SPSTEAMPULSELIVE ANALYTICS
Gon' E-Choo!

Gon' E-Choo! Steam news

Marc Ellis | Nov 25, 2015 | game

Released

0players observed · 23 September 2026 - 15:14:49 UTC

ActionIndieSimulationArcadePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Gon' E-Choo! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews94
  • Release dateNov 25, 2015
  • DeveloperMarc Ellis
  • PublisherMarc Ellis

Genres: Action, Indie, Simulation

Company pages: Developer: Marc EllisPublisher: Marc Ellis

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gon' E-Choo! Steam news

Gon' E-Choo! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.2.1 Oculus Rift CV1 support - 30 March 2016

    Changes Added Oculus Rift CV1 support with runtime 1.3 Known Issues The game no longer launches in VR when launching from Steam and using a DK2. Workaround: launch the .exe manually from Windows.

  • 1.2.1 Oculus Rift CV1 support - 30 March 2016

    Changes Added Oculus Rift CV1 support with runtime 1.3 Known Issues The game no longer launches in VR when launching from Steam and using a DK2. Workaround: launch the .exe manually from Windows.

  • 1.2 Who is that player I see, staring straight back at me? - 25 March 2016

    http://i.imgur.com/D1TZPTG.jpg Have you ever been playing your favorite $2 Steam game, but you have to take occasional breaks to glance at yourself in the mirror to remind yourself how fabulous you look? Well, we've come up with a solution! Enable the new "webcam as a reflection" option, and you'll never have to stop looking at yourself again! Of course, the monitor is a bit dusty, and it's convex, so you'll probably look a bit grainy and bloated, but it's a step in the right direction! That's right! Your reflection in the game! Crave immersion? Click that checkbox! Streamer or YouTuber? Ditch that face cam and Get In The Game! Changes Added a webcam reflection option. Added a "Gon' E-Choo!" game theme remix to the cassette tape created by Python Blue

  • 1.2 Who is that player I see, staring straight back at me? - 25 March 2016

    http://i.imgur.com/D1TZPTG.jpg Have you ever been playing your favorite $2 Steam game, but you have to take occasional breaks to glance at yourself in the mirror to remind yourself how fabulous you look? Well, we've come up with a solution! Enable the new "webcam as a reflection" option, and you'll never have to stop looking at yourself again! Of course, the monitor is a bit dusty, and it's convex, so you'll probably look a bit grainy and bloated, but it's a step in the right direction! That's right! Your reflection in the game! Crave immersion? Click that checkbox! Streamer or YouTuber? Ditch that face cam and Get In The Game! Changes Added a webcam reflection option. Added a "Gon' E-Choo!" game theme remix to the cassette tape created by Python Blue

  • 1.1.1! The Light Switch Update! - 4 March 2016

    http://i.imgur.com/rHVgOaA.png Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there! Changes Added a light switch to the room. Paper airplanes now blink when they are in danger of falling off of the stage. The CRT's subpixels are now arranged in a more CRT-y way, and a subtle scanning effect was added. Added a few secrets. Known Issues The dynamic subtle dynamic lighting was not-so-subtly broken on OSX and Linux, so it has been disabled for now on those platforms, but you probably won't notice any changes anyway! edit: 1.1.1 fixes High score button works again. Enabled dynamic lighting on OpenGL platforms again.

  • 1.1.1! The Light Switch Update! - 4 March 2016

    http://i.imgur.com/rHVgOaA.png Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there! Changes Added a light switch to the room. Paper airplanes now blink when they are in danger of falling off of the stage. The CRT's subpixels are now arranged in a more CRT-y way, and a subtle scanning effect was added. Added a few secrets. Known Issues The dynamic subtle dynamic lighting was not-so-subtly broken on OSX and Linux, so it has been disabled for now on those platforms, but you probably won't notice any changes anyway! edit: 1.1.1 fixes High score button works again. Enabled dynamic lighting on OpenGL platforms again.

  • 1.0.1 - 23 February 2016

    I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy! Bug Fixes Fixed resolution settings not saving and loading properly. Fixed erratic mouse acceleration when looking around. Fixed getting stuck on the cabinet after pausing the game.

  • 1.0.1 - 23 February 2016

    I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy! Bug Fixes Fixed resolution settings not saving and loading properly. Fixed erratic mouse acceleration when looking around. Fixed getting stuck on the cabinet after pausing the game.

