SPSTEAMPULSELIVE ANALYTICS
Stay Dead

Stay Dead Steam metadata

Animagic Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3856830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAnimagic Studios

Stay Dead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3856830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAnimagic Studios
  • PublisherAnimagic Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Animagic StudiosPublisher: Animagic Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Stay Dead Steam metadata

Stay Dead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3856830/metadata
Steam Communityhttps://steamcommunity.com/app/3856830
PCGamingWiki search
IGDB searchSearch IGDB for Stay Dead

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Gamepad Recommended, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 9 – The Polish Pass - 6 October 2026

    📣 About this DevlogWhen people hear “game polish,” it’s easy to imagine the fun stuff. Better art. Precise lighting. Juicy little particle effects. Maybe some screen shake if we’re feeling dangerous.And sure, sometimes it is about making things prettier.But a lot of game polish is much less glamorous. It’s figuring out why a player walked straight past the thing you were sure they’d interact with. Or why a perfectly functional laser doesn’t quite feel like something you should be afraid of yet.Our dev team likes to compare polishing a game to decorating a cake.First, you need the cake itself: the mechanics, systems, level design, and all the stuff underneath that makes the game actually work.Then come the layers. Animation. Sound. Lighting. VFX. Art. Feedback.Slowly, the greybox starts disappearing and something that actually looks – and feels — like Stay Dead begins to emerge.So this…

  • Devlog 8 – Infecting a community - 31 August 2026

    📣About this DevlogThis devlog is a little different.While the developers work on some very important, very unglamorous backend systems, Niko is taking us behind another part of building Stay Dead: our indie game community.From a chance encounter at GDC and a suspiciously effective prize wheel to detailed playtests and narrating these very devlogs, this is the story of how one player slowly became part of the rebellion.📺 What You’ll See in the VideoHow Niko first discovered Stay Dead at GDCThe extremely sophisticated recruitment strategy involving free pinsWhy seeing the messy side of game development kept him aroundHow playtesting turned into actively trying to break the gameWhat it’s like becoming part of an indie game community while the game is still being built

  • Devlog July 2026 – Rebuilding the Boss Fight - 10 August 2026

    📢 About this DevlogThe first boss fight is one of the biggest moments in our current demo, so naturally… we rebuilt a good chunk of it.One of the biggest lessons from playtesting was that this encounter shouldn’t be about button mashing. It’s about learning the room. Every attack teaches you something. Every mechanic builds on the last. Once the pieces click into place, what first looked like chaos starts to make sense.Every redesign came back to the same goal: make the encounter clearer, smarter, and ultimately, more fun to play.📺 What You’ll See in the VideoWhy the first boss fight was rebuilt from the ground up.How community playtests helped improve the camera and encounter readability.Why the team chose to handle much of the boss logic directly through code.How gameplay and narrative now work together to create a stronger payoff.A behind-the-scenes look at game development (includ…

  • Devlog June 2026 – Building the Gameplay Loop - 29 June 2026

    📣 About this DevlogWith our first playable demo behind us, we entered a new stage of development. Instead of adding more mechanics, we focused on refining the gameplay loop through better level design, smarter encounters, and systems that teach players naturally as they explore.📺What You’ll See in the VideoHow we’re designing encounters around a single mechanicWhy the “Mario Formula” changed the way we build levelsThe surprising amount of physics behind our Pinball BotHow story and characters are making the game feel alive againOur latest community playtest in action

  • Devlog May 2026 – Building the Bite - 9 June 2026

    📣 About this DevlogEver wondered what happens when you throw five passionate, (and slightly overworked) game developers into a game jam? Consider this month’s devlog our official case study.Earlier this year, we hit a point where progress started feeling slower even though everyone was working nonstop. We had combat ideas, prototypes, systems, experiments, and a whole pile of mechanics, but nothing fully clicking together yet. So we stripped things back and focused on one thing: the bite. What followed was a month of rebuilding systems, replayable rooms, accidental bugs, emergency fixes, late-night playtests, and the kind of chaotic energy that somehow reminds you why you love making games in the first place. Somewhere between emergency fixes and “okay just one more run,” the demo finally found its pulse, and that gave the whole team a massive second wind. 📺 What You’ll See in the Vid…

