SPSTEAMPULSELIVE ANALYTICS
Gladiator Command

Gladiator Command Steam metadata

Marius Spikas | Mar 5, 2026 | game

Released

19players observed · 22 September 2026 - 15:30:20 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players19 · 22 September 2026 - 15:30:20 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)4,898
  • Revenue (VGI)$16,832
  • Review score96% positive

Gladiator Command metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players19 · 22 September 2026 - 15:30:20 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)4,898
  • Revenue (VGI)$16,832
  • Review score96% positive
  • Total reviews235
  • Release dateMar 5, 2026
  • DeveloperMarius Spikas
  • PublisherMarius Spikas

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Marius SpikasPublisher: Marius Spikas

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gladiator Command Steam metadata

Gladiator Command metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3845450/metadata
Steam Storehttps://store.steampowered.com/app/3845450/
Steam Communityhttps://steamcommunity.com/app/3845450
PCGamingWiki search
IGDB searchSearch IGDB for Gladiator Command

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 225 positive, 10 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Narrated Game Menus, Playable without Timed Input, Stereo Sound, Surround Sound

Achievements

Not available

Platform releases
  • Steam 5 March 2026

Latest Steam announcements

  • Brief Development Update - Tournaments, Hardcore Mode & More - 7 September 2026

    Hey everyone,A quick development update.Some of these quality-of-life improvements and fixes have already been added through previous hotfixes, but I wanted to give everyone a brief rundown of what has changed since V0.800.The main development focus remains the same as outlined in the V0.800 announcement, but alongside that work I've continued polishing existing systems, improving presentation and addressing issues reported by players.Tournament ImprovementsThe Tournament scene has received a substantial visual polish pass.Schools now have much more visible identity throughout the bracket, including their own gladiator representation, making it much easier to get a quick overview of who is actually competing.Tournament cards now also include new animations as fighters progress through the bracket.Tournament rewards have been reworked as well.The champion now receives the standard Gold r…

  • V0.800 - Carnifex 2h class, Living Leagues & Arena Overhaul - 23 August 2026

    Hey everyone,V0.800 is here!This is one of the largest updates to Gladiator Command so far.V0.800 introduces the brand new Carnifex two-handed class, a complete overhaul of rival schools and the league system, 6 new boss encounters, new arena fight types, a major attribute and skill expansion, visually represented Ludus staff, extensive UI improvements and much more.A major focus of this update has been making the world outside of your own Ludus feel more alive.New game will be required.Let's jump straight into it.The Carnifex Has ArrivedAfter the Retiarius, one of the most requested additions has been a proper two-handed class.Well... "Your will, my hands."Introducing the Carnifex.The Carnifex is a slow but devastating damage dealer built around Strength and enormous two-handed weapons.While other classes may rely on speed, defence or controlling their opponent, the Carnifex has a some…

  • V0.760 – The Retiarius Has Arrived! - 22 July 2026

    Hey everyone,V0.760 is here!This update introduces one of the most requested gladiator classes since launch, alongside new events, visual improvements, balance changes, quality of life features, performance improvements and plenty of bug fixes.Let's jump straight into it.The Retiarius Has ArrivedThe long awaited Retiarius class has finally entered the arena.A huge thank you once again to freelance artist Julio "JKen" for all of his incredible work bringing this class to life. I couldn't be happier with how it has turned out.The Retiarius unlocks once a gladiator reaches 10 Charisma and offers a completely different combat style compared to every other class in the game.Unlike traditional gladiators, the Retiarius:Cannot wear helmetsReceives a Dodge bonusFights using a trident (slight reach advantage) and netExcels at controlling opponents rather than simply overpowering themThe class in…

  • V0.750 – Barbarian Raids, Intelligence & Major Combat Improvements - 4 July 2026

    Hey everyone,V0.750 is here, bringing in a number of new features, combat improvements, balance changes, visual upgrades, bug fixes, and new content. I highly recommend starting a new game to experience all the new features. 10 New Greaves Added10 new greaves have been added to the game, with some providing unique class bonuses. Also some SANDALS! A huge thank you to freelance artist Julio "JKen" for his hard work on these. I am very happy with how they have turned out and you can expect more equipment and visual variety as development continues.Reworked Arena Gladiator CardsGladiator cards in the Arena have been visually reworked and now display the gladiator you are actually sending into battle.The goal is to make your gladiators feel more visually distinct and ensure the combat preparation screen better represents your roster. Auto Equip AllA new Auto Equip All button has been added…

