- "I really get the feeling that Planet Centauri is cursed", says dev of a game that's now been Steamrolled by Valve twice - 19 November 2025
Sometimes things happen that you can't control. That's now been the case for developers Permadeath and their 2D sandbox Planet Centauri twice on Steam, with first a wishlist bug and more recently the reveal of Valve's new hardware landing at just the right time to make the devs' task of getting eyeballs on their game more challenging than it would normally be. Read more
- Valve accidentally steps on the make-up deal it offered to the indie game whose 2024 release was ruined by a Steam bug: 'I really get the feeling that Planet Centauri is cursed' - 18 November 2025
You may recall the sad case of Planet Centauri, an indie 2D sandbox game that spent more than a decade in development, amassed well over 130,000 wishlists, and then struggled to gain traction when the 1.0 release happened earlier this year because a bug in Steam prevented the it's out announcement email from being sent to people who'd added it to their wishlists. Ouch... Read more.
- Patch 1.1! Soundtrack available! Achievements! Ladders! - 31 October 2025
🎮 Planet Centauri - Update 1.1 Released: October 31, 2025 ✨ New Features/Content Soundtrack Now Available! Over 60 tracks including several exclusive songs not included in the game! Soundtrack Link Achievement System - 60 achievements added (more coming later!) Ladders - Many have rightly asked for the possibility of crafting ladder, here it is! Enhanced Localization - More font configuration options for translations 🔧 Bug Fixes Fixed objective never unlocking: "Equip a steel armor" Fixed all monsters despawning when killed as a transformation Multiplayer fixes: - Map downloading now uses reliable channel (no more infinite loading screens from lost packets) - Fixed crash caused by items like pumpkin jack when placed in chests Steam Cloud: Fixed Steam Cloud being used even when disabled on account ⚖️ Balance & Changes Essence Extractor: Doubled essence generation rate Spirits: Now foll…
- The 1.0 of Planet Centauri is HERE! - 12 December 2024
After incredible and difficult years of development, we are beyond thrilled to finally release the 1.0 of Planet Centauri to the world. This moment represents far more than just a game launch — it's a testament to perseverance, madness, and the unwavering support of our amazing community. First and foremost, we want to extend our deepest and most heartfelt thanks to every single person who has believed in this project. To our dedicated fans who have followed our journey, provided feedback, shared their excitement, and remained patient through years of development—you are the true heroes of Planet Centauri. A special acknowledgment goes to the incredible freelancers who poured their talent, time, and passion into bringing this dream to life. Each artist, animator, sound designer who contributed has left an indelible mark on Planet Centauri. Your commitment and skill have transformed our…
- Full rework of the Alchemy system (potion crafting), new essence and few changes - 6 August 2024
Changelog 0.14.3: Adds: - Essences: a new type of material that can be extracted from any plant and any monster part using the "Essence extractor" and crafting Changes: - New alchemy system, fully reworked potions crafting - Food and potion no longer heal instantly. It will take 1 second instead. - An "Essence extractor" can be found on the windmill ruin near the spawn (a new world is required to access this specific structure). - Added some SP/MP regeneration on the main crystal. - Each unlocked objective grant 5 fame. - Thrust skill was nerfed. - Thrust skill can be canceled (jump/dash). - New potions: elemental resistance Fix: - Fixed directional dash on ground (down, down sides) - Fixed world generation on building mode - Damages displayed on boomerang don't take into account the level - Probability on special craft tables is ignored That's all for today, thank you for your support…
- New class (Dragon Armor)! - 17 July 2024
Changelog 0.14.2 New class (dragon armor) with 4 new skills: - Draconic Ascension Become a dragon, surrounded by an aura of heat and fire. Increase ascension time by hitting or killing enemies with the Blazing Sphere. - Blazing Sphere Launch a blazing sphere. More powerful in draconic ascension. DMG dealt by this skill is increased by 1.7% / 2% of Max SP respectively in normal / dragon form. - Dragon's Call Summons a dragon made of fire. DMG dealt by this skills have a multiplier bonus of 1% of Max HP. - Heat Wave Unleash an aura of fire and inflict Burn(III). https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTl1bzY1MTJ3eWdiYzA1Mmlnb2x2aWJ0dHFoZ3RkYTEyejA0MHl5byZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/0rvfFXHXEpFFfI7TwV/giphy.gif That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
- New class! New progression system (farewell mandatory hammers!), Update API - 27 June 2024
Changelog 0.14.1 New class (gold armor) with 4 new skills: 1 - Celestial Ascension Become a celestial being, surrounded by an aura of sacred light. 2 - Radiant strike Shoots an arrow of divine light. Significantly more powerful when used during celestial ascension. 3 - Guardian Seraph Summons an animated golden shield, damaging nearby enemies. 4 - Sanctifying Aura Creates a radiant aura of purifying light around you, providing protection and regeneration. New progression system: anvils no longer requires hammers. Anvils can be enhanced with materials: - You still can use hammers to enchance an anvil (fill the exp gauge) - You can use materials to increase the exp gauge of the anvil: - Metal bars / ores of the associated tier - Monster loot - Misc materials - "Auto" to add materials automatically as with the "Upgrade" menu - Then you need specific materials to ascend your anvil, as with…