  • El Luchador Enters the Ring! - 29 April 2026

    The Story — Where He Came FromThe Luchador actually started with a pretty practical problem.Early on, while the team was building out Porto Morto, we realized we needed a space where players could experiment: test combos, learn mechanics, and figure out how to not immediately get wrecked by CureBots. A classic “tutorial room”… but in our world, nothing gets to stay classic for long.A new environment opened the door for a new NPC. Someone who wouldn’t just teach you how to fight, but make it feel like fun. During a team brainstorm, someone said the magic words: “What if he’s a luchador?” Half the team being from Mexico probably had something to do with how fast that idea stuck.If you’ve ever been to a lucha match in Mexico City, you know—it’s not just wrestling. It’s performance. It’s chaos. It’s theatre! It’s grown men in masks throwing themselves off ropes like they’re immune to knee a…

  • Devlog February 2026 – One Room. Four Theories. - 6 March 2026

    Remember last month when we said we were going all-in on fixing the Bite mechanic?Instead, we deleted half the scaffolding and went back to prototyping in a blank room. 😅It wasn’t a big dramatic decision, we just realized we were still building on top of ideas we hadn’t fully validated. So we went back to basic shapes and movements.And then we did something new for us, we split up! Instead of trying to agree on what game should focus on, each game dev built their own version of what they thought might actually be fun. This month’s devlog is basically what happened when we stopped trying to be aligned… and just started testing our assumptions properly.What You’ll See in This Month’s VideoEmilio rebuilding movement from the ground up.Victor experimenting with formations and group identity.Dave rethinking enemies.Pedro stress-testing combat timing How we reviewed everything at the end of…

  • Devlog January 2026: Biting Back to the Core - 11 February 2026

    📣 Real Talk from the Dev TeamWe spent months rebuilding Stay Dead, and now we’re digging into the mechanic that might carry the whole game: the Bite.This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.What You’ll See in the Video:Why we scrapped our first Bite designsThe “aha” moment that changed everythingWhat we learned by biting everything in the gameA raw look at our prototyping process💚 Thanks for WatchingWe’re deep in R&D right now, but this is the most excited we’ve felt in months. If you’ve got thoughts on the Bite, join us on Discord and help shape what happens next.

  • Devlog 6: Ready for 2026 - 14 January 2026

    📣 Real Talk from the Dev TeamThis isn’t a polished marketing recap. It’s the real story of a small indie team learning, pivoting, and starting over…more than once. If you’re into game dev, roguelikes, or just like watching things blow up (creatively), give it a watch. What you’ll see:Why our GDC and PAX demos didn’t quite hitHow Pedro & Victor reshaped the whole gameWhat we rebuilt from scratchWhat “the spark” means to us, and how we’re chasing itA behind-the-scenes look at the real, messy, and honest process of building Stay Dead💛 Thanks for Sticking With UsIf you’ve made it this far, thank you. Stay Dead is growing, shifting, breaking, and rebuilding in real time, and we’re grateful you’re here for the messy middle of it all. We promise there’s much more coming; more behind‑the‑scenes looks, more real progress, more chances to shape this game with us, and more opportunities to be pa…

  • Playtest Giveaway! - 11 November 2025

    Coded message from the Rebellion!The Stay Dead Playtest is almost here, and the Resistance needs recruits. C.A.R.E. Thinks they can control us, but they’re wrong. It’s time to rise, spread the word, and prove you’re not one of them.We’re giving a few brave zombies early access to the upcoming Stay Dead Closed Playtest, plus some exclusive rewards for those who help spread the cause.🎮 5 Winners: Playtest Access + $20 Steam Gift Card💀 1 Lucky Rebel: A custom zombie avatar created just for youJoin the giveaway, complete the tasks, and claim your place among the undead: 👉 https://gleam.io/EJ1Bt/stay-dead-playtest-giveawayThe rebellion begins on November 11, 1 PM CST and runs until November 27, 1 PM CST.Don’t wait. C.A.R.E. is watching.

  • Our favorite Indie Games of 2025! - 3 November 2025

    2025 has been packed with creepy, clever, and totally unhinged indie games, and we’ve been paying close attention. We’re constantly researching what’s out there, what creeps, clicks, and claws its way into players’ brains. Lately, a few of our marketing collaborators (the ones with Steam wishlists longer than their lifespans) have been diving into the weirder corners of horror gaming.So here it is: their personal favorites from 2025. Just a few genuinely great games that deserve more bites.Crow CountryWe loved the atmospheric throwback to the classics in Crow Country, taking us all the way back to the PlayStation 1 era and hard jewel cases that cut your fingers when cracked from overuse.Crow Country surprised us in almost every way possible, and we definitely recommend it. It gave us a bright idea for a cool, creepy theme park in Stay Dead... maybe.No, I'm not a humanDuring the horrors…

