SPSTEAMPULSELIVE ANALYTICS
Reborn Warrior: Chronicles

Reborn Warrior: Chronicles Steam metadata

PurrPixel Games | To be announced | game

Coming Soon

GameSteam Store content

AdventureCasualIndieRPGStrategy

  • Steam app typegame
  • Steam App ID3849480
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPurrPixel Games

Reborn Warrior: Chronicles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3849480
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPurrPixel Games
  • PublisherPurrPixel Games
  • Parent gameNot available

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: PurrPixel GamesPublisher: PurrPixel Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Reborn Warrior: Chronicles Steam metadata

Reborn Warrior: Chronicles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3849480/metadata
Steam Communityhttps://steamcommunity.com/app/3849480
PCGamingWiki search
IGDB searchSearch IGDB for Reborn Warrior: Chronicles

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Happy May Day! A quick update on development - 1 May 2026

    Happy May Day! We wish you peace, warmth, strength, and good cheer 🌿Meanwhile, we’re continuing to work on the novella and want to share a quick update on what’s currently happening in development.At this stage, we’re not only working on the final assembly of scenes but also on the internal refinement of the game itself. Right now, our main focus is on ensuring that all elements feel cohesive: transitions between scenes, text delivery, the pacing of episodes, the visual perception of the interface, and the overall mood of the game.We’re paying special attention to design. We’re gradually fine-tuning the game screens, UI elements, and overall visual style so that everything not only looks beautiful on its own but also works as a cohesive whole.We’re not quite ready to show everything in its final form yet, but we’re really looking forward to sharing the results once we finish this stage…

  • Development Update: All Artwork Is Complete - 20 April 2026

    Hello, everyone!We’re back with a small but very приятный development update.We’re still hard at work on the visual novel, and one of the major milestones is now behind us: all of the artwork is completely finished. Every illustration, scene, and visual asset we needed for this stage has been drawn, and it’s one of those moments where you can finally take a breath… and then immediately get back to work.Because right now we’re in another equally important phase: finishing the game itself and focusing closely on the narrative. We’re assembling scenes, refining the pacing of the story, checking how each episode feels, and doing our best to make everything come together in a way that feels cohesive, beautiful, and emotionally impactful.But we didn’t want to leave you without a little treat. So today, we decided to share Sylvana in an artwork inspired by the current heart-shaped photo trend.…

  • April Fools' Day in the Development Team - 1 April 2026

    April Fools’ Day isn’t usually one of those days. From early morning, something suspicious starts happening in the chat rooms. Someone posts a message that’s way too serious about a “radical overhaul of the entire combat system.” Someone suggests adding a feature that’s impossible to explain without laughing. Someone pretends to have accidentally deleted something important, and for a few seconds, everyone else’s heart really does stop. And perhaps the funniest thing about it is that in game development, the line between joke and reality is sometimes too thin. Because some ideas that start as absurd pranks are being discussed almost seriously just a couple of hours later. But there’s another side to all this. Even on a day like this, we still keep making the game. Editing scenes. Rewriting dialogue. Checking how the mechanics work. Arguing over details that aren’t really details at all.…

  • Happy International Women’s Day! - 8 March 2026

    Happy International Women’s Day!We wish you spring in your soul, flowers in your hands, peace of mind, and that life, at least occasionally, functions not as a bug, but as a feature Today, we also celebrated the heroines within our own team - our narrative designer and our artist. Currently, their schedule looks something like this: Sleep - No Rest - No Finishing the storyline - Yes The work is in full swing: the plot is coming together, the art is being drawn, and nerves are being held steady by sheer willpower and a deep love for the project. We are working incredibly hard, truly. And yes, we will be showing you something new very soon. Not just "something," but actual announcements, news, and that wonderful "guys, we can finally show you this" moment. Thank you for being with us, supporting PurrPixelGames, and walking this path by our side. Happy holiday to you - you are the best

  • The holidays are over – it's back to business! - 17 January 2026

    After a short break, we returned to active development and began with an important stage: a complete overhaul of the user interface. At this stage of the project, it became clear that the existing UI worked technically, but did not fully meet the requirements for usability and readability. Instead of making minor adjustments, we decided to rebuild the interface from scratch, laying a more stable and scalable foundation. Main areas of work Structure and navigation We are simplifying the logic of the menu and transitions between screens. The interface should be predictable: the player should understand where they are and what actions are available at any given moment. Visual system All interface elements are brought into a unified style that matches the atmosphere of the game. This applies to typography, element sizes, indents, and visual accents. The goal is to remove the feeling of disj…