- New patch! New minor biome : SKY! , Wings, New scepter, Update LUA API! - 30 March 2024
Changelog : - New minor biome: sky - Wings (craft using loot from the master - sky) - New magic scepter - Lua API for backgrounds (backgrounds can be modded / added) - Most backgrounds ported to lua - Lot of bugs fixed Changes - Infinite jump/dash removed - Map height increased Note: a new map is required to access the sky biome That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
- New patch! New Boss!! New weapon! - 21 December 2023
Hello! Sorry for the late patch some IRL issues and the programming of some structures allowing better integration of future bumps to come took more time than expected Changelog 0.13.15 Adds: - New boss (desert) implemented in lua (don't mind the current visual structure around the boss, it will be fixed in the future) - New weapon - 2 new equipables - New lua APIs - Fixed non working /region command in building mode - Fixed non working interactions with game controller and breaches / special NPCs - Lot of minor fixes Note: a new world is required to access the boss area. As usual, we welcome you on our official discord! : http://discord.gg/planetcentauri
- New class: Druidic armor! New currencies! Magitech comparator! New block/Deco - 1 September 2023
Changelog 0.13.14 New class (druidic armor) with 4 new skills and 2 skills variations: Verdant Stride Unlock a progressively faster running ability while simultaneously fostering grass growth on dirt as you run. Nature's Attraction Exert a magnetic force of nature to draw in souls, drops, and removable plants. Nature's Bloom Use the surrounding elements to nurture plant growth within an 8-block radius while gaining a resistance buff depending on the nearby blocks elemental affinity. Elemental Aura Channel the ambient elements to generate an encompassing aura, influenced by nearby blocks and the prevailing biome. Elemental Burst Harness the surrounding elements to unleash a spell that draws from nearby blocks and the current biome. Elemental Terraformation Reshape the landscape within an 8-block radius using the selected weapon's element in your hotbar. Breeding: 4 currencies to add some…
- New class : The pet master! Objective system! Game completion Tree! - 29 June 2023
For any questions, our discord! http://discord.gg/planetcentauri New class! The pet master will allow you to control up to 4 pets simultaneously! (Standard one + pet slot + mount + bonus pet) Objective system & Game completion Tree will (especially new player) guide you in the evolution of your progression and mechanics Changelog 0.13.13 Adds: - Objectives system, game completion tree (F4) - New class, the pet master (steel armor) with 4 skills: - Mount Invokation: Summon the monster assigned to the slot 5 as a mount. It's level scale with the sum of MP/HP/SP max - Pet Invokation: Summon the monster assigned to the slot 6. It's level scale with the sum of MP/HP/SP max. - Heal Pets: Heals all invoked monsters. - Resurrect Pets: Resurrects all monsters in the toolbar. Fix: - Spell can't be maintained when in the sword slot - Misc...
- Quick Bug fixes patch! - 25 April 2023
Gamepad bindings: - Move camera by maintening Y + pressing any D-Pad direction - Move the cursor tile by tile by maintening Y + pressing any D-Pad direction when in free cursor mode (R1 + Y to toggle free cursor) - Auto Dig with L1 + Right Stick - Block picker with L1 + Right Stick when in free cursor mode - Hide/Reveal chests toggle with L1 + Left Stick Fix - Tutorial cursor is buggy when game is zoomed - Gamepad cursor is buggy on interfaces when game is zoomed Have fun! http://discord.gg/planetcentauri
- New patch! Pad/Steamdeck compatibility! + New event - 21 April 2023
At least! Many players were impatiently waiting to be able to play with a controller or the steamdeck, it is now possible! The implementation is done but there may be problems and we are counting on you to report to us any problems encountered related to the use of your controllers or the steamdeck! You can report any problem in the forum or on discord : http://discord.gg/planetcentauri IMPORTANT! For Steam Deck users: Change the Current Layout to the "Gamepad With Joystick Trackpad" template (click on the controller icon to the right of Play). About the event, you will sometimes see bubbles in the sky containing objects, it's up to you to get them! Adds: - Controller support (experimental) - Ability to switch from controller / keyboard in game just by pressing any key - New optional directional mode (experimental) - New small event: bubbles Fix: - TRex is uncapturable - Random crash wh…
- New patch! Lasers! New magic wand terraformation - 2 March 2023
Adds: - Lasers - New rune: Mana regen / Mana per hit - Magic wands to change the ground surface - Ice blocks transmutation magic wand Engine - Dynamic laser engine, fully customisable from config files - color, size, shape - deformation type - configurable lightning effect arround - Guns can burst dynamic lasers with access to all custom parameters Fixed - Soulgems bounce on companion orbs and NPCs (shops) - Doors cannot be closed if there is a companion orb in the way - Small grass and ground deposits are not rendered correctly in windy conditions - Protector unique monsters can be catched