  • Stagger & Strategy, Sharpening Our Action Combat Game - 16 October 2025

    🧠 New Systems, New SmartsWe’ve been rebuilding core gameplay with a focus on clarity and depth.That means not just adding new features but sharpening the ones that are already in place.⚖️ Character Stat BalancingWe defined and tuned base stats for each playable family member's health, stamina, and damage to reflect their personality & playstyle. This gives each character a clearer role in your strategy.💥 Stagger & Stun MechanicsWe added two new core combat stats:Stagger: Briefly interrupts an enemy’s action.Stun: Freezes them longer, giving you a clean window to react or punish.These mechanics help differentiate attacks and give players more tactical control mid-fight.⏸ Freeze Frame (Hit Stop) SystemImpact now feels really impactful. Freeze frames, small pauses on hit, give attacks more weight and help players feel the rhythm of combat. We’re fine-tuning duration per character, per mo…

  • The Zombie Rebellion Is Recruiting - 8 October 2025

    If this is on your screen, it means our busted antennas finally worked.You’d think sending a message would be easy: WiFi, upload, done. But out here in the tiny island of Porto Morto, every signal is stitched together with bubblegum and bat spit.For those who don’t know already, C.A.R.E. hasn’t just invaded our home and started force-curing us, they’re scrambling our signals and blasting their own. You’ve probably seen their latest tone-deaf ad about how their “cure” will fix us big bad zombies. If not, watch below. (Warning: side effects include rage and uncontrollable eye-rolling.)Pretty messed up, right? But what they don’t know is we’ve already started biting back, and the resistance has teeth.The Bite BreakthroughWe discovered it by accident. One night at the trailer park potluck, everyone was roasting crats (half rat, half cockroach, all delicious if you don’t think too hard) when…

  • Director’s Insights: From Animation to Gaming - 24 September 2025

    Navigating New HorizonsIn the world of creative media, where various forms overlap and interact, the story of Animagic Interactive is one of subtle yet significant change. Jordi Ayguasenosa and David Calderón, the directors guiding this shift, have opened up about their journey from running an animation studio to entering the video game industry with their first game, Stay Dead.The Genesis of a Gaming VentureWhy Games? What inspired the shift from animation to game development at Animagic Interactive?The shift from animation to game development was sparked by a blend of passion and opportunity. David explains:“Our journey into games started quite organically. We initially offered our creative services to other companies and had the opportunity to work with Discord, developing some of the games in their Activities platform. From concept art to game-ready graphics and animations, the work…

  • Looking back: 1 Year of Development: Stay Dead’s Journey - 19 September 2025

    Back on April 14, we marked Stay Dead’s first year of development. Despite being a small group, passion, creativity, and hard work brought something truly unique to the gaming world. Looking back at that moment now, it captured not only how far the team had come in 12 short months, but also the spark that set this whole project in motion. And yes, one of the key developers was only 17 years old.The Spark That Ignited the Fire Animagic had primarily focused on animation for years, developing short films and creative ads. Their transition into game development came naturally, merging talents to create something interactive where players became protagonists. Confidence grew after developing three small games with Discord, which pushed the team to experiment further. Creativity took over, and the project took shape.“The concept of merging talents to create an interactive format that turns p…

  • Combat, Chaos & Camera Work - 15 September 2025

    The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, characters are more expressive, and the environment is starting to feel like the strange little zombie paradise we always imagined. With our core systems implemented and polished, the Rottington family is finally fighting back:Stu, our all-around brawler, now features fully animated light/heavy attacks, combos, and a brutal special move once his energy bar peaks.Hades brings bone-snapping flair with exaggerated animations and a combat system that’s all about impact.Blair, the latest to join the family, is a long-range specialist. Her mic-staff extends like a spear, and she uses a rocker scream-based combat to stun enemies with her voice.Each character now plays with a distinc…

  • Developing The Art Style of Stay Dead - 10 September 2025

    The Art Development of Stay DeadToday, we’re diving into the colorful world of “Stay Dead,” offering a behind-the-scenes look at the magic our Art Team is creating, bringing our fresh take on a zombie video game. From the charming undead family to the eccentrically beautiful Porto Morto Island, this small but mighty team has been redefining what a zombie video game can be. It’s not just about making things look cool; it’s about pouring soul, passion, and a bit of undead humor into every pixel.Dreaming Up a Zombie World:1. How did you come up with the look for "Stay Dead"? Did other kinds of art inspire you?When asked about the inspiration behind “Stay Dead,” Alfredo Barajas, our Art Director, shared, “We knew we wanted a world where zombies were content with their existence. There wasn’t a specific artwork that influenced us; rather, we started with the traditional zombie behavior and a…