  • Happy New Year - 1 January 2026

    Happy New Year from the PurrPixelGames team!Friends, it's time to put your affairs on “Pause” and feel the approach of the new year!The PurrPixelGames team sincerely congratulates you on the holidays.Our wishes for this year are the same as always. We wish you good health, happiness, love, sincere people around you, and harmony with yourself. But separately, our team would like to wish you:To spend the holidays in a pleasant atmosphere with family and friends;Be sure to rest during the holidays and recharge your batteries;And may every day be filled with joy, like the long-awaited release of our game in 2026!Thank you for staying with us. May your (and our) 2026 be bug-free and filled with maximum happiness!With love, your PurrPixel

  • How our Tower Defense works - 20 December 2025

    Our Tower Defense is not about a single line and a predictable solution. We want each level to feel like a siege: pressure from different sides, the need to quickly assess the situation and adapt.The levels are built around the idea of space. Enemies can appear from different points, routes intersect, and the player has to not just “build defenses,” but make tactical decisions during the battle.Previously, the spawn system was as simple as possible: one spawn point and a predetermined sequence of waves. This worked as long as the levels were small and linear. But as soon as we started designing more interesting maps, this scheme began to run into limitations:The level felt like the same task, only with different numbers; Enemies always came from “the same place”;And the difficulty had to be increased by quantity rather than situation.Now we want something different. We need a system tha…

  • Silvana is the ruler of the elven forests, the goddess of the forest - 30 November 2025

    While some of us are sorting out the plot lines and refining the dialogue, the artists are busy with models and art for the chapter dedicated to the forest lands. Today, we're sharing part of our work - the first models that have already formed the basis of her scene and surroundings: Silvana's universe is a living forest, and our task is to show this not with words, but with visuals. We are also working on the environment: trees, roots, magical artefacts, elements of the architecture of hidden elven cities - all of this is gradually coming together around her image. It is important to us that the player feels that they have not just come to the forest, but entered a space where every branch obeys her will. You will learn more about Silvana in the game itself. She is one of those characters that cannot be fully described in a post; her story is best experienced.

  • She woke up with no memory of her past - 8 November 2025

    Development is in full swing, and today we want to tell you about another character.We're talking about Doll, the main character's tactical assistant and perhaps one of the most mysterious creatures in this world.We have completed the main work on her scenes and dialogues, adding more emotional reactions and nuances so that she feels like a personality rather than just a robot. We spent a long time refining her logic and behaviour, striking a balance between cold rationality and something that is too similar to human emotions.In our story, Doll is an autonomous doll, an ancient technology of old generations. In the era when humanity and other races lived in peace, there were many such helpers. But everything changed half a millennium ago, since the beginning of the war between all the kingdoms. After the termination of the peace agreement with humans, most of the dolls were destroyed.Do…

  • When a Chapter Vanishes in One Click - 18 October 2025

    Recently, we faced something every storyteller secretly fears. Miro froze - and with it, a large part of the chapter simply vanished. Everything: branches, dialogues, scenes, transitions. Hours of work just dissolved, as if they had never existed.Since the chapter was complex and branching, recovery turned into a quest of its own. For a week, we pieced it back together from notes, drafts, and memory - restoring lines, scenes, and the fragile logic between them. Sometimes it felt like we were trying to remember what a character should have said in the exact spot where now there was only silence.Now the chapter is back on track. We’re bringing the text to order, checking links and pacing.By the way, a question to fellow storytellers: have you ever used a truly reliable tool for narrative mapping? Not just Miro or FigJam (and definitely not plain text files), but something that lets you vi…

  • New Chapters, New Emotions - 1 October 2025

    Development never stands still: news from the workshop!Today, we have some important updates to share with you.Our main character now has a full set of emotions - they can rejoice, get angry, doubt, or show determination just like any of us.We revisited her chapter and realized that the logic of some story branches wasn’t working for us. The story felt incomplete, and some of the hero’s decisions didn’t come across as convincing. So, we made significant changes: we rewrote not just individual sections, but entire branches to make everything flow better and reveal the characters more naturally. Sylvana is an important character, and her chapter needs to feel cohesive and deep.We never settle for what’s been done. For us, it’s important that each chapter sounds honest and captivates you. Thank you for walking this path with us!