  • Gladiator Command V0.740 - Relationships, Rest & Events - 9 June 2026

    Update Overview ────────────────────────This update focuses heavily on relationships, morale recovery, events, and reducing late game frustration, alongside several balance changes and quality of life improvements.────────────────────────Save Compatibility Existing saves are compatible.However, starting a new run is recommended to fully experience the updated relationship and morale systems. ────────────────────────Morale & Relationship ChangesRival fights have been adjusted significantly.Previously, rival fights could trigger once gladiators reached -30 relationship. This has now been moved to the Most Hated tier only, greatly reducing constant internal fights inside the ludus.The status report now provides more detailed relationship tier updates as gladiators progress through friendships and rivalries.────────────────────────Training Partners Gladiators can now be assigned training pa…

  • V0.735 Morale, Relationships & Rival Fights - 31 May 2026

    Update OverviewThis update expands the morale and relationship systems that started taking shape in the previous update.Gladiators now react more clearly to poor morale, rivalries can escalate into actual fights inside the ludus, and relationship details are now easier to understand.This update also includes tutorial improvements, UI improvements, trait fixes, visual polish, and quality of life changes. ========================================Save CompatibilityExisting saves are compatible.========================================Morale SystemMorale is now a much more important part of gladiator management.Every gladiator has a morale value from 0 to 100. Morale affects combat performance, training efficiency, relationships, and in extreme cases, whether a gladiator is willing to fight at all.Morale now naturally drifts downward each day unless you manage it through victories, friendship…

  • Version 0.730: Ludus Training, Morale and Personalities - 26 May 2026

    Hey all, forgive the delay. I have been working hard to make the game smoother and reduce unnecessary friction for players.The days of pure spreadsheet-style management are starting to come to an end. Players can now see their gladiators training directly inside the ludus, giving the management screen a much stronger sense of life and identity. A big thanks to freelance artist Julio for his work on the new ludus artwork.Gladiators will now auto-train, which should make daily management feel cleaner and less repetitive. I have also added the foundation for the new morale and personality systems. Morale now provides different bonuses and penalties depending on whether it is high or low, and relationships between gladiators have also started to take shape. These systems will be expanded further over the coming weeks.Four new personality types have also been added, each with unique dialogue…

  • v0.716 Update – Major Fixes, Training Fix, Trait & Combat Improvements - 4 May 2026

    This update focuses mainly on bug fixes, quality of life improvements, trait cleanup, training fixes, inventory polish, and combat reliability.Existing saves are compatible.Fixes & ImprovementsFixed a training assignment issue where traits that increased a gladiator’s max potential could incorrectly stop that stat from being trained.Fixed Ethnicity and trait training bonuses not stacking correctly in some cases.Fixed recovery notifications appearing incorrectly when an injury was healed on the same day.Fixed maxed stats still receiving XP bonuses and rolling XP over incorrectly.Fixed Killer trait not always applying correctly.Fixed Reckless trait display so its damage effect is clearer.Fixed shortcut keys triggering while renaming gladiators. (although space still triggers confirm)Fixed inventory tooltip overlap issues, especially around spear items.Fixed spear images not appearing corr…

  • Gladiator Command V0.740 - Relationships, Rest & Events - 2 May 2026

    Update Overview ────────────────────────This update focuses heavily on relationships, morale recovery, events, and reducing late game frustration, alongside several balance changes and quality of life improvements.Save Compatibility ────────────────────────Existing saves are compatible.However, starting a new run is recommended to fully experience the updated relationship and morale systems.Morale & Relationship Changes ────────────────────────Rival fights have been adjusted significantly.Previously, rival fights could trigger once gladiators reached -30 relationship. This has now been moved to the Most Hated tier only, greatly reducing constant internal fights inside the ludus.The status report now provides more detailed relationship tier updates as gladiators progress through friendships and rivalries.Training Partners ────────────────────────Gladiators can now be assigned training pa…

