
Update Overview ────────────────────────This update focuses heavily on relationships, morale recovery, events, and reducing late game frustration, alongside several balance changes and quality of life improvements.────────────────────────Save Compatibility Existing saves are compatible.However, starting a new run is recommended to fully experience the updated relationship and morale systems. ────────────────────────Morale & Relationship ChangesRival fights have been adjusted significantly.Previously, rival fights could trigger once gladiators reached -30 relationship. This has now been moved to the Most Hated tier only, greatly reducing constant internal fights inside the ludus.The status report now provides more detailed relationship tier updates as gladiators progress through friendships and rivalries.────────────────────────Training Partners Gladiators can now be assigned training pa…
- V0.735 Morale, Relationships & Rival Fights - 31 May 2026
Update OverviewThis update expands the morale and relationship systems that started taking shape in the previous update.Gladiators now react more clearly to poor morale, rivalries can escalate into actual fights inside the ludus, and relationship details are now easier to understand.This update also includes tutorial improvements, UI improvements, trait fixes, visual polish, and quality of life changes. ========================================Save CompatibilityExisting saves are compatible.========================================Morale SystemMorale is now a much more important part of gladiator management.Every gladiator has a morale value from 0 to 100. Morale affects combat performance, training efficiency, relationships, and in extreme cases, whether a gladiator is willing to fight at all.Morale now naturally drifts downward each day unless you manage it through victories, friendship…
- Version 0.730: Ludus Training, Morale and Personalities - 26 May 2026
Hey all, forgive the delay. I have been working hard to make the game smoother and reduce unnecessary friction for players.The days of pure spreadsheet-style management are starting to come to an end. Players can now see their gladiators training directly inside the ludus, giving the management screen a much stronger sense of life and identity. A big thanks to freelance artist Julio for his work on the new ludus artwork.Gladiators will now auto-train, which should make daily management feel cleaner and less repetitive. I have also added the foundation for the new morale and personality systems. Morale now provides different bonuses and penalties depending on whether it is high or low, and relationships between gladiators have also started to take shape. These systems will be expanded further over the coming weeks.Four new personality types have also been added, each with unique dialogue…
- v0.716 Update – Major Fixes, Training Fix, Trait & Combat Improvements - 4 May 2026
This update focuses mainly on bug fixes, quality of life improvements, trait cleanup, training fixes, inventory polish, and combat reliability.Existing saves are compatible.Fixes & ImprovementsFixed a training assignment issue where traits that increased a gladiator’s max potential could incorrectly stop that stat from being trained.Fixed Ethnicity and trait training bonuses not stacking correctly in some cases.Fixed recovery notifications appearing incorrectly when an injury was healed on the same day.Fixed maxed stats still receiving XP bonuses and rolling XP over incorrectly.Fixed Killer trait not always applying correctly.Fixed Reckless trait display so its damage effect is clearer.Fixed shortcut keys triggering while renaming gladiators. (although space still triggers confirm)Fixed inventory tooltip overlap issues, especially around spear items.Fixed spear images not appearing corr…
- Gladiator Command V0.740 - Relationships, Rest & Events - 2 May 2026
Update Overview ────────────────────────This update focuses heavily on relationships, morale recovery, events, and reducing late game frustration, alongside several balance changes and quality of life improvements.Save Compatibility ────────────────────────Existing saves are compatible.However, starting a new run is recommended to fully experience the updated relationship and morale systems.Morale & Relationship Changes ────────────────────────Rival fights have been adjusted significantly.Previously, rival fights could trigger once gladiators reached -30 relationship. This has now been moved to the Most Hated tier only, greatly reducing constant internal fights inside the ludus.The status report now provides more detailed relationship tier updates as gladiators progress through friendships and rivalries.Training Partners ────────────────────────Gladiators can now be assigned training pa…
- Update V0.710 - League Overhaul, Titles & Sponsorships - 24 April 2026