- New patch! Orbs companion! Terrain transmutation! - 10 February 2023
Sorry for the quality of the gif, something goes wrong but you got the idea! https://thumbs.gfycat.com/BossySomberAmazonparrot-size_restricted.gif https://thumbs.gfycat.com/DeadlyBlaringAlaskanmalamute-size_restricted.gif Adds: - 4 new companion orbs (craft) - 3 unique companion crafted using the orbs dropped by bosses, you can press R on them and pay with a relic (currency) to unlock their true potential - 2 terrain transmutation grenades (craft) - New configuration file type: ConversionTable (used for transmutation grenades) - Basic new shader for blending and transparency: "colored" - Afterglow dynamic configuration for bullets - Added multiple lua APIs: - Passive pets configuration - Bullets configuration - Color blending in render states (rendering) Changes: - Recycler 'add auto' options will not add equipment with runes Fix: - Monsters are not visible in the incubator - Fixed lase…
- New patch! New currency (and totems)! Shopkeepers! Named monsters! World curse! - 23 January 2023
Holy cow already 3 1/2 months seens the last patch! Sorry but it was a pretty hard one to made. Changelog 0.13.8 Adds: - Spawn override system for events (will be used to create invasions, special monsters, give more controls about the spawn system and so more possibilities, unlock new npc etc...) - New event block: spawn_override - Special NPCs with a shop system (fully moddable, in lua) - Soulgems seller (level 1, 2 and 3) in caves - Seals seller (level 1, 2 and 3) in caves - Bazar (in caves 1 and 2) - Mimic shop (in caves) - Mushroom collecter (level 1 and 2) - Seeds shop - Chlorio (in caves 1) - Monster mystery eggs - New rare currency: reroll slots number - New unique dangerous monsters (with auras and special bufs). They rarely spawn in their associated biome. You can loot the new currency on them randomly. - New totems - Blessing Totem: pay with souls to bless the world. The type…
- New patch! Aura system! Totems! - 6 October 2022
Sorry for the lack of preview gif, video are too big to be transformed into gif so we can't upload them here. Check the links! black hole : http://streamable.com/4s5uqa Gravity : http://streamable.com/1pamun Spell attack : http://streamable.com/25cp2l Adds: - Aura system: a circual AoE that can be assigned to any entity, can be modded with config files - 14 totems (added in lua): - Burning totem lv1 and lv2 with a small burning aura - Poison totem lv1 with a small poison aura - High gravity totem, with an aura that increase gravity for the player - Pulsed totem, high recoil and blast damage - Healing totem that heals monsters in the AoE - Slow totem with an aura that inflict Slow - Haste totem with an aura that inflict Haste - Stop regen totem with an aura that disable healing - Umbra totem that creates a zone of darkness (3 levels) - Fire totem that uses fire magic - Ice totem that use…
- New patch! New class, the Duelist! + Walk over block - 10 August 2022
Hello! New class! We are currently working on integrating the aura mechanics which will be effect zones in which variables can be changed (being slowed down, not being able to jump, taking continuous fire damage etc...) they will open up several possibilities both for the monsters and for the player! Changelog 0.13.6d Adds: - new class (silver) duelist with 4 skills: - counter attack - ultimate parry - intimidation - dash attack - possibility to walk over 1 block height walls (can be disabled in options) - advanced graphics option to change filtering for fractional zooms (like x1.5 zoom) - new custom shader for fractional zoom with sharper pixels than bilinear, used by default - press twice to dash can be disabled in game options - option to destroy feeders even if a pet is associated Fixed: - multiplayer: soulgem initial velocity is broken, which makes soulgems to fly away if a client…
- New patch! F1 Game tutorial - New feeder + bug fixes! - 22 June 2022
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch! Changelog 0.13.5 Adds - A complete game tutorial with videos (F1), totally customisable/moddable - New chicken feeder with possibility to use soulgems inside - Hapiness, food and energy bar added to tamed chickens/cows - NPC's stations interface has been completely redone Changes - Improved performances of the windows build by 60% (moved from 32 bits to 64 bits) - Smith: chances to get a Red item increased from 0.38% to 1.57% - Sacrifice souls are visible if the player don't have any buff/debuff icon - Dead chickens/cows associated to a feeder will not be lost Fix: - NPC pathfinding - NPC are not sync on multiplayer - Smith: rarity factor increased from 1.5 to 1.9 - G…
- New Class! The Breaker! - 24 February 2022
Hello! Another new class, The breaker! (Iron armor) 1 - Eviction "Project enemies and the Spike Ball straight ahead, but contact damage is capped at 50%" 2 - Spike Ball "Spawn a spike ball that you can project on monsters to inflict damages. It's level is equal to 35% of Max HP." 3 - Hammer Throw "Throw an iron hammer that comes back like a boomerang. It's level is equal to 25% of Max HP." And here the skills linked to the hammer itself ! Changelog Adds: - New weapon type: the hammer (blunt damages), with 3 upgradable skills: - Hit Down - Project Up - Spin - Entities projected by the hammer will inflict contact damage to monsters. - New class (iron) with 4 skills: - Hammer Throw - Spike Ball - Projection Buff - Eviction - 8 tiers of craftable hammers from wood to gold - new command for building mode: /tooltip item_index It exports an image of the specified item's tooltip Internal: - Ref…