  • Update V0.710 - League Overhaul, Titles & Sponsorships - 24 April 2026

    New Core SystemsLeague System & ProgressionThe Ludus now competes on a larger stage.New League Combat system introducedMulti-tier progression with up to 4 leaguesEach school sends multiple gladiators into a battle royale-style fightMaximum scale: up to 20 gladiators in a single league matchSchools now follow combat styles, focusing on specific stances or attributesThis will help address the core issue of repetitive structure.Tournament ChangesTournament system remains intactNow occurs on Day 5 and every 10 days afterCombat ImprovementsCombat animations improved for better fluidityMultiple hit reactions addedFixed jittering when gladiators move slowlyGeneral combat performance increasedSponsorships & TitlesSponsorshipsAdded 3 sponsorship opportunitiesCan provide:Gold bonusesXP boostsUpkeep removalCareer Titles (Player Gladiators)10 titles can now be earned through performance:Big Loser 1…

  • Update V0.700: Gladiator Classes, Combat Overhaul & Major Systems Update - 17 April 2026

    Important: Due to major system changes, a new save file is required for this update. Old saves are not compatible.New Core Feature: Gladiator ClassesThe arena just got more dangerous.Three unique gladiator classes are now available:Murmillo (Strength) Requires 10 Strength to train Heavy, durable, built to dominateHoplomachus (Charisma) Requires 10 Charisma to train Spear-based control fighterDimachaerus (Agility) Requires 10 Agility to train Fast dual-blade attackerclasses includes:2 unique skills per class (6 total)21 brand new animationsDistinct combat identity and playstyleNew Staff: DoctoreIntroduced Doctore staff roleProvides:Daily training XP to gladiatorsClass-specific training bonusesWeapons Update10 new spears addedSpears now include reach distance in combatSpecial thanks to freelance artist jkenart for the work here.Combat & Energy System OverhaulCombat pacing and behavior hav…

  • Update V0.685: Tournament Flow, Performance & QOL Improvements - 29 March 2026

    This update focuses on improving tournament pacing, management clarity, and overall performance, especially on lower-end systems.New Features & ImprovementsTournament FlowAdded Skip option while spectating fights in tournaments to speed up progressionAdded tournament victories to gladiator recordsEnd-of-cycle League Summary added:Overview of completed tournamentsHigh-performing gladiators across all schoolsRewards summaryManagement & StaffAdded Staff Selection hotkeyStaff and Medic are now visible in the Staff Selection scene (accessible from Management)Added Hotkey Remapping systemRoster & VisibilityRoster now displays:TraitsSell ValueAllows faster evaluation of all gladiators at a glanceCustomisationAdded Mottos to gladiator schoolsPlayers can now create their own school mottoPerformanceImproved tournament system performance, particularly for lower-end devicesFixesFixed issue where Cr…

  • V0.680 – Arena Tiers, Freedom System & QoL Update - 22 March 2026

    New Systems & FeaturesIntroduced Arena Tier System:Grand ArenaRegional ArenaLocal ArenaPlayers can now fight lower combat rating opponents, allowing newly recruited gladiators to gain experience from combatAdded combat rating restriction (100) to prevent high-level farming while still allowing creative matchups (e.g. 1v3 scenarios)Betting system added to tournaments for enhanced spectator engagementAdded ability to free gladiators with 3+ victories:Join the Hall of FameProvide permanent daily bonuses and morale boosts to the rosterProgression & BalanceBosses are no longer random (previously 10%) and now appear as separate, structured encountersLower arena tiers do not grant prestige allowing players to progress at their own pace (after hitting 30 prestige and unlocking all 3 tiers)Removed prestige rewards from kill streaks and tournaments to better control progression pacingReworked dea…

  • Gladiator Command – v0.671: UI Fixes, Inventory & QoL Improvements - 17 March 2026