New Core SystemsLeague System & ProgressionThe Ludus now competes on a larger stage.New League Combat system introducedMulti-tier progression with up to 4 leaguesEach school sends multiple gladiators into a battle royale-style fightMaximum scale: up to 20 gladiators in a single league matchSchools now follow combat styles, focusing on specific stances or attributesThis will help address the core issue of repetitive structure.Tournament ChangesTournament system remains intactNow occurs on Day 5 and every 10 days afterCombat ImprovementsCombat animations improved for better fluidityMultiple hit reactions addedFixed jittering when gladiators move slowlyGeneral combat performance increasedSponsorships & TitlesSponsorshipsAdded 3 sponsorship opportunitiesCan provide:Gold bonusesXP boostsUpkeep removalCareer Titles (Player Gladiators)10 titles can now be earned through performance:Big Loser 1…
- Update V0.700: Gladiator Classes, Combat Overhaul & Major Systems Update - 17 April 2026
Important: Due to major system changes, a new save file is required for this update. Old saves are not compatible.New Core Feature: Gladiator ClassesThe arena just got more dangerous.Three unique gladiator classes are now available:Murmillo (Strength) Requires 10 Strength to train Heavy, durable, built to dominateHoplomachus (Charisma) Requires 10 Charisma to train Spear-based control fighterDimachaerus (Agility) Requires 10 Agility to train Fast dual-blade attackerclasses includes:2 unique skills per class (6 total)21 brand new animationsDistinct combat identity and playstyleNew Staff: DoctoreIntroduced Doctore staff roleProvides:Daily training XP to gladiatorsClass-specific training bonusesWeapons Update10 new spears addedSpears now include reach distance in combatSpecial thanks to freelance artist jkenart for the work here.Combat & Energy System OverhaulCombat pacing and behavior hav…
- Update V0.685: Tournament Flow, Performance & QOL Improvements - 29 March 2026
This update focuses on improving tournament pacing, management clarity, and overall performance, especially on lower-end systems.New Features & ImprovementsTournament FlowAdded Skip option while spectating fights in tournaments to speed up progressionAdded tournament victories to gladiator recordsEnd-of-cycle League Summary added:Overview of completed tournamentsHigh-performing gladiators across all schoolsRewards summaryManagement & StaffAdded Staff Selection hotkeyStaff and Medic are now visible in the Staff Selection scene (accessible from Management)Added Hotkey Remapping systemRoster & VisibilityRoster now displays:TraitsSell ValueAllows faster evaluation of all gladiators at a glanceCustomisationAdded Mottos to gladiator schoolsPlayers can now create their own school mottoPerformanceImproved tournament system performance, particularly for lower-end devicesFixesFixed issue where Cr…
- V0.680 – Arena Tiers, Freedom System & QoL Update - 22 March 2026
New Systems & FeaturesIntroduced Arena Tier System:Grand ArenaRegional ArenaLocal ArenaPlayers can now fight lower combat rating opponents, allowing newly recruited gladiators to gain experience from combatAdded combat rating restriction (100) to prevent high-level farming while still allowing creative matchups (e.g. 1v3 scenarios)Betting system added to tournaments for enhanced spectator engagementAdded ability to free gladiators with 3+ victories:Join the Hall of FameProvide permanent daily bonuses and morale boosts to the rosterProgression & BalanceBosses are no longer random (previously 10%) and now appear as separate, structured encountersLower arena tiers do not grant prestige allowing players to progress at their own pace (after hitting 30 prestige and unlocking all 3 tiers)Removed prestige rewards from kill streaks and tournaments to better control progression pacingReworked dea…
- Gladiator Command – v0.671: UI Fixes, Inventory & QoL Improvements - 17 March 2026
This update focuses on UI clarity, player guidance, and resolving several issues identified through player feedback and streamer sessions.ImprovementsTutorial & GuidanceImproved visibility of the Inventory tutorial highlight to better guide new playersAdded stronger visual cues to reduce early-game confusionInventory ManagementAdded a Sort button to organize items by category and valueImproved SELL button clarity with visible gold valuesCombat & Rewards FeedbackPost-combat reward tooltips now appear instantlyAdded clearer breakdown of how XP is distributedQuality of LifeDaily Summary interaction indicators are now more visibleGeneral UI polish across Tournament Selection and Sponsor Arena scenesEquipment & Death ChangesGladiators now drop their weapon and shield upon deathBug FixesFixed staff negotiation issue where staff could leave before hire confirmation (now prompts a warning)Fixed…
- Gladiator Command – v0.670: Progression & UI Improvements - 17 March 2026
This update focuses on improving progression, reducing message spam, and addressing several bugs reported by players and streamers.ImprovementsArena SortingGladiators in the Arena can now be sorted by combat rating, health, and stats. Multiple stances can be reset to balanced.Same behavior as the management roster, including drag and hold reorderingMessage System CleanupDaily notifications have been condensed into clearer overview reportsTraining stat increases are now grouped into a single messageInjury notifications are also condensed into one message with separate lines for each gladiatorInjury recovery days are now shown directly on gladiator cards in the management screenCombat ProgressionGladiators now gain XP even when injured in combat, reflecting that fighters learn from defeat and helping reduce roster setbacksCombat Rating ImprovementsCombat rating now accounts for:Positive a…