  • Eight lands, eight rulers, one finale - 16 September 2025

    Today we want to share with you our vision of the Reborn Warrior: Chronicles universe.When we first started developing the concept, we debated: “What is Reborn Warrior? Just a set of levels? A sequence of maps?” But it quickly became clear that it was not. For us, it is a whole world made up of eight lands. Each of them is not just a backdrop for battles, but an independent kingdom with its own laws, culture, and character.The Forest Land is the domain of Silvana.It is an ancient and living organism. There is no boundary between magic and nature there. Every root and every branch obeys her will. The forest seems beautiful, but it is easy to get lost in it if you are a stranger.The Land of Light is the realm of Aurelia.It is a world of floating cities and dogmas carved in stone. A shining but harsh space where everything is subject to order. The beauty is blinding, but beneath this light…

  • Why Reborn Warrior: Chronicles Includes 18+ Content - 7 September 2025

    When we discussed what Reborn Warrior: Chronicles should be, the conversations always came back to the characters. Yes, we have tactics, battles, maps, towers that’s the foundation. But what makes the story alive? Not only victories and defeats, but how the characters react, how they feel, what they hide and what they reveal.And then the idea came up: to add the possibility of building romantic relationships in the game. Not as a mandatory element, but as a personal path for those who value closeness. This sparked debates. Someone said: “It will add depth.” Another objected: “But not everyone wants to see this. Some prefer only the story and strategy.”We searched for balance for a long timeThe solution turned out to be simple - give a choice. Yes, the game has 18+ scenes that unlock based on certain decisions. But this content can be disabled with a single setting. And then Reborn Warri…

  • One World — Two Styles - 31 August 2025

    When we first started working on Reborn Warrior: Chronicles, we asked ourselves a simple question: How can we show that story and gameplay are two sides of the same journey?At first, we tried to keep everything in a single style. But we quickly realized: the visual novel and the Tower Defense parts are perceived very differently, and if we draw them the same way, the depth gets lost.So the idea was born:The story in anime-style artHere emotions matter the most: close-ups, atmosphere of dialogues, dramatic moments. Anime-inspired visuals let us show the characters exactly the way we imagined them vivid and expressive.The battles in pixel artTactical fights require clarity and dynamics. Pixel art turned out to be the natural choice: it’s easy to read, stylish, and feels like a classic strategy map brought to life.We argued about it a lot within the team: “What if it looks too disconnected…

  • First news - 22 August 2025

    Hello everyone,This is our first news about Reborn Warrior: Chronicles, and let's talk about what kind of game we are preparing.At its core is the story of a guy who suddenly finds himself in a new world. Everything is against him here: unfamiliar lands, enemies who are more numerous and stronger. But it is in such conditions that alliances are formed, decisions are tested, and the plot is laid out.When we were thinking about the concept, we had an idea: what if we combined two of our favorite mechanics—tactical tower defense and visual novels?Not as two separate modes, but as a single adventure.And this is what we came up with:Victories in Tower Defense open up more choices in the plot and lead to new story branches.And decisions in the story give you cards for battles and change who will be by your side in combat.The plot and tactics go hand in hand — one cannot exist without the othe…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3849480
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperPurrPixel Games
PublisherPurrPixel Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Our hero lived a normal life as a nerd. But after an unfortunate death he found himself on the battlefield of a fantasy world. Now his goal is to visit the domains of 8 beauties and fuc... take over their lands! Friendship or love, war or peace? It's up to you!

About this game

Reborn Warrior: Chronicles is a non-linear visual novel with TowerDefence elements, set in a world full of mystery and magic. The game tells about a guy who dies and is reborn, and from that moment his new journey begins. His goal is to gain the upper hand over 8 states and their main lords. Who will he be to them: friend, foe or lover? An exciting plot that will be presented in different genres from horror to comedy Non-linear chapters where every choice affects the outcome of the story. Explore different endings, from death to deep friendship or even love relationships. TowerDefence, which is mechanically linked to how you progress through the novella 18+ content is present, which is disabled in the settings After passing the prologue you will be opened one of the 8 locations of the novella. But don't hurry to choose the path, because to open the location you need to go through a series of levels in Tower Defense mechanics, collecting stars, which you will need to pass the novel. TowerDefence Card Collection: Each choice you make in the game will lead to a different ending, these in turn lead to the collection of unique cards that will affect your tactics in the game. Cards can be neutral or powerful, granting passive or active skills that can be used in battles. This game contains sexually explicit scenes, including erotic dialog, innuendo and visuals of intimate content. In addition, the game contains scenes of violence and cruelty (blood, injuries, psychological pressure). The content is intended exclusively for adult audiences (18+). If you wish, you can disable sensitive scenes in the game settings.

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez ViolĂŞncia Linguagem imprĂłpria
steam germanyBANNEDSexuelle Inhalte Drastische Gewalt Schimpfwörte
igrsBANNEDPenampilan Tokoh Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Reborn Warrior: Chronicles's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Reborn Warrior: Chronicles's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Reborn Warrior: Chronicles at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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