    This update focuses on UI clarity, player guidance, and resolving several issues identified through player feedback and streamer sessions.ImprovementsTutorial & GuidanceImproved visibility of the Inventory tutorial highlight to better guide new playersAdded stronger visual cues to reduce early-game confusionInventory ManagementAdded a Sort button to organize items by category and valueImproved SELL button clarity with visible gold valuesCombat & Rewards FeedbackPost-combat reward tooltips now appear instantlyAdded clearer breakdown of how XP is distributedQuality of LifeDaily Summary interaction indicators are now more visibleGeneral UI polish across Tournament Selection and Sponsor Arena scenesEquipment & Death ChangesGladiators now drop their weapon and shield upon deathBug FixesFixed staff negotiation issue where staff could leave before hire confirmation (now prompts a warning)Fixed…

  • Gladiator Command – v0.670: Progression & UI Improvements - 17 March 2026

    This update focuses on improving progression, reducing message spam, and addressing several bugs reported by players and streamers.ImprovementsArena SortingGladiators in the Arena can now be sorted by combat rating, health, and stats. Multiple stances can be reset to balanced.Same behavior as the management roster, including drag and hold reorderingMessage System CleanupDaily notifications have been condensed into clearer overview reportsTraining stat increases are now grouped into a single messageInjury notifications are also condensed into one message with separate lines for each gladiatorInjury recovery days are now shown directly on gladiator cards in the management screenCombat ProgressionGladiators now gain XP even when injured in combat, reflecting that fighters learn from defeat and helping reduce roster setbacksCombat Rating ImprovementsCombat rating now accounts for:Positive a…

  • Gladiator Command – v0.665: Arena Updates, Recruit Indicators & QoL improvements - 12 March 2026

    Firstly, like always I recommend starting a new save file to ensure you have access to all newly added systems, fixes, and balance changes.This update continues focusing on addressing player-reported gameplay pain points while improving overall usability and arena immersion.Quality of Life ImprovementsGladiator DetailsA new Relationship panel has been added to the Gladiator Details screen.Players can now click on the gladiator portrait to easily cycle through their gladiators without needing to return to the roster. This change significantly reduces navigation friction and allows players to quickly review multiple fighters from the same screen.While implementing this improvement, the foundation for the Gladiator Relationship system has also been introduced.The relationship indicator can change slightly from day to day and reflects how gladiators feel toward each other inside the Ludus.…

  • Gladiator Command – Update v0.660 - 8 March 2026

    Firstly, I recommend starting a new save file to ensure you have access to all newly added systems and balance changes.This update mainly focuses on addressing several gameplay pain points reported by players while also introducing new arena immersion features.Equipment Loss ReworkThe equipment loss system has been redesigned.Previously, losing a gladiator could result in heavy equipment losses. Now when the 10% death roll occurs, only one random piece of equipment is lost from the fallen gladiator.To balance this change, if an enemy gladiator dies, the player will gain one random piece of equipment from the fallen opponent.All gained and lost items are now displayed in the post-combat summary, including during team combat battles.Kill Streak Reward FixA bug was fixed where kill streak stat rewards were not correctly overriding the maximum base stat. UI also did not clearly display whet…

  • Gladiator Command Now Live in Early Access - 5 March 2026

    I am pleased to announce that Gladiator Command v0.655 is now live in Early Access. If you previously played the demo, I recommend starting a new save so you do not miss any of the new content and updates added for the Early Access version.This update includes minor cosmetic improvements, various bug fixes, and a new 5th boss.Previously there was a global Auto Equip All Gladiators toggle. I have kept this feature but moved it to the right side of the container and also added a personal auto equip / unequip option for individual gladiators, giving players more control.I have also removed the dismissal cost for the starting medic and scout. Since these staff members are forced upon the player at the beginning, it did not feel fair to punish the player if they decided to replace them later.The auto-heal kill streak reward has also been removed. While interesting on paper, it was unrealisti…

  • v0.650 Early Access – Full UI Overhaul, Combat Enhancements &Content Expansion - 27 February 2026