- Gladiator Command – v0.665: Arena Updates, Recruit Indicators & QoL improvements - 12 March 2026
Firstly, like always I recommend starting a new save file to ensure you have access to all newly added systems, fixes, and balance changes.This update continues focusing on addressing player-reported gameplay pain points while improving overall usability and arena immersion.Quality of Life ImprovementsGladiator DetailsA new Relationship panel has been added to the Gladiator Details screen.Players can now click on the gladiator portrait to easily cycle through their gladiators without needing to return to the roster. This change significantly reduces navigation friction and allows players to quickly review multiple fighters from the same screen.While implementing this improvement, the foundation for the Gladiator Relationship system has also been introduced.The relationship indicator can change slightly from day to day and reflects how gladiators feel toward each other inside the Ludus.…
- Gladiator Command – Update v0.660 - 8 March 2026
Firstly, I recommend starting a new save file to ensure you have access to all newly added systems and balance changes.This update mainly focuses on addressing several gameplay pain points reported by players while also introducing new arena immersion features.Equipment Loss ReworkThe equipment loss system has been redesigned.Previously, losing a gladiator could result in heavy equipment losses. Now when the 10% death roll occurs, only one random piece of equipment is lost from the fallen gladiator.To balance this change, if an enemy gladiator dies, the player will gain one random piece of equipment from the fallen opponent.All gained and lost items are now displayed in the post-combat summary, including during team combat battles.Kill Streak Reward FixA bug was fixed where kill streak stat rewards were not correctly overriding the maximum base stat. UI also did not clearly display whet…
- Gladiator Command Now Live in Early Access - 5 March 2026
I am pleased to announce that Gladiator Command v0.655 is now live in Early Access. If you previously played the demo, I recommend starting a new save so you do not miss any of the new content and updates added for the Early Access version.This update includes minor cosmetic improvements, various bug fixes, and a new 5th boss.Previously there was a global Auto Equip All Gladiators toggle. I have kept this feature but moved it to the right side of the container and also added a personal auto equip / unequip option for individual gladiators, giving players more control.I have also removed the dismissal cost for the starting medic and scout. Since these staff members are forced upon the player at the beginning, it did not feel fair to punish the player if they decided to replace them later.The auto-heal kill streak reward has also been removed. While interesting on paper, it was unrealisti…
- v0.650 Early Access – Full UI Overhaul, Combat Enhancements &Content Expansion - 27 February 2026
This update marks a major visual and gameplay milestone for Gladiator Command.The demo has been fully refreshed with a complete UI overhaul, enhanced animations, new equipment systems, performance improvements, and extensive bug fixes.If you played the previous version, the difference should be immediately noticeable.Major Visual OverhaulThe entire interface has been redesigned for clarity, cohesion, and a stronger Roman identity.Complete UI overhaul across all major scenesImproved layout consistency, margins, and scalingRefined panel alignment and visual hierarchyUnified visual identity across the gameNew inventory layoutAttribute icons fully implemented10 gladiator helmets added and integrated into gameplayStronger visual feedback across management and combatThe game now feels significantly more structured, readable, and immersive.Combat ImprovementsCombat has been refined to feel mor…
- v0.620 Update – Gladiator Backgrounds, Combat Skills, and Audio Polish - 5 January 2026
This update focuses on combat clarity, audio feedback, progression depth, and visual polish.Combat & AudioAdded new combat sound effects, including crowd reactions, gladiator grunts, skill impacts, and defeat cues.Updated Raging Bull visual effects to better align with the expanded combat skill set.New Combat SkillsGhost Lunge (Agility) An agility-based attack that phases through the enemy, deals damage, and drains energy. This skill cannot be blocked or dodged.Roar (Charisma) A non-damaging debuff that disables enemy blocking and dodging for 3 seconds, enabling follow-up attacks.Gladiators & ProgressionAdded gladiator backgrounds with ethnicity-based bonuses:Roman: +20% Overall XP GainGreek: +50% Charisma Training XPThracian: +15% ProtectionGaul: +15% HPGermanic: +15% DamageNumidian: +15% SpeedCarthaginian: +15% EnergyAdded age to gladiators as a foundation for future progression and c…