  • Because We C.A.R.E.: A Clarifying Statement About Our Recent Educational Video - 2 September 2025

    At C.A.R.E., we believe in transparency, transformation, and-above all else-you. That’s why we wanted to take a moment to address a few common misinterpretations surrounding our recent infomercial-style educational outreach asset featuring the NZ-1 vaccine.This one, right here, in case you didn't see it. You should! It's really cool, promise. Dearest citizens of humanity, and… those with pre-existing undead conditions.We understand that our recent educational media asset may have rubbed some viewers the wrong way. Some even called it “a war crime in pastel.” And while we appreciate the passion behind these responses, we see this as a beautiful opportunity to set the record straight.Let us be clear: this video was never intended to “brainwash,” “mock,” or “aggressively rebrand” the undead population.It was simply meant to uplift, inform, and convert-er, comfort-our diverse community of p…

  • Meet the Heartwarming Characters of “Stay Dead” - 28 August 2025

    Meet the Zombie Family of "Stay Dead"Today, we’re giving you a sneak peek into the lives of the lovable zombie family that’s redefining family goals in the afterlife. The stars of Animagic Interactive’s “Stay Dead” live in Porto Morto, a zombie paradise where the grass is greener on the undead side. Want to learn more about their hilarious personalities? Keep reading!Stu: The Inventive DadThe epitome of dad goals – if your goals include a mix of dad jokes and eccentric experiments. Stu is the heart and soul of the family, always ready with a tool on his belt and a project in his mind. His inventive spirit and clueless yet lovable demeanor make every day an adventure. Stu’s knack for creating and fixing (or at least attempting to) is infectious, guaranteeing laughter and inspiration for all around him.Gory-Ann: The Creative SoulHer mission in life (and the afterlife) is to infuse the wor…

  • Devlog - Building the Combat System in Unity - 20 August 2025

    Punchlines and Protocols: Building the Combat System in UnityIt’s been a monster of a month, figuratively and literally.We’ve reached that beautiful, terrifying moment in development where every system connects. Suddenly, your game starts talking back to you. Like, talking. With punches, combo chains, camera shakes, and a boss AI that now throws syringes at your head.The Combat System in Unity Just Got RealOur team has been sketching, testing, and refining the combat system in Unity for weeks. At last, it’s starting to bite back.Each playable character is now equipped with light and heavy attacks, combo chains, and special abilities that trigger once their energy bar fills. Stu, our favorite undead underdog, was the first to receive animated moves. These are already implemented and feel satisfyingly crunchy in motion.Better yet, we’ve introduced family recovery mechanics. If a family me…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3856830
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperAnimagic Studios
PublisherAnimagic Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

STAY DEAD is a fast-paced action game where you play as a zombie fighting back against an army of CureBots trying to make the afterlife "normal." Tag-team combat, undead charm, and rebellious fun in the tropical undead town of Porto Morto.

About this game

STAY DEAD is a fast-paced action game set in the tropical undead island of Porto Morto, where you and your family, the Rottingtons, are living your best afterlife. NO jobs, NO taxes, NO pulse, NO problems! That is until C.A.R.E. (Curing Authority of Renegade Entities) shows up to “fix” you, by force. Their Cure Bots are converting zombies back into humans in the name of public safety. But you don’t need fixing. Being dead is the best thing that ever happened to you! You’re not running from zombies - You are the zombie, fighting off C.A.R.E., a for-profit health tech giant determined to "FIX" you. Bash, bite, and brawl through their Cure Bots before they turn your perfect afterlife into a nine-to-five nightmare. Rescue your undead family and swap between them in real-time, mixing and matching their abilities for maximum damage. Experiment with combos, wreck some Cure Bots, and remind the living why zombies do it better. Porto Morto is your undead paradise, and it’s not going down without a fight. Scavenge parts, restore your town, and help your zombie neighbors reclaim their afterlife - one ridiculous restoration project at a time. But as you rebuild, you’ll uncover the real reason C.A.R.E. is so desperate to control zombie-kind… and it’s worse than just wiping you out. At its core, STAY DEAD is a love letter to weirdos, a rebellion against the idea that “normal” is worth saving. In Porto Morto, death is just the beginning. And it rules!

Supported languages

English * , Spanish - Spain * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
60Gamepad Recommended
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Stay Dead's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Stay Dead's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Stay Dead at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$0.00$0.00No discountSteam Store

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