    This update marks a major visual and gameplay milestone for Gladiator Command.The demo has been fully refreshed with a complete UI overhaul, enhanced animations, new equipment systems, performance improvements, and extensive bug fixes.If you played the previous version, the difference should be immediately noticeable.Major Visual OverhaulThe entire interface has been redesigned for clarity, cohesion, and a stronger Roman identity.Complete UI overhaul across all major scenesImproved layout consistency, margins, and scalingRefined panel alignment and visual hierarchyUnified visual identity across the gameNew inventory layoutAttribute icons fully implemented10 gladiator helmets added and integrated into gameplayStronger visual feedback across management and combatThe game now feels significantly more structured, readable, and immersive.Combat ImprovementsCombat has been refined to feel mor…

  • v0.620 Update – Gladiator Backgrounds, Combat Skills, and Audio Polish - 5 January 2026

    This update focuses on combat clarity, audio feedback, progression depth, and visual polish.Combat & AudioAdded new combat sound effects, including crowd reactions, gladiator grunts, skill impacts, and defeat cues.Updated Raging Bull visual effects to better align with the expanded combat skill set.New Combat SkillsGhost Lunge (Agility) An agility-based attack that phases through the enemy, deals damage, and drains energy. This skill cannot be blocked or dodged.Roar (Charisma) A non-damaging debuff that disables enemy blocking and dodging for 3 seconds, enabling follow-up attacks.Gladiators & ProgressionAdded gladiator backgrounds with ethnicity-based bonuses:Roman: +20% Overall XP GainGreek: +50% Charisma Training XPThracian: +15% ProtectionGaul: +15% HPGermanic: +15% DamageNumidian: +15% SpeedCarthaginian: +15% EnergyAdded age to gladiators as a foundation for future progression and c…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3845450
Live current players19
SteamPulse tracked peak84
Live count (today's peak floor)19
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 5, 2026
DeveloperMarius Spikas
PublisherMarius Spikas
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent96%
Positive reviews225
Negative reviews10
Total reviews235
Steam recommendations243
AchievementsNot available
Average playtime forever1,438 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3845450/

Short description

A gladiator management sim. Recruit unique gladiators, train them, equip them, hire staff, manage finances, build prestige, develop traits and stat-based skills, and let real-time arena battles decide your rise.

About this game

In Gladiator Command , you take control of a struggling Ludus in ancient Rome and transform it into a school worthy of legend. Recruit promising fighters, shape their development, manage the business behind the bloodshed, and watch your decisions play out in brutal real-time arena combat. A successful Ludus is built far from the cheering crowds. Manage your training grounds, hire staff, balance finances, oversee recovery, and decide how hard to push your fighters. Every decision has consequences. Aggressive training can produce faster results, but exhausted or injured gladiators will not survive long in the arena. Search for new talent and build a roster around your own strategy. Every gladiator arrives with different attributes, traits and potential but what they become is up to you. Develop their skills, choose their specialisation, and turn inexperienced recruits into distinctive fighters. Build heavily protected defenders, agile duelists, relentless attackers, or specialists capable of controlling the arena. Your gladiators are investments, warriors and individuals. Know when to develop them, when to sell them and when a valuable fighter is worth risking. Once the arena gates open, preparation becomes performance. Watch your gladiators fight in real time using the attributes, skills and specialisations you developed. Nets trap opponents, shields absorb punishment, weapons find openings, and a single decisive strike can end even the most promising career. There are no meaningless victories. Every fight carries consequences for the gladiator and the Ludus that sent them into the sand. Take on increasingly dangerous opponents, enter multi-round tournaments, earn prestige, and unlock greater opportunities for your school. Victories bring money and recognition, but lasting success demands more than one champion. Build a roster capable of surviving injuries, changing circumstances and the relentless demands of Rome’s arenas. Grow from an overlooked training school into a celebrated Ludus whose name and blood-soaked legacy will be remembered throughout the empire. Recruit them. Shape them. Send them into the arena.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
71Narrated Game Menus
74Playable without Timed Input
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Gladiator Command's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gladiator Command's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gladiator Command at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2646,67222 September 2026 - 15:22:27 UTC159,35063,186EA Canada, EA Romania
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2824,64222 September 2026 - 15:34:41 UTC1,291,3282,758,031Valve
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Baldur's Gate 348,00622 September 2026 - 15:02:30 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human23,70822 September 2026 - 15:22:41 UTC231,343179,110Starry Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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