  • 1.0! Goodbye Early Access! - 27 November 2015

    We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions roll in, I may make some other changes and additions as well. For now, enjoy, and thanks again! Changes The room is a bit brighter, now! Updated to Oculus 0.8 runtime. Fixes Fixed an issue on lower quality levels where lightmapped objects would be black.

  • 1.0! Goodbye Early Access! - 27 November 2015

    We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions roll in, I may make some other changes and additions as well. For now, enjoy, and thanks again! Changes The room is a bit brighter, now! Updated to Oculus 0.8 runtime. Fixes Fixed an issue on lower quality levels where lightmapped objects would be black.

  • 0.79 Just some fixes. - 6 November 2015

    Changes Updated to Oculus 0.7 runtime. Fixes Fixed some lock-ups that occurred if Steam isn't initialized. Known Issues Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.79 Just some fixes. - 6 November 2015

    Changes Updated to Oculus 0.7 runtime. Fixes Fixed some lock-ups that occurred if Steam isn't initialized. Known Issues Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.78 - 28 October 2015

    Changes The resolution menu is much more mouse-friendly. Known Issues Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.78 - 28 October 2015

    Changes The resolution menu is much more mouse-friendly. Known Issues Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.77 - 27 October 2015

    Changes Controller bindings are now in the controls menu. New object in the scene. You can once again put down an item with the interact key. Known Issues Trying to select a resolution with the mouse is a bit wonky right now. Use the directional buttons for now. Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.77 - 27 October 2015

    Changes Controller bindings are now in the controls menu. New object in the scene. You can once again put down an item with the interact key. Known Issues Trying to select a resolution with the mouse is a bit wonky right now. Use the directional buttons for now. Changing resolutions on Linux sometimes seems to disable UI masks.

  • 0.76 Some fixes, reverts, and improved controller support. - 22 October 2015

    Changes Resolution options are back in the video panel. Using a controller will now hide the cursor. I'll be making more controller-oriented changes, such as being able to rebind controller bindings and showing controller bindings in hints to make the game more living room friendly. I'm also working on native Steam controller support. Made the active options tab visually distinct from the inactive tabs. Fixes Resolution options are back in the video panel. Fixed some issues with navigating with a controller in certain menus. Video options are now correctly disabled when changing the quality slider and changing between panels. The high scores button works again.

  • 0.76 Some fixes, reverts, and improved controller support. - 22 October 2015

    Changes Resolution options are back in the video panel. Using a controller will now hide the cursor. I'll be making more controller-oriented changes, such as being able to rebind controller bindings and showing controller bindings in hints to make the game more living room friendly. I'm also working on native Steam controller support. Made the active options tab visually distinct from the inactive tabs. Fixes Resolution options are back in the video panel. Fixed some issues with navigating with a controller in certain menus. Video options are now correctly disabled when changing the quality slider and changing between panels. The high scores button works again.

  • 0.75 Plug-ins! - 8 October 2015

    Can you believe I forgot to plug in the appliances I added in the last update? Changes Plugged in the appliances from the last update. Added a tape deck (which is also plugged in). Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck. Fixes Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down! Known Issues Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was alr…

  • 0.75 Plug-ins! - 8 October 2015

    Can you believe I forgot to plug in the appliances I added in the last update? Changes Plugged in the appliances from the last update. Added a tape deck (which is also plugged in). Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck. Fixes Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down! Known Issues Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was alr…

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 20161.2.1 Oculus Rift CV1 support4249665521683117024
225 March 20161.2 Who is that player I see, staring straight back at me?4249665521683117134
34 March 20161.1.1! The Light Switch Update!4249665521683117254
423 February 20161.0.14249665521683117390
527 November 20151.0! Goodbye Early Access!4249665521683117525
66 November 20150.79 Just some fixes.4249665521683117646
728 October 20150.784249665521683117765
827 October 20150.774249665521683117884
922 October 20150.76 Some fixes, reverts, and improved controller support.4249665521683118010
108 October 20150.75 Plug-ins!4249665521683118128
116 October 20150.7 Take a break!4249665521683118245
1229 September 20150.65 Achievements!4249665521683118354
1327 September 20150.6 I'm alive!4249665521683118471
1431 August 20150.54249665521683118598
1524 August 20150.4.24249665521683118709
1621 August 20150.4.14249665521683118827
1720 August 20150.4? More like zero point finally.4249665521683118944
188 August 20150.3.2 UI fix4249665521683119284
197 August 20150.3.1 DX11 windowed mode fix4249665521683119403
206 August 20150.3 Oculus Rift DK2 support4249665521683